www.digitalmars.com         C & C++   DMDScript  

digitalmars.D.announce - DlangIDE v0.8.0 released

reply Vadim Lopatin <coolreader.org gmail.com> writes:
New DlangIDE version is released.

Prebuilt win32 binaries are available on 
https://github.com/buggins/dlangide/releases

Milestone 0.8 is reached.
List of 56 issues closed in this milestone: 
https://github.com/buggins/dlangide/milestone/2?closed=1

As well, many DlangUI changes were implemented for some of 
DlangIDE features.

Thank you for everyone who reported issues / sent PRs and feature 
requests.

Now I'm considering DlangIDE as mostly usable.
Sep 26 2017
next sibling parent reply bitwise <bitwise.pvt gmail.com> writes:
On Tuesday, 26 September 2017 at 15:20:54 UTC, Vadim Lopatin 
wrote:
 New DlangIDE version is released.
I've only had time to take a quick look, but this IDE seems pretty good. I was surprised at how fast it loaded up, and how it downloaded the dependencies for the sample project on it's own. The text rendering needs work though. Honestly, I passed this editor up the first time I came across it because of the way the text looks. It reminds me of Visual Studio 2005. I couldn't help but assume the IDE was outdated and probably be abandon-ware. I would definitely change the default font to the platform-IDE defaults: Visual Studio: Consolas XCode: Menlo Regular Also, FreeType has made improvements lately, and now does a much better job of rendering fonts at small sizes(no so blurry). In particular 2.8.1, which just came out, implements a patent-free substitute for MS style clear-type rendering[1][2]. [1] http://i.imgur.com/nK8Xu.png [2] https://www.freetype.org/freetype2/docs/reference/ft2-base_interface.html#FT_LOAD_TARGET_LCD The thick bezels and deep 3D shading make it look retro as well.
Sep 26 2017
parent reply Vadim Lopatin <coolreader.org gmail.com> writes:
On Tuesday, 26 September 2017 at 22:35:09 UTC, bitwise wrote:
 On Tuesday, 26 September 2017 at 15:20:54 UTC, Vadim Lopatin 
 wrote:
 New DlangIDE version is released.
I've only had time to take a quick look, but this IDE seems pretty good. I was surprised at how fast it loaded up, and how it downloaded the dependencies for the sample project on it's own. The text rendering needs work though. Honestly, I passed this editor up the first time I came across it because of the way the text looks. It reminds me of Visual Studio 2005. I couldn't help but assume the IDE was outdated and probably be abandon-ware. I would definitely change the default font to the platform-IDE defaults: Visual Studio: Consolas XCode: Menlo Regular Also, FreeType has made improvements lately, and now does a much better job of rendering fonts at small sizes(no so blurry). In particular 2.8.1, which just came out, implements a patent-free substitute for MS style clear-type rendering[1][2]. [1] http://i.imgur.com/nK8Xu.png [2] https://www.freetype.org/freetype2/docs/reference/ft2-base_interface.html#FT_LOAD_TARGET_LCD The thick bezels and deep 3D shading make it look retro as well.
For Windows, added libfreetype 2.8.1 dlls. Made additional fixes for better font rendering. Win32 binaries are uploaded to https://github.com/buggins/dlangide/releases/tag/v0.8.2 To disable freetype, delete libfreetype-6.dll Consolas/Menlo are already selected if "Default" font is chosen for editors.
Sep 27 2017
parent reply bitwise <bitwise.pvt gmail.com> writes:
On Wednesday, 27 September 2017 at 13:22:20 UTC, Vadim Lopatin 
wrote:
 On Tuesday, 26 September 2017 at 22:35:09 UTC, bitwise wrote:
 On Tuesday, 26 September 2017 at 15:20:54 UTC, Vadim Lopatin 
 wrote:
 New DlangIDE version is released.
I've only had time to take a quick look, but this IDE seems pretty good. I was surprised at how fast it loaded up, and how it downloaded the dependencies for the sample project on it's own. The text rendering needs work though. Honestly, I passed this editor up the first time I came across it because of the way the text looks. It reminds me of Visual Studio 2005. I couldn't help but assume the IDE was outdated and probably be abandon-ware. I would definitely change the default font to the platform-IDE defaults: Visual Studio: Consolas XCode: Menlo Regular Also, FreeType has made improvements lately, and now does a much better job of rendering fonts at small sizes(no so blurry). In particular 2.8.1, which just came out, implements a patent-free substitute for MS style clear-type rendering[1][2]. [1] http://i.imgur.com/nK8Xu.png [2] https://www.freetype.org/freetype2/docs/reference/ft2-base_interface.html#FT_LOAD_TARGET_LCD The thick bezels and deep 3D shading make it look retro as well.
For Windows, added libfreetype 2.8.1 dlls. Made additional fixes for better font rendering. Win32 binaries are uploaded to https://github.com/buggins/dlangide/releases/tag/v0.8.2 To disable freetype, delete libfreetype-6.dll Consolas/Menlo are already selected if "Default" font is chosen for editors.
Hey, thanks! Looks good. One small thing though - when you use the LCD/BGR style fonts, you get a mismatch between the font metrics and bitmap size. So if you're using FT_LOAD_TARGET_LCD, then some of these may be true: glyph.bitmap_left != (glyph.metrics.horiBearingX >> 6); glyph.bitmap_top != (glyph.metrics.horiBearingY >> 6); glyph.bitmap.width != (glyph.metrics.width >> 6); glyph.bitmap.rows != (glyph.metrics.height >> 6); The result could be a crash, clipping, or misalignment of glyphs, depending on the assumptions made by your blitting code. I asked about this on the FT mailing list, and unfortunately, they don't believe that the 1 or 2 pixels of padding added to the bitmap to accommodate the LCD rendering belongs in metrics. The fix is simply using bitmap_left, bitmap_top, bitmap.width, bitmap.height, instead of the metrics. I was looking at the commits and saw that you added kerning, so was wondering if you hit this problem.
Sep 27 2017
parent reply Vadim Lopatin <coolreader.org gmail.com> writes:
On Wednesday, 27 September 2017 at 15:24:29 UTC, bitwise wrote:
 One small thing though - when you use the LCD/BGR style fonts, 
 you get a mismatch between the font metrics and bitmap size.

