digitalmars.D.announce - Help With an Article Image
- Mike Parker (26/26) May 08 2013 I was approached by GameDev.net before I left for the States to
- Paulo Pinto (7/31) May 12 2013 Nice articles.
- Mike Parker (5/8) May 12 2013 Flipcode had a brief revival a few months back, but sputtered out
I was approached by GameDev.net before I left for the States to convert my series on "Binding D to C" into an article for their new article system. Now that I'm back home, I've gotten it done. What I didn't know until now is that their system requires a 250x150 header image to go along with the article. I could cobble something together myself, but I thought I'd appeal here first for help as I'm sure there's someone here who could do a much better job. I see two possibilities. One is an image tied specifically to this article, something that includes references to both D and C. Another is one that is more general, a D image that I could use for all D articles I write for gdnet. I'll be happy either way. While I'm here, I would also like to encourage anyone using D for game development to sign up for gamedev.net and consider writing articles about your experience. The community has some members who are in the AAA games industry, some who work for indie shops both large and small, some who work in publishing, art, and whatnot. But the largest group are hobbyists, many of whom are just starting out. And of those members working in the industry now, some of them started out on gdnet during their high school or college years. Plus, a decade ago anyone not using C++ would have been flamed to ashes there. Now that attitude is long dead and they are much more open to using and discussing different languages. So any articles written there will have exposure to a fairly large and varied audience of game developers, some of whom would certainly be willing to look into D.
May 08 2013
Am 08.05.2013 23:07, schrieb Mike Parker:I was approached by GameDev.net before I left for the States to convert my series on "Binding D to C" into an article for their new article system. Now that I'm back home, I've gotten it done. What I didn't know until now is that their system requires a 250x150 header image to go along with the article. I could cobble something together myself, but I thought I'd appeal here first for help as I'm sure there's someone here who could do a much better job. I see two possibilities. One is an image tied specifically to this article, something that includes references to both D and C. Another is one that is more general, a D image that I could use for all D articles I write for gdnet. I'll be happy either way. While I'm here, I would also like to encourage anyone using D for game development to sign up for gamedev.net and consider writing articles about your experience. The community has some members who are in the AAA games industry, some who work for indie shops both large and small, some who work in publishing, art, and whatnot. But the largest group are hobbyists, many of whom are just starting out. And of those members working in the industry now, some of them started out on gdnet during their high school or college years. Plus, a decade ago anyone not using C++ would have been flamed to ashes there. Now that attitude is long dead and they are much more open to using and discussing different languages. So any articles written there will have exposure to a fairly large and varied audience of game developers, some of whom would certainly be willing to look into D.Nice articles. There used to be a time when I visited Flipcode (now dead) and Gamedev almost everyday. Nowadays, I just do boring enterprise software. :\ -- Paulo
May 12 2013
On Sunday, 12 May 2013 at 21:31:56 UTC, Paulo Pinto wrote:There used to be a time when I visited Flipcode (now dead) and Gamedev almost everyday. Nowadays, I just do boring enterprise software. :\Flipcode had a brief revival a few months back, but sputtered out again apparently. IIRC, that's where I first heard about D a decade ago. I think it was davepermen who was talking about it in Flipcode forums.
May 12 2013