digitalmars.D.announce - Mobile App STACK4 with a D backend
- extrawurst (17/17) Dec 22 2013 Hello fellow Dlers ;)
- extrawurst (12/12) Dec 22 2013 Additionally these are the open source utility libs that I
- =?UTF-8?B?U8O2bmtlIEx1ZHdpZw==?= (4/23) Dec 22 2013 I've tested the Blackberry version. The only thing that stood out a bit
- extrawurst (11/45) Dec 22 2013 Thanks for testing! Unfortunately the Blackberry 10 Version with
- John Colvin (3/20) Dec 22 2013 Haven't tried the multiplayer, but it seems a really cool game.
- extrawurst (3/27) Dec 24 2013 What exactly took ages ? The download, the loading on startup
- John Colvin (4/32) Dec 24 2013 the unity logo stayed around with a little spinning tracer in the
- Nick Sabalausky (10/21) Jan 10 2014 Sounds like it was just Mono JITing the game's assemblies. (Although on
- John Colvin (4/33) Jan 10 2014 I don't think i've ever run anything using unity before. Also,
- Joakim (7/11) Jan 12 2014 Wow, one of the mythical Android/x86 users running it on their
- angel (3/3) Dec 23 2013 I was not able to play with a mouse.
- extrawurst (4/7) Dec 24 2013 Well... I did not even know you could use a mouse with an android
- angel (4/4) Dec 24 2013 I used this device (with Android):
- Martin Krejcirik (5/7) Dec 24 2013 Doesn't work for me on Xperia L. Stuck on black screen with small purple
- extrawurst (9/17) Dec 26 2013 Hi Martin, this is rather strange I am trying to find the issue
- David Eagen (1/1) Dec 26 2013 My only problem is I can't beat the dang AI. :)
- extrawurst (4/12) Dec 27 2013 Does this maybe look like the problem you are having ?
- Martin Krejcirik (4/6) Dec 27 2013 Yes, just blank screen and nothing happens.
- Stephan Dilly (6/10) Dec 28 2013 Well yeah that was alreday clear... i meant the answer someone
- Martin Krejcirik (4/9) Dec 28 2013 Sorry, missed that. Yes that solves the problem.
- Rob (3/18) Jan 02 2014 Works great on my S4 against AI (damned AI beats me every time). Haven't...
- extrawurst (4/7) Jan 06 2014 Ok since this is gonna be a rather lengthy topic I decided to but
- extrawurst (3/4) Jan 07 2014 And it is on reddit now:
- Ben Cumming (4/4) Jan 07 2014 It works fine on Nexus 5 (it also loaded promptly the first
- extrawurst (5/9) Jan 07 2014 You should be getting an android notification once some else
- Andrei Alexandrescu (3/9) Jan 07 2014 Awesome work -> fodder for DConf 2014. Hint, hint...
- extrawurst (4/19) Jan 07 2014 No worries, the application (in addition to these posts) for
- extrawurst (4/19) Jan 08 2014 And brand new, comes part two:
- Andrei Alexandrescu (3/21) Jan 08 2014 Will post to reddit tomorrow morning.
- extrawurst (3/30) Jan 09 2014 looking forward ;)
- Andrei Alexandrescu (3/27) Jan 09 2014 http://www.reddit.com/r/programming/comments/1utaaf/stack4_and_the_d_pro...
- Arjan (6/10) Jan 11 2014 Tested on a Nexus 4 (local only) works OK. Buttons and text are
- extrawurst (6/17) Jan 11 2014 yeah the resolution is a problem, it is high on my list to rework
- extrawurst (4/24) Feb 02 2014 Here we go, finally - after submitting the dconf proposal - I
- Andrei Alexandrescu (3/4) Feb 02 2014 How many parts total?
- extrawurst (7/11) Feb 02 2014 At the start I thought about 4 parts including the other
- Andrei Alexandrescu (4/16) Feb 02 2014 Please reddit around tomorrow morning 9AM PST. Redditing now will bury
- Andrei Alexandrescu (3/15) Feb 03 2014 http://www.reddit.com/r/programming/comments/1wwyyb/stack4_and_the_d_pro...
