digitalmars.D.announce - dmd 1.048 and 2.033 releases
- Walter Bright (8/8) Oct 05 2009 Another OSX 10.5 release :-)
- Tim Matthews (3/16) Oct 05 2009 3301 didn't make this release. Is there outstanding problems with
- Denis Koroskin (4/15) Oct 05 2009 I wonder the same. It's a blocker, and I'm forced to use DMD2.031 for th...
- Walter Bright (2/4) Oct 05 2009 I just need more time to study that one.
- Denis Koroskin (11/35) Oct 05 2009 No, it's not:
- bearophile (26/26) Oct 05 2009 Can someone show an usage example of contract inheritance? (where inheri...
- Steven Schveighoffer (15/23) Oct 05 2009 Excellent work! It looks like a lot of mundane bugs are getting fixed, ...
- Jacob Carlborg (3/31) Oct 05 2009 There are some traces of it in the code:
- Denis Koroskin (7/43) Oct 05 2009 int bar() @property
- Steven Schveighoffer (24/74) Oct 05 2009 Cool :)
- Jacob Carlborg (2/80) Oct 05 2009
- Leandro Lucarella (11/56) Oct 05 2009 Ok, this is getting interesting... 8-)
- bearophile (6/7) Oct 05 2009 Despite all, it seems sometimes Walter listens :-)
- Ary Borenszweig (2/6) Oct 05 2009 Wow, indeed he does. :-D
- Walter Bright (2/3) Oct 05 2009 It's only half-implemented. Don't use it yet :-(
- Stewart Gordon (6/10) Oct 05 2009 What is @ going to be used for generally? (What is the essential
- Kagamin (2/5) Oct 06 2009 Annotations can be user-defined and can contain data.
- Stewart Gordon (5/12) Oct 10 2009 But @property clearly cannot be user-defined, unless it's merely a new
- Walter Bright (5/14) Oct 05 2009 It's high on the list, it's just that there were some important
- Lutger (4/27) Oct 05 2009 Somewhere in the huge thread(s) on the topic Walter mentioned the optimi...
- #ponce (3/7) Oct 05 2009 I think it's disabled in debug mode to keep the compilation time low.
- Walter Bright (3/6) Oct 05 2009 That, and the optimizer tends to scramble the relationship between
- BCS (4/11) Oct 05 2009 How hard would it be to have the code generate run on the unoptimized co...
- Walter Bright (2/16) Oct 05 2009 It seems even easier to just compile with -0.
- Don (5/32) Oct 05 2009 It's pretty standard, though. For example, there are some bugs which
- Walter Bright (3/7) Oct 06 2009 The flow analysis could be run on every compile by default, but it would...
- Lutger (5/14) Oct 06 2009 Is it possible / reasonably to run flow analysis but still have a build ...
- Walter Bright (3/18) Oct 06 2009 Just compile with:
- Jarrett Billingsley (8/28) Oct 06 2009 e
- grauzone (3/25) Oct 06 2009 As I understand, -0 just enables flow analysis (which is slow and thus
- Denis Koroskin (3/31) Oct 06 2009 No, -O means "optimize". It's just much easier to check code flow when a...
- grauzone (2/36) Oct 06 2009 And I thought it was a zero... never mind, then.
- bearophile (5/7) Oct 06 2009 On GCC if you want a safer compilation you add things like -Wall -Wextra...
- Walter Bright (8/15) Oct 05 2009 No, it's deliberate. Turns out, in order for it to work reliably and not...
- Walter Bright (2/13) Oct 05 2009 Just build your releases with -O.
- Vladimir Panteleev (7/8) Oct 05 2009 Could someone please elaborate on this a bit (what exactly was changed),...
- Walter Bright (2/10) Oct 05 2009 All the changes are in dwarf.c.
- Jason House (5/18) Oct 05 2009 Which gdb should this release work with?
- Walter Bright (3/8) Oct 05 2009 If you're using the standard gdb, try compiling with -gc. I'm using
- Jason House (3/12) Oct 06 2009 My mini dmd test omitted that... Oops
- MIURA Masahiro (68/71) Oct 05 2009 Can gdb *always* list code for you?
- Walter Bright (2/3) Oct 05 2009 Please post to bugzilla.
- MIURA Masahiro (3/4) Oct 05 2009 Done!
