digitalmars.D.announce - I've just released Vasaro
- Andrea Fontana (16/16) Dec 06 2018 Hi!
- kinke (5/6) Dec 06 2018 Pretty cool, thx for sharing! I watched the demo and had an
- Andrea Fontana (4/10) Dec 06 2018 Thank you!
- Adam D. Ruppe (3/5) Dec 06 2018 why you go gtk in the end?
- Andrea Fontana (9/14) Dec 07 2018 I replaced simpledisplay with sdl. Gtk doesn't support opengl2 so
- Adam D. Ruppe (7/11) Dec 07 2018 Ah yes, I sometimes get tempted to add Cocoa support, but (aside
- Russel Winder (18/26) Dec 08 2018 [=E2=80=A6]
- Adam D. Ruppe (16/18) Dec 08 2018 The one I have is a macbook air with a broken, but usable screen
- Jacob Carlborg (9/14) Dec 10 2018 If you click on the Apple menu in the top left corner and choose "About
- Iain Buclaw (12/24) Dec 10 2018 I have a 10.6 that I will be re-adding port of druntime/phobos to
- Jacob Carlborg (14/19) Dec 11 2018 There's the backtrace implementation for exceptions as well,
- Iain Buclaw (17/35) Dec 11 2018 We're covered by libbacktrace, rather than tthe druntime
- Jacob Carlborg (8/13) Dec 11 2018 Looks like Mach-O is not supported. It looks like it uses DWARF, but I
- Iain Buclaw (5/17) Dec 11 2018 Dwarf data is emitted on OSX. The section where to find all debug
- Jacob Carlborg (17/19) Dec 11 2018 Yes, but the linker strips any sections with the "S_ATTR_DEBUG" flag,
- Iain Buclaw (4/31) Dec 11 2018 Well, as a front-end language dev, how gcc emits things is not my
- Adam D. Ruppe (11/17) Dec 10 2018 Ah, there it is: 10.9.5, 1.6 GhZ Core i5, 2 GB. (c) 2016.
- Jacob Carlborg (10/20) Dec 11 2018 Which year is the machine from? It should say that after the model. For
- Adam D. Ruppe (13/18) Dec 12 2018 Oh, I had to click "more info".
- Jacob Carlborg (6/15) Dec 13 2018 Yes, it's too old for Mojave. But it looks like you can run High Sierra
- Adam D. Ruppe (10/13) Dec 12 2018 So I got out my code that (with your help about a year ago) was
- Jacob Carlborg (39/46) Dec 13 2018 Hmm, it was not my intention for that to be exposed yet.
- Adam D. Ruppe (10/16) Dec 13 2018 Oh, nice. Yeah, that's what it was. I renamed it and got it to
- Jacob Carlborg (4/7) Dec 08 2018 Yes, X11 is definitively not acceptable on macOS.
- JN (4/9) Dec 06 2018 Looks nice. I'll give it a go when I plug my 3d printer.
- Andrea Fontana (8/10) Dec 06 2018 Good question. Gtk doesn't support opengl2.
- Bastiaan Veelo (3/4) Dec 07 2018 Make sure it prints watertight before using the vase for fresh
- bauss (6/22) Dec 07 2018 This is a very impressive project and I'll follow it just to see
- Andrea Fontana (10/14) Dec 07 2018 Thank you!
- Joakim (5/21) Dec 07 2018 Nice, when does the version with genetic algorithms come out? ;)
- Andrea Fontana (3/6) Dec 07 2018 Trust me or not, this is a planned feature.
Hi! I've just released the first version of vasaro. It's a simple program I wrote to create 3d printable vases. It's written in D (of course). It uses derelict-gl, derelict-sdl and gtkd. It should work on linux, macOS and Windows. A special thanks to Adam Ruppe and his SimpleDisplay library I used on earlier versions :) A demo video: https://www.youtube.com/watch?v=HkYo8WCW9jM On reddit: https://www.reddit.com/r/3Dprinting/comments/a3qykj/ive_just_released_vasaro_the_easytouse_software/ On github: https://github.com/trikko/vasaro/ Feel free to test it! Andrea
Dec 06 2018
On Thursday, 6 December 2018 at 20:45:07 UTC, Andrea Fontana wrote:[...]Pretty cool, thx for sharing! I watched the demo and had an extremely superficial glance at the code too; seems to make D look good, as it deserves, so thanks for that as well. :)
Dec 06 2018
On Thursday, 6 December 2018 at 21:03:49 UTC, kinke wrote:On Thursday, 6 December 2018 at 20:45:07 UTC, Andrea Fontana wrote:Thank you! I forgot to ask you all to upvote on reddit ;) Andrea[...]Pretty cool, thx for sharing! I watched the demo and had an extremely superficial glance at the code too; seems to make D look good, as it deserves, so thanks for that as well. :)
Dec 06 2018
On Thursday, 6 December 2018 at 20:45:07 UTC, Andrea Fontana wrote:A special thanks to Adam Ruppe and his SimpleDisplay library I used on earlier versions :)why you go gtk in the end?
