digitalmars.D - asm code and an inout function argument
- Vladimir A. Reznichenko (10/10) May 15 2009 I have a function:
- Robert Fraser (2/14) May 15 2009 Inout variables are pointers.
- Tim Matthews (3/15) May 15 2009 Why is it 'inout' and not 'ref' ?
- Vladimir A. Reznichenko (2/21) May 15 2009 Aren't they the same?
- Denis Koroskin (19/29) May 15 2009 I believe your code is incorrect. This is how it should be done:
- Vladimir A. Reznichenko (2/40) May 15 2009 Thank you, Denis.
- Denis Koroskin (18/60) May 15 2009 You are wellcome.
- Vladimir A. Reznichenko (4/72) May 15 2009 It looks like "inout/ref uint a" is equal to "uint* a" but the situation...
- Jesse Phillips (3/6) May 15 2009 Isn't that the point of a reference, that you don't have to dereference
- Denis Koroskin (2/8) May 15 2009 Isn't it an error right now?
I have a function: void test (inout uint a) { asm { mov a, 0x25; } } The trouble is that the function's call doesn't change the a variable. Any ideas?
May 15 2009
Vladimir A. Reznichenko wrote:I have a function: void test (inout uint a) { asm { mov a, 0x25; } } The trouble is that the function's call doesn't change the a variable. Any ideas?Inout variables are pointers.
May 15 2009
On Fri, 15 May 2009 22:29:07 +1200, Robert Fraser <fraserofthenight gmail.com> wrote:Vladimir A. Reznichenko wrote:Why is it 'inout' and not 'ref' ?I have a function: void test (inout uint a) { asm { mov a, 0x25; } } The trouble is that the function's call doesn't change the a variable. Any ideas?Inout variables are pointers.
May 15 2009
Tim Matthews Wrote:On Fri, 15 May 2009 22:29:07 +1200, Robert Fraser <fraserofthenight gmail.com> wrote:Aren't they the same?Vladimir A. Reznichenko wrote:Why is it 'inout' and not 'ref' ?I have a function: void test (inout uint a) { asm { mov a, 0x25; } } The trouble is that the function's call doesn't change the a variable. Any ideas?Inout variables are pointers.
May 15 2009
On Fri, 15 May 2009 14:24:16 +0400, Vladimir A. Reznichenko <kalessil gmail.com> wrote:I have a function: void test (inout uint a) { asm { mov a, 0x25; } } The trouble is that the function's call doesn't change the a variable. Any ideas?I believe your code is incorrect. This is how it should be done: import std.stdio; void test (out uint a) { asm { mov EDX, a; mov [EDX], 0x25; } } void main() { uint a = 0; test(a); writefln("0x%x", a); } Perhaps, errors like yours could be flagged at compile time? If so, an enhancement request would be nice.
May 15 2009
Denis Koroskin Wrote:On Fri, 15 May 2009 14:24:16 +0400, Vladimir A. Reznichenko <kalessil gmail.com> wrote:Thank you, Denis.I have a function: void test (inout uint a) { asm { mov a, 0x25; } } The trouble is that the function's call doesn't change the a variable. Any ideas?I believe your code is incorrect. This is how it should be done: import std.stdio; void test (out uint a) { asm { mov EDX, a; mov [EDX], 0x25; } } void main() { uint a = 0; test(a); writefln("0x%x", a); } Perhaps, errors like yours could be flagged at compile time? If so, an enhancement request would be nice.
May 15 2009
On Fri, 15 May 2009 14:41:35 +0400, Vladimir A. Reznichenko <kalessil gmail.com> wrote:Denis Koroskin Wrote:You are wellcome. But I stand corrected - your original code was correct, it just didn't do what you expected (I replaced inout with pointer for clarity): void test (uint* a) { writefln("0x%x", a); // prints 0x12FE88, may differ asm { mov a, 0x25; } writefln("0x%x", a); // prints 0x25, i.e. you were modifying 'a', not '*a' } The following would be correct, but it is disallowed and silently ignored: void test (uint* a) { asm { mov [a], 0x25; // no warning is issued, works as if there were no brackets around a, is that correct behavior? } }On Fri, 15 May 2009 14:24:16 +0400, Vladimir A. Reznichenko <kalessil gmail.com> wrote:Thank you, Denis.I have a function: void test (inout uint a) { asm { mov a, 0x25; } } The trouble is that the function's call doesn't change the a variable. Any ideas?I believe your code is incorrect. This is how it should be done: import std.stdio; void test (out uint a) { asm { mov EDX, a; mov [EDX], 0x25; } } void main() { uint a = 0; test(a); writefln("0x%x", a); } Perhaps, errors like yours could be flagged at compile time? If so, an enhancement request would be nice.
May 15 2009
Denis Koroskin Wrote:On Fri, 15 May 2009 14:41:35 +0400, Vladimir A. Reznichenko <kalessil gmail.com> wrote:It looks like "inout/ref uint a" is equal to "uint* a" but the situation when we write D's code "a = 5" means "*a = 5". This is not obvious, at all. So when I wrote asm code, it wouldn't work. Interesting implementation of inout arguments ) What's more interesting is that it wasn't reflected in inline asm documentation.Denis Koroskin Wrote:You are wellcome. But I stand corrected - your original code was correct, it just didn't do what you expected (I replaced inout with pointer for clarity): void test (uint* a) { writefln("0x%x", a); // prints 0x12FE88, may differ asm { mov a, 0x25; } writefln("0x%x", a); // prints 0x25, i.e. you were modifying 'a', not '*a' } The following would be correct, but it is disallowed and silently ignored: void test (uint* a) { asm { mov [a], 0x25; // no warning is issued, works as if there were no brackets around a, is that correct behavior? } }On Fri, 15 May 2009 14:24:16 +0400, Vladimir A. Reznichenko <kalessil gmail.com> wrote:Thank you, Denis.I have a function: void test (inout uint a) { asm { mov a, 0x25; } } The trouble is that the function's call doesn't change the a variable. Any ideas?I believe your code is incorrect. This is how it should be done: import std.stdio; void test (out uint a) { asm { mov EDX, a; mov [EDX], 0x25; } } void main() { uint a = 0; test(a); writefln("0x%x", a); } Perhaps, errors like yours could be flagged at compile time? If so, an enhancement request would be nice.
May 15 2009
On Fri, 15 May 2009 07:14:50 -0400, Vladimir A. Reznichenko wrote:It looks like "inout/ref uint a" is equal to "uint* a" but the situation when we write D's code "a = 5" means "*a = 5". This is not obvious, at all. So when I wrote asm code, it wouldn't work.Isn't that the point of a reference, that you don't have to dereference it? In fact I believe "*a = 5" would be an error when using references.
May 15 2009
On Fri, 15 May 2009 19:11:55 +0400, Jesse Phillips <jessekphillips gmail.com> wrote:On Fri, 15 May 2009 07:14:50 -0400, Vladimir A. Reznichenko wrote:Isn't it an error right now?It looks like "inout/ref uint a" is equal to "uint* a" but the situation when we write D's code "a = 5" means "*a = 5". This is not obvious, at all. So when I wrote asm code, it wouldn't work.Isn't that the point of a reference, that you don't have to dereference it? In fact I believe "*a = 5" would be an error when using references.
May 15 2009