Hello fellow Dlers ;) about a week ago I released the multiplayer version of my android app STACK4 (https://play.google.com/store/apps/details?id=com.Extrawurst.FIR). frontend but, after quite a journey, the backend was developed using D and the awesome vibe.d framework. While I am preparing a pretty detailed article about why it was a journey to the point of using D and how using D worked out in the end I would ask everyone who has access to an android device to test the app and give me feedback about every kind of problem you may encounter! Cause apparently the ordanary android customer just downloads and throws a 1-star rating at you without telling you why the hell they are disappointed with it :( Cheers, Stephan
Dec 22 2013
Additionally these are the open source utility libs that I created to while developing the server: google cloud messaging helper lib: https://github.com/Extrawurst/gcm-d sockjs long polling implementation based on vibe.d: https://github.com/Extrawurst/sockjs-d tool to keep the server running no matter what: https://github.com/Extrawurst/forever-d simple elo calculation: https://github.com/Extrawurst/elo-rating-d XTEA (Extended Tiny Encryption Algorithm) Implemenation in D: https://github.com/Extrawurst/xtea-d
Dec 22 2013
Am 22.12.2013 14:38, schrieb extrawurst:Hello fellow Dlers ;) about a week ago I released the multiplayer version of my android app STACK4 (https://play.google.com/store/apps/details?id=com.Extrawurst.FIR). but, after quite a journey, the backend was developed using D and the awesome vibe.d framework. While I am preparing a pretty detailed article about why it was a journey to the point of using D and how using D worked out in the end I would ask everyone who has access to an android device to test the app and give me feedback about every kind of problem you may encounter! Cause apparently the ordanary android customer just downloads and throws a 1-star rating at you without telling you why the hell they are disappointed with it :( Cheers, StephanI've tested the Blackberry version. The only thing that stood out a bit was that the UI could be a bit larger. Otherwise, nice and fun little game! Congrats!
Dec 22 2013
On Sunday, 22 December 2013 at 18:48:02 UTC, Sönke Ludwig wrote:Am 22.12.2013 14:38, schrieb extrawurst:Thanks for testing! Unfortunately the Blackberry 10 Version with multiplayer is not yet approved but if you would like to test the version (for what i would be very thankfull) you can drop me an email to stephan at extrawurst dot org and send me your blackberry id mail address, this way i can add you to the sandbox tester and you can download the version from the appworld store right now ;) That would be great! Cheers, StephanHello fellow Dlers ;) about a week ago I released the multiplayer version of my android app STACK4 (https://play.google.com/store/apps/details?id=com.Extrawurst.FIR). frontend but, after quite a journey, the backend was developed using D and the awesome vibe.d framework. While I am preparing a pretty detailed article about why it was a journey to the point of using D and how using D worked out in the end I would ask everyone who has access to an android device to test the app and give me feedback about every kind of problem you may encounter! Cause apparently the ordanary android customer just downloads and throws a 1-star rating at you without telling you why the hell they are disappointed with it :( Cheers, StephanI've tested the Blackberry version. The only thing that stood out a bit was that the UI could be a bit larger. Otherwise, nice and fun little game! Congrats!
Dec 22 2013
On Sunday, 22 December 2013 at 13:38:22 UTC, extrawurst wrote:Hello fellow Dlers ;) about a week ago I released the multiplayer version of my android app STACK4 (https://play.google.com/store/apps/details?id=com.Extrawurst.FIR). frontend but, after quite a journey, the backend was developed using D and the awesome vibe.d framework. While I am preparing a pretty detailed article about why it was a journey to the point of using D and how using D worked out in the end I would ask everyone who has access to an android device to test the app and give me feedback about every kind of problem you may encounter! Cause apparently the ordanary android customer just downloads and throws a 1-star rating at you without telling you why the hell they are disappointed with it :( Cheers, StephanHaven't tried the multiplayer, but it seems a really cool game. It took an absolute age to load, however.
