digitalmars.D.announce - New debugger coming soon!
- Aldo Nunez (4/4) Aug 08 2010 I'll be posting the D debugger I've been working on at dsource this week...
- Walter Bright (2/7) Aug 08 2010 This is great news!
- Arth Lloyd Flores (4/11) Aug 09 2010 --
- awishformore (5/9) Aug 09 2010 Very nice, sir!
- Stephan (4/16) Aug 09 2010 I hope it is, what we don't need is yet another possibility to code and
- Aldo Nunez (18/30) Aug 09 2010 It's for D 2. From the beginning I had no intent to make it compatible
- Trass3r (1/5) Aug 09 2010 That sounds really good.
- Rainer Schuetze (16/53) Aug 10 2010 .NET 2003 seems very similar. Even though you can install Visual D on
- Stanislav Blinov (6/11) Aug 11 2010 Does this imply that the debugger will not support .pdb debug info at al...
- Aldo Nunez (8/17) Aug 13 2010 Right now it reads CodeView information that the DMD compiler writes.
- Eric Poggel (2/6) Aug 09 2010 It would also be great to have Descent integration (crosses fingers)
- Andrei Alexandrescu (3/8) Aug 09 2010 If well executed, this may as well be a huge contribution to D's success...
- Jason House (2/7) Aug 09 2010
- Sean Kelly (2/7) Aug 10 2010 Fantastic! Can I attach to a running process and debug it, or will I ha...
- Aldo Nunez (11/21) Aug 10 2010 I want to list all the features with the project, but I might as well
- F. Almeida (13/34) Aug 11 2010 this
- Aldo Nunez (6/40) Aug 13 2010 I agree that that would be a useful feature. I invite everyone to take a...
I'll be posting the D debugger I've been working on at dsource this week. It'll be a set of debugging libraries that you can build your own debugger with, along with a Debug Engine plug-in for Visual Studio. I'll post another announcement as soon as it's available.
Aug 08 2010
Aldo Nunez wrote:I'll be posting the D debugger I've been working on at dsource this week. It'll be a set of debugging libraries that you can build your own debugger with, along with a Debug Engine plug-in for Visual Studio. I'll post another announcement as soon as it's available.This is great news!
Aug 08 2010
Cool! I can't wait to see it... Is this for v2.x? On Mon, Aug 9, 2010 at 12:45 PM, Aldo Nunez <aldoSkipallthisNunez1 gmail.comwrote:I'll be posting the D debugger I've been working on at dsource this week. It'll be a set of debugging libraries that you can build your own debugger with, along with a Debug Engine plug-in for Visual Studio. I'll post another announcement as soon as it's available.-- -Arth
Aug 09 2010
On 09/08/2010 06:45, Aldo Nunez wrote:I'll be posting the D debugger I've been working on at dsource this week. It'll be a set of debugging libraries that you can build your own debugger with, along with a Debug Engine plug-in for Visual Studio. I'll post another announcement as soon as it's available.Very nice, sir! Does the plug-in work for all versions of VS? And is it supposed to work with Visual D? /Max
Aug 09 2010
On 09.08.2010 15:33, awishformore wrote:On 09/08/2010 06:45, Aldo Nunez wrote:I hope it is, what we don't need is yet another possibility to code and debug D. VisualD + cv2pdb works very well for me. i hope the two developers are trying to sync both approaches.I'll be posting the D debugger I've been working on at dsource this week. It'll be a set of debugging libraries that you can build your own debugger with, along with a Debug Engine plug-in for Visual Studio. I'll post another announcement as soon as it's available.Very nice, sir! Does the plug-in work for all versions of VS? And is it supposed to work with Visual D? /Max
Aug 09 2010
On Mon, 09 Aug 2010 06:33:50 -0700, awishformore <awishformore nospam.plz> wrote:On 09/08/2010 06:45, Aldo Nunez wrote:It's for D 2. From the beginning I had no intent to make it compatible with D 1. The Visual Studio plug-in is for 2005, 2008, and 2010. I haven't looked into if it works for earlier versions. My understanding is that VisualD could easily be made to use this plug-in, instead of the built-in C++ one. It should be a matter of switching the GUID for the Debug Engine used. Part of the reason I wanted to make this debugger is that using cv2pdb, although a great tool that helped fill a need, means: 1. Relying on the built-in C++ debugger, which means you get a C++ expression evaluator. 2. Using undocumented interfaces. 3. Using Microsoft binaries that might not be redistributable (I'm not completely sure of this). -- Using Opera's revolutionary email client: http://www.opera.com/mail/I'll be posting the D debugger I've been working on at dsource this week. It'll be a set of debugging libraries that you can build your own debugger with, along with a Debug Engine plug-in for Visual Studio. I'll post another announcement as soon as it's available.Very nice, sir! Does the plug-in work for all versions of VS? And is it supposed to work with Visual D? /Max
Aug 09 2010
Part of the reason I wanted to make this debugger is that using cv2pdb, although a great tool that helped fill a need, means: 1. Relying on the built-in C++ debugger, which means you get a C++ expression evaluator.That sounds really good.
