digitalmars.D.bugs - [Issue 17246] New: Extra destructor call.
- via Digitalmars-d-bugs (61/61) Mar 08 2017 https://issues.dlang.org/show_bug.cgi?id=17246
https://issues.dlang.org/show_bug.cgi?id=17246 Issue ID: 17246 Summary: Extra destructor call. Product: D Version: D2 Hardware: All OS: All Status: NEW Severity: critical Priority: P1 Component: dmd Assignee: nobody puremagic.com Reporter: japplegame gmail.com import std.stdio; struct Foo { int val; this(int val) { writefln("%s.this(int)", val); this.val = val; } this(this) { writefln("%s.this(this)", val); this.val = val; } ~this() { writefln("%s.~this()", val); this.val = val; } } struct Bar { Foo foo; this(Foo foo, bool) { this.foo = foo; } } bool fun(bool val) { return !val; } auto genBar(bool flag) { return flag ? Bar() : Bar(Foo(10), fun(!flag)); } void main(string[] args) { auto bar = genBar(args.length == 0); } Compiler generates extra destructor call: 10.this(int) 10.this(this) 10.~this() 10.~this() 10.~this() If we slightly change function genBar: auto genBar(bool flag) { auto a = flag ? Bar() : Bar(Foo(10), fun(!flag)); return a; } or auto genBar(bool flag) { return flag ? Bar() : Bar(Foo(10), false); } then output looks as expected: 10.this(int) 10.this(this) 10.~this() 10.~this() --
Mar 08 2017