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digitalmars.D.dwt - DWT Windows Load Icon from File/Program/Resource

reply JamesD <none mail.com> writes:
I'm a hobbyist and new to the D language.  With a lot of help 
from various online resources, I finally figured out how to load 
an icon from:

   1. A file "icon.ico" (this was easy)
   2. A Program extension from the Windows registry, e.g. "*.inf" 
(harder)
   3. A linked resource from the exe itsself (very hard)

I learned how to add an icon to the exe with a compiled Resource 
file.
Now I can load this embedded icon as the shell icon.
And I don't have to distribute a separate ico file with  my exe.
I added a couple of simple bat files to compile with either dmd 
or dub.

This work can be found at:
   
https://github.com/jasc2v8/dwt-support/tree/master/windows/example-load-icon

I hope this helps another newbie like me.
Constructive feedback is welcome.
Feb 25 2017
parent reply Jacob Carlborg <doob me.com> writes:
On 2017-02-25 09:45, JamesD wrote:
 I'm a hobbyist and new to the D language.  With a lot of help from
 various online resources, I finally figured out how to load an icon from:

   1. A file "icon.ico" (this was easy)
   2. A Program extension from the Windows registry, e.g. "*.inf" (harder)
   3. A linked resource from the exe itsself (very hard)

 I learned how to add an icon to the exe with a compiled Resource file.
 Now I can load this embedded icon as the shell icon.
 And I don't have to distribute a separate ico file with  my exe.
 I added a couple of simple bat files to compile with either dmd or dub.

 This work can be found at:

 https://github.com/jasc2v8/dwt-support/tree/master/windows/example-load-icon


 I hope this helps another newbie like me.
 Constructive feedback is welcome.
In D it's very simple to embed resources in the executable at compile time using string imports: immutable data = cast(immutable(uyte[]) import("foo.ico"); Compile by adding the -J flag to point to the directory where the icon files are located: dmd main.d -J./resources Then I'm pretty sure there's a an API that takes a byte array and returns an image of some sort. -- /Jacob Carlborg
Feb 25 2017
parent JamesD <none mail.com> writes:
On Saturday, 25 February 2017 at 19:58:17 UTC, Jacob Carlborg 
wrote:
 On 2017-02-25 09:45, JamesD wrote:
 I'm a hobbyist and new to the D language.  With a lot of help 
 from
 various online resources, I finally figured out how to load an 
 icon from:

   1. A file "icon.ico" (this was easy)
   2. A Program extension from the Windows registry, e.g. 
 "*.inf" (harder)
   3. A linked resource from the exe itsself (very hard)

 I learned how to add an icon to the exe with a compiled 
 Resource file.
 Now I can load this embedded icon as the shell icon.
 And I don't have to distribute a separate ico file with  my 
 exe.
 I added a couple of simple bat files to compile with either 
 dmd or dub.

 This work can be found at:

 https://github.com/jasc2v8/dwt-support/tree/master/windows/example-load-icon

 I hope this helps another newbie like me.
 Constructive feedback is welcome.
In D it's very simple to embed resources in the executable at compile time using string imports: immutable data = cast(immutable(uyte[]) import("foo.ico"); Compile by adding the -J flag to point to the directory where the icon files are located: dmd main.d -J./resources Then I'm pretty sure there's a an API that takes a byte array and returns an image of some sort.
Very interesting, thank you! Update: I expanded and renamed this project, now at: https://github.com/jasc2v8/dwt-support/tree/master/windows/loadicon The key takeway is the Win32 API LoadImage function. Use to set the Shell icon from the program icon linked with icons.res in this exe file.
Mar 03 2017