Aug 09 2010
Aldo Nunez wrote:On Mon, 09 Aug 2010 06:33:50 -0700, awishformore <awishformore nospam.plz> wrote:That sounds awesome.On 09/08/2010 06:45, Aldo Nunez wrote:I'll be posting the D debugger I've been working on at dsource this week. It'll be a set of debugging libraries that you can build your own debugger with, along with a Debug Engine plug-in for Visual Studio. I'll post another announcement as soon as it's available..NET 2003 seems very similar. Even though you can install Visual D on it, I've seen some quirks and did not bother to look deeper into it. I would not expect too many users.Very nice, sir! Does the plug-in work for all versions of VS? And is it supposed to work with Visual D? /MaxIt's for D 2. From the beginning I had no intent to make it compatible with D 1. The Visual Studio plug-in is for 2005, 2008, and 2010. I haven't looked into if it works for earlier versions.My understanding is that VisualD could easily be made to use this plug-in, instead of the built-in C++ one. It should be a matter of switching the GUID for the Debug Engine used.Yes, should be easy to do ;-)Part of the reason I wanted to make this debugger is that using cv2pdb, although a great tool that helped fill a need, means: 1. Relying on the built-in C++ debugger, which means you get a C++ expression evaluator.I was thinking of building an expression evaluator for Visual D but did not get to it yet. Building the whole debug engine looks like a big job to me.2. Using undocumented interfaces.True, that's been a lot of hassle.3. Using Microsoft binaries that might not be redistributable (I'm not completely sure of this).As the pdb-output is expected to be run within Visual Studio that includes the necessary files, that should not be a big problem. For other debuggers, you might be right. 4. Using cv2pdb you have to live with some quirks like using ' ' instead of '.' in fully qualified symbol names. This can be confusing for beginners. Rainer
Aug 10 2010
09.08.2010 21:44, Aldo Nunez wrote:Part of the reason I wanted to make this debugger is that using cv2pdb, although a great tool that helped fill a need, means: 2. Using undocumented interfaces. 3. Using Microsoft binaries that might not be redistributable (I'm not completely sure of this).Does this imply that the debugger will not support .pdb debug info at all? -- * * **
Aug 11 2010
On Wed, 11 Aug 2010 02:24:19 -0700, Stanislav Blinov <blinov loniir.ru> wrote:09.08.2010 21:44, Aldo Nunez wrote:Right now it reads CodeView information that the DMD compiler writes. There's nothing stopping one from using the Microsoft DIA API to read symbols in PDB files, for example for stepping thru C or C++ code that you link with. That is on my planned list of features. -- Using Opera's revolutionary email client: http://www.opera.com/mail/Part of the reason I wanted to make this debugger is that using cv2pdb, although a great tool that helped fill a need, means: 2. Using undocumented interfaces. 3. Using Microsoft binaries that might not be redistributable (I'm not completely sure of this).Does this imply that the debugger will not support .pdb debug info at all?
