digitalmars.D.bugs - [Issue 4767] New: dmd generates useless template bloat
- d-bugmail puremagic.com (44/44) Aug 29 2010 http://d.puremagic.com/issues/show_bug.cgi?id=4767
- d-bugmail puremagic.com (9/9) Jan 06 2011 http://d.puremagic.com/issues/show_bug.cgi?id=4767
- d-bugmail puremagic.com (10/10) Jan 06 2011 http://d.puremagic.com/issues/show_bug.cgi?id=4767
- d-bugmail puremagic.com (14/14) Apr 11 2011 http://d.puremagic.com/issues/show_bug.cgi?id=4767
http://d.puremagic.com/issues/show_bug.cgi?id=4767
Summary: dmd generates useless template bloat
Product: D
Version: D1 & D2
Platform: Other
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: DMD
AssignedTo: nobody puremagic.com
ReportedBy: nfxjfg gmail.com
Merely importing a file that contains template can make dmd generate code. This
not only increases compile times, but it also can be the reason for severe exe
bloat: often the linker will pull in completely unrelated modules just to get
symbols for instantiated templates (the bloat is then caused by unrelated
symbols that have been unnecessarily been pulled in).
$ cat a.d
module a;
import b;
$ cat b.d
module b;
struct Bloat(T)
{
void foo() {
}
}
class NotBloat
{
this(Bloat!(uint) x)
{
}
}
$ dmd -c a.d
$ nm a.o|grep Bloat
00000000 W _D1b12__T5BloatTkZ5Bloat3fooMFZv
00000000 V _D1b12__T5BloatTkZ5Bloat6__initZ
00000000 V _D32TypeInfo_S1b12__T5BloatTkZ5Bloat6__initZ
a.d only imports b.d, yet there's this crap in a.o.
Obviously dmd should not generate code in this case.
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Aug 29 2010
http://d.puremagic.com/issues/show_bug.cgi?id=4767
nfxjfg gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |WONTFIX
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Jan 06 2011
http://d.puremagic.com/issues/show_bug.cgi?id=4767
Brad Roberts <braddr puremagic.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |REOPENED
CC| |braddr puremagic.com
Resolution|WONTFIX |
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Jan 06 2011
http://d.puremagic.com/issues/show_bug.cgi?id=4767
Walter Bright <bugzilla digitalmars.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |bugzilla digitalmars.com
21:39:51 PDT ---
What matters is what gets into the exe file, not what's in the object files.
To that end, if you use dmd to generate a library file from source, it will
split each object file into multiple ones (one for each global symbol). Then,
only the referenced symbols get pulled in.
It's not a perfect solution, but it's a start.
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Apr 11 2011









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