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digitalmars.D.debugger - Can't get ddbg to work in Code::Blocks

reply Patrick Byrne <pbyrne frontier.co.uk> writes:
[ re-posted from digitalmars.D newsgroup ]

I have Code::Blocks installed (looks ace)
Selected (default) compiler is 'Digital Mars D compiler'
- compiler settings has 'add symbolic debug info [-g]' checked
- linker settings has, under 'Other linker options', '-g'
   - Tool chain executables
     - debugger is ddbg_gdb.exe (and I copied ddbg.exe to
       c:\dmd\bin\ddbg_gdb.exe)
'debugger initialization commands' is blank


When I try to step in to my 'hello world' program I get:

Building to ensure sources are up-to-date Build succeeded Selecting target: Debug Adding source dir: c:\d\dmd\bin Adding source dir: c:\d\hworld\ Adding source dir: c:\d\hworld\ Adding file: bin\Debug\hworld.exe Starting debugger: done Registered new type: wxString Registered new type: STL String Registered new type: STL Vector Setting breakpoints Program exited Debugger finished with status 0 <<<<<<<<<<<< ...the program runs fine on the command line. Any ideas, please? -P
Mar 30 2007
parent reply Jascha Wetzel <"[firstname]" mainia.de> writes:
please post ddbg's output as described here:

(re-post from d.D)

check settings > compiler and debugger > debugger settings > display
debugger's log
you'll have a message tab "Debugger (debug)" which displays almost all
of the communication between codeblocks and ddbg.
ddbg will probably give a more verbose error message that you'll find there.
alternatively you can also try debugging your program on the command
line to find the problem.

Patrick Byrne wrote:
 [ re-posted from digitalmars.D newsgroup ]
 
 I have Code::Blocks installed (looks ace)
 Selected (default) compiler is 'Digital Mars D compiler'
 - compiler settings has 'add symbolic debug info [-g]' checked
 - linker settings has, under 'Other linker options', '-g'
   - Tool chain executables
     - debugger is ddbg_gdb.exe (and I copied ddbg.exe to
       c:\dmd\bin\ddbg_gdb.exe)
 'debugger initialization commands' is blank
 
 
 When I try to step in to my 'hello world' program I get:

Building to ensure sources are up-to-date Build succeeded Selecting target: Debug Adding source dir: c:\d\dmd\bin Adding source dir: c:\d\hworld\ Adding source dir: c:\d\hworld\ Adding file: bin\Debug\hworld.exe Starting debugger: done Registered new type: wxString Registered new type: STL String Registered new type: STL Vector Setting breakpoints Program exited Debugger finished with status 0 <<<<<<<<<<<< ...the program runs fine on the command line. Any ideas, please? -P
Mar 30 2007
parent reply Patrick Byrne <pbyrne frontier.co.uk> writes:
Jascha Wetzel wrote:
 please post ddbg's output as described here:
 
 (re-post from d.D)
 
 check settings > compiler and debugger > debugger settings > display
 debugger's log
 you'll have a message tab "Debugger (debug)" which displays almost all
 of the communication between codeblocks and ddbg.
 ddbg will probably give a more verbose error message that you'll find there.
 alternatively you can also try debugging your program on the command
 line to find the problem.
Sorry, I already did that. Output is the same:

Building to ensure sources are up-to-date Build succeeded Selecting target: Debug Adding source dir: c:\d\dmd\bin Adding source dir: c:\d\hworld\ Adding source dir: c:\d\hworld\ Adding file: bin\Debug\hworld.exe Starting debugger: done Registered new type: wxString Registered new type: STL String Registered new type: STL Vector Setting breakpoints Program exited Debugger finished with status 0 <<<<<<<<<<<< Guess I will try command-line debugging. :-(
Mar 30 2007
parent reply Jascha Wetzel <"[firstname]" mainia.de> writes:
this is not the ddbg output.
note that there are two tabs, one called "Debugger" and one called
"Debugger (debug)". the former holds short infos from CB that are
independent of the debugger, the latter is the tab that holds the ddbg
output and what codeblocks sends to ddbg as input.

