digitalmars.D.bugs - [Issue 6593] New: final class random generators?
- d-bugmail puremagic.com (38/38) Sep 02 2011 http://d.puremagic.com/issues/show_bug.cgi?id=6593
- d-bugmail puremagic.com (6/6) Dec 05 2011 http://d.puremagic.com/issues/show_bug.cgi?id=6593
http://d.puremagic.com/issues/show_bug.cgi?id=6593 Summary: final class random generators? Product: D Version: D2 Platform: All OS/Version: All Status: NEW Severity: enhancement Priority: P2 Component: Phobos AssignedTo: nobody puremagic.com ReportedBy: bearophile_hugs eml.cc This is a _potential_ enhancement request. A wrong D2 program: import std.stdio, std.random; void foo(RND)(RND rnd) { foreach (i; 0 .. 5) write(uniform(0, 10, rnd), " "); writeln(); } void main() { auto rnd = Xorshift(1); foo(rnd); foo(rnd); } DMD 2.054 output: 3 1 2 7 5 3 1 2 7 5 The mistake is a missing ref, that causes foo to not return an updated random generator, so it always generate the same random values: void foo(RND)(ref RND rnd) { To avoid this bug (that I think is common enough), I suggest to experiment if it's performance-wide possibile to turn all random generators into reference things, that is final class instances, that don't require that "ref". -- Configure issuemail: http://d.puremagic.com/issues/userprefs.cgi?tab=email ------- You are receiving this mail because: -------
Sep 02 2011
http://d.puremagic.com/issues/show_bug.cgi?id=6593 See also issue 7067 -- Configure issuemail: http://d.puremagic.com/issues/userprefs.cgi?tab=email ------- You are receiving this mail because: -------
Dec 05 2011