digitalmars.D.announce - bgfx bindings
Hi, I'd like to announce DerelictBgfx, a dynamic bindings to the bgfx library. https://github.com/derelictorg/derelictbgfx bgfx is a library which abstract the accelerated graphics API through a common denominator. DX9, DX11, Desktop OpenGL and OpenGL ES can be used from the same abstraction. I believe it to be useful and risk-mitigating for games. To allows this feat, a shader language and compiler is included in the original library there: https://github.com/bkaradzic/bgfx Using the derelict-bgfx package, you would have to build bgfx as a dynamic library and the associated shader compiler. bgfx is decoupled from the windowing library. It can be used through the likes of SDL and GLFW, provided a OS-dependent window handle is given.
Jul 01 2014
On Tuesday, 1 July 2014 at 20:43:27 UTC, ponce wrote:Hi, I'd like to announce DerelictBgfx, a dynamic bindings to the bgfx library. https://github.com/derelictorg/derelictbgfx bgfx is a library which abstract the accelerated graphics API through a common denominator. DX9, DX11, Desktop OpenGL and OpenGL ES can be used from the same abstraction. I believe it to be useful and risk-mitigating for games. To allows this feat, a shader language and compiler is included in the original library there: https://github.com/bkaradzic/bgfx Using the derelict-bgfx package, you would have to build bgfx as a dynamic library and the associated shader compiler. bgfx is decoupled from the windowing library. It can be used through the likes of SDL and GLFW, provided a OS-dependent window handle is given.That is awesome!
Jul 02 2014