digitalmars.D.announce - another d demoscene entry
- #ponce (7/7) Oct 11 2009 Hi,
- Saaa (2/14) Oct 11 2009 Fragment Shader not supported by HW :(
- Tom S (10/21) Oct 11 2009 Congrats! You're on a roll! I've just watched the demo (works
- davidl (4/16) Oct 11 2009 Awesome work!The vid rocks!
- Jeremie Pelletier (9/20) Oct 11 2009 Loved it, ran smoothly in 1920x1200 on my laptop! That was some trippy
- torhu (3/10) Oct 11 2009 I only get a black screen, but with music. Can't see any errors in the
- Tom S (6/8) Oct 11 2009 That's what happens when you cross AMD/ATI with OpenGL.
- Jeremie Pelletier (6/12) Oct 11 2009 Strange, my first steps in OpenGL years ago were on my 'old' 1950xtx, I
- Tom S (9/24) Oct 12 2009 The hardware is fine, since AMD/ATI works fine in D3D. It's their OpenGL...
- #ponce (3/5) Oct 12 2009 We've a whole range of strange bugs on ATI... It _should_ work but there...
- novice2 (5/10) Oct 12 2009 C:\Temp\az-02 - Extatique (debug version)\az02.exe
- #ponce (3/9) Oct 12 2009 Ok, you need at least OpenGL 2.0. For example by updating your drivers.
- Jeremie Pelletier (4/16) Oct 12 2009 The most extensive GL info utility i've seen so far is this one:
- torhu (9/14) Oct 12 2009 The only suspicious thing in the log is this, which appears twice:
- torhu (9/15) Oct 12 2009 I updated to the latest driver now, using Mobility Modder.NET to get the...
- Denis Koroskin (3/24) Oct 12 2009 You most probably don't have enough video memory available. How much do ...
- Chad J (3/3) Oct 11 2009 *droollll*
- Nick Sabalausky (3/15) Oct 11 2009 "az02.exe" crashed upon starting with no error/warning in the log.
- Lionello Lunesu (3/22) Oct 12 2009 Same here. Do you also use an intel x3100 graphics card?
- #ponce (1/4) Oct 12 2009 The demo is unlikely to work on Intel GMA's because it requires more tha...
- #ponce (2/5) Oct 12 2009 Maybe the debug version will tell more / work better :
- Nick Sabalausky (7/12) Oct 12 2009 Same exact results.
- Sergey Gromov (10/30) Oct 17 2009 Content-type: text/plain; charset="us-ascii"
- #ponce (6/15) Oct 18 2009 Hey, thanks :) !
Hi, We won another demo compo with a D entry (at MAIN demoparty) http://www.pouet.net/prod.php?which=53942 We tried to make a bigger and more impressive entry this time. Note that it's a french party so it's not Breakpoint. D clearly allowed us to be more productive without a demotool. Still, mature demotools are one order of magnitude more productive (and awfully long to make). To be honest i don't expect demosceners to switch so easily from C++ but it could encourage some newcomers (like us) with a small code base. I just released the source (again under WTFPL). http://adinpsz.org/data/az-02_-_Extatique_src.zip
Oct 11 2009
#ponce wrote...Hi, We won another demo compo with a D entry (at MAIN demoparty) http://www.pouet.net/prod.php?which=53942 We tried to make a bigger and more impressive entry this time. Note that it's a french party so it's not Breakpoint. D clearly allowed us to be more productive without a demotool. Still, mature demotools are one order of magnitude more productive (and awfully long to make). To be honest i don't expect demosceners to switch so easily from C++ but it could encourage some newcomers (like us) with a small code base. I just released the source (again under WTFPL). http://adinpsz.org/data/az-02_-_Extatique_src.zipFragment Shader not supported by HW :(
Oct 11 2009
#ponce wrote:Hi, We won another demo compo with a D entry (at MAIN demoparty) http://www.pouet.net/prod.php?which=53942 We tried to make a bigger and more impressive entry this time. Note that it's a french party so it's not Breakpoint. D clearly allowed us to be more productive without a demotool. Still, mature demotools are one order of magnitude more productive (and awfully long to make). To be honest i don't expect demosceners to switch so easily from C++ but it could encourage some newcomers (like us) with a small code base. I just released the source (again under WTFPL). http://adinpsz.org/data/az-02_-_Extatique_src.zipCongrats! You're on a roll! I've just watched the demo (works beautifully of my GTX260 on Win7) and damn... this is some trippy s**t :D The final touch with quickly going backwards was particularly jaw-dropping. Great job, guys. Keep it up! -- Tomasz Stachowiak http://h3.team0xf.com/ h3/h3r3tic on #D freenode