Another OSX 10.5 release :-) Anyhow, this should work with gdb now, and has contract inheritance (finally). http://www.digitalmars.com/d/1.0/changelog.html http://ftp.digitalmars.com/dmd.1.048.zip http://www.digitalmars.com/d/2.0/changelog.html http://ftp.digitalmars.com/dmd.2.033.zip Many thanks to the numerous people who contributed to this update.
Oct 05 2009
Walter Bright wrote:Another OSX 10.5 release :-) Anyhow, this should work with gdb now, and has contract inheritance (finally). http://www.digitalmars.com/d/1.0/changelog.html http://ftp.digitalmars.com/dmd.1.048.zip http://www.digitalmars.com/d/2.0/changelog.html http://ftp.digitalmars.com/dmd.2.033.zip Many thanks to the numerous people who contributed to this update.3301 didn't make this release. Is there outstanding problems with Rainer's patch? Thanks anyway.
Oct 05 2009
On Mon, 05 Oct 2009 13:07:04 +0400, Tim Matthews <tim.matthews7 gmail.com> wrote:Walter Bright wrote:I wonder the same. It's a blocker, and I'm forced to use DMD2.031 for that reason.Another OSX 10.5 release :-) Anyhow, this should work with gdb now, and has contract inheritance (finally). http://www.digitalmars.com/d/1.0/changelog.html http://ftp.digitalmars.com/dmd.1.048.zip http://www.digitalmars.com/d/2.0/changelog.html http://ftp.digitalmars.com/dmd.2.033.zip Many thanks to the numerous people who contributed to this update.3301 didn't make this release. Is there outstanding problems with Rainer's patch? Thanks anyway.
Oct 05 2009
Tim Matthews wrote:3301 didn't make this release. Is there outstanding problems with Rainer's patch? Thanks anyway.I just need more time to study that one.
Oct 05 2009
On Mon, 05 Oct 2009 14:23:26 +0400, Nick Sabalausky <a a.a> wrote:"Walter Bright" <newshound1 digitalmars.com> wrote in message news:hac8nb$26j6$1 digitalmars.com...No, it's not: void main() { Object o; o.toString(); } (mangled name, is it done on purpose?) Nice start, anyway, I'm looking forward to having a complete code flow analysis soon :)Another OSX 10.5 release :-) Anyhow, this should work with gdb now, and has contract inheritance (finally). http://www.digitalmars.com/d/1.0/changelog.html http://ftp.digitalmars.com/dmd.1.048.zip http://www.digitalmars.com/d/2.0/changelog.html http://ftp.digitalmars.com/dmd.2.033.zip Many thanks to the numerous people who contributed to this update."Compiler now detects some cases of illegal null dereferencing when compiled with -O" A bug-detection feature that's turned on with -O? I assume that's just a temporary situation and is related to either it currently being detected by the optimizer and the feature maybe being in a "trial" phase? Or maybe just a typo? ;)
Oct 05 2009
Can someone show an usage example of contract inheritance? (where inheritance is useful). Regarding the fixed bugs 2702 and 2469, I'm having problems still, at the bottom y is 0: import std.stdio: writeln; import std.conv: to; struct Ranged(int RANGED_MIN, int RANGED_MAX) { int x_ = RANGED_MIN; int x() { return this.x_; } int x(int xx) { this.x_ = xx; return xx; } alias x this; invariant() { //assert(this.x_ >= RANGED_MIN, "Ranged value too much small"); assert(this.x_ < RANGED_MAX, "Ranged value too much big"); } //Ranged opCast(int xx) { return Ranged(xx); } string toString() { return to!string(this.x_); } } void main() { typedef Ranged!(10, 20) ranged; ranged x; writeln(x); //ranged y = 1000; // temp.d(23): Error: cannot implicitly convert expression (1000) of type int to ranged ranged y = cast(ranged)100; writeln(y); // 0? } Bye, bearophile
Oct 05 2009
On Mon, 05 Oct 2009 03:54:22 -0400, Walter Bright <newshound1 digitalmars.com> wrote:Another OSX 10.5 release :-) Anyhow, this should work with gdb now, and has contract inheritance (finally). http://www.digitalmars.com/d/1.0/changelog.html http://ftp.digitalmars.com/dmd.1.048.zip http://www.digitalmars.com/d/2.0/changelog.html http://ftp.digitalmars.com/dmd.2.033.zip Many thanks to the numerous people who contributed to this update.Excellent work! It looks like a lot of mundane bugs are getting fixed, which is a good sign :) A couple questions: 1. "The result type of the typeid(type) is now the most derived TypeInfo class, rather than the TypeInfo base class" Why can't this be propogated to D1? I can't imagine code that depends on the return value being typed as TypeInfo that would not simply just work with the most derived return type... 2. A while ago, (I can't find the post, it may have been on reddit) you mentioned that you were going to add property notation. Is that still going to happen? I'm really looking forward to that, and if not, is there a reason? -Steve