don't worry - if you're trying command-line debugging, you just do that
to fix this problem and get back to CB after that ;)

Patrick Byrne wrote:
 Jascha Wetzel wrote:
 please post ddbg's output as described here:

 (re-post from d.D)

 check settings > compiler and debugger > debugger settings > display
 debugger's log
 you'll have a message tab "Debugger (debug)" which displays almost all
 of the communication between codeblocks and ddbg.
 ddbg will probably give a more verbose error message that you'll find
 there.
 alternatively you can also try debugging your program on the command
 line to find the problem.
Sorry, I already did that. Output is the same:

Building to ensure sources are up-to-date Build succeeded Selecting target: Debug Adding source dir: c:\d\dmd\bin Adding source dir: c:\d\hworld\ Adding source dir: c:\d\hworld\ Adding file: bin\Debug\hworld.exe Starting debugger: done Registered new type: wxString Registered new type: STL String Registered new type: STL Vector Setting breakpoints Program exited Debugger finished with status 0 <<<<<<<<<<<< Guess I will try command-line debugging. :-(
Mar 30 2007
parent reply Patrick Byrne <pbyrne frontier.co.uk> writes:
Jascha Wetzel wrote:
 this is not the ddbg output.
 note that there are two tabs, one called "Debugger" and one called
 "Debugger (debug)". the former holds short infos from CB that are
 independent of the debugger, the latter is the tab that holds the ddbg
 output and what codeblocks sends to ddbg as input.
I see no 'Debugger (debug)' tab. I presume you mean the 'Code::Blocks Debug' tab, which has lots of stuff on it. All that the debugger adds (after pressing 'Step-in') is: [14:38:28.951]: Scanned 0 files for #includes, cache used 0, cache updated 0 [14:38:28.951]: Scanned 0 files for #includes, cache used 0, cache updated 0 [14:38:28.951]: Scanned 0 files for #includes, cache used 1, cache updated 0 [14:38:28.951]: Scanned 0 files for #includes, cache used 0, cache updated 0 [14:38:28.951]: Scanned 0 files for #includes, cache used 0, cache updated 0 [14:38:28.951]: Scanned 0 files for #includes, cache used 0, cache updated 0 [14:38:28.951]: Scanned 0 files for #includes, cache used 0, cache updated 0
 don't worry - if you're trying command-line debugging, you just do that
 to fix this problem and get back to CB after that ;)
Well, this is my attempt at debugging so far: C:\d\hworld>\dmd\bin\ddbg_gdb.exe bin\Debug\hworld.exe Ddbg v0.0.5.3 alpha - D Debugger Copyright (c) 2007 Jascha Wetzel http://ddbg.mainia.de/ (gdb) break main Breakpoint 0 at 0x00000000 (gdb) run Error: couldn't write breakpoint opcode at :0 (gdb) n Warning: Unknown command 'n' ignored! (gdb) next ERROR: Couldn't read from process' memory for disassembly: Only part of a ReadProcessMemory or WriteProcessMemory request was completed. ....I haven't used gdb before, but all does not seem to be well! <* * *> If I just start and run I get: C:\d\hworld>\dmd\bin\ddbg_gdb.exe bin\Debug\hworld.exe Ddbg v0.0.5.3 alpha - D Debugger Copyright (c) 2007 Jascha Wetzel http://ddbg.mainia.de/ (gdb) run ntdll.dll loaded KERNEL32.dll loaded USER32.dll loaded GDI32.dll loaded IMM32.dll loaded ADVAPI32.dll loaded RPCRT4.dll loaded LPK.dll loaded USP10.dll loaded msvcrt.dll loaded Program exited (gdb) ....which flashes up a DOS box, presumably with the 'hello world' output, though it doesn't wait for a key press as it should. If I run the program from Code::Blocks (without trying to step) it works ok: hello world args.length = 1 args[0] = 'c:\d\hworld\bin\Debug\hworld.exe' Process returned 0 (0x0) execution time : 0.015 s Press any key to continue. ....most odd! -P
Mar 30 2007
next sibling parent reply Jascha Wetzel <"[firstname]" mainia.de> writes:
did you check "settings > compiler and debugger > debugger settings >
display debugger's log"?
this enables the "Debugger (debug)" tab.

