www.digitalmars.com         C & C++   DMDScript  

digitalmars.D.announce - PixelPerfectEngine v0.11.0 release

reply solidstate1991 <laszloszeremi outlook.com> writes:
https://github.com/ZILtoid1991/pixelperfectengine/releases/tag/v0.11.0

- SDL removed in favor of the D-native iota.
- Windows are now resizable.
- Supports OpenGL3.3/ES 3.0 and upwards (support for older OpenGL 
versions can be added with rewriting the shaders for the older 
versions).
- Path system finalized.

Next will be either v1.0.0 or v0.12.0, and will come with a 
WASM-based scripting engine, more platform support (I'll try to 
add Android to iota, help for Apple systems appreciated since I 
don't own any hardware for them). Intermittent versions will 
likely enable controller support for Linux, I just need to find a 
way to stop libevdev from locking up, also I might have to make a 
music composing software for my game engine.
Nov 16
parent aberba <karabutaworld gmail.com> writes:
On Saturday, 16 November 2024 at 21:26:09 UTC, solidstate1991 
wrote:
 https://github.com/ZILtoid1991/pixelperfectengine/releases/tag/v0.11.0

 - SDL removed in favor of the D-native iota.
 - Windows are now resizable.
 - Supports OpenGL3.3/ES 3.0 and upwards (support for older 
 OpenGL versions can be added with rewriting the shaders for the 
 older versions).
 - Path system finalized.

 Next will be either v1.0.0 or v0.12.0, and will come with a 
 WASM-based scripting engine, more platform support (I'll try to 
 add Android to iota, help for Apple systems appreciated since I 
 don't own any hardware for them). Intermittent versions will 
 likely enable controller support for Linux, I just need to find 
 a way to stop libevdev from locking up, also I might have to 
 make a music composing software for my game engine.
D-native SDL alternative sounds interesting
Nov 18