www.digitalmars.com         C & C++   DMDScript  

digitalmars.D.bugs - [Issue 11368] New: Couldn't Mago debugger be the default debugger engine?

reply d-bugmail puremagic.com writes:
http://d.puremagic.com/issues/show_bug.cgi?id=11368

           Summary: Couldn't Mago debugger be the default debugger engine?
           Product: D
           Version: unspecified
          Platform: All
        OS/Version: All
            Status: NEW
          Severity: enhancement
          Priority: P2
         Component: VisualD
        AssignedTo: nobody puremagic.com
        ReportedBy: aliloko gmail.com



When using VisualD, debugging with Mago is more often than not more correct
than the other option.
Each time I generate a project with dub, I switch to Mago debugger.

This could be change in "dub generate", but not everyone has Mago + cv2pdb
installed, and it would be cleaner to choose Mago as a default in VisualD.

What do you think?

-- 
Configure issuemail: http://d.puremagic.com/issues/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
Oct 27 2013
next sibling parent d-bugmail puremagic.com writes:
http://d.puremagic.com/issues/show_bug.cgi?id=11368


Rainer Schuetze <r.sagitario gmx.de> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |r.sagitario gmx.de



PDT ---
I think mago is the way to go long term. But there are still a few things that
are missing from mago to make it the default, most obviously 64-bit support. I
would like to avoid having very different debugging experience on Win32 and
x64.
The good news is: 64-bit support for mago is being worked on.

-- 
Configure issuemail: http://d.puremagic.com/issues/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
Oct 28 2013
prev sibling next sibling parent d-bugmail puremagic.com writes:
http://d.puremagic.com/issues/show_bug.cgi?id=11368


Jacob Carlborg <doob me.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |doob me.com



Isn't the Visual Studio debugger preferred when compiled 64bit?

-- 
Configure issuemail: http://d.puremagic.com/issues/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
Oct 29 2013
prev sibling next sibling parent d-bugmail puremagic.com writes:
http://d.puremagic.com/issues/show_bug.cgi?id=11368




PDT ---
The Visual Studio debug engine is the only working engine on x64 at the moment.
You'll still have to live with some C++ syntax and need a patched dmd to
generate sensible debug information, e.g. with respect to inspecting class
member variables.

-- 
Configure issuemail: http://d.puremagic.com/issues/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
Oct 29 2013
prev sibling parent d-bugmail puremagic.com writes:
http://d.puremagic.com/issues/show_bug.cgi?id=11368




Ok, I see.

-- 
Configure issuemail: http://d.puremagic.com/issues/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
Oct 29 2013