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digitalmars.D.bugs - [Issue 3543] New: : ? operator can't find common type for interfaces

reply d-bugmail puremagic.com writes:
http://d.puremagic.com/issues/show_bug.cgi?id=3543

           Summary: : ? operator can't find common type for interfaces
           Product: D
           Version: 1.051
          Platform: Other
        OS/Version: All
            Status: NEW
          Keywords: rejects-valid
          Severity: normal
          Priority: P2
         Component: DMD
        AssignedTo: nobody puremagic.com
        ReportedBy: nfxjfg gmail.com



The following fails to compile, but I think it should be allowed:

interface Root {
}

interface A : Root {
}

interface B : Root {
}

bool bla;

void main() {
  A a;
  B b;
  Root r;
  //this works
  r = a;
  r = b;
  //this line fails, although there's an unambiguous common type "Root"
  r = bla ? a : b;
}

If the compiler rejects this intentionally, this bug report is a feature
request.

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next sibling parent d-bugmail puremagic.com writes:
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This also fails if you're doing this with classes (just replace "interface"
with "class" in the example above).
With classes, this should definitely work, but it fails.

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prev sibling next sibling parent d-bugmail puremagic.com writes:
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Note how this makes array literal type inference suck in dmd 2.037:

class Root {
}

class A : Root {
}

class B : Root {
}

bool bla;

void main() {
  A a;
  B b;
  Root t;
  t = a; t = b; //works
  //Error: cannot implicitly convert expression (a) of type fgd.Root to fgd.B
  Root[] t2 = [a, b];
}

If this bug gets fixed, array literal type inference in D2 will be improved.

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Dec 26 2009
prev sibling next sibling parent d-bugmail puremagic.com writes:
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nfxjfg gmail.com changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |bearophile_hugs eml.cc



*** Issue 4030 has been marked as a duplicate of this issue. ***

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prev sibling next sibling parent d-bugmail puremagic.com writes:
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Simen Kjaeraas <simen.kjaras gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |simen.kjaras gmail.com



PDT ---
*** Issue 5156 has been marked as a duplicate of this issue. ***

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nfxjfg gmail.com changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|                            |WONTFIX


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Brad Roberts <braddr puremagic.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|RESOLVED                    |REOPENED
                 CC|                            |braddr puremagic.com
         Resolution|WONTFIX                     |


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Walter Bright <bugzilla digitalmars.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |bugzilla digitalmars.com



21:21:03 PDT ---

 This also fails if you're doing this with classes (just replace "interface"
 with "class" in the example above).
 With classes, this should definitely work, but it fails.
It works with classes when I try it. -- Configure issuemail: http://d.puremagic.com/issues/userprefs.cgi?tab=email ------- You are receiving this mail because: -------
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Walter Bright <bugzilla digitalmars.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
           Severity|normal                      |enhancement



21:39:01 PDT ---
I'm going to mark this as an enhancement. When the inheritance graph is
non-trivial, I don't think it's so obvious which, if any, of the ancestors
should be picked. Perhaps the user should decide.

So I'm skeptical this is a good idea.

Meanwhile, it does work for classes, which make sense because classes are
single inheritance. A common root, if there is one, would be only one.

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Andrei Alexandrescu <andrei metalanguage.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |andrei metalanguage.com



22:51:07 PDT ---
Interface hierarchies for a single-rooted DAG. In the DAG there are one or more
common ancestors for any pair of nodes. The most specific one (farthest from
the root) must be chosen. If there are two or more at the same depth that's an
ambiguity error.

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10:51:03 PDT ---

 Interface hierarchies for a single-rooted DAG. In the DAG there are one or more
 common ancestors for any pair of nodes. The most specific one (farthest from
 the root) must be chosen. If there are two or more at the same depth that's an
 ambiguity error.
Interface hierarchies are not necessarily single rooted. They are multiply inherited. -- Configure issuemail: http://d.puremagic.com/issues/userprefs.cgi?tab=email ------- You are receiving this mail because: -------
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12:44:13 PDT ---
One can always connect an imaginary root to all rootless interfaces and apply
the rule I mentioned. Let me add that "?:" is a cornerstone operator for a lot
of traits and type deduction paraphernalia (e.g. std.traits.CommonType). I
wouldn't insist in the matter if it weren't important beyond the convenience of
"?:" itself.

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13:10:03 PDT ---

 One can always connect an imaginary root to all rootless interfaces and apply
 the rule I mentioned. Let me add that "?:" is a cornerstone operator for a lot
 of traits and type deduction paraphernalia (e.g. std.traits.CommonType). I
 wouldn't insist in the matter if it weren't important beyond the convenience of
 "?:" itself.
I agree about the importance of the ?: algorithm. But I wonder if the compiler picking a common ancestor from a complex inheritance graph is really a good thing - it may prove surprising to the user. For example: interface A : B,C,D,E interface X : M,N,O,C Is it really the right idea to pick C for the common type? I'm skeptical. -- Configure issuemail: http://d.puremagic.com/issues/userprefs.cgi?tab=email ------- You are receiving this mail because: -------
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13:26:45 PDT ---


 One can always connect an imaginary root to all rootless interfaces and apply
 the rule I mentioned. Let me add that "?:" is a cornerstone operator for a lot
 of traits and type deduction paraphernalia (e.g. std.traits.CommonType). I
 wouldn't insist in the matter if it weren't important beyond the convenience of
 "?:" itself.
I agree about the importance of the ?: algorithm. But I wonder if the compiler picking a common ancestor from a complex inheritance graph is really a good thing - it may prove surprising to the user. For example: interface A : B,C,D,E interface X : M,N,O,C Is it really the right idea to pick C for the common type? I'm skeptical.
Yes, in this case D is unequivocally the common type. A more interesting example is: interface A {} interface B {} interface C : B {} interface X : A, C {} interface Y : A, C {} By my suggested rule, C would be the common type as it's the most specific (most remote from a root). At the same time both A and C are equally distanced from X and Y so it's legitimate to ask on why A is not an equally good fit (and therefore an ambiguity). A rule that would avoid that issue would be to count all common ancestors and find the one that is closest to both, i.e. shortest sum of steps from both interfaces. I thought of it but eliminated it because it can create rather subtle distinctions. I agree the problem is not as clear cut as we'd like. OP? -- Configure issuemail: http://d.puremagic.com/issues/userprefs.cgi?tab=email ------- You are receiving this mail because: -------
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Even modifying :? just for class instances will be a good improvement, this is
not accepted by dmd 2.052:


class A {}
class B : A {}
class C : A {}
void main() {
    B b = new B;
    C c = new C;
    A[] array = [b, c];
}

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