digitalmars.D.announce - PixelPerfectEngine v0.11.0 release
- solidstate1991 (14/14) Nov 16 https://github.com/ZILtoid1991/pixelperfectengine/releases/tag/v0.11.0
- aberba (3/17) Nov 18 D-native SDL alternative sounds interesting
https://github.com/ZILtoid1991/pixelperfectengine/releases/tag/v0.11.0 - SDL removed in favor of the D-native iota. - Windows are now resizable. - Supports OpenGL3.3/ES 3.0 and upwards (support for older OpenGL versions can be added with rewriting the shaders for the older versions). - Path system finalized. Next will be either v1.0.0 or v0.12.0, and will come with a WASM-based scripting engine, more platform support (I'll try to add Android to iota, help for Apple systems appreciated since I don't own any hardware for them). Intermittent versions will likely enable controller support for Linux, I just need to find a way to stop libevdev from locking up, also I might have to make a music composing software for my game engine.
Nov 16
On Saturday, 16 November 2024 at 21:26:09 UTC, solidstate1991 wrote:https://github.com/ZILtoid1991/pixelperfectengine/releases/tag/v0.11.0 - SDL removed in favor of the D-native iota. - Windows are now resizable. - Supports OpenGL3.3/ES 3.0 and upwards (support for older OpenGL versions can be added with rewriting the shaders for the older versions). - Path system finalized. Next will be either v1.0.0 or v0.12.0, and will come with a WASM-based scripting engine, more platform support (I'll try to add Android to iota, help for Apple systems appreciated since I don't own any hardware for them). Intermittent versions will likely enable controller support for Linux, I just need to find a way to stop libevdev from locking up, also I might have to make a music composing software for my game engine.D-native SDL alternative sounds interesting
Nov 18