Oct 05 2009
On 10/5/09 13:49, Steven Schveighoffer wrote:On Mon, 05 Oct 2009 03:54:22 -0400, Walter Bright <newshound1 digitalmars.com> wrote:There are some traces of it in the code: http://www.dsource.org/projects/dmd/changeset/195 search for "property".Another OSX 10.5 release :-) Anyhow, this should work with gdb now, and has contract inheritance (finally). http://www.digitalmars.com/d/1.0/changelog.html http://ftp.digitalmars.com/dmd.1.048.zip http://www.digitalmars.com/d/2.0/changelog.html http://ftp.digitalmars.com/dmd.2.033.zip Many thanks to the numerous people who contributed to this update.Excellent work! It looks like a lot of mundane bugs are getting fixed, which is a good sign :) A couple questions: 1. "The result type of the typeid(type) is now the most derived TypeInfo class, rather than the TypeInfo base class" Why can't this be propogated to D1? I can't imagine code that depends on the return value being typed as TypeInfo that would not simply just work with the most derived return type... 2. A while ago, (I can't find the post, it may have been on reddit) you mentioned that you were going to add property notation. Is that still going to happen? I'm really looking forward to that, and if not, is there a reason?-Steve
Oct 05 2009
On Mon, 05 Oct 2009 16:55:49 +0400, Jacob Carlborg <doob me.com> wrote:On 10/5/09 13:49, Steven Schveighoffer wrote:int bar() property { return 42; } writeln(bar); Yay! :)On Mon, 05 Oct 2009 03:54:22 -0400, Walter Bright <newshound1 digitalmars.com> wrote:There are some traces of it in the code: http://www.dsource.org/projects/dmd/changeset/195 search for "property".Another OSX 10.5 release :-) Anyhow, this should work with gdb now, and has contract inheritance (finally). http://www.digitalmars.com/d/1.0/changelog.html http://ftp.digitalmars.com/dmd.1.048.zip http://www.digitalmars.com/d/2.0/changelog.html http://ftp.digitalmars.com/dmd.2.033.zip Many thanks to the numerous people who contributed to this update.Excellent work! It looks like a lot of mundane bugs are getting fixed, which is a good sign :) A couple questions: 1. "The result type of the typeid(type) is now the most derived TypeInfo class, rather than the TypeInfo base class" Why can't this be propogated to D1? I can't imagine code that depends on the return value being typed as TypeInfo that would not simply just work with the most derived return type... 2. A while ago, (I can't find the post, it may have been on reddit) you mentioned that you were going to add property notation. Is that still going to happen? I'm really looking forward to that, and if not, is there a reason?-Steve
Oct 05 2009
On Mon, 05 Oct 2009 09:12:32 -0400, Denis Koroskin <2korden gmail.com> wrote:On Mon, 05 Oct 2009 16:55:49 +0400, Jacob Carlborg <doob me.com> wrote:Cool :) Unfortunately, this still compiles :( int bar() { return 42; } writeln("%d", bar); And this too: int bar() property { return 42; } writeln("%d", bar()); So it appears that property is a noop for now, but is valid syntax. Also interesting from this revelation is that attributes are coming :D int bar() blah { return 42; } testme.d(8): valid attribute identifiers are property, not blah -SteveOn 10/5/09 13:49, Steven Schveighoffer wrote:int bar() property { return 42; } writeln(bar); Yay! :)On Mon, 05 Oct 2009 03:54:22 -0400, Walter Bright <newshound1 digitalmars.com> wrote:There are some traces of it in the code: http://www.dsource.org/projects/dmd/changeset/195 search for "property".Another OSX 10.5 release :-) Anyhow, this should work with gdb now, and has contract inheritance (finally). http://www.digitalmars.com/d/1.0/changelog.html http://ftp.digitalmars.com/dmd.1.048.zip http://www.digitalmars.com/d/2.0/changelog.html http://ftp.digitalmars.com/dmd.2.033.zip Many thanks to the numerous people who contributed to this update.Excellent work! It looks like a lot of mundane bugs are getting fixed, which is a good sign :) A couple questions: 1. "The result type of the typeid(type) is now the most derived TypeInfo class, rather than the TypeInfo base class" Why can't this be propogated to D1? I can't imagine code that depends on the return value being typed as TypeInfo that would not simply just work with the most derived return type... 2. A while ago, (I can't find the post, it may have been on reddit) you mentioned that you were going to add property notation. Is that still going to happen? I'm really looking forward to that, and if not, is there a reason?-Steve