 (gdb) break main
 Breakpoint 0 at 0x00000000
break only accepts file:line locations, yet. try somehting like "break main.d:1". also you will have to "run" the process before using "next" (i will fix that). check out http://ddbg.mainia.de/doc.html for an example debug session with the Ddbg syntax. i'd recommend using Ddbg syntax on the command line, since Ddbg's GDB mode isn't as verbose. Patrick Byrne wrote:
 Jascha Wetzel wrote:
 this is not the ddbg output.
 note that there are two tabs, one called "Debugger" and one called
 "Debugger (debug)". the former holds short infos from CB that are
 independent of the debugger, the latter is the tab that holds the ddbg
 output and what codeblocks sends to ddbg as input.
I see no 'Debugger (debug)' tab. I presume you mean the 'Code::Blocks Debug' tab, which has lots of stuff on it. All that the debugger adds (after pressing 'Step-in') is: [14:38:28.951]: Scanned 0 files for #includes, cache used 0, cache updated 0 [14:38:28.951]: Scanned 0 files for #includes, cache used 0, cache updated 0 [14:38:28.951]: Scanned 0 files for #includes, cache used 1, cache updated 0 [14:38:28.951]: Scanned 0 files for #includes, cache used 0, cache updated 0 [14:38:28.951]: Scanned 0 files for #includes, cache used 0, cache updated 0 [14:38:28.951]: Scanned 0 files for #includes, cache used 0, cache updated 0 [14:38:28.951]: Scanned 0 files for #includes, cache used 0, cache updated 0
 don't worry - if you're trying command-line debugging, you just do that
 to fix this problem and get back to CB after that ;)
Well, this is my attempt at debugging so far: C:\d\hworld>\dmd\bin\ddbg_gdb.exe bin\Debug\hworld.exe Ddbg v0.0.5.3 alpha - D Debugger Copyright (c) 2007 Jascha Wetzel http://ddbg.mainia.de/ (gdb) break main Breakpoint 0 at 0x00000000 (gdb) run Error: couldn't write breakpoint opcode at :0 (gdb) n Warning: Unknown command 'n' ignored! (gdb) next ERROR: Couldn't read from process' memory for disassembly: Only part of a ReadProcessMemory or WriteProcessMemory request was completed. ....I haven't used gdb before, but all does not seem to be well! <* * *> If I just start and run I get: C:\d\hworld>\dmd\bin\ddbg_gdb.exe bin\Debug\hworld.exe Ddbg v0.0.5.3 alpha - D Debugger Copyright (c) 2007 Jascha Wetzel http://ddbg.mainia.de/ (gdb) run ntdll.dll loaded KERNEL32.dll loaded USER32.dll loaded GDI32.dll loaded IMM32.dll loaded ADVAPI32.dll loaded RPCRT4.dll loaded LPK.dll loaded USP10.dll loaded msvcrt.dll loaded Program exited (gdb) ....which flashes up a DOS box, presumably with the 'hello world' output, though it doesn't wait for a key press as it should. If I run the program from Code::Blocks (without trying to step) it works ok: hello world args.length = 1 args[0] = 'c:\d\hworld\bin\Debug\hworld.exe' Process returned 0 (0x0) execution time : 0.015 s Press any key to continue. ....most odd! -P
Mar 30 2007
next sibling parent reply Patrick Byrne <pbyrne frontier.co.uk> writes:
Jascha Wetzel wrote:
 did you check "settings > compiler and debugger > debugger settings >
 display debugger's log"?
 this enables the "Debugger (debug)" tab.
I did, I did! Perhaps this is broken in the latest CB build (downloaded today).
 (gdb) break main
 Breakpoint 0 at 0x00000000
break only accepts file:line locations, yet. try somehting like "break main.d:1".
Ok, working now, ta: C:\d\hworld>\dmd\bin\ddbg_gdb.exe bin\Debug\hworld.exe Ddbg v0.0.5.3 alpha - D Debugger Copyright (c) 2007 Jascha Wetzel http://ddbg.mainia.de/ (gdb) break hello.d:1 Breakpoint 0 at 0x00402010 (gdb) run .. msvcrt.dll loaded →→hello.d:3:0:begmidl:0x00402010 (gdb) next →→hello.d:5:0:begmidl:0x00402014...
 also you will have to "run" the process before using "next" (i will fix
 that).
great!
 check out http://ddbg.mainia.de/doc.html for an example debug session
 with the Ddbg syntax. i'd recommend using Ddbg syntax on the command
 line, since Ddbg's GDB mode isn't as verbose.
....but Code::Blocks will need to work with the gdb syntax, I presume? -P
Mar 30 2007
parent Jascha Wetzel <"[firstname]" mainia.de> writes:
Patrick Byrne wrote:
 Ok, working now, ta:
 