Dec 06 2018
On Friday, 7 December 2018 at 01:17:02 UTC, Adam D. Ruppe wrote:On Thursday, 6 December 2018 at 20:45:07 UTC, Andrea Fontana wrote:I replaced simpledisplay with sdl. Gtk doesn't support opengl2 so I needed a way to display the rendering window. Simpledisplay works fine for me (and it works better than sdl for mouse input) but it requires X11 on macOS if i'm right: macOS' users don't like X11 (and this force users to install a big dependency) If it was only for linux+win, simpledisplay would be the choice! AndreaA special thanks to Adam Ruppe and his SimpleDisplay library I used on earlier versions :)why you go gtk in the end?
Dec 07 2018
On Friday, 7 December 2018 at 08:05:47 UTC, Andrea Fontana wrote:Simpledisplay works fine for me (and it works better than sdl for mouse input) but it requires X11 on macOS if i'm right: macOS' users don't like X11 (and this force users to install a big dependency)Ah yes, I sometimes get tempted to add Cocoa support, but (aside from one user contribution around 2012ish) I never get further than hello world. I do now have a mac... but I hate it, so I have no particular personal drive to make stuff work there. But who knows, maybe eventually I'll get the code going there. Indeed though, not right now.
Dec 07 2018
On Fri, 2018-12-07 at 20:47 +0000, Adam D. Ruppe via Digitalmars-d-announce wrote:=20[=E2=80=A6]Ah yes, I sometimes get tempted to add Cocoa support, but (aside=20 from one user contribution around 2012ish) I never get further=20 than hello world. I do now have a mac... but I hate it, so I have=20 no particular personal drive to make stuff work there. =20 But who knows, maybe eventually I'll get the code going there.=20 Indeed though, not right now.If you don't want the macOS laptop and it is a post-2014 one, I'd be interested. The MacBook Pro I have will only run El Capitan and Homebrew ha= s stopped supporting it with bottles, so it is now useless for development wo= rk =E2=80=93 or in my case testing that stuff developed on Debian actually als= o works on macOS. --=20 Russel. =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D Dr Russel Winder t: +44 20 7585 2200 41 Buckmaster Road m: +44 7770 465 077 London SW11 1EN, UK w: www.russel.org.uk
Dec 08 2018
On Saturday, 8 December 2018 at 08:30:08 UTC, Russel Winder wrote:If you don't want the macOS laptop and it is a post-2014 one, I'd be interested.The one I have is a macbook air with a broken, but usable screen (I got it for free yay). I don't know how old it is, I *think* it is a 2013 model. I know it won't take the new OS update from Apple, but it was able to run dmd on it last time I tried (which was like 9 months ago lol). As long as dmd runs, it is potentially useful to me, just while I know XLib and Win32 already, I know basically nothing about obj-c and cocoa, and I'm not terribly motivated since I can't stand Mac OS as an end user either, so I don't see myself ever actually using this stuff. Still, it is a feature request from time to time, and I imagine basic 2d drawing and input events aren't likely to change *that* much, so if I can get it working on this old computer I figure the library will probably also work on newer ones - or at least it will be easy for a OSX developer to send me a bugfix PR.
