digitalmars.D.announce - dmdfe / dflect update
- Tomas Lindquist Olsen (14/14) Dec 07 2006 Same as: http://dsource.org/forums/viewtopic.php?t=839
- bls (10/24) Dec 07 2006 Hi Tomas,
- Tomas Lindquist Olsen (15/51) Dec 07 2006 I personally wanted to see how the DMD frontend worked.
- Tomas Lindquist Olsen (4/23) Dec 07 2006 In other words. The DMD frontend from the dmd zips doesn't compile out
- bls (7/58) Dec 07 2006 Hmmmm,
- Tomas Lindquist Olsen (8/14) Dec 07 2006 Ben Hinkle who originally made it describes it like this:
Same as: http://dsource.org/forums/viewtopic.php?t=839 ------------------------------------------------------ I wanted to have a look at the dmd frontend so ended up checking out this (dmdfe). It was 0.121 and I found dflect as well which was 0.126. I grabbed dflect which is almost the same as dmdfe, except it generates some runtime reflection code (which I have not tested, but the app runs and generates some output). dmdfe wise: Except for the Module::genobjfile they are all still stubs. The upgrade to 0.176 was actually pretty easy, so I might have missed something, but it compiles... Hope somebody will find this useful. http://famolsen.dk/d/dflect-176.zip -- Tomas
Dec 07 2006
Hi Tomas, please explain the sense and possible practical use of your dflect implementation. I guess it is in Cpp so why the brave D Developer should spend time in investigating this software ? (Could be a matter of interrest if Stubs have a DLL interface) In case that I pick on your nerves ...Not my intention!! Just wonder .. Bjoern "Tomas Lindquist Olsen" <tomas famolsen.dk> schreef in bericht news:ela360$1fch$1 digitaldaemon.com...Same as: http://dsource.org/forums/viewtopic.php?t=839 ------------------------------------------------------ I wanted to have a look at the dmd frontend so ended up checking out this (dmdfe). It was 0.121 and I found dflect as well which was 0.126. I grabbed dflect which is almost the same as dmdfe, except it generates some runtime reflection code (which I have not tested, but the app runs and generates some output). dmdfe wise: Except for the Module::genobjfile they are all still stubs. The upgrade to 0.176 was actually pretty easy, so I might have missed something, but it compiles... Hope somebody will find this useful. http://famolsen.dk/d/dflect-176.zip -- Tomas
Dec 07 2006
bls wrote:Hi Tomas, please explain the sense and possible practical use of your dflect implementation. I guess it is in Cpp so why the brave D Developer should spend time in investigating this software ? (Could be a matter of interrest if Stubs have a DLL interface) In case that I pick on your nerves ...Not my intention!! Just wonder .. Bjoern "Tomas Lindquist Olsen" <tomas famolsen.dk> schreef in bericht news:ela360$1fch$1 digitaldaemon.com...I personally wanted to see how the DMD frontend worked. The dflect stuff is just because dflect used dmdfe and was a newer version of DMD than dmdfe. If someone wishes to do something with the DMD frontend, then this project could be helpful in getting started faster... Reason I looked into it was to learn more about compilers - something I have never investigated before. I've also been reading the LLVM docs for a while since there was a post about it. Who knows, if I keep finding this interesting enough I might use the code I just posted as a base for making a LLVM based D compiler. I found it much easier to figure out (somewhat) what is going on in DMD using this compared to the raw DMD, as I can actually compile this an get an app with a DMD commandline interface. -- TomasSame as: http://dsource.org/forums/viewtopic.php?t=839 ------------------------------------------------------ I wanted to have a look at the dmd frontend so ended up checking out this (dmdfe). It was 0.121 and I found dflect as well which was 0.126. I grabbed dflect which is almost the same as dmdfe, except it generates some runtime reflection code (which I have not tested, but the app runs and generates some output). dmdfe wise: Except for the Module::genobjfile they are all still stubs. The upgrade to 0.176 was actually pretty easy, so I might have missed something, but it compiles... Hope somebody will find this useful. http://famolsen.dk/d/dflect-176.zip -- Tomas
Dec 07 2006
Tomas Lindquist Olsen wrote:I personally wanted to see how the DMD frontend worked. The dflect stuff is just because dflect used dmdfe and was a newer version of DMD than dmdfe. If someone wishes to do something with the DMD frontend, then this project could be helpful in getting started faster... Reason I looked into it was to learn more about compilers - something I have never investigated before. I've also been reading the LLVM docs for a while since there was a post about it. Who knows, if I keep finding this interesting enough I might use the code I just posted as a base for making a LLVM based D compiler. I found it much easier to figure out (somewhat) what is going on in DMD using this compared to the raw DMD, as I can actually compile this an get an app with a DMD commandline interface. -- TomasIn other words. The DMD frontend from the dmd zips doesn't compile out of the box. This does*... * (At least on Windows using dmc)
Dec 07 2006
Hmmmm, Tomas Having fun in finding a special solution for a special problem is pretty okay, but who can participate and enjoy in this case? Still, where is the pragmatic : This is good for .... Bjoern "Tomas Lindquist Olsen" <tomas famolsen.dk> schreef in bericht news:ela7sf$1k7o$1 digitaldaemon.com...bls wrote:Hi Tomas, please explain the sense and possible practical use of your dflect implementation. I guess it is in Cpp so why the brave D Developer should spend time in investigating this software ? (Could be a matter of interrest if Stubs have a DLL interface) In case that I pick on your nerves ...Not my intention!! Just wonder .. Bjoern "Tomas Lindquist Olsen" <tomas famolsen.dk> schreef in bericht news:ela360$1fch$1 digitaldaemon.com...I personally wanted to see how the DMD frontend worked. The dflect stuff is just because dflect used dmdfe and was a newer version of DMD than dmdfe. If someone wishes to do something with the DMD frontend, then this project could be helpful in getting started faster... Reason I looked into it was to learn more about compilers - something I have never investigated before. I've also been reading the LLVM docs for a while since there was a post about it. Who knows, if I keep finding this interesting enough I might use the code I just posted as a base for making a LLVM based D compiler. I found it much easier to figure out (somewhat) what is going on in DMD using this compared to the raw DMD, as I can actually compile this an get an app with a DMD commandline interface. -- TomasSame as: http://dsource.org/forums/viewtopic.php?t=839 ------------------------------------------------------ I wanted to have a look at the dmd frontend so ended up checking out this (dmdfe). It was 0.121 and I found dflect as well which was 0.126. I grabbed dflect which is almost the same as dmdfe, except it generates some runtime reflection code (which I have not tested, but the app runs and generates some output). dmdfe wise: Except for the Module::genobjfile they are all still stubs. The upgrade to 0.176 was actually pretty easy, so I might have missed something, but it compiles... Hope somebody will find this useful. http://famolsen.dk/d/dflect-176.zip -- Tomas
Dec 07 2006
bls wrote:Hmmmm, Tomas Having fun in finding a special solution for a special problem is pretty okay, but who can participate and enjoy in this case? Still, where is the pragmatic : This is good for .... BjoernBen Hinkle who originally made it describes it like this: "The dmdfe program consists of the Digital Mars D compiler frontend with the backend hooks stubbed out. The goal is to make it easy to write tools that can parse and do basic semantics analysis on D code." That's really all there is to it. It *might* be useless for real world stuff, but I found it interesting none the less. Someone else might as well - which is why I decided to announce it.
Dec 07 2006