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digitalmars.D.bugs - [Issue 13591] New: [Enh] add std.algorithm.reinterpret


          Issue ID: 13591
           Summary: [Enh] add std.algorithm.reinterpret
           Product: D
           Version: D2
          Hardware: All
                OS: All
            Status: NEW
          Severity: enhancement
          Priority: P1
         Component: Phobos
          Assignee: nobody puremagic.com
          Reporter: bugzilla digitalmars.com

Currently, it is clumsy to change the type of an Element in a pipeline, as a
map algorithm is needed. This algorithm does that in one simple operation:

    a.b.reinterpret!T.c.d ...

It "paints" the Element type E of its input range to a new type T and presents
an input range with the new type. The original and new types must be the same
size, or an assert happens. Painting does not change the bits. (Hence this is
unsafe when painting an int into a pointer.)

reinterpret should be lazy, pure,  nogc and nothrow.

CTFE has limited support for painting, such as painting float <=> int, the
implementation must ensure that CTFE is working on it.

Oct 08 2014