Dec 08 2018
On 2018-12-08 18:01, Adam D. Ruppe wrote:The one I have is a macbook air with a broken, but usable screen (I got it for free yay). I don't know how old it is, I *think* it is a 2013 model.If you click on the Apple menu in the top left corner and choose "About This Mac", it will say which model and which year in the window that appears. It will also specify which version of the OS it's running.I know it won't take the new OS update from Apple, but it was able to run dmd on it last time I tried (which was like 9 months ago lol).DMD will run on Mavericks (10.9) or later. If you don't want to keep it you could always donate it as a testing machine, if the Dlang foundation will accept it. -- /Jacob Carlborg
Dec 10 2018
On Monday, 10 December 2018 at 10:47:42 UTC, Jacob Carlborg wrote:On 2018-12-08 18:01, Adam D. Ruppe wrote:I have a 10.6 that I will be re-adding port of druntime/phobos to (2.076 and later), and I think gcc also has a 10.4 in their server farm. Anything that I find is missing that belongs in common parts I'll raise a pull to re-add, as it costs us nothing to support it. Is there any consideration apart from section/tls support? I'm just going to fork the current rt.sections stuff (I.e: gcc.sections.{elf,macho,pef,x off}) as apart from linux/elf, the rest is not of any use or is specific to dmd object format. As for tls, well there is still no native support in gcc if I understand correctly.The one I have is a macbook air with a broken, but usable screen (I got it for free yay). I don't know how old it is, I *think* it is a 2013 model.If you click on the Apple menu in the top left corner and choose "About This Mac", it will say which model and which year in the window that appears. It will also specify which version of the OS it's running.I know it won't take the new OS update from Apple, but it was able to run dmd on it last time I tried (which was like 9 months ago lol).DMD will run on Mavericks (10.9) or later.
Dec 10 2018
On 2018-12-10 12:26, Iain Buclaw wrote:Is there any consideration apart from section/tls support?There's the backtrace implementation for exceptions as well, "rt.backtrace". I had to slight modify the DMD backend to get that to work the same as it does on Linux and FreeBSD. I've documented how it's implemented in the commit message [1].I'm just going to fork the current rt.sections stuff (I.e: gcc.sections.{elf,macho,pef,x off}) as apart from linux/elf, the rest is not of any use or is specific to dmd object format.You should be able to reuse most parts of rt.sections_osx_x86. I don't think there's anything in that file that won't work on x86-64. But you would need to adjust it for the TLS implementation you're using.As for tls, well there is still no native support in gcc if I understand correctly.It was pretty straight forward (once I figured it out :) ) to implement in DMD and it's pretty well documented you want to implement it in GCC. [1] https://github.com/dlang/dmd/commit/2bf7d0db29416eacbb01a91e6502140e354ee0ef -- /Jacob Carlborg
Dec 11 2018
On Tuesday, 11 December 2018 at 10:30:54 UTC, Jacob Carlborg wrote:On 2018-12-10 12:26, Iain Buclaw wrote:We're covered by libbacktrace, rather than tthe druntime implementation. https://github.com/gcc-mirror/gcc/blob/master/libbacktrace/READMEIs there any consideration apart from section/tls support?There's the backtrace implementation for exceptions as well, "rt.backtrace". I had to slight modify the DMD backend to get that to work the same as it does on Linux and FreeBSD. I've documented how it's implemented in the commit message [1].Unlike dmd, we don't really have full control over how things end up in the object. There are a couple coaxing methods used which allowed us to use elf_shared without modification. Other object formats I don't think we'll be so lucky over. I'll try really hard though to keep the same implementation used for elf in others however - just different section names depending on what is accepted by the assembler.I'm just going to fork the current rt.sections stuff (I.e: gcc.sections.{elf,macho,pef,x off}) as apart from linux/elf, the rest is not of any use or is specific to dmd object format.You should be able to reuse most parts of rt.sections_osx_x86. I don't think there's anything in that file that won't work on x86-64. But you would need to adjust it for the TLS implementation you're using.I'll leave that to the binutils people. Supporting emutls also means we'll work on mingw too, which has a similar say story regarding state of native tls. Besides, it will only work for newer OSX releases, not ~10.5 which is roughly the base version aimed to support.As for tls, well there is still no native support in gcc if I understand correctly.It was pretty straight forward (once I figured it out :) ) to implement in DMD and it's pretty well documented you want to implement it in GCC.