Aug 13 2010
On 8/9/2010 12:45 AM, Aldo Nunez wrote:I'll be posting the D debugger I've been working on at dsource this week. It'll be a set of debugging libraries that you can build your own debugger with, along with a Debug Engine plug-in for Visual Studio. I'll post another announcement as soon as it's available.It would also be great to have Descent integration (crosses fingers)
Aug 09 2010
Aldo Nunez wrote:I'll be posting the D debugger I've been working on at dsource this week. It'll be a set of debugging libraries that you can build your own debugger with, along with a Debug Engine plug-in for Visual Studio. I'll post another announcement as soon as it's available.If well executed, this may as well be a huge contribution to D's success. Andrei
Aug 09 2010
Which platforms are supported? Linux? OSX? FreeBSD? I hope it isn't Windows-only! Aldo Nunez Wrote:I'll be posting the D debugger I've been working on at dsource this week. It'll be a set of debugging libraries that you can build your own debugger with, along with a Debug Engine plug-in for Visual Studio. I'll post another announcement as soon as it's available.
Aug 09 2010
Aldo Nunez Wrote:I'll be posting the D debugger I've been working on at dsource this week. It'll be a set of debugging libraries that you can build your own debugger with, along with a Debug Engine plug-in for Visual Studio. I'll post another announcement as soon as it's available.Fantastic! Can I attach to a running process and debug it, or will I have to set up a project to get symbols to display correctly?
Aug 10 2010
On Tue, 10 Aug 2010 11:45:25 -0700, Sean Kelly <sean invisibleduck.org> wrote:Aldo Nunez Wrote:I want to list all the features with the project, but I might as well start here. With the plug-in alone (meaning not launched with a project system like VisualD), you can run an app and debug it. In that way you can have an end-to-end debugging session with most debugging features like source line stepping, breakpoints, and expression evaluation. Attaching to a running process is one feature that's planned but not supported yet. -- Using Opera's revolutionary email client: http://www.opera.com/mail/I'll be posting the D debugger I've been working on at dsource this week. It'll be a set of debugging libraries that you can build your own debugger with, along with a Debug Engine plug-in for Visual Studio. I'll post another announcement as soon as it's available.Fantastic! Can I attach to a running process and debug it, or will I have to set up a project to get symbols to display correctly?
Aug 10 2010
== Quote from Aldo Nunez (aldoSkipallthisNunez1 gmail.com)'s articleOn Tue, 10 Aug 2010 11:45:25 -0700, Sean Kelly<sean invisibleduck.org>wrote:thisAldo Nunez Wrote:I'll be posting the D debugger I've been working on at dsourcedebuggerweek. It'll be a set of debugging libraries that you can build your ownwill Iwith, along with a Debug Engine plug-in for Visual Studio. I'll post another announcement as soon as it's available.Fantastic! Can I attach to a running process and debug it, orwellhave to set up a project to get symbols to display correctly?I want to list all the features with the project, but I might asstart here. With the plug-in alone (meaning not launched with a project systemlikeVisualD), you can run an app and debug it. In that way you canhave anend-to-end debugging session with most debugging features likesource linestepping, breakpoints, and expression evaluation. Attaching to arunningprocess is one feature that's planned but not supported yet.Will it support gdb commands "emulation" like ddbg did? That would be very useful for calling from an external application that already supports gdb.
Aug 11 2010
On Wed, 11 Aug 2010 02:43:15 -0700, F. Almeida <francisco.m.almeida gmail.com> wrote:== Quote from Aldo Nunez (aldoSkipallthisNunez1 gmail.com)'s articleI agree that that would be a useful feature. I invite everyone to take a look at the code and build extensions like that. -- Using Opera's revolutionary email client: http://www.opera.com/mail/On Tue, 10 Aug 2010 11:45:25 -0700, Sean Kelly<sean invisibleduck.org>wrote:thisAldo Nunez Wrote:I'll be posting the D debugger I've been working on at dsourcedebuggerweek. It'll be a set of debugging libraries that you can build your ownwill Iwith, along with a Debug Engine plug-in for Visual Studio. I'll post another announcement as soon as it's available.Fantastic! Can I attach to a running process and debug it, orwellhave to set up a project to get symbols to display correctly?I want to list all the features with the project, but I might asstart here. With the plug-in alone (meaning not launched with a project systemlikeVisualD), you can run an app and debug it. In that way you canhave anend-to-end debugging session with most debugging features likesource linestepping, breakpoints, and expression evaluation. Attaching to arunningprocess is one feature that's planned but not supported yet.Will it support gdb commands "emulation" like ddbg did? That would be very useful for calling from an external application that already supports gdb.
Aug 13 2010