Oct 05 2009
On 10/5/09 15:46, Steven Schveighoffer wrote:On Mon, 05 Oct 2009 09:12:32 -0400, Denis Koroskin <2korden gmail.com> wrote:I just hope that they also will be user defined.On Mon, 05 Oct 2009 16:55:49 +0400, Jacob Carlborg <doob me.com> wrote:Cool :) Unfortunately, this still compiles :( int bar() { return 42; } writeln("%d", bar); And this too: int bar() property { return 42; } writeln("%d", bar()); So it appears that property is a noop for now, but is valid syntax. Also interesting from this revelation is that attributes are coming :DOn 10/5/09 13:49, Steven Schveighoffer wrote:int bar() property { return 42; } writeln(bar); Yay! :)On Mon, 05 Oct 2009 03:54:22 -0400, Walter Bright <newshound1 digitalmars.com> wrote:There are some traces of it in the code: http://www.dsource.org/projects/dmd/changeset/195 search for "property".Another OSX 10.5 release :-) Anyhow, this should work with gdb now, and has contract inheritance (finally). http://www.digitalmars.com/d/1.0/changelog.html http://ftp.digitalmars.com/dmd.1.048.zip http://www.digitalmars.com/d/2.0/changelog.html http://ftp.digitalmars.com/dmd.2.033.zip Many thanks to the numerous people who contributed to this update.Excellent work! It looks like a lot of mundane bugs are getting fixed, which is a good sign :) A couple questions: 1. "The result type of the typeid(type) is now the most derived TypeInfo class, rather than the TypeInfo base class" Why can't this be propogated to D1? I can't imagine code that depends on the return value being typed as TypeInfo that would not simply just work with the most derived return type... 2. A while ago, (I can't find the post, it may have been on reddit) you mentioned that you were going to add property notation. Is that still going to happen? I'm really looking forward to that, and if not, is there a reason?-Steveint bar() blah { return 42; } testme.d(8): valid attribute identifiers are property, not blah -Steve
Oct 05 2009
Jacob Carlborg, el 5 de octubre a las 16:08 me escribiste:Ok, this is getting interesting... 8-) -- Leandro Lucarella (AKA luca) http://llucax.com.ar/ ---------------------------------------------------------------------- GPG Key: 5F5A8D05 (F8CD F9A7 BF00 5431 4145 104C 949E BFB6 5F5A 8D05) ---------------------------------------------------------------------- Dentro de 30 aƱos Argentina va a ser un gran supermercado con 15 changuitos, porque esa va a ser la cantidad de gente que va a poder comprar algo. -- Sidharta WikiI just hope that they also will be user defined.Cool :) Unfortunately, this still compiles :( int bar() { return 42; } writeln("%d", bar); And this too: int bar() property { return 42; } writeln("%d", bar()); So it appears that property is a noop for now, but is valid syntax. Also interesting from this revelation is that attributes are coming :Dint bar() property { return 42; } writeln(bar); Yay! :)2. A while ago, (I can't find the post, it may have been on reddit) you mentioned that you were going to add property notation. Is that still going to happen? I'm really looking forward to that, and if not, is there a reason?There are some traces of it in the code: http://www.dsource.org/projects/dmd/changeset/195 search for "property".-Steve
Oct 05 2009
Steven Schveighoffer:Also interesting from this revelation is that attributes are coming :DDespite all, it seems sometimes Walter listens :-) Maybe this syntax will be allowed (attribute before instead of after function name): property int bar() {... Bye, bearophile
Oct 05 2009
bearophile wrote:Steven Schveighoffer:Wow, indeed he does. :-DAlso interesting from this revelation is that attributes are coming :DDespite all, it seems sometimes Walter listens :-)
Oct 05 2009
Denis Koroskin wrote:Yay! :)It's only half-implemented. Don't use it yet :-(
Oct 05 2009
Denis Koroskin wrote: <snip>int bar() property { return 42; }What is going to be used for generally? (What is the essential difference between an attribute that's an word and one that's a simple keyword before or after the type?) Stewart.
