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digitalmars.D.bugs - [Issue 16431] New: rdmd is slower than DUB

https://issues.dlang.org/show_bug.cgi?id=16431

          Issue ID: 16431
           Summary: rdmd is slower than DUB
           Product: D
           Version: D2
          Hardware: x86_64
                OS: Linux
            Status: NEW
          Severity: normal
          Priority: P1
         Component: tools
          Assignee: nobody puremagic.com
          Reporter: greensunny12 gmail.com

 python -m timeit -v -n 10 -s 'import os' 'os.system("dub run --single --force
foo.d")'
10 loops, best of 3: 578 msec per loop
 python -m timeit -v -n 10 -s 'import os' 'os.system("rdmd --force foo.d")'
10 loops, best of 3: 730 msec per loop I used an example from the DLang Tour (see below or http://tour.dlang.io/tour/en/gems/template-meta-programming) and tested with more and the overhead seems to stay there: == Associative arrays == http://tour.dlang.io/tour/en/basics/associative-arrays rdmd 5 loops, best of 3: 637 msec per loop dub: 5 loops, best of 3: 584 msec per loop == Loops == http://tour.dlang.io/tour/en/basics/loops rdmd: 5 loops, best of 3: 488 msec per loop dub: 5 loops, best of 3: 373 msec per loop /+ dub.sdl: name "foo" +/ import std.traits: isFloatingPoint; import std.uni: toUpper; import std.string: format; import std.stdio: writeln; /// A Vector that just works for /// numbers, integers or floating points. struct Vector3(T) if (is(T: real)) { private: T x,y,z; /// Generator for getter and setter because /// we really hate boiler plate! /// /// var -> T getVAR() and void setVAR(T) mixin template GetterSetter(string var) { // Use mixin to construct function // names mixin("T get%s() const { return %s; }" .format(var.toUpper, var)); mixin("void set%s(T v) { %s = v; }" .format(var.toUpper, var)); } // Easily generate our getX, setX etc. // functions with a mixin template. mixin GetterSetter!"x"; mixin GetterSetter!"y"; mixin GetterSetter!"z"; public: // We don't allow the dot function // for anything but floating points static if (isFloatingPoint!T) { T dot(Vector3!T rhs) { return x*rhs.x + y*rhs.y + z*rhs.z; } } } void main() { auto vec = Vector3!double(3,3,3); // That doesn't work because of the template // constraint! // Vector3!string illegal; auto vec2 = Vector3!double(4,4,4); writeln("vec dot vec2 = ", vec.dot(vec2)); auto vecInt = Vector3!int(1,2,3); // doesn't have the function dot because // we statically enabled it only for float's // vecInt.dot(Vector3!int(0,0,0)); // generated getter and setters! vecInt.setX(3); vecInt.setZ(1); writeln(vecInt.getX, ",", vecInt.getY, ",", vecInt.getZ); } --
Aug 25 2016