digitalmars.D.bugs - [Issue 8784] New: std.bigint.BigInt.infinity
- d-bugmail puremagic.com (20/20) Oct 08 2012 http://d.puremagic.com/issues/show_bug.cgi?id=8784
- d-bugmail puremagic.com (25/25) Oct 09 2012 http://d.puremagic.com/issues/show_bug.cgi?id=8784
- d-bugmail puremagic.com (9/10) Oct 09 2012 http://d.puremagic.com/issues/show_bug.cgi?id=8784
- d-bugmail puremagic.com (16/23) Oct 09 2012 http://d.puremagic.com/issues/show_bug.cgi?id=8784
http://d.puremagic.com/issues/show_bug.cgi?id=8784 Summary: std.bigint.BigInt.infinity Product: D Version: D2 Platform: All OS/Version: All Status: NEW Severity: enhancement Priority: P2 Component: Phobos AssignedTo: nobody puremagic.com ReportedBy: bearophile_hugs eml.cc Algorithms that use integers or floating point values sometimes need to use int.max or double.infinity. BigInt.max is not available, because the size of a BigInt is unbounded. So I suggest to add std.bigint.BigInt.infinity, also usable as -BigInt.infinity, as negative. -- Configure issuemail: http://d.puremagic.com/issues/userprefs.cgi?tab=email ------- You are receiving this mail because: -------
Oct 08 2012
http://d.puremagic.com/issues/show_bug.cgi?id=8784 Don <clugdbug yahoo.com.au> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED CC| |clugdbug yahoo.com.au Resolution| |INVALID For floating point numbers of limited size, you need infinity for overflow, and you can possibly also follow IEEE in generating it for division by zero. It's more a necessary evil than a desirable feature. But for BigInt it is quite different. There is no BigInt operation which results in an overflow, and division by zero is an error. And infinity is a really, really annoying special case, both in terms of implementation (where it has a performance penalty) and from the user's side. You have to sacrifice some important guarantees, eg assert(x + 1 != x); is not always true for any type which includes infinity. That sacrifice doesn't happen for IEEE floating point, since already x + 1 == x for any large number such as real.max / 2, due to reduced precision. But for BigInt, it's a huge price to pay. -- Configure issuemail: http://d.puremagic.com/issues/userprefs.cgi?tab=email ------- You are receiving this mail because: -------
Oct 09 2012
http://d.puremagic.com/issues/show_bug.cgi?id=8784But for BigInt, it's a huge price to pay.OK. I have templated code that works with integral types, and uses T.max (or T.infinty if T is a floating point). To make it work with bigints I have to use a huge_bigint_val or to change the code. -- Configure issuemail: http://d.puremagic.com/issues/userprefs.cgi?tab=email ------- You are receiving this mail because: -------
Oct 09 2012
http://d.puremagic.com/issues/show_bug.cgi?id=8784I think it's reasonable to have to change the code. Whenever you use T.max, you are explicitly using a type with finite representation size. Floating point has both a T.max and a T.infinity, both of which have different semantics to integer.max. Actually I find it difficult to think of non-trivial algorithms which work correctly even just for built-in integers and built-in floating point. There isn't much common semantics. Eg, even sum() needs special treatment. sum([real.max, real.max, -real.max, -real.max, 7.0]) == 7.0, not infinity or NaN. -- Configure issuemail: http://d.puremagic.com/issues/userprefs.cgi?tab=email ------- You are receiving this mail because: -------But for BigInt, it's a huge price to pay.OK. I have templated code that works with integral types, and uses T.max (or T.infinty if T is a floating point). To make it work with bigints I have to use a huge_bigint_val or to change the code.
Oct 09 2012