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digitalmars.D.announce - FreeUniverse Public Beta 1

reply Clay Smith <clayasaurus gmail.com> writes:
Jeremy aka phr00t (project author) is allowing me to post this to show 
the rest of the D community. This project hasn't really been worked on 
recently, but it is already playable and 'kind of' fun IMO.

What is it and how to play is here: 
http://www.dsource.org/projects/freeuniverse/wiki

Download for Windows users here (linux users, compile it yourself from 
source :-p ). Source code included.

http://svn.dsource.org/projects/freeuniverse/downloads/freeuniverse.zip 
(9.38 MB)

Tested on Windows XP, it should work fine on linux too.

The purpose of this post is to let others in the D community know about 
this project (I bet not a lot of people have played it), and maybe 
generate some more interest in it from other developers.

Have fun! I'm really busy now, but if there are any problems, I will try 
to respond/fix (within the next 24-48 hours though).

~ Clay
Apr 07 2007
next sibling parent Phr00t <phr00t gmail.com> writes:
Thank you Clay!

I am trying to setup the environment on my machine to continue working on this
project once again.

- Jeremy

 Jeremy aka phr00t (project author) is allowing me to post this to show 
 the rest of the D community. This project hasn't really been worked on 
 recently, but it is already playable and 'kind of' fun IMO.
 
 What is it and how to play is here: 
 http://www.dsource.org/projects/freeuniverse/wiki
 
 Download for Windows users here (linux users, compile it yourself from 
 source :-p ). Source code included.
 
 http://svn.dsource.org/projects/freeuniverse/downloads/freeuniverse.zip 
 (9.38 MB)
 
 Tested on Windows XP, it should work fine on linux too.
 
 The purpose of this post is to let others in the D community know about 
 this project (I bet not a lot of people have played it), and maybe 
 generate some more interest in it from other developers.
 
 Have fun! I'm really busy now, but if there are any problems, I will try 
 to respond/fix (within the next 24-48 hours though).
 
 ~ Clay
Apr 07 2007
prev sibling next sibling parent reply Lutger <lutger.blijdestijn gmail.com> writes:
Clay Smith wrote:
 Jeremy aka phr00t (project author) is allowing me to post this to show 
 the rest of the D community. This project hasn't really been worked on 
 recently, but it is already playable and 'kind of' fun IMO.
 
 What is it and how to play is here: 
 http://www.dsource.org/projects/freeuniverse/wiki
 
 Download for Windows users here (linux users, compile it yourself from 
 source :-p ). Source code included.
 
 http://svn.dsource.org/projects/freeuniverse/downloads/freeuniverse.zip 
 (9.38 MB)
 
 Tested on Windows XP, it should work fine on linux too.
 
 The purpose of this post is to let others in the D community know about 
 this project (I bet not a lot of people have played it), and maybe 
 generate some more interest in it from other developers.
 
 Have fun! I'm really busy now, but if there are any problems, I will try 
 to respond/fix (within the next 24-48 hours though).
 
 ~ Clay
It's pretty cool. I'd recommend putting of readme.txt of the controls in the zip file.
Apr 09 2007
parent reply Clay Smith <clayasaurus gmail.com> writes:
Lutger wrote:
 It's pretty cool. I'd recommend putting of readme.txt of the controls in 
 the zip file.
Alright, I'll put it on the 'todo' list, the controls are on the site btw. If you want to see this game developed further, it would be helpful to get any sort of 'impressions' from anyone as well, so we know what areas need special attention. Any sort of feature requests as well. If you can't bother to play the game however, a brief synopsis of game play: "Fly around a randomly generated universe and finding jobs (protect,follow,destroy,locate missions), just staying alive, exploring, trying to get bigger/better ship, and avoiding death in general." http://www.dsource.org/projects/freeuniverse/roadmap are the impressions I got from h3r3tic on IRC :) ~ Clay
Apr 10 2007
next sibling parent Lutger <lutger.blijdestijn gmail.com> writes:
Clay Smith wrote:
 Lutger wrote:
 It's pretty cool. I'd recommend putting of readme.txt of the controls 
 in the zip file.
Alright, I'll put it on the 'todo' list, the controls are on the site btw.
I know, it's just a general remark.
 If you want to see this game developed further, it would be helpful to 
 get any sort of 'impressions' from anyone as well, so we know what areas 
 need special attention. Any sort of feature requests as well.
 
I do and will, it must have been a lot of work so far. I'll make some time soon to properly play the game and give some feedback on the forum.
Apr 10 2007
prev sibling parent Tom S <h3r3tic remove.mat.uni.torun.pl> writes:
Clay Smith wrote:
 http://www.dsource.org/projects/freeuniverse/roadmap are the impressions 
 I got from h3r3tic on IRC :)
Just don't get the impression that these were my only impressions ;) FreeUniverse is pretty cool to play, otherwise I wouldn't bother getting that 17th level Dreadnought and wiping away some space stations and a planet :D -- Tomasz Stachowiak
Apr 10 2007
prev sibling parent Clay Smith <clayasaurus gmail.com> writes:
Clay Smith wrote:
 Jeremy aka phr00t (project author) is allowing me to post this to show 
 the rest of the D community. This project hasn't really been worked on 
 recently, but it is already playable and 'kind of' fun IMO.
 
 What is it and how to play is here: 
 http://www.dsource.org/projects/freeuniverse/wiki
 
 Download for Windows users here (linux users, compile it yourself from 
 source :-p ). Source code included.
 
 http://svn.dsource.org/projects/freeuniverse/downloads/freeuniverse.zip 
 (9.38 MB)
 
 Tested on Windows XP, it should work fine on linux too.
 
 The purpose of this post is to let others in the D community know about 
 this project (I bet not a lot of people have played it), and maybe 
 generate some more interest in it from other developers.
 
 Have fun! I'm really busy now, but if there are any problems, I will try 
 to respond/fix (within the next 24-48 hours though).
 
 ~ Clay
I took the liberty to update this zip to a newer version that fixes some immediate bugs.
May 05 2007