digitalmars.D - can't complie throw new Exception();
- NCODA (13/13) Nov 10 2007 Hi, I'm new to D and trying to learn how to use it
- BCS (2/21) Nov 10 2007 My guess would be some lib path error, but it's only a guess.
- Anders Johnsen (5/25) Nov 11 2007 Looks like the error i had when i installed tango, but forgot to copy ov...
Hi, I'm new to D and trying to learn how to use it I downloaded some sample code and get this compile error Symbol Undefined _D6object9Exception5_ctorMFAaZC9Exception Its on the throw new Exception line (If I comment it out, I can compile properly) // Now open a SDL OpenGL window with the given parameters if (SDL_SetVideoMode(width, height, bits, mode) is null) { throw new Exception("Failed to open OpenGL window: " ~ getSDLError()); } Anyone know what could cause this? And how to fix it? The sample game runs fine if I comment out all the exceptions, but I would like to have Exception handling. Im using derelict and tango with DMD (CodeBlocks IDE)
Nov 10 2007
Reply to NCODA,Hi, I'm new to D and trying to learn how to use it I downloaded some sample code and get this compile error Symbol Undefined _D6object9Exception5_ctorMFAaZC9Exception Its on the throw new Exception line (If I comment it out, I can compile properly) // Now open a SDL OpenGL window with the given parameters if (SDL_SetVideoMode(width, height, bits, mode) is null) { throw new Exception("Failed to open OpenGL window: " ~ getSDLError()); } Anyone know what could cause this? And how to fix it? The sample game runs fine if I comment out all the exceptions, but I would like to have Exception handling. Im using derelict and tango with DMD (CodeBlocks IDE)My guess would be some lib path error, but it's only a guess.
Nov 10 2007
NCODA wrote:Hi, I'm new to D and trying to learn how to use it I downloaded some sample code and get this compile error Symbol Undefined _D6object9Exception5_ctorMFAaZC9Exception Its on the throw new Exception line (If I comment it out, I can compile properly) // Now open a SDL OpenGL window with the given parameters if (SDL_SetVideoMode(width, height, bits, mode) is null) { throw new Exception("Failed to open OpenGL window: " ~ getSDLError()); } Anyone know what could cause this? And how to fix it? The sample game runs fine if I comment out all the exceptions, but I would like to have Exception handling. Im using derelict and tango with DMD (CodeBlocks IDE)Looks like the error i had when i installed tango, but forgot to copy over tango's object.d file to the include root(overwrite the old phobos object.d) Anders Johnsen
Nov 11 2007