digitalmars.D.announce - dplug v3.0.0, added Audio Unit support
- Guillaume Piolat (17/17) May 11 2016 Context: dplug is a library for creating native audio plugins as
- Guillaume Piolat (8/9) May 12 2016 A technical hurdle was to be able to pass Objective-C classes
Context: dplug is a library for creating native audio plugins as
simply as possible. You can target Windows Vista+ and OS X 10.7+
Audio Unit format has been implemented as of dplug version 3.
Changelog:
v3.x.y (09/05/2016):
- Audio Unit compatibility added, with both Cocoa and Carbon
UI. What is still missing from AU: Audio Component API,
sandboxing, v3. In other words it's on parity with IPlug but not
JUCE.
- The release tool is now much more friendly to use.
- Special keys in dub.json are now expected in a plugin.json
file next to dub.json. In the future it will be the place of
autority for information about a plugin, for now this has to be
duplicated in buildPluginInfo() override. An empty plugin.json is
OK, defaults are in place.
- The Wiki became a place to visit.
See_also: https://github.com/p0nce/dplug for more information.
May 11 2016
On Wednesday, 11 May 2016 at 15:52:06 UTC, Guillaume Piolat wrote:Audio Unit format has been implemented as of dplug version 3.A technical hurdle was to be able to pass Objective-C classes implementing an Objective-C protocol. protocols are a bit like D interfaces for which the compiler creates dispatch tables at compile-time. The solution is to create a similarly named protocol with same methods to simulate this work, using the ObjC runtime. https://github.com/p0nce/dplug/blob/master/au/dplug/au/cocoaviewfactory.d#L81
May 12 2016








Guillaume Piolat <first.last gmail.com>