 C:\d\hworld>\dmd\bin\ddbg_gdb.exe bin\Debug\hworld.exe
 Ddbg v0.0.5.3 alpha - D Debugger
 Copyright (c) 2007 Jascha Wetzel
 http://ddbg.mainia.de/
 
 (gdb) break hello.d:1
 Breakpoint 0 at 0x00402010
 (gdb) run
 ..
 msvcrt.dll  loaded
 →→hello.d:3:0:begmidl:0x00402010
 (gdb) next
 →→hello.d:5:0:begmidl:0x00402014...
this looks like stepping works. now you just need to check what the output looks like in CB and compare.
 ....but Code::Blocks will need to work with the gdb syntax, I presume?
yep. the difference is only syntax and detail of the output. therefore i recommend the Ddbg syntax when troubleshooting the debugger on the command line.
Mar 30 2007
prev sibling parent Patrick Byrne <pbyrne frontier.co.uk> writes:
Jascha Wetzel wrote:

I have have found the 'Debugger (debug)' tab. It was just off-screen 
<shame>.

 also you will have to "run" the process before using "next"
Ok. That is what I was not doing. I have been accustomed for a while to start debugging in visual Studio with 'step-in'. Sorry. It seems to be working just fine now. Thanks. -P
Mar 30 2007
prev sibling parent reply Frits van Bommel <fvbommel REMwOVExCAPSs.nl> writes:
Patrick Byrne wrote:
 Jascha Wetzel wrote:
  > this is not the ddbg output.
  > note that there are two tabs, one called "Debugger" and one called
  > "Debugger (debug)". the former holds short infos from CB that are
  > independent of the debugger, the latter is the tab that holds the ddbg
  > output and what codeblocks sends to ddbg as input.
 
 I see no 'Debugger (debug)' tab. I presume you mean the 'Code::Blocks 
 Debug' tab, which has lots of stuff on it.
There should also be a "Debugger (debug)" tab after you turn the mentioned option on. In some screen resolutions not all tabs may fit on the screen though. In that case, you should use the two small triangles to the right of the tabs to scroll them. [snip]
 ....which flashes up a DOS box, presumably with the 'hello world' 
 output, though it doesn't wait for a key press as it should.
Are you sure it should wait? Code::Blocks by default runs console apps through a wrapper that asks for a key press, but since you're running the program without it that won't happen unless the program explicitly asks for one itself.
Mar 30 2007
parent Patrick Byrne <pbyrne frontier.co.uk> writes:
Frits van Bommel wrote:
  > There should also be a "Debugger (debug)" tab after you turn the
 mentioned option on.
 In some screen resolutions not all tabs may fit on the screen though. In 
 that case, you should use the two small triangles to the right of the 
 tabs to scroll them.
got it now. It was off screen. Sorry - I am unfamiliar with this style of gui furniture. ;-)
 [snip]
 ....which flashes up a DOS box, presumably with the 'hello world' 
 output, though it doesn't wait for a key press as it should.
Are you sure it should wait? Code::Blocks by default runs console apps through a wrapper that asks for a key press, but since you're running the program without it that won't happen unless the program explicitly asks for one itself.
Ok thanks. -P
Mar 30 2007