Oct 05 2009
Stewart Gordon Wrote:What is going to be used for generally? (What is the essential difference between an attribute that's an word and one that's a simple keyword before or after the type?)Annotations can be user-defined and can contain data.
Oct 06 2009
Kagamin wrote:Stewart Gordon Wrote:But property clearly cannot be user-defined, unless it's merely a new kind of documentation comment with no meaning as far as the language is concerned. So what is its status as an annotation being used for here? Stewart.What is going to be used for generally? (What is the essential difference between an attribute that's an word and one that's a simple keyword before or after the type?)Annotations can be user-defined and can contain data.
Oct 10 2009
Steven Schveighoffer wrote:1. "The result type of the typeid(type) is now the most derived TypeInfo class, rather than the TypeInfo base class" Why can't this be propogated to D1? I can't imagine code that depends on the return value being typed as TypeInfo that would not simply just work with the most derived return type...Changing the spec constantly for D1 makes it not stable.2. A while ago, (I can't find the post, it may have been on reddit) you mentioned that you were going to add property notation. Is that still going to happen? I'm really looking forward to that, and if not, is there a reason?It's high on the list, it's just that there were some important improvements that I felt should be released now rather than holding them back.
Oct 05 2009
Nick Sabalausky wrote:"Walter Bright" <newshound1 digitalmars.com> wrote in message news:hac8nb$26j6$1 digitalmars.com...Somewhere in the huge thread(s) on the topic Walter mentioned the optimizer does (some of) the required flow analysis, so presumably it needs to run in order for this to work.Another OSX 10.5 release :-) Anyhow, this should work with gdb now, and has contract inheritance (finally). http://www.digitalmars.com/d/1.0/changelog.html http://ftp.digitalmars.com/dmd.1.048.zip http://www.digitalmars.com/d/2.0/changelog.html http://ftp.digitalmars.com/dmd.2.033.zip Many thanks to the numerous people who contributed to this update."Compiler now detects some cases of illegal null dereferencing when compiled with -O" A bug-detection feature that's turned on with -O? I assume that's just a temporary situation and is related to either it currently being detected by the optimizer and the feature maybe being in a "trial" phase? Or maybe just a typo? ;)
Oct 05 2009
Somewhere in the huge thread(s) on the topic Walter mentioned the optimizer does (some of) the required flow analysis, so presumably it needs to run in order for this to work.I think it's disabled in debug mode to keep the compilation time low. I guess it's more expensive CPU-wise than escape analysis which is done in both modes. So it seems the right thing to do for me.
Oct 05 2009
#ponce wrote:I think it's disabled in debug mode to keep the compilation time low.That, and the optimizer tends to scramble the relationship between source and assembler, making source debugging next to impossible.I guess it's more expensive CPU-wise than escape analysis which is done in both modes. So it seems the right thing to do for me.
Oct 05 2009
Hello Walter,#ponce wrote:How hard would it be to have the code generate run on the unoptimized code and then do the optimizer backed test and only if no bugs jump out, move the results into the object file?I think it's disabled in debug mode to keep the compilation time low.That, and the optimizer tends to scramble the relationship between source and assembler, making source debugging next to impossible.
Oct 05 2009
BCS wrote:Hello Walter,It seems even easier to just compile with -0.#ponce wrote:How hard would it be to have the code generate run on the unoptimized code and then do the optimizer backed test and only if no bugs jump out, move the results into the object file?I think it's disabled in debug mode to keep the compilation time low.That, and the optimizer tends to scramble the relationship between source and assembler, making source debugging next to impossible.
