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digitalmars.D.bugs - [Issue 15249] New: Floating-point division should multiply by

https://issues.dlang.org/show_bug.cgi?id=15249

          Issue ID: 15249
           Summary: Floating-point division should multiply by inverse if
                    lossless.
           Product: D
           Version: D2
          Hardware: x86_64
                OS: All
            Status: NEW
          Severity: enhancement
          Priority: P1
         Component: dmd
          Assignee: nobody puremagic.com
          Reporter: Marco.Leise gmx.de

For ages we have been writing "x * 0.5f" because it would be faster than
division by 2. I've just checked back with what GDC and LDC2 and they generate
the same code for "* 0.5" and "/ 2", recognizing that the inverse is lossless,
while DMD still uses division for the latter.

This applies to all divisions by powers of two up to a practical limit like the
range limit of a ulong 1/2⁶⁴ or the smallest normalized single-precision
value
1/2¹²⁶ in case 128-bit cent/ucent are fully implemented.

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Oct 26 2015