digitalmars.D.announce - FewDee: A library for 2D game prototyping
- Leandro Motta Barros (20/20) Sep 04 2013 Hello,
- ilya-stromberg (11/14) Sep 05 2013 It's intresting. Do you have any game prototype? It will be
- qznc (5/19) Sep 05 2013 SiegeLord maintains Allegro5 bindings. Worked flawless for me so
- Leandro Motta Barros (12/23) Sep 05 2013 So far, I used FewDee (a very early version, in fact) in one prototype
- ilya-stromberg (4/9) Sep 05 2013 Can you publish a video of the game to the YouTube.com whitout
- Leandro Motta Barros (15/22) Sep 05 2013 Sorry, I don't want to invest the time to do this right now. I know this
- Volcz (6/14) Sep 05 2013 Great! I've been wanting something like this for some time!
Hello, FewDee is an incomplete, experimental, mostly 2D, library focused on games prototyping. The official Mercurial repository is here: https://bitbucket.org/lmb/fewdee And there is a Git mirror here: https://github.com/lmbarros/FewDee This is work in progress. It is usable(*), but still needs lots of improvements. (*) I used an early version of FewDee in a prototype that worked even in a public demonstration ;-) I wasn't afraid of using D any features in FewDee, so I used (and even misused) lots of associative arrays, delegates, GC'ed memory... it might be interesting to see how it will behave in more demanding applications. My plan now is to stop working directly on FewDee; instead, I intend to actually use it in a few more game prototypes. Then, I'll use this experience to further guide the library evolution. Lastly, this is my first sizable D project, so destroy with kindness ;-) Cheers, LMB
Sep 04 2013
On Thursday, 5 September 2013 at 00:40:27 UTC, Leandro Motta Barros wrote:FewDee is an incomplete, experimental, mostly 2D, library focused on games prototyping.It's intresting. Do you have any game prototype? It will be intresting to see FewDee usage. About build system - you can use dub: https://github.com/rejectedsoftware/dub It's really simple. Also, can you publish Allegro library bindings for D to the Deimos: https://github.com/D-Programming-Deimos It can be useful for another projects.
Sep 05 2013
On Thursday, 5 September 2013 at 07:05:00 UTC, ilya-stromberg wrote:On Thursday, 5 September 2013 at 00:40:27 UTC, Leandro Motta Barros wrote:SiegeLord maintains Allegro5 bindings. Worked flawless for me so far. https://github.com/SiegeLord/DAllegro5FewDee is an incomplete, experimental, mostly 2D, library focused on games prototyping.It's intresting. Do you have any game prototype? It will be intresting to see FewDee usage. About build system - you can use dub: https://github.com/rejectedsoftware/dub It's really simple. Also, can you publish Allegro library bindings for D to the Deimos: https://github.com/D-Programming-Deimos It can be useful for another projects.
Sep 05 2013
On Thu, Sep 5, 2013 at 4:04 AM, ilya-stromberg < ilya-stromberg-2009 yandex.ru> wrote:On Thursday, 5 September 2013 at 00:40:27 UTC, Leandro Motta Barros wrote:So far, I used FewDee (a very early version, in fact) in one prototype only, but it is not open source. I hope to develop some simple examples I can share during the next months. About build system - you can use dub:FewDee is an incomplete, experimental, mostly 2D, library focused on games prototyping.It's intresting. Do you have any game prototype? It will be intresting to see FewDee usage.https://github.com/**rejectedsoftware/dub<https://github.com/rejectedsoftware/dub> It's really simple.Yeah, I should probably consider using it. (Even for its package manager features.)Also, can you publish Allegro library bindings for D to the Deimos: https://github.com/D-**Programming-Deimos<https://github.com/D-Programming-Deimos> It can be useful for another projects.I should have mentioned that I am using SiegeLord's Allegro bindings, which someone else has already mentioned down the thread: https://github.com/SiegeLord/DAllegro5 LMB
Sep 05 2013
On Thursday, 5 September 2013 at 10:24:00 UTC, Leandro Motta Barros wrote:So far, I used FewDee (a very early version, in fact) in one prototype only, but it is not open source. I hope to develop some simple examples I can share during the next months.Can you publish a video of the game to the YouTube.com whitout any source codes?
Sep 05 2013
On Thu, Sep 5, 2013 at 7:33 AM, ilya-stromberg < ilya-stromberg-2009 yandex.ru> wrote:On Thursday, 5 September 2013 at 10:24:00 UTC, Leandro Motta Barros wrote:Sorry, I don't want to invest the time to do this right now. I know this would be important to "sell" FewDee to new users, but getting users isn't my focus at the moment. Anyway (better than nothing, I guess), I have a few screenshots here: http://www.stackedboxes.org/~lmb/Balaio/Pontius_Abertura.png http://www.stackedboxes.org/~lmb/Balaio/Pontius_Jogo.png http://www.stackedboxes.org/~lmb/Balaio/Pontius_Brabo.png http://www.stackedboxes.org/~lmb/Balaio/Pontius_Vigilancia.png Some background: I made this in a rush, for my aunt, who frequently works training restaurant employees in best hygiene practices. She was working in her academic specialization, defending the usage of games to train these people. LMBSo far, I used FewDee (a very early version, in fact) in one prototype only, but it is not open source. I hope to develop some simple examples I can share during the next months.Can you publish a video of the game to the YouTube.com whitout any source codes?
Sep 05 2013
On Thursday, 5 September 2013 at 00:40:27 UTC, Leandro Motta Barros wrote:Hello, FewDee is an incomplete, experimental, mostly 2D, library focused on games prototyping. Lastly, this is my first sizable D project, so destroy with kindness ;-) Cheers, LMBGreat! I've been wanting something like this for some time! Maybe you can consider posting it on: r/programming/ and r/d_language/ Will try it out later :-)
Sep 05 2013