digitalmars.D.announce - MinPSPW supports D
- Andrei Alexandrescu (3/3) Oct 28 2010 Found this with google alert:
- Denis Koroskin (4/7) Oct 28 2010 I used D to code for my PSP almost two years ago with these tools (GDC/D...
- Nick Sabalausky (12/23) Oct 28 2010 About three and a half years ago another guy and I got GDC/D1 working
- Jacob Carlborg (5/30) Oct 29 2010 Didn't structs work? I would guess that what would be one of the thinks
Found this with google alert: http://dogoautilio.wordpress.com/2010/10/28/minpspw-0-9-10-is-out/ Andrei
Oct 28 2010
On Fri, 29 Oct 2010 08:03:17 +0400, Andrei Alexandrescu <SeeWebsiteForEmail erdani.org> wrote:Found this with google alert: http://dogoautilio.wordpress.com/2010/10/28/minpspw-0-9-10-is-out/ AndreiI used D to code for my PSP almost two years ago with these tools (GDC/D1): http://forums.qj.net/psp-development-forum/142864-how-program-d-psptoolchain-gdc.html
Oct 28 2010
"Denis Koroskin" <2korden gmail.com> wrote in message news:op.vlbmgmt2o7cclz korden-pc...On Fri, 29 Oct 2010 08:03:17 +0400, Andrei Alexandrescu <SeeWebsiteForEmail erdani.org> wrote:About three and a half years ago another guy and I got GDC/D1 working (...sort of...) on GameBoy Advance: https://www.semitwist.com/articles/article/view/d-on-gba-nds-progress-thanks-to-oopman The downside is there was abolutely no phobos/tango/druntime whatsoever, so a bunch of language features like structs and classes were unusable. But I got a trivial sample app running. D is perfect for these sorts of systems. It's been years since I've actually had any time for homebrew, but back when I did I would have loved to have been able to use a fully-functional D (even if it was sans-GC) instead of dealing with the ancient C.Found this with google alert: http://dogoautilio.wordpress.com/2010/10/28/minpspw-0-9-10-is-out/ AndreiI used D to code for my PSP almost two years ago with these tools (GDC/D1): http://forums.qj.net/psp-development-forum/142864-how-program-d-psptoolchain-gdc.html
Oct 28 2010
On 2010-10-29 07:12, Nick Sabalausky wrote:"Denis Koroskin"<2korden gmail.com> wrote in message news:op.vlbmgmt2o7cclz korden-pc...Didn't structs work? I would guess that what would be one of the thinks that should work.On Fri, 29 Oct 2010 08:03:17 +0400, Andrei Alexandrescu <SeeWebsiteForEmail erdani.org> wrote:About three and a half years ago another guy and I got GDC/D1 working (...sort of...) on GameBoy Advance: https://www.semitwist.com/articles/article/view/d-on-gba-nds-progress-thanks-to-oopman The downside is there was abolutely no phobos/tango/druntime whatsoever, so a bunch of language features like structs and classes were unusable. But I got a trivial sample app running.Found this with google alert: http://dogoautilio.wordpress.com/2010/10/28/minpspw-0-9-10-is-out/ AndreiI used D to code for my PSP almost two years ago with these tools (GDC/D1): http://forums.qj.net/psp-development-forum/142864-how-program-d-psptoolchain-gdc.htmlD is perfect for these sorts of systems. It's been years since I've actually had any time for homebrew, but back when I did I would have loved to have been able to use a fully-functional D (even if it was sans-GC) instead of dealing with the ancient C.-- /Jacob Carlborg
Oct 29 2010