Oct 05 2009
Nick Sabalausky wrote:"Nick Sabalausky" <a a.a> wrote in message news:hadst9$581$1 digitalmars.com...It's pretty standard, though. For example, there are some bugs which Visual C++ detects only when the optimiser is on. From memory, they are all flow-related. The MS docs recommend compiling a release build occasionally to catch them."Walter Bright" <newshound1 digitalmars.com> wrote in message news:hadqcs$30n8$2 digitalmars.com...[stuff]BCS wrote:It isn't. *Very* typical workflow:Hello Walter,It seems even easier to just compile with -0.#ponce wrote:How hard would it be to have the code generate run on the unoptimized code and then do the optimizer backed test and only if no bugs jump out, move the results into the object file?I think it's disabled in debug mode to keep the compilation time low.That, and the optimizer tends to scramble the relationship between source and assembler, making source debugging next to impossible.None of those are particularly good options, and I don't see any other possibilities....Plus it's just plain unintuitive.
Oct 05 2009
Don wrote:It's pretty standard, though. For example, there are some bugs which Visual C++ detects only when the optimiser is on. From memory, they are all flow-related. The MS docs recommend compiling a release build occasionally to catch them.The flow analysis could be run on every compile by default, but it would make for pretty slow turnaround.
Oct 06 2009
Walter Bright wrote:Don wrote:Is it possible / reasonably to run flow analysis but still have a build that can be properly debugged? If yes, wouldn't it be nice to have it as a separate compiler option? Some people with build slaves, fast cpu's or smallish projects won't care that much for the performance.It's pretty standard, though. For example, there are some bugs which Visual C++ detects only when the optimiser is on. From memory, they are all flow-related. The MS docs recommend compiling a release build occasionally to catch them.The flow analysis could be run on every compile by default, but it would make for pretty slow turnaround.
Oct 06 2009
Lutger wrote:Walter Bright wrote:Just compile with: -debug -ODon wrote:Is it possible / reasonably to run flow analysis but still have a build that can be properly debugged? If yes, wouldn't it be nice to have it as a separate compiler option? Some people with build slaves, fast cpu's or smallish projects won't care that much for the performance.It's pretty standard, though. For example, there are some bugs which Visual C++ detects only when the optimiser is on. From memory, they are all flow-related. The MS docs recommend compiling a release build occasionally to catch them.The flow analysis could be run on every compile by default, but it would make for pretty slow turnaround.
Oct 06 2009
On Tue, Oct 6, 2009 at 3:08 PM, Walter Bright <newshound1 digitalmars.com> wrote:Lutger wrote:eWalter Bright wrote:Don wrote:It's pretty standard, though. For example, there are some bugs which Visual C++ detects only when the optimiser is on. From memory, they ar=dall flow-related. The MS docs recommend compiling a release build occasionally to catch them.The flow analysis could be run on every compile by default, but it woul=amake for pretty slow turnaround.Is it possible / reasonably to run flow analysis but still have a build that can be properly debugged? If yes, wouldn't it be nice to have it as=You don't seem to be grasping the issue here. It's not using -O with -debug that's the problem, it's using it with -g. You can't reasonably expect someone to put an optimized executable through a debugger.separate compiler option? Some people with build slaves, fast cpu's or smallish projects won't care that much for the performance.Just compile with: =A0 =A0 =A0 =A0-debug -O
Oct 06 2009
Jarrett Billingsley wrote:On Tue, Oct 6, 2009 at 3:08 PM, Walter Bright <newshound1 digitalmars.com> wrote:As I understand, -0 just enables flow analysis (which is slow and thus shouldn't be run normally), not full optimization.Lutger wrote:You don't seem to be grasping the issue here. It's not using -O with -debug that's the problem, it's using it with -g. You can't reasonably expect someone to put an optimized executable through a debugger.Walter Bright wrote:Just compile with: -debug -ODon wrote:Is it possible / reasonably to run flow analysis but still have a build that can be properly debugged? If yes, wouldn't it be nice to have it as a separate compiler option? Some people with build slaves, fast cpu's or smallish projects won't care that much for the performance.It's pretty standard, though. For example, there are some bugs which Visual C++ detects only when the optimiser is on. From memory, they are all flow-related. The MS docs recommend compiling a release build occasionally to catch them.The flow analysis could be run on every compile by default, but it would make for pretty slow turnaround.