Dec 22 2013
On Sunday, 22 December 2013 at 19:48:03 UTC, John Colvin wrote:On Sunday, 22 December 2013 at 13:38:22 UTC, extrawurst wrote:What exactly took ages ? The download, the loading on startup (unity logo) or the stack4-splashscreen (logo) ?Hello fellow Dlers ;) about a week ago I released the multiplayer version of my android app STACK4 (https://play.google.com/store/apps/details?id=com.Extrawurst.FIR). frontend but, after quite a journey, the backend was developed using D and the awesome vibe.d framework. While I am preparing a pretty detailed article about why it was a journey to the point of using D and how using D worked out in the end I would ask everyone who has access to an android device to test the app and give me feedback about every kind of problem you may encounter! Cause apparently the ordanary android customer just downloads and throws a 1-star rating at you without telling you why the hell they are disappointed with it :( Cheers, StephanHaven't tried the multiplayer, but it seems a really cool game. It took an absolute age to load, however.
Dec 24 2013
On Tuesday, 24 December 2013 at 10:44:56 UTC, extrawurst wrote:On Sunday, 22 December 2013 at 19:48:03 UTC, John Colvin wrote:the unity logo stayed around with a little spinning tracer in the corner for a long time on first load. It seems to not be as slow on subsequent loads.On Sunday, 22 December 2013 at 13:38:22 UTC, extrawurst wrote:What exactly took ages ? The download, the loading on startup (unity logo) or the stack4-splashscreen (logo) ?Hello fellow Dlers ;) about a week ago I released the multiplayer version of my android app STACK4 (https://play.google.com/store/apps/details?id=com.Extrawurst.FIR). frontend but, after quite a journey, the backend was developed using D and the awesome vibe.d framework. While I am preparing a pretty detailed article about why it was a journey to the point of using D and how using D worked out in the end I would ask everyone who has access to an android device to test the app and give me feedback about every kind of problem you may encounter! Cause apparently the ordanary android customer just downloads and throws a 1-star rating at you without telling you why the hell they are disappointed with it :( Cheers, StephanHaven't tried the multiplayer, but it seems a really cool game. It took an absolute age to load, however.
Dec 24 2013
On 12/24/2013 7:37 AM, John Colvin wrote:On Tuesday, 24 December 2013 at 10:44:56 UTC, extrawurst wrote:Sounds like it was just Mono JITing the game's assemblies. (Although on some platforms, Unity does AOT compilation - I forget whether Android is one of those.) Or maybe it was Dalvik JITing Mono itself, but I would think most of mono was written in native C/C++ code, so I dunno. Do you know if you've run any Unity-built program on the device before? For me, the part you describe only took about a couple seconds the first time (Galaxy S3). What device were you using? I'm curious because I'mOn Sunday, 22 December 2013 at 19:48:03 UTC, John Colvin wrote:the unity logo stayed around with a little spinning tracer in the corner for a long time on first load. It seems to not be as slow on subsequent loads.Haven't tried the multiplayer, but it seems a really cool game. It took an absolute age to load, however.What exactly took ages ? The download, the loading on startup (unity logo) or the stack4-splashscreen (logo) ?
Jan 10 2014
On Friday, 10 January 2014 at 19:43:08 UTC, Nick Sabalausky wrote:On 12/24/2013 7:37 AM, John Colvin wrote:I don't think i've ever run anything using unity before. Also, I'm on an Intel AZ-210 so it's x86-android, which probably means quite a few untested corner-cases for unity and other libs.On Tuesday, 24 December 2013 at 10:44:56 UTC, extrawurst wrote:Sounds like it was just Mono JITing the game's assemblies. (Although on some platforms, Unity does AOT compilation - I forget whether Android is one of those.) Or maybe it was Dalvik JITing Mono itself, but I would think most of mono was written in native C/C++ code, so I dunno. Do you know if you've run any Unity-built program on the device before? For me, the part you describe only took about a couple seconds the first time (Galaxy S3). What device were you using? I'm curious because I'm using Unity, too (albeit with NemerleOn Sunday, 22 December 2013 at 19:48:03 UTC, John Colvin wrote:the unity logo stayed around with a little spinning tracer in the corner for a long time on first load. It seems to not be as slow on subsequent loads.Haven't tried the multiplayer, but it seems a really cool game. It took an absolute age to load, however.What exactly took ages ? The download, the loading on startup (unity logo) or the stack4-splashscreen (logo) ?