Dec 11 2018
On 2018-12-11 12:13, Iain Buclaw wrote:We're covered by libbacktrace, rather than tthe druntime implementation. https://github.com/gcc-mirror/gcc/blob/master/libbacktrace/READMELooks like Mach-O is not supported. It looks like it uses DWARF, but I don't know how you plan to have that working when the executable doesn't contain any DWARF data ;).Besides, it will only work for newer OSX releases, not ~10.5 which is roughly the base version aimed to support.I still don't see any point in supporting these old version that Apple has dropped support for since many years ago. -- /Jacob Carlborg
Dec 11 2018
On Tuesday, 11 December 2018 at 11:24:37 UTC, Jacob Carlborg wrote:On 2018-12-11 12:13, Iain Buclaw wrote:Dwarf data is emitted on OSX. The section where to find all debug symbols is prefixed by "__DWARF". Even DMD does this on OSX. ;-) https://github.com/dlang/dmd/blob/dff0138467ec451ac64e1dac392a1a9648ee2523/src/dmd/backend/dwarfdbginf.d#L150-L151We're covered by libbacktrace, rather than tthe druntime implementation. https://github.com/gcc-mirror/gcc/blob/master/libbacktrace/READMELooks like Mach-O is not supported. It looks like it uses DWARF, but I don't know how you plan to have that working when the executable doesn't contain any DWARF data ;).Besides, it will only work for newer OSX releases, not ~10.5 which is roughly the base version aimed to support.I still don't see any point in supporting these old version that Apple has dropped support for since many years ago.
Dec 11 2018
On 2018-12-11 13:23, Iain Buclaw wrote:Dwarf data is emitted on OSX. The section where to find all debug symbols is prefixed by "__DWARF". Even DMD does this on OSX. ;-)Yes, but the linker strips any sections with the "S_ATTR_DEBUG" flag, which includes the everything in the "__DWARF" segment. Here's my commit message for convenience: The linker on macOS will remove any debug info, i.e. every section with the `S_ATTR_DEBUG` flag, this includes everything in the `__DWARF` section. By using the `S_REGULAR` flag the linker will not remove this section. This allows to get the filenames and line numbers for backtraces from the executable. Normally the linker removes all the debug info but adds a reference to the object files. The debugger can then read the object files to get filename and line number information. It's also possible to use an additional tool that generates a separate `.dSYM` file. This file can then later be deployed with the application if debug info is needed when the application is deployed. -- /Jacob Carlborg
Dec 11 2018
On Tuesday, 11 December 2018 at 16:32:31 UTC, Jacob Carlborg wrote:On 2018-12-11 13:23, Iain Buclaw wrote:Well, as a front-end language dev, how gcc emits things is not my bailiwick, just so long as I can guarantee language semantics. :-)Dwarf data is emitted on OSX. The section where to find all debug symbols is prefixed by "__DWARF". Even DMD does this on OSX. ;-)Yes, but the linker strips any sections with the "S_ATTR_DEBUG" flag, which includes the everything in the "__DWARF" segment. Here's my commit message for convenience: The linker on macOS will remove any debug info, i.e. every section with the `S_ATTR_DEBUG` flag, this includes everything in the `__DWARF` section. By using the `S_REGULAR` flag the linker will not remove this section. This allows to get the filenames and line numbers for backtraces from the executable. Normally the linker removes all the debug info but adds a reference to the object files. The debugger can then read the object files to get filename and line number information. It's also possible to use an additional tool that generates a separate `.dSYM` file. This file can then later be deployed with the application if debug info is needed when the application is deployed.
Dec 11 2018
On Monday, 10 December 2018 at 10:47:42 UTC, Jacob Carlborg wrote:If you click on the Apple menu in the top left corner and choose "About This Mac", it will say which model and which year in the window that appears. It will also specify which version of the OS it's running.Ah, there it is: 10.9.5, 1.6 GhZ Core i5, 2 GB. (c) 2016. Actually not that old.If you don't want to keep it you could always donate it as a testing machine, if the Dlang foundation will accept it.Well, I still want to add the support to my library anyway. At least the minimal stuff - create window, create opengl context, dispatch events, so it can serve as a base for other users to PR the other functions if they use it. I am also very slowly working on some objc helper functions (though I wish the headers were at least in druntime like win32 is now) That's why I got this and it is still on my list, it is just somewhat far down on my list.