Oct 11 2009
在 Mon, 12 Oct 2009 09:07:49 +0800,#ponce <aliloko gmail.com> 写道:Hi, We won another demo compo with a D entry (at MAIN demoparty) http://www.pouet.net/prod.php?which=53942 We tried to make a bigger and more impressive entry this time. Note that it's a french party so it's not Breakpoint. D clearly allowed us to be more productive without a demotool. Still, mature demotools are one order of magnitude more productive (and awfully long to make). To be honest i don't expect demosceners to switch so easily from C++ but it could encourage some newcomers (like us) with a small code base. I just released the source (again under WTFPL). http://adinpsz.org/data/az-02_-_Extatique_src.zipAwesome work!The vid rocks! -- 使用 Opera 革命性的电子邮件客户程序: http://www.opera.com/mail/
Oct 11 2009
#ponce wrote:Hi, We won another demo compo with a D entry (at MAIN demoparty) http://www.pouet.net/prod.php?which=53942 We tried to make a bigger and more impressive entry this time. Note that it's a french party so it's not Breakpoint. D clearly allowed us to be more productive without a demotool. Still, mature demotools are one order of magnitude more productive (and awfully long to make). To be honest i don't expect demosceners to switch so easily from C++ but it could encourage some newcomers (like us) with a small code base. I just released the source (again under WTFPL). http://adinpsz.org/data/az-02_-_Extatique_src.zipLoved it, ran smoothly in 1920x1200 on my laptop! That was some trippy graphics, very nice shader effects too, and the animations were so fluid. It made me remember my college days.. :D I'm definitely gonna dig into the source, the code doesn't look too complex from the few files I read so far and I might learn a few things. How about a Beatles medley demo next time? In any ways, great job! Jeremie
Oct 11 2009
On 12.10.2009 03:07, #ponce wrote:Hi, We won another demo compo with a D entry (at MAIN demoparty) http://www.pouet.net/prod.php?which=53942 We tried to make a bigger and more impressive entry this time. Note that it's a french party so it's not Breakpoint. D clearly allowed us to be more productive without a demotool. Still, mature demotools are one order of magnitude more productive (and awfully long to make). To be honest i don't expect demosceners to switch so easily from C++ but it could encourage some newcomers (like us) with a small code base. I just released the source (again under WTFPL). http://adinpsz.org/data/az-02_-_Extatique_src.zipI only get a black screen, but with music. Can't see any errors in the log. I've got a Radeon mobility hd 3650. Is my gfx card no up to it?
Oct 11 2009
torhu wrote:I only get a black screen, but with music. Can't see any errors in the log. I've got a Radeon mobility hd 3650. Is my gfx card no up to it?That's what happens when you cross AMD/ATI with OpenGL. -- Tomasz Stachowiak http://h3.team0xf.com/ h3/h3r3tic on #D freenode
Oct 11 2009
Tom S wrote:torhu wrote:Strange, my first steps in OpenGL years ago were on my 'old' 1950xtx, I never had any issues with ATI and GL. It's most likely an issue in the code than the card, like trying to use an extension not present in the driver (the function pointers to that extension are then null).I only get a black screen, but with music. Can't see any errors in the log. I've got a Radeon mobility hd 3650. Is my gfx card no up to it?That's what happens when you cross AMD/ATI with OpenGL.
Oct 11 2009
Jeremie Pelletier wrote:Tom S wrote:The hardware is fine, since AMD/ATI works fine in D3D. It's their OpenGL implementation that smells. It's been slowly improving over the last few years (from the state of unworkable to barely OK), but they're still far behind NVidia. -- Tomasz Stachowiak http://h3.team0xf.com/ h3/h3r3tic on #D freenodetorhu wrote:Strange, my first steps in OpenGL years ago were on my 'old' 1950xtx, I never had any issues with ATI and GL. It's most likely an issue in the code than the card, like trying to use an extension not present in the driver (the function pointers to that extension are then null).I only get a black screen, but with music. Can't see any errors in the log. I've got a Radeon mobility hd 3650. Is my gfx card no up to it?That's what happens when you cross AMD/ATI with OpenGL.