Jan 10 2014
On Friday, 10 January 2014 at 20:30:34 UTC, John Colvin wrote:I don't think i've ever run anything using unity before. Also, I'm on an Intel AZ-210 so it's x86-android, which probably means quite a few untested corner-cases for unity and other libs.Wow, one of the mythical Android/x86 users running it on their actual phone! Any reason why you chose to buy x86 and how is it running for you? Intel seems to have finally turned the corner with Bay Trail, if the benchmarks are to be believed, and they just showed off some design wins at CES. It'll be interesting to see if they can ever really come back on mobile.
Jan 12 2014
I was not able to play with a mouse. Connecting to the same device a touchscreen - all right, mouse - like nothing.
Dec 23 2013
On Monday, 23 December 2013 at 16:04:16 UTC, angel wrote:I was not able to play with a mouse. Connecting to the same device a touchscreen - all right, mouse - like nothing.Well... I did not even know you could use a mouse with an android device ;) Let me know who you do that and I can debug it.
Dec 24 2013
I used this device (with Android): http://utilite-computer.com/web/home However, I believe any Android device with a USB plug might serve the task.
Dec 24 2013
On 22.12.2013 14:38, extrawurst wrote:would ask everyone who has access to an android device to test the app and give me feedback about every kind of problem you may encounter!Doesn't work for me on Xperia L. Stuck on black screen with small purple logo in the top left corner. -- mk
Dec 24 2013
On Tuesday, 24 December 2013 at 22:52:15 UTC, Martin Krejcirik wrote:On 22.12.2013 14:38, extrawurst wrote:Hi Martin, this is rather strange I am trying to find the issue here, but I cannot seem to find it. What Android Version do you have ? Can you send me an email with a screenshot so that I see the purple thingy you mentioned ;) Please use this mail: dilly DOT stephan AT gmail DOT com I appreciate your help! Stephanwould ask everyone who has access to an android device to test the app and give me feedback about every kind of problem you may encounter!Doesn't work for me on Xperia L. Stuck on black screen with small purple logo in the top left corner.
Dec 26 2013
My only problem is I can't beat the dang AI. :)
Dec 26 2013
On Tuesday, 24 December 2013 at 22:52:15 UTC, Martin Krejcirik wrote:On 22.12.2013 14:38, extrawurst wrote:Does this maybe look like the problem you are having ? http://forum.xda-developers.com/showthread.php?t=2580084would ask everyone who has access to an android device to test the app and give me feedback about every kind of problem you may encounter!Doesn't work for me on Xperia L. Stuck on black screen with small purple logo in the top left corner.
Dec 27 2013
On 27.12.2013 12:33, extrawurst wrote:Does this maybe look like the problem you are having ? http://forum.xda-developers.com/showthread.php?t=2580084Yes, just blank screen and nothing happens. -- mk
Dec 27 2013
On Friday, 27 December 2013 at 16:38:16 UTC, Martin Krejcirik wrote:On 27.12.2013 12:33, extrawurst wrote:Well yeah that was alreday clear... i meant the answer someone posted there: "Just go to settings->apps and transfer the game from internal onto your phone memory. It's a common issue" Does this solve the problem ?Does this maybe look like the problem you are having ? http://forum.xda-developers.com/showthread.php?t=2580084Yes, just blank screen and nothing happens.