Dec 10 2018
On 2018-12-10 14:55, Adam D. Ruppe wrote:Ah, there it is: 10.9.5, 1.6 GhZ Core i5, 2 GB. (c) 2016. Actually not that old.Which year is the machine from? It should say that after the model. For me it says: "MacBook (Retina, 12-inch, Early 2015)". If it's from mid 2012 or newer you can upgrade to the latest version of macOS, if you want to [1].Well, I still want to add the support to my library anyway. At least the minimal stuff - create window, create opengl context, dispatch events, so it can serve as a base for other users to PR the other functions if they use it. I am also very slowly working on some objc helper functions (though I wish the headers were at least in druntime like win32 is now) That's why I got this and it is still on my list, it is just somewhat far down on my list.I would recommend waiting until more of the Objective-C support is implemented. Creating a subclass is a pain in the ass currently. [1] https://support.apple.com/kb/SP777?locale=en_US -- /Jacob Carlborg
Dec 11 2018
On Tuesday, 11 December 2018 at 10:19:38 UTC, Jacob Carlborg wrote:Which year is the machine from? It should say that after the model.Oh, I had to click "more info". MacBook Air 11-inch, Mid 2011 So I guess it is quite old. I have tried to do the OS update several times before and it consistently just freezes (usually the progress bar stops, the system keeps working, but one time it did outright restart itself), this probably explains why.I would recommend waiting until more of the Objective-C support is implemented. Creating a subclass is a pain in the ass currently.Yeah, I know. I have made some mixins to help smooth it over a little though. That is one of the reasons why I am waiting a bit, but I feel if I wait on dmd I'll be waiting forever. I'd like at least the basics to work.
Dec 12 2018
On 2018-12-12 15:52, Adam D. Ruppe wrote:On Tuesday, 11 December 2018 at 10:19:38 UTC, Jacob Carlborg wrote:Yes, it's too old for Mojave. But it looks like you can run High Sierra [1]. It's just one version old. [1] https://support.apple.com/kb/SP765?locale=en_US -- /Jacob CarlborgWhich year is the machine from? It should say that after the model.Oh, I had to click "more info". MacBook Air 11-inch, Mid 2011 So I guess it is quite old. I have tried to do the OS update several times before and it consistently just freezes (usually the progress bar stops, the system keeps working, but one time it did outright restart itself), this probably explains why.
Dec 13 2018
On Tuesday, 11 December 2018 at 10:19:38 UTC, Jacob Carlborg wrote:I would recommend waiting until more of the Objective-C support is implemented. Creating a subclass is a pain in the ass currently.So I got out my code that (with your help about a year ago) was doing a hello world window and menu, but now it doesn't compile, complaining about a hidden Class clashing with my Class. What is the current state and roadmap for this support? The stuff described here seems wrong: https://dlang.org/spec/objc_interface.html and this apparently hasn't been edited for years: https://wiki.dlang.org/DIP43 but SEEMS to be what closest matches up.
Dec 12 2018
On 2018-12-13 00:36, Adam D. Ruppe wrote:So I got out my code that (with your help about a year ago) was doing a hello world window and menu, but now it doesn't compile, complaining about a hidden Class clashing with my Class.Hmm, it was not my intention for that to be exposed yet. You don't need that hack with an extra interface called "Class" anymore. It's now possible to declare static/class methods directly, which wasn't possible before. Technically in Objective-C static methods are instance methods on the metaclass. All classes in Objective-C are objects, they're instance of the metaclass. Each class has a corresponding metaclass. The class/interface you have implemented called "Class" was the metaclass, manually declared. This metaclass is normally not visible in the source code in Objective-C. What we did was we declared instance methods on the metaclass, this is now handled behind the scenes when you're declaring a method with "static" in the normal class/interface. If you're code is looking like this: extern (Objective-C) interface Foo { extern (Objective-C) interface Class { Foo alloc() selector("alloc"); } } You can now replace it with this code: extern (Objective-C) interface Foo { static Foo alloc() selector("alloc"); } And you can directly call "Foo.alloc()". It was not my intention to break existing code. I think if you rename your "Class" to something else it will continue to work.What is the current state and roadmap for this support?There's no roadmap. It's whenever I got time to work on the Objective-C integration. Lately I've been prioritizing other work. But it would be the next thing on the list of Objective-C features to implement.The stuff described here seems wrong: https://dlang.org/spec/objc_interface.htmlNo, that's correct. The example at the bottom compiles and runs correctly using DMD 2.083.0.and this apparently hasn't been edited for years: https://wiki.dlang.org/DIP43 but SEEMS to be what closest matches up.I'm not sure if DIP43 needs to be changed. It's what I'm following when implementing, more or less. It's just that not everything in DIP43 has been implemented yet. -- /Jacob Carlborg
Dec 13 2018
On Thursday, 13 December 2018 at 21:55:00 UTC, Jacob Carlborg wrote:You don't need that hack with an extra interface called "Class" anymore. It's now possible to declare static/class methods directly, which wasn't possible before.Oh, nice. Yeah, that's what it was. I renamed it and got it to compile and run again, but it really is a bunch of ugliness so being able to remove it is nice. I am still having some trouble with the child classes, but you said that still sucks. My mixins basically do it, but yeah I am looking forward to this just working.I'm not sure if DIP43 needs to be changed. It's what I'm following when implementing, more or less. It's just that not everything in DIP43 has been implemented yet.I see. Well, thanks for your work on this. It is coming together nicely.