Oct 12 2009
I only get a black screen, but with music. Can't see any errors in the log. I've got a Radeon mobility hd 3650. Is my gfx card no up to it?We've a whole range of strange bugs on ATI... It _should_ work but there must be an oddity somewhere in my code. Could you please test if the debug version tells more ? Thanks ! http://adinpsz.org/data/az-02 - Extatique (debug version).zip
Oct 12 2009
#ponce Wrote:Could you please test if the debug version tells more ? Thanks ! http://adinpsz.org/data/az-02 - Extatique (debug version).zipC:\Temp\az-02 - Extatique (debug version)\az02.exesdl.State.this()<sdl.State.this() Error: Failed to load proc glPointParameteri from shared library opengl32.dll
Oct 12 2009
C:\Temp\az-02 - Extatique (debug version)\az02.exeOk, you need at least OpenGL 2.0. For example by updating your drivers. This program can give you your OpenGL version: http://dl.getdropbox.com/u/541786/GLinfo2.exesdl.State.this()<sdl.State.this() Error: Failed to load proc glPointParameteri from shared library opengl32.dll
Oct 12 2009
#ponce wrote:The most extensive GL info utility i've seen so far is this one: http://www.realtech-vr.com/glview/index.html It's just amazingly complete.C:\Temp\az-02 - Extatique (debug version)\az02.exeOk, you need at least OpenGL 2.0. For example by updating your drivers. This program can give you your OpenGL version: http://dl.getdropbox.com/u/541786/GLinfo2.exesdl.State.this()<sdl.State.this() Error: Failed to load proc glPointParameteri from shared library opengl32.dll
Oct 12 2009
On 12.10.2009 13:59, #ponce wrote:The only suspicious thing in the log is this, which appears twice: --- Fragment shader was successfully compiled to run on hardware. Fragment shader(s) linked, vertex shader(s) linked. Validation failed - samplers of different types are bound to the same texture image unit. --- Doesn't look that bad, though. I'll try updating the driver and see.I only get a black screen, but with music. Can't see any errors in the log. I've got a Radeon mobility hd 3650. Is my gfx card no up to it?We've a whole range of strange bugs on ATI... It _should_ work but there must be an oddity somewhere in my code. Could you please test if the debug version tells more ? Thanks ! http://adinpsz.org/data/az-02 - Extatique (debug version).zip
Oct 12 2009
On 12.10.2009 13:59, #ponce wrote:I updated to the latest driver now, using Mobility Modder.NET to get the latest desktop driver to install on my Acer laptop. Now I get the picture of the girl, then it just hangs after that, and Windows pops up a message about atikmdag driver having a problem. Looks like the driver crashes or something... The last line in the log is this:I only get a black screen, but with music. Can't see any errors in the log. I've got a Radeon mobility hd 3650. Is my gfx card no up to it?We've a whole range of strange bugs on ATI... It _should_ work but there must be an oddity somewhere in my code. Could you please test if the debug version tells more ? Thanks ! http://adinpsz.org/data/az-02 - Extatique (debug version).zipDemo.createTextureAndFBOs()So it appears to hang in that function. The release and debug builds seem to behave exactly the same.
Oct 12 2009
On Tue, 13 Oct 2009 01:10:09 +0400, torhu <no spam.invalid> wrote:On 12.10.2009 13:59, #ponce wrote:You most probably don't have enough video memory available. How much do you have installed?I updated to the latest driver now, using Mobility Modder.NET to get the latest desktop driver to install on my Acer laptop. Now I get the picture of the girl, then it just hangs after that, and Windows pops up a message about atikmdag driver having a problem. Looks like the driver crashes or something... The last line in the log is this:I only get a black screen, but with music. Can't see any errors in the log. I've got a Radeon mobility hd 3650. Is my gfx card no up to it?We've a whole range of strange bugs on ATI... It _should_ work but there must be an oddity somewhere in my code. Could you please test if the debug version tells more ? Thanks ! http://adinpsz.org/data/az-02 - Extatique (debug version).zipDemo.createTextureAndFBOs()So it appears to hang in that function. The release and debug builds seem to behave exactly the same.
Oct 12 2009
*droollll* Good trip man. Thanks for that. Neat to see D getting use in the demoscene.
Oct 11 2009
"#ponce" <aliloko gmail.com> wrote in message news:hatvh5$gqs$1 digitalmars.com...Hi, We won another demo compo with a D entry (at MAIN demoparty) http://www.pouet.net/prod.php?which=53942 We tried to make a bigger and more impressive entry this time. Note that it's a french party so it's not Breakpoint. D clearly allowed us to be more productive without a demotool. Still, mature demotools are one order of magnitude more productive (and awfully long to make). To be honest i don't expect demosceners to switch so easily from C++ but it could encourage some newcomers (like us) with a small code base. I just released the source (again under WTFPL). http://adinpsz.org/data/az-02_-_Extatique_src.zip"az02.exe" crashed upon starting with no error/warning in the log.
Oct 11 2009
On 12-10-2009 12:30, Nick Sabalausky wrote:"#ponce"<aliloko gmail.com> wrote in message news:hatvh5$gqs$1 digitalmars.com...Same here. Do you also use an intel x3100 graphics card? L.Hi, We won another demo compo with a D entry (at MAIN demoparty) http://www.pouet.net/prod.php?which=53942 We tried to make a bigger and more impressive entry this time. Note that it's a french party so it's not Breakpoint. D clearly allowed us to be more productive without a demotool. Still, mature demotools are one order of magnitude more productive (and awfully long to make). To be honest i don't expect demosceners to switch so easily from C++ but it could encourage some newcomers (like us) with a small code base. I just released the source (again under WTFPL). http://adinpsz.org/data/az-02_-_Extatique_src.zip"az02.exe" crashed upon starting with no error/warning in the log.
Oct 12 2009
Same here. Do you also use an intel x3100 graphics card? L.The demo is unlikely to work on Intel GMA's because it requires more than 128 mb of VRAM (i don't know the state of intel GMA OpenGL support either)
Oct 12 2009
"az02.exe" crashed upon starting with no error/warning in the log.Maybe the debug version will tell more / work better : http://adinpsz.org/data/az-02 - Extatique (debug version).zip
Oct 12 2009
"#ponce" <aliloko gmail.com> wrote in message news:hav57m$2msh$1 digitalmars.com...Same exact results. It's been forever since I cared about graphics cards, so I had too look up what I have (although I knew it was either ATI or NVidia). Device manager's reporting "Radeon 9200 series" (ATI, of coruse). I have no idea how much RAM that has. It does have TV-out, if that helps..."az02.exe" crashed upon starting with no error/warning in the log.Maybe the debug version will tell more / work better : http://adinpsz.org/data/az-02 - Extatique (debug version).zip
Oct 12 2009
Content-type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit Mon, 12 Oct 2009 00:30:16 -0400, Nick Sabalausky wrote:"#ponce" <aliloko gmail.com> wrote in message news:hatvh5$gqs$1 digitalmars.com...Same for me. It just crashes while loading. The debug version is more informative. It says: Error: CompileError : Cannot compile data/shaders/glow.fs LOG : (1) : error C5018: length of constructed vectors cannot exceed 4 These three lines are not in log.txt, but everything else is. The log.txt is attached.Hi, We won another demo compo with a D entry (at MAIN demoparty) http://www.pouet.net/prod.php?which=53942 We tried to make a bigger and more impressive entry this time. Note that it's a french party so it's not Breakpoint. D clearly allowed us to be more productive without a demotool. Still, mature demotools are one order of magnitude more productive (and awfully long to make). To be honest i don't expect demosceners to switch so easily from C++ but it could encourage some newcomers (like us) with a small code base. I just released the source (again under WTFPL). http://adinpsz.org/data/az-02_-_Extatique_src.zip"az02.exe" crashed upon starting with no error/warning in the log.
Oct 17 2009
Same for me. It just crashes while loading. The debug version is more informative. It says: Error: CompileError : Cannot compile data/shaders/glow.fs LOG : (1) : error C5018: length of constructed vectors cannot exceed 4 These three lines are not in log.txt, but everything else is. The log.txt is attached.Hey, thanks :) ! Indeed there is an error. uniform sampler1D tex; gl_FragColor = gl_Color * vec4(1.0,1.0,1.0, texture1D(tex, a)); should be replaced by: gl_FragColor = gl_Color * vec4(1.0,1.0,1.0, texture1D(tex, a).x);
Oct 18 2009