Dec 28 2013
On 28.12.2013 19:22, Stephan Dilly wrote:Well yeah that was alreday clear... i meant the answer someone posted there: "Just go to settings->apps and transfer the game from internal onto your phone memory. It's a common issue" Does this solve the problem ?Sorry, missed that. Yes that solves the problem. -- mk
Dec 28 2013
On 2013-12-22 05:38, extrawurst wrote:Hello fellow Dlers ;) about a week ago I released the multiplayer version of my android app STACK4 (https://play.google.com/store/apps/details?id=com.Extrawurst.FIR). but, after quite a journey, the backend was developed using D and the awesome vibe.d framework. While I am preparing a pretty detailed article about why it was a journey to the point of using D and how using D worked out in the end I would ask everyone who has access to an android device to test the app and give me feedback about every kind of problem you may encounter! Cause apparently the ordanary android customer just downloads and throws a 1-star rating at you without telling you why the hell they are disappointed with it :( Cheers, StephanWorks great on my S4 against AI (damned AI beats me every time). Haven't tried on-line game play yet. Looking forward to your write up.
Jan 02 2014
On Friday, 3 January 2014 at 05:27:28 UTC, Rob wrote:Works great on my S4 against AI (damned AI beats me every time). Haven't tried on-line game play yet. Looking forward to your write up.Ok since this is gonna be a rather lengthy topic I decided to but it into parts. Part 1 is published now: http://www.extrawurst.org/blog11/2014/01/stack4-and-the-d-programming-language-part1/
Jan 06 2014
On Monday, 6 January 2014 at 23:53:21 UTC, extrawurst wrote:http://www.extrawurst.org/blog11/2014/01/stack4-and-the-d-programming-language-part1/And it is on reddit now: http://www.reddit.com/r/programming/comments/1um3e9/stack4_and_the_d_programming_language_part_1/
Jan 07 2014
It works fine on Nexus 5 (it also loaded promptly the first time). I lost to the AI a couple of times before I tried to play multiplayer, but gave up after waiting a couple of minutes for another player to come online.
Jan 07 2014
On Tuesday, 7 January 2014 at 12:44:28 UTC, Ben Cumming wrote:It works fine on Nexus 5 (it also loaded promptly the first time). I lost to the AI a couple of times before I tried to play multiplayer, but gave up after waiting a couple of minutes for another player to come online.You should be getting an android notification once some else wants to play (if there is no bug ^^). Right now both players need to be online simultaniously. Next release is going to change that.
Jan 07 2014
On 1/6/14 3:53 PM, extrawurst wrote:On Friday, 3 January 2014 at 05:27:28 UTC, Rob wrote:Awesome work -> fodder for DConf 2014. Hint, hint... AndreiWorks great on my S4 against AI (damned AI beats me every time). Haven't tried on-line game play yet. Looking forward to your write up.Ok since this is gonna be a rather lengthy topic I decided to but it into parts. Part 1 is published now: http://www.extrawurst.org/blog11/2014/01/stack4-and-the-d-programming-language-part1/
Jan 07 2014
On Tuesday, 7 January 2014 at 16:55:04 UTC, Andrei Alexandrescu wrote:On 1/6/14 3:53 PM, extrawurst wrote:No worries, the application (in addition to these posts) for dconf will be there on time ;)On Friday, 3 January 2014 at 05:27:28 UTC, Rob wrote:Awesome work -> fodder for DConf 2014. Hint, hint... AndreiWorks great on my S4 against AI (damned AI beats me every time). Haven't tried on-line game play yet. Looking forward to your write up.Ok since this is gonna be a rather lengthy topic I decided to but it into parts. Part 1 is published now: http://www.extrawurst.org/blog11/2014/01/stack4-and-the-d-programming-language-part1/