Dec 13 2018
On 2018-12-07 09:05, Andrea Fontana wrote:Simpledisplay works fine for me (and it works better than sdl for mouse input) but it requires X11 on macOS if i'm right: macOS' users don't like X11 (and this force users to install a big dependency)Yes, X11 is definitively not acceptable on macOS. -- /Jacob Carlborg
Dec 08 2018
On Thursday, 6 December 2018 at 20:45:07 UTC, Andrea Fontana wrote:Hi! I've just released the first version of vasaro. It's a simple program I wrote to create 3d printable vases. It's written in D (of course). It uses derelict-gl, derelict-sdl and gtkd.Looks nice. I'll give it a go when I plug my 3d printer. Why use derelict-sdl if you use gtkd already?
Dec 06 2018
On Friday, 7 December 2018 at 07:22:18 UTC, JN wrote:Looks nice. I'll give it a go when I plug my 3d printer.Waiting for your feedback.Why use derelict-sdl if you use gtkd already?Good question. Gtk doesn't support opengl2. Why do I use OpenGL2? - I don't know ogl3 - I just need basic 3d features - It works everywhere (also on VM I use to test it) Andrea
Dec 06 2018
On Friday, 7 December 2018 at 07:22:18 UTC, JN wrote:Looks nice. I'll give it a go when I plug my 3d printer.Make sure it prints watertight before using the vase for fresh flowers :-)
Dec 07 2018
On Thursday, 6 December 2018 at 20:45:07 UTC, Andrea Fontana wrote:Hi! I've just released the first version of vasaro. It's a simple program I wrote to create 3d printable vases. It's written in D (of course). It uses derelict-gl, derelict-sdl and gtkd. It should work on linux, macOS and Windows. A special thanks to Adam Ruppe and his SimpleDisplay library I used on earlier versions :) A demo video: https://www.youtube.com/watch?v=HkYo8WCW9jM On reddit: https://www.reddit.com/r/3Dprinting/comments/a3qykj/ive_just_released_vasaro_the_easytouse_software/ On github: https://github.com/trikko/vasaro/ Feel free to test it! AndreaThis is a very impressive project and I'll follow it just to see where it goes. I have zero to no experience with 3d printing so I can't really relate much to it.
Dec 07 2018
On Friday, 7 December 2018 at 13:32:10 UTC, bauss wrote:This is a very impressive project and I'll follow it just to see where it goes. I have zero to no experience with 3d printing so I can't really relate much to it.Thank you! If you eventually start with 3d printing you'll notice that there are a lot of vases to print. People loves them (for many reasons). However it's not that easy to model a nice (artistic) vase: it requires a good knowledge of 3d editors and also if you have some pratice with them, you can have a hard time to make models printable. Vasaro let you create nice vases in just a few minutes and it makes a lot of users happy. :)
Dec 07 2018
On Thursday, 6 December 2018 at 20:45:07 UTC, Andrea Fontana wrote:Hi! I've just released the first version of vasaro. It's a simple program I wrote to create 3d printable vases. It's written in D (of course). It uses derelict-gl, derelict-sdl and gtkd. It should work on linux, macOS and Windows. A special thanks to Adam Ruppe and his SimpleDisplay library I used on earlier versions :) A demo video: https://www.youtube.com/watch?v=HkYo8WCW9jM On reddit: https://www.reddit.com/r/3Dprinting/comments/a3qykj/ive_just_released_vasaro_the_easytouse_software/ On github: https://github.com/trikko/vasaro/ Feel free to test it! AndreaNice, when does the version with genetic algorithms come out? ;) https://www.economist.com/technology-quarterly/2015/09/03/wonderful-widgets JK, of course, demo looks good.
Dec 07 2018
On Friday, 7 December 2018 at 15:03:38 UTC, Joakim wrote:Nice, when does the version with genetic algorithms come out? ;) https://www.economist.com/technology-quarterly/2015/09/03/wonderful-widgets JK, of course, demo looks good.Trust me or not, this is a planned feature. Andrea
Dec 07 2018