Oct 06 2009
On Wed, 07 Oct 2009 00:54:22 +0400, grauzone <none example.net> wrote:Jarrett Billingsley wrote:No, -O means "optimize". It's just much easier to check code flow when an executable is optimized, that's it.On Tue, Oct 6, 2009 at 3:08 PM, Walter Bright <newshound1 digitalmars.com> wrote:As I understand, -0 just enables flow analysis (which is slow and thus shouldn't be run normally), not full optimization.Lutger wrote:You don't seem to be grasping the issue here. It's not using -O with -debug that's the problem, it's using it with -g. You can't reasonably expect someone to put an optimized executable through a debugger.Walter Bright wrote:Just compile with: -debug -ODon wrote:Is it possible / reasonably to run flow analysis but still have a build that can be properly debugged? If yes, wouldn't it be nice to have it as a separate compiler option? Some people with build slaves, fast cpu's or smallish projects won't care that much for the performance.It's pretty standard, though. For example, there are some bugs which Visual C++ detects only when the optimiser is on. From memory, they are all flow-related. The MS docs recommend compiling a release build occasionally to catch them.The flow analysis could be run on every compile by default, but it would make for pretty slow turnaround.
Oct 06 2009
Denis Koroskin wrote:On Wed, 07 Oct 2009 00:54:22 +0400, grauzone <none example.net> wrote:And I thought it was a zero... never mind, then.Jarrett Billingsley wrote:No, -O means "optimize". It's just much easier to check code flow when an executable is optimized, that's it.On Tue, Oct 6, 2009 at 3:08 PM, Walter Bright <newshound1 digitalmars.com> wrote:As I understand, -0 just enables flow analysis (which is slow and thus shouldn't be run normally), not full optimization.Lutger wrote:You don't seem to be grasping the issue here. It's not using -O with -debug that's the problem, it's using it with -g. You can't reasonably expect someone to put an optimized executable through a debugger.Walter Bright wrote:Just compile with: -debug -ODon wrote:Is it possible / reasonably to run flow analysis but still have a build that can be properly debugged? If yes, wouldn't it be nice to have it as a separate compiler option? Some people with build slaves, fast cpu's or smallish projects won't care that much for the performance.It's pretty standard, though. For example, there are some bugs which Visual C++ detects only when the optimiser is on. From memory, they are all flow-related. The MS docs recommend compiling a release build occasionally to catch them.The flow analysis could be run on every compile by default, but it would make for pretty slow turnaround.
Oct 06 2009
Walter Bright:The flow analysis could be run on every compile by default, but it would make for pretty slow turnaround.On GCC if you want a safer compilation you add things like -Wall -Wextra, etc. In D the default is better to be safe (just like you add -release to remove some safeties), so with flow analysis activated. If someone needs a faster but less safe compilation, then such person may add a flag to disable flow analysis, like -noflow. Bye, bearophile
Oct 06 2009
Nick Sabalausky wrote:"Compiler now detects some cases of illegal null dereferencing when compiled with -O" A bug-detection feature that's turned on with -O? I assume that's just a temporary situation and is related to either it currently being detected by the optimizer and the feature maybe being in a "trial" phase? Or maybe just a typo? ;)No, it's deliberate. Turns out, in order for it to work reliably and not give false positives, it needs the full attention of the optimizer. Otherwise, you get false positives like: int* p = null; ... if (p) *p = 7;
Oct 05 2009
Nick Sabalausky wrote:I see, but is that just a temporary situation? I'm fine with it for now, but optimizers are known for conflicting with debugging, so in the long run I'd hate to have to split my debug builds into separate "maximum static analysis" vs "debuggable" builds (I already had been forced to split my debug builds into separate "debug with warnings" and "debug without warnings" builds, which was a real pain in the ass until I started hacking in that "optionally treat warnings as warnings" patch...but I've had to temporarily abandon use of even that since I'm working on a multi-build-version tool, used by some projects I've released, and none of those should have to be reliant on a feature that only exists in a custom build of DMD).Just build your releases with -O.
Oct 05 2009
On Mon, 05 Oct 2009 10:54:22 +0300, Walter Bright <newshound1 digitalmars.com> wrote:gdb stack trace should work nowCould someone please elaborate on this a bit (what exactly was changed), or at least point to the respective SVN revision or something? -- Best regards, Vladimir mailto:thecybershadow gmail.com
Oct 05 2009
Vladimir Panteleev wrote:On Mon, 05 Oct 2009 10:54:22 +0300, Walter Bright <newshound1 digitalmars.com> wrote:All the changes are in dwarf.c.gdb stack trace should work nowCould someone please elaborate on this a bit (what exactly was changed), or at least point to the respective SVN revision or something?
