digitalmars.D.bugs - 10^2 = 99 ???
- Florian Sonnenberger (9/9) Apr 30 2005 I've ever thought 10^2 is 100, but in
- Florian Sonnenberger (4/18) Apr 30 2005 You could also just write
- Manfred Nowak (4/5) Apr 30 2005 This seems to be a dmc bug. gdc prints 100.
- Walter (5/11) Apr 30 2005 pow() uses floating point math, which is inexact. Converting a floating
- Florian Sonnenberger (42/60) Apr 30 2005 I tested the powers of 0^0 till 20^20 and many of them were right. But
- Walter (10/28) Apr 30 2005 message
- Derek Parnell (10/17) May 01 2005 Agreed, but its still dumb, IMNSHO ;-)
I've ever thought 10^2 is 100, but in std.stdio.writefln( "10^2=", cast(int)std.math.pow( 10, cast(real)2 )) it's 99. A strage error, because std.stdio.writefln( std.math.pow( 10, cast(real)2 )) is 100 and std.stdio.writefln( cast(int)100.0 ) also is 100 (DMD 0.121 / WinXP) Florian
Apr 30 2005
Florian Sonnenberger wrote:I've ever thought 10^2 is 100, but in std.stdio.writefln( "10^2=", cast(int)std.math.pow( 10, cast(real)2 )) it's 99. A strage error, because std.stdio.writefln( std.math.pow( 10, cast(real)2 )) is 100 and std.stdio.writefln( cast(int)100.0 ) also is 100 (DMD 0.121 / WinXP) FlorianYou could also just write std.stdio.writefln( "10^2=", cast(int)std.math.pow( 10, 2.0 )) Florian
Apr 30 2005
Florian Sonnenberger <florian sonnenberger-wolnzach.de> wrote: [...]std.stdio.writefln( "10^2=", cast(int)std.math.pow( 10, 2.0 ))This seems to be a dmc bug. gdc prints 100. -manfred
Apr 30 2005
"Florian Sonnenberger" <florian sonnenberger-wolnzach.de> wrote in message news:d50bci$nn6$1 digitaldaemon.com...Florian Sonnenberger wrote:pow() uses floating point math, which is inexact. Converting a floating point value to integer involves chopping, not rounding, so: cast(int)99.99 will be 99, not 100.I've ever thought 10^2 is 100, but in std.stdio.writefln( "10^2=", cast(int)std.math.pow( 10, cast(real)2 )) it's 99.
Apr 30 2005
Walter wrote:"Florian Sonnenberger" <florian sonnenberger-wolnzach.de> wrote in message news:d50bci$nn6$1 digitaldaemon.com...I tested the powers of 0^0 till 20^20 and many of them were right. But ~22% were wrong. I thought if conversion is inexact then all results were wrong. Some of them had also bigger differeces from the right result, for example 12^17, 15^16, 17^15, 18^15, 20^14. I had some formatting problems, that's why the list of the wrong ones is attached. I don't know if this is really a bug but please have a short look at it. Anyway, could you add the following function to std.math? It's your real pow(real x, uint n) but returns a long integer. long pow(int x, uint n) { long p; switch (n) { case 0: p = 1; break; case 1: p = x; break; case 2: p = x * x; break; default: p = 1; while (1) { if (n & 1) p *= x; n >>= 1; if (!n) break; x *= x; } break; } return p; } Thanks, FlorianFlorian Sonnenberger wrote:pow() uses floating point math, which is inexact. Converting a floating point value to integer involves chopping, not rounding, so: cast(int)99.99 will be 99, not 100.I've ever thought 10^2 is 100, but in std.stdio.writefln( "10^2=", cast(int)std.math.pow( 10, cast(real)2 )) it's 99.
Apr 30 2005
"Florian Sonnenberger" <florian sonnenberger-wolnzach.de> wrote in message news:d516fe$1g41$1 digitaldaemon.com...Walter wrote:message"Florian Sonnenberger" <florian sonnenberger-wolnzach.de> wrote inAll of the results have roundoff error. Sometimes it rounds off to the 'correct' value, but it still has roundoff error in it. To see the magnitude of the error, you can do things like: std.math.pow( 10, cast(real)2 )) - 100news:d50bci$nn6$1 digitaldaemon.com... pow() uses floating point math, which is inexact. Converting a floating point value to integer involves chopping, not rounding, so: cast(int)99.99 will be 99, not 100.I tested the powers of 0^0 till 20^20 and many of them were right. But ~22% were wrong. I thought if conversion is inexact then all results were wrong.Some of them had also bigger differeces from the right result, for example 12^17, 15^16, 17^15, 18^15, 20^14. I had some formatting problems, that's why the list of the wrong ones is attached. I don't know if this is really a bug but please have a short look at it.It isn't a bug. Roundoff error is a fact of life with floating point math.Anyway, could you add the following function to std.math? It's your real pow(real x, uint n) but returns a long integer. long pow(int x, uint n)This would unfortunately have overloading problems with the other pow()s that return a real.
Apr 30 2005
On Sat, 30 Apr 2005 21:11:03 -0700, Walter wrote: [snip]Agreed, but its still dumb, IMNSHO ;-) So why not insert it into the std.math module with a different name, as that seems to be the approved way of "overloading" return values. Maybe ... long pow_l(int, unit); -- Derek Parnell Melbourne, Australia 1/05/2005 7:51:15 PMAnyway, could you add the following function to std.math? It's your real pow(real x, uint n) but returns a long integer. long pow(int x, uint n)This would unfortunately have overloading problems with the other pow()s that return a real.
May 01 2005