digitalmars.D.announce - Novelate - Visual Novel Engine
- bauss (14/14) Jan 23 2020 Novelate is a visual novel engine written in D.
- Cym13 (2/16) Jan 23 2020 Love the initiative, I'll be sure to keep an eye on this!
- bauss (2/26) Jan 23 2020 Thank you!
- Jordan Wilson (10/24) Jan 23 2020 Cool! I been toying with a 2D game engine myself, having been
- bauss (14/46) Jan 23 2020 Planning to support Derelict too so it can be used along with
- bauss (10/14) Jan 26 2020 Just want to give a quick update that it now officially supports
Novelate is a visual novel engine written in D. It officially binds to SFML but the engine itself has no direct dependencies on SFML as there's plans for supporting libraries such as SDL etc. in the future too. It's still a work-in-progress but the basics are done as of now and it has reached a point where publishing it as open-source is possible. Preview: https://i.imgur.com/YyoIWkp.png For more information see: Github: https://github.com/Novelate/NovelateEngine Dub: https://code.dlang.org/packages/novelate A website with documentation etc. is coming soon as well! Thank you!
Jan 23 2020
On Thursday, 23 January 2020 at 15:19:34 UTC, bauss wrote:Novelate is a visual novel engine written in D. It officially binds to SFML but the engine itself has no direct dependencies on SFML as there's plans for supporting libraries such as SDL etc. in the future too. It's still a work-in-progress but the basics are done as of now and it has reached a point where publishing it as open-source is possible. Preview: https://i.imgur.com/YyoIWkp.png For more information see: Github: https://github.com/Novelate/NovelateEngine Dub: https://code.dlang.org/packages/novelate A website with documentation etc. is coming soon as well! Thank you!Love the initiative, I'll be sure to keep an eye on this!
Jan 23 2020
On Thursday, 23 January 2020 at 18:00:30 UTC, Cym13 wrote:On Thursday, 23 January 2020 at 15:19:34 UTC, bauss wrote:Thank you!Novelate is a visual novel engine written in D. It officially binds to SFML but the engine itself has no direct dependencies on SFML as there's plans for supporting libraries such as SDL etc. in the future too. It's still a work-in-progress but the basics are done as of now and it has reached a point where publishing it as open-source is possible. Preview: https://i.imgur.com/YyoIWkp.png For more information see: Github: https://github.com/Novelate/NovelateEngine Dub: https://code.dlang.org/packages/novelate A website with documentation etc. is coming soon as well! Thank you!Love the initiative, I'll be sure to keep an eye on this!
Jan 23 2020
On Thursday, 23 January 2020 at 15:19:34 UTC, bauss wrote:Novelate is a visual novel engine written in D. It officially binds to SFML but the engine itself has no direct dependencies on SFML as there's plans for supporting libraries such as SDL etc. in the future too. It's still a work-in-progress but the basics are done as of now and it has reached a point where publishing it as open-source is possible. Preview: https://i.imgur.com/YyoIWkp.png For more information see: Github: https://github.com/Novelate/NovelateEngine Dub: https://code.dlang.org/packages/novelate A website with documentation etc. is coming soon as well! Thank you!Cool! I been toying with a 2D game engine myself, having been inspired by Godot (I know, it begs the question why I don't use the available D bindings), so your project will be a nice additional reference point for me. Also nice to see that dsfml seems to still be maintained, for some reason I switched to the derelict sfml bindings, but I can't remember why now... Keep up the good work! Jordan
Jan 23 2020
On Thursday, 23 January 2020 at 19:11:19 UTC, Jordan Wilson wrote:On Thursday, 23 January 2020 at 15:19:34 UTC, bauss wrote:Planning to support Derelict too so it can be used along with those bindings and SDL too. The reason why I went with dsfml initially was just that it was easier to start out with rather than fiddling with Derelict. However Derelict supports SFML 2.4 which dsfml doesn't (It's SFML 2.1) so that might be why you went with it and also why I want to support that as well. The engine itself doesn't depend on dsfml, there is a module that interfaces to it but for any other bindings you just create the same interfaces and encapsulates it in its own version scope. https://github.com/Novelate/NovelateEngine/tree/master/source/novelate/external The reason for it is to make sure the engine can be used with existing projects or be implemented into existing games etc.Novelate is a visual novel engine written in D. It officially binds to SFML but the engine itself has no direct dependencies on SFML as there's plans for supporting libraries such as SDL etc. in the future too. It's still a work-in-progress but the basics are done as of now and it has reached a point where publishing it as open-source is possible. Preview: https://i.imgur.com/YyoIWkp.png For more information see: Github: https://github.com/Novelate/NovelateEngine Dub: https://code.dlang.org/packages/novelate A website with documentation etc. is coming soon as well! Thank you!Cool! I been toying with a 2D game engine myself, having been inspired by Godot (I know, it begs the question why I don't use the available D bindings), so your project will be a nice additional reference point for me. Also nice to see that dsfml seems to still be maintained, for some reason I switched to the derelict sfml bindings, but I can't remember why now... Keep up the good work! Jordan
Jan 23 2020
On Thursday, 23 January 2020 at 15:19:34 UTC, bauss wrote:Novelate is a visual novel engine written in D. It officially binds to SFML but the engine itself has no direct dependencies on SFML as there's plans for supporting libraries such as SDL etc. in the future too.Just want to give a quick update that it now officially supports SDL as well which means the engine can use both SFML and SDL for rendering, handling events etc. This is useful when you want to incorporate the engine into existing projects, games etc. This change is not part of a release though because the next release will have some other features attached too. See the "Projects" tab on Github for more information and the pipeline of the project.
Jan 26 2020