digitalmars.D.announce - [OT?] LLVM Conference 2013 Videos Up
- qznc (5/5) Dec 18 2013 Not related to core D, but we have an LLVM backend and it is
- Kai Nacke (7/12) Dec 18 2013 Hi qznc,
- bearophile (12/15) Dec 18 2013 In the LLVM conferences the Slides/Videos are often interesting.
- Paulo Pinto (6/23) Dec 18 2013 A very good one is from Sony about why they moved to clang as the
- qznc (5/6) Dec 19 2013 Function-level-optimization-disable is an interesting feature.
- Daniel Murphy (3/7) Dec 19 2013 The Visual C++ talk makes me feel a lot better about some of our quirks....
Not related to core D, but we have an LLVM backend and it is generally interesting for compiler devs. http://llvm.org/devmtg/2013-11/ If Julia gets a talk there, maybe someone could present LDC in 2014?
Dec 18 2013
On Wednesday, 18 December 2013 at 09:59:54 UTC, qznc wrote:Not related to core D, but we have an LLVM backend and it is generally interesting for compiler devs. http://llvm.org/devmtg/2013-11/ If Julia gets a talk there, maybe someone could present LDC in 2014?Hi qznc, I am aware of this event. :-) Please just wait a bit - I hope I can announce some interesting talk soon. Regards, Kai
Dec 18 2013
qznc:Not related to core D, but we have an LLVM backend and it is generally interesting for compiler devs. http://llvm.org/devmtg/2013-11/In the LLVM conferences the Slides/Videos are often interesting. This year an interesting talk for the D language is the "Annotations for Safe Parallelism in Clang" by Alexandros Tzannes: http://llvm.org/devmtg/2013-11/#talk9 Hi and low resolution video (no slides yet): http://llvm.org/devmtg/2013-11/videos/Tzannes-ASaP-720.mov http://llvm.org/devmtg/2013-11/videos/Tzannes-ASaP-360.mov Having a simple way to plug a type system to D code will become increasingly important. annotations don't suffice. Bye, bearophile
Dec 18 2013
On Wednesday, 18 December 2013 at 10:46:16 UTC, bearophile wrote:qznc:A very good one is from Sony about why they moved to clang as the official PS4 compiler. To see what game developers expect from their toolchains. -- PauloNot related to core D, but we have an LLVM backend and it is generally interesting for compiler devs. http://llvm.org/devmtg/2013-11/In the LLVM conferences the Slides/Videos are often interesting. This year an interesting talk for the D language is the "Annotations for Safe Parallelism in Clang" by Alexandros Tzannes: http://llvm.org/devmtg/2013-11/#talk9 Hi and low resolution video (no slides yet): http://llvm.org/devmtg/2013-11/videos/Tzannes-ASaP-720.mov http://llvm.org/devmtg/2013-11/videos/Tzannes-ASaP-360.mov Having a simple way to plug a type system to D code will become increasingly important. annotations don't suffice. Bye, bearophile
Dec 18 2013
On Wednesday, 18 December 2013 at 12:08:13 UTC, Paulo Pinto wrote:To see what game developers expect from their toolchains.Function-level-optimization-disable is an interesting feature. The reason is games cannot use non-release/debug builds. Only single functions can be built in non-release/debug mode without violating their real-time constraints.
Dec 19 2013
"qznc" <qznc web.de> wrote in message news:tnqbltivfadrkuvxrvnk forum.dlang.org...Not related to core D, but we have an LLVM backend and it is generally interesting for compiler devs. http://llvm.org/devmtg/2013-11/ If Julia gets a talk there, maybe someone could present LDC in 2014?The Visual C++ talk makes me feel a lot better about some of our quirks...
Dec 19 2013