digitalmars.D.announce - Monster 0.9
- Nicolay Korslund (21/21) Aug 29 2008 I have just released the newest version of Monster, the D based game
- Mosfet (2/30) Sep 01 2008 Is it based on D v1.0 or D 2.0 ?
- Nicolay Korslund (2/3) Sep 03 2008 It's based on v1.0 currently. It's probably not that hard to port it to ...
I have just released the newest version of Monster, the D based game scripting language. You can find it here: http://monster.snaptoad.com/ The biggest news in this release is class inheritance. It doesn't include polymorphism or virtual functions yet, but most of the inheritance groundwork is in place. When this is a little more finished, Monster will be used extensively as the main scripting language of OpenMW, the other big project I'm working on. In case you are not familiar with any of the above: Monster is a game scripting language, written entirely in D, but with bindings for C++. It supports both Tango and Phobos, and compiles with DSSS on both Windows and Linux / Unix. There's a quick tutorial here: http://monster.snaptoad.com/tutorials/tutorial1_basics.html (more to come) Monster is still a very young language, and several essential features have yet to be written. However it is finished enough to be played around with. I've had some great feedback already about things to do with the language, but if you have any suggestions for what you would like in a scripting language I'd love to hear it! - Nico
Aug 29 2008
Nicolay Korslund wrote:I have just released the newest version of Monster, the D based game scripting language. You can find it here: http://monster.snaptoad.com/ The biggest news in this release is class inheritance. It doesn't include polymorphism or virtual functions yet, but most of the inheritance groundwork is in place. When this is a little more finished, Monster will be used extensively as the main scripting language of OpenMW, the other big project I'm working on. In case you are not familiar with any of the above: Monster is a game scripting language, written entirely in D, but with bindings for C++. It supports both Tango and Phobos, and compiles with DSSS on both Windows and Linux / Unix. There's a quick tutorial here: http://monster.snaptoad.com/tutorials/tutorial1_basics.html (more to come) Monster is still a very young language, and several essential features have yet to be written. However it is finished enough to be played around with. I've had some great feedback already about things to do with the language, but if you have any suggestions for what you would like in a scripting language I'd love to hear it! - NicoIs it based on D v1.0 or D 2.0 ?
Sep 01 2008
Is it based on D v1.0 or D 2.0 ?It's based on v1.0 currently. It's probably not that hard to port it to v2.0 (and I will likely do that), but D 1.0 will be supported at least until 2.0 becomes officially stable. Nico
Sep 03 2008