Oct 05 2009
Which gdb should this release work with? I seem to have misplaced my patched gdb. The standard gdb 6.8 can show backtraces but can't list code, even if the code is linked in libraries from C++. Walter Bright wrote:Another OSX 10.5 release :-) Anyhow, this should work with gdb now, and has contract inheritance (finally). http://www.digitalmars.com/d/1.0/changelog.html http://ftp.digitalmars.com/dmd.1.048.zip http://www.digitalmars.com/d/2.0/changelog.html http://ftp.digitalmars.com/dmd.2.033.zip Many thanks to the numerous people who contributed to this update.
Oct 05 2009
Jason House wrote:Which gdb should this release work with? I seem to have misplaced my patched gdb. The standard gdb 6.8 can show backtraces but can't list code, even if the code is linked in libraries from C++.If you're using the standard gdb, try compiling with -gc. I'm using whatever gdb came with Ubuntu.
Oct 05 2009
Walter Bright Wrote:Jason House wrote:My mini dmd test omitted that... Oops It turns out the issue with my larger project was that g++ -g -O3 generates really, really bad debug info. So bad that it's practically unusable. Removing -O3 did wonders...Which gdb should this release work with? I seem to have misplaced my patched gdb. The standard gdb 6.8 can show backtraces but can't list code, even if the code is linked in libraries from C++.If you're using the standard gdb, try compiling with -gc. I'm using whatever gdb came with Ubuntu.
Oct 06 2009
Jason House wrote:The standard gdb 6.8 can show backtraces but can't list code, even if the code is linked in libraries from C++.Can gdb *always* list code for you? For me, it sometimes does, sometimes doesn't. ---- cut here ---- % cat -n foo.d 1 import std.stdio; 2 3 void main() 4 { 5 *(cast(ubyte*)0) = 0; // intentional SEGV 6 // writefln("hello"); 7 } % dmd -gc foo.d; /usr/bin/gdb --quiet ./foo (gdb) run Starting program: /home/miura/work/foo [Thread debugging using libthread_db enabled] [New Thread 0xb7dde6f0 (LWP 12300)] Program received signal SIGSEGV, Segmentation fault. [Switching to Thread 0xb7dde6f0 (LWP 12300)] 0x08049239 in _Dmain () at foo.d:5 5 *(cast(ubyte*)0) = 0; // intentional SEGV (gdb) list 1 import std.stdio; 2 3 void main() 4 { 5 *(cast(ubyte*)0) = 0; // intentional SEGV 6 // writefln("hello"); 7 } (gdb) backtrace (gdb) ---- cut here ---- Uncomment the line 6, and gdb is now unable to list code: ---- cut here ---- % dmd -gc foo.d; /usr/bin/gdb --quiet ./foo (gdb) run Starting program: /home/miura/work/foo [Thread debugging using libthread_db enabled] [New Thread 0xb7d696f0 (LWP 12311)] Dwarf Error: Cannot find DIE at 0x846 referenced from DIE at 0x165 [in module /home/miura/work/foo] (gdb) list 1 // Written in the D programming language. 2 3 /** 4 Standard I/O functions that extend $(B std.c.stdio). $(B std.c.stdio) 5 is $(D_PARAM public)ally imported when importing $(B std.stdio). 6 7 Macros: 8 WIKI=Phobos/StdStdio 9 10 Copyright: Copyright Digital Mars 2007 - 2009. Dwarf Error: Cannot find DIE at 0x846 referenced from DIE at 0x165 [in module /home/miura/work/foo] (gdb) backtrace Dwarf Error: Cannot find DIE at 0x846 referenced from DIE at 0x165 [in module /home/miura/work/foo] Dwarf Error: Cannot find DIE at 0x846 referenced from DIE at 0x165 [in module /home/miura/work/foo] (gdb) ---- cut here ---- That's Kubuntu 32bit 9.04, gdb 6.8, and DMD 2.033.
Oct 05 2009
MIURA Masahiro wrote:Uncomment the line 6, and gdb is now unable to list code:Please post to bugzilla.
Oct 05 2009
Walter Bright wrote:Please post to bugzilla.Done! http://d.puremagic.com/issues/show_bug.cgi?id=3368
Oct 05 2009