digitalmars.D.bugs - [Issue 6692] New: std.math.sin function pointer
- d-bugmail puremagic.com (26/26) Sep 19 2011 http://d.puremagic.com/issues/show_bug.cgi?id=6692
- d-bugmail puremagic.com (12/12) Sep 19 2011 http://d.puremagic.com/issues/show_bug.cgi?id=6692
http://d.puremagic.com/issues/show_bug.cgi?id=6692
Summary: std.math.sin function pointer
Product: D
Version: D2
Platform: All
OS/Version: All
Status: NEW
Severity: enhancement
Priority: P2
Component: DMD
AssignedTo: nobody puremagic.com
ReportedBy: bearophile_hugs eml.cc
In some situations I'd like the std.math.sin and std.math.cos functions to be
more flexible and more *uniform* with all other user-written functions:
import std.math;
void main() {
auto a = [&sin, &cos];
Intrinsics have some advantages, but a uniform way to manage functions
(especially functions as common as sin/cos) is handy and allows some usages
that are not possible now (workaround: to do it I use small wrapper functions
for sin and cos).
Is it possible to have sin and cos functions usable like the other functions?
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http://d.puremagic.com/issues/show_bug.cgi?id=6692
yebblies <yebblies gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
CC| |yebblies gmail.com
Resolution| |DUPLICATE
*** This issue has been marked as a duplicate of issue 4541 ***
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