 So if you're using FT_LOAD_TARGET_LCD, then some of these may 
 be true:

 glyph.bitmap_left != (glyph.metrics.horiBearingX >> 6);
 glyph.bitmap_top != (glyph.metrics.horiBearingY >> 6);
 glyph.bitmap.width != (glyph.metrics.width >> 6);
 glyph.bitmap.rows != (glyph.metrics.height >> 6);

 The result could be a crash, clipping, or misalignment of 
 glyphs, depending on the assumptions made by your blitting code.

 I asked about this on the FT mailing list, and unfortunately, 
 they don't believe that the 1 or 2 pixels of padding added to 
 the bitmap to accommodate the LCD rendering belongs in metrics.

 The fix is simply using bitmap_left, bitmap_top, bitmap.width, 
 bitmap.height, instead of the metrics.

 I was looking at the commits and saw that you added kerning, so 
 was wondering if you hit this problem.
Thank you for advice. It looks like I faced this problem when one of fonts was selected for UI. Will fix. As well, I see wrong monotype fonts character placement not aligned properly.
Sep 27 2017
parent reply Vadim Lopatin <coolreader.org gmail.com> writes:
On Thursday, 28 September 2017 at 06:27:03 UTC, Vadim Lopatin 
wrote:
 On Wednesday, 27 September 2017 at 15:24:29 UTC, bitwise wrote:
 One small thing though - when you use the LCD/BGR style fonts, 
 you get a mismatch between the font metrics and bitmap size.
Fixed. Screenshots: http://buggins.github.io/dlangui/screenshots/screenshot-dlangide.png http://buggins.github.io/dlangui/screenshots/screenshot-dlangide-dark.png http://buggins.github.io/dlangui/screenshots/screenshot-dlangide-console-win32.png
Sep 28 2017
next sibling parent reply aberba <karabutaworld gmail.com> writes:
On Thursday, 28 September 2017 at 11:25:35 UTC, Vadim Lopatin 
wrote:
 On Thursday, 28 September 2017 at 06:27:03 UTC, Vadim Lopatin 
 wrote:
 On Wednesday, 27 September 2017 at 15:24:29 UTC, bitwise wrote:
 One small thing though - when you use the LCD/BGR style 
 fonts, you get a mismatch between the font metrics and bitmap 
 size.
Fixed. Screenshots: http://buggins.github.io/dlangui/screenshots/screenshot-dlangide.png http://buggins.github.io/dlangui/screenshots/screenshot-dlangide-dark.png http://buggins.github.io/dlangui/screenshots/screenshot-dlangide-console-win32.png
Does DLangUI support theming of the scrollbar? Paddings & margins?
Sep 28 2017
parent Vadim Lopatin <coolreader.org gmail.com> writes:
On Thursday, 28 September 2017 at 11:51:19 UTC, aberba wrote:
 Does DLangUI support theming of the scrollbar? Paddings & 
 margins?
It does. It's possible to change paddings, margins, look&feel of scrollbar buttons and backgrounds.
Sep 28 2017
prev sibling next sibling parent reply aberba <karabutaworld gmail.com> writes:
On Thursday, 28 September 2017 at 11:25:35 UTC, Vadim Lopatin 
wrote:
 On Thursday, 28 September 2017 at 06:27:03 UTC, Vadim Lopatin 
 wrote:
 On Wednesday, 27 September 2017 at 15:24:29 UTC, bitwise wrote:
 One small thing though - when you use the LCD/BGR style 
 fonts, you get a mismatch between the font metrics and bitmap 
 size.
Fixed. Screenshots: http://buggins.github.io/dlangui/screenshots/screenshot-dlangide.png http://buggins.github.io/dlangui/screenshots/screenshot-dlangide-dark.png http://buggins.github.io/dlangui/screenshots/screenshot-dlangide-console-win32.png
Can i use svg icons?
Sep 28 2017
parent Vadim Lopatin <coolreader.org gmail.com> writes:
On Thursday, 28 September 2017 at 11:52:51 UTC, aberba wrote:
 Can i use svg icons?
Currently SVG images are not supported. This feature is planned for one of future releases. Workaround: you can provide PNG icons for different screen DPI.
Sep 28 2017
prev sibling parent bitwise <bitwise.pvt gmail.com> writes:
On Thursday, 28 September 2017 at 11:25:35 UTC, Vadim Lopatin 
wrote:
 [...]
 Fixed.
Awesome, looks perfect now. Thanks!
Sep 29 2017
prev sibling next sibling parent reply Traktor Toni <ibtemp protonmail.com> writes:
On Tuesday, 26 September 2017 at 15:20:54 UTC, Vadim Lopatin 
wrote:
 New DlangIDE version is released.
 Now I'm considering DlangIDE as mostly usable.
well don't. I just tested the windows build. 1. F5 doesnt build+run the application 2. I have to install dmd/D compiler separately 