digitalmars.D.bugs - [Issue 16532] New: Add "namespace" Keyword?
- via Digitalmars-d-bugs (56/56) Sep 23 2016 https://issues.dlang.org/show_bug.cgi?id=16532
https://issues.dlang.org/show_bug.cgi?id=16532 Issue ID: 16532 Summary: Add "namespace" Keyword? Product: D Version: D2 Hardware: All URL: http://dlang.org/ OS: All Status: NEW Severity: enhancement Priority: P3 Component: dmd Assignee: nobody puremagic.com Reporter: gyroheli gmail.com Well namespaces are already implemented, but right now they are restricted to modules. So a namespace can be created in the sense like this: // file: other/package.d import Name = other.modul; // file: other/modul.d module other.modul; enum someConstant = 10; // end ----------------------------- so now it would be accessed like: Name.someConstant. This is fine but this involves putting everything into separate files. So if you want different namespaces that means making a bunch of different files, maybe sometimes even having just a single "enum" inside of the file. being able to have them in one file would be better and it is possible using structs as well. struct Name { disable this(); // bloat that shouldn't exist disable this(this); enum someConstant = 10; } struct OtherName { disable this(); disable this(this); enum moreConstant = 20; } struct EtcName { disable this(); disable this(this); enum etcConstant = 000; } Even with the disable it is still possible to declare a variable like so: Name* ops; // shouldn't be possible It also adds extra declarations like "Name.init" and "Name.sizeof" all of which is not needed. Really namespaces already exist in D, just they are very crudly implemented by either meaning horrible to maintain with a bunch of extra module files or through the use of structs. Adding namespaces would just be for sanity so that code like above isn't possible and so that namespaces are treated as such. As well adding namespace keyword will also help port from C++ if there is any code that needs it. Just a thought for a small improvement. --
Sep 23 2016