Jan 07 2014
On Tuesday, 7 January 2014 at 16:55:04 UTC, Andrei Alexandrescu wrote:On 1/6/14 3:53 PM, extrawurst wrote:And brand new, comes part two: http://www.extrawurst.org/blog11/2014/01/stack4-and-the-d-programming-language-part2/On Friday, 3 January 2014 at 05:27:28 UTC, Rob wrote:Awesome work -> fodder for DConf 2014. Hint, hint... AndreiWorks great on my S4 against AI (damned AI beats me every time). Haven't tried on-line game play yet. Looking forward to your write up.Ok since this is gonna be a rather lengthy topic I decided to but it into parts. Part 1 is published now: http://www.extrawurst.org/blog11/2014/01/stack4-and-the-d-programming-language-part1/
Jan 08 2014
On 1/8/14 4:54 PM, extrawurst wrote:On Tuesday, 7 January 2014 at 16:55:04 UTC, Andrei Alexandrescu wrote:Will post to reddit tomorrow morning. AndreiOn 1/6/14 3:53 PM, extrawurst wrote:And brand new, comes part two: http://www.extrawurst.org/blog11/2014/01/stack4-and-the-d-programming-language-part2/On Friday, 3 January 2014 at 05:27:28 UTC, Rob wrote:Awesome work -> fodder for DConf 2014. Hint, hint... AndreiWorks great on my S4 against AI (damned AI beats me every time). Haven't tried on-line game play yet. Looking forward to your write up.Ok since this is gonna be a rather lengthy topic I decided to but it into parts. Part 1 is published now: http://www.extrawurst.org/blog11/2014/01/stack4-and-the-d-programming-language-part1/
Jan 08 2014
On Thursday, 9 January 2014 at 03:03:23 UTC, Andrei Alexandrescu wrote:On 1/8/14 4:54 PM, extrawurst wrote:looking forward ;)On Tuesday, 7 January 2014 at 16:55:04 UTC, Andrei Alexandrescu wrote:Will post to reddit tomorrow morning. AndreiOn 1/6/14 3:53 PM, extrawurst wrote:And brand new, comes part two: http://www.extrawurst.org/blog11/2014/01/stack4-and-the-d-programming-language-part2/On Friday, 3 January 2014 at 05:27:28 UTC, Rob wrote:Awesome work -> fodder for DConf 2014. Hint, hint... AndreiWorks great on my S4 against AI (damned AI beats me every time). Haven't tried on-line game play yet. Looking forward to your write up.Ok since this is gonna be a rather lengthy topic I decided to but it into parts. Part 1 is published now: http://www.extrawurst.org/blog11/2014/01/stack4-and-the-d-programming-language-part1/
Jan 09 2014
On 1/8/14 7:03 PM, Andrei Alexandrescu wrote:On 1/8/14 4:54 PM, extrawurst wrote:http://www.reddit.com/r/programming/comments/1utaaf/stack4_and_the_d_programming_language_part_2/ AndreiOn Tuesday, 7 January 2014 at 16:55:04 UTC, Andrei Alexandrescu wrote:Will post to reddit tomorrow morning.On 1/6/14 3:53 PM, extrawurst wrote:And brand new, comes part two: http://www.extrawurst.org/blog11/2014/01/stack4-and-the-d-programming-language-part2/On Friday, 3 January 2014 at 05:27:28 UTC, Rob wrote:Awesome work -> fodder for DConf 2014. Hint, hint... AndreiWorks great on my S4 against AI (damned AI beats me every time). Haven't tried on-line game play yet. Looking forward to your write up.Ok since this is gonna be a rather lengthy topic I decided to but it into parts. Part 1 is published now: http://www.extrawurst.org/blog11/2014/01/stack4-and-the-d-programming-language-part1/
Jan 09 2014
On Sunday, 22 December 2013 at 13:38:22 UTC, extrawurst wrote:Hello fellow Dlers ;) about a week ago I released the multiplayer version of my android app STACK4 (https://play.google.com/store/apps/details?id=com.Extrawurst.FIR).Tested on a Nexus 4 (local only) works OK. Buttons and text are very small almost unreadable for me. Also red your first 2 articles, hope you dive deeper in to the more 'technical stuff' in the once to follow. Really great you're doing this!
Jan 11 2014
On Saturday, 11 January 2014 at 13:11:51 UTC, Arjan wrote:On Sunday, 22 December 2013 at 13:38:22 UTC, extrawurst wrote:yeah the resolution is a problem, it is high on my list to rework the GUI. but right now there is too much other stuff to doo ;(Hello fellow Dlers ;) about a week ago I released the multiplayer version of my android app STACK4 (https://play.google.com/store/apps/details?id=com.Extrawurst.FIR).Tested on a Nexus 4 (local only) works OK. Buttons and text are very small almost unreadable for me.Also red your first 2 articles, hope you dive deeper in to the more 'technical stuff' in the once to follow. Really great you're doing this!yeah the next article shows some actual code, if that is what you are asking for. but still i need to leave some stuff for my dconf submission ^^
Jan 11 2014
On Saturday, 11 January 2014 at 18:44:28 UTC, extrawurst wrote:On Saturday, 11 January 2014 at 13:11:51 UTC, Arjan wrote:Here we go, finally - after submitting the dconf proposal - I finished the next part of the article series! http://www.extrawurst.org/blog11/2014/01/stack4-and-the-d-programming-language-part3/On Sunday, 22 December 2013 at 13:38:22 UTC, extrawurst wrote:yeah the resolution is a problem, it is high on my list to rework the GUI. but right now there is too much other stuff to doo ;(Hello fellow Dlers ;) about a week ago I released the multiplayer version of my android app STACK4 (https://play.google.com/store/apps/details?id=com.Extrawurst.FIR).Tested on a Nexus 4 (local only) works OK. Buttons and text are very small almost unreadable for me.Also red your first 2 articles, hope you dive deeper in to the more 'technical stuff' in the once to follow. Really great you're doing this!yeah the next article shows some actual code, if that is what you are asking for. but still i need to leave some stuff for my dconf submission ^^
Feb 02 2014
On 2/2/14, 8:55 AM, extrawurst wrote:http://www.extrawurst.org/blog11/2014/01/stack4-and-the-d-programming-language-part3/How many parts total? Andrei
Feb 02 2014
On Sunday, 2 February 2014 at 17:02:33 UTC, Andrei Alexandrescu wrote:On 2/2/14, 8:55 AM, extrawurst wrote:At the start I thought about 4 parts including the other libraries. But that would get out of hand. The 4th is the last under that headline and the stuff about the auxilary libs will be separate articles later. Reddit anyone ?http://www.extrawurst.org/blog11/2014/01/stack4-and-the-d-programming-language-part3/How many parts total? Andrei
Feb 02 2014
On 2/2/14, 9:10 AM, extrawurst wrote:On Sunday, 2 February 2014 at 17:02:33 UTC, Andrei Alexandrescu wrote:Please reddit around tomorrow morning 9AM PST. Redditing now will bury the article. AndreiOn 2/2/14, 8:55 AM, extrawurst wrote:At the start I thought about 4 parts including the other libraries. But that would get out of hand. The 4th is the last under that headline and the stuff about the auxilary libs will be separate articles later. Reddit anyone ?http://www.extrawurst.org/blog11/2014/01/stack4-and-the-d-programming-language-part3/How many parts total? Andrei
Feb 02 2014
On 2/2/14, 9:10 AM, extrawurst wrote:On Sunday, 2 February 2014 at 17:02:33 UTC, Andrei Alexandrescu wrote:http://www.reddit.com/r/programming/comments/1wwyyb/stack4_and_the_d_programming_language_part_3_of_4/ AndreiOn 2/2/14, 8:55 AM, extrawurst wrote:At the start I thought about 4 parts including the other libraries. But that would get out of hand. The 4th is the last under that headline and the stuff about the auxilary libs will be separate articles later. Reddit anyone ?http://www.extrawurst.org/blog11/2014/01/stack4-and-the-d-programming-language-part3/How many parts total? Andrei
Feb 03 2014