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digitalmars.D.announce - Re: another d demoscene entry

 The only suspicious thing in the log is this, which appears twice:
 
 ---
 Fragment shader was successfully compiled to run on hardware.
 Fragment shader(s) linked, vertex shader(s) linked.
   Validation failed - samplers of different types are bound to the same 
 texture image unit.
 ---
 
 
 Doesn't look that bad, though.  I'll try updating the driver and see.

I'm totally clueless on this one.
Oct 12 2009