digitalmars.D.bugs - Status on Precise GC
- Tyler Jameson Little (19/19) Sep 07 2012 This issue on bugzilla hasn't been updated since July 2011, but
- Jonathan M Davis (6/7) Sep 07 2012 Please do not post to this list. It's intended for messages posted by bu...
This issue on bugzilla hasn't been updated since July 2011, but it's assigned to Sean Kelly: http://d.puremagic.com/issues/show_bug.cgi?id=3463 I've found these threads concerning a precise GC: http://www.digitalmars.com/d/archives/digitalmars/D/learn/Regarding_the_more_precise_GC_35038.html http://www.digitalmars.com/d/archives/digitalmars/D/How_can_I_properly_import_functions_from_gcx_in_object.di_171815.html Is this issue obsolete, or is it being worked on? Reason being, I'm writing a game in D and I plan to write it in nearly 100% D (with the exception being OpenGL libraries and the like), but I know I'll run into problems with the GC eventually. If this is an active project that may get finished in the relative near term (less than a year), then I'd feel comfortable knowing that eventually problems may go away. I want to eventually make this work with ARM (Raspberry PI & cubieboard), and the GC is a major blocker here (well, and a cross-compiler, but I'll work that out when I get there). I'm using dmd atm if that matters. Thanks! Jameson
Sep 07 2012
On Saturday, September 08, 2012 02:44:47 Tyler Jameson Little wrote:Thanks!Please do not post to this list. It's intended for messages posted by bugzilla only. You subscribe to it if you want to see the messages from bugzilla. Please ask questions about learning D in digitalmars-d-learn and general D- related questions in digitalmals-d. - Jonathan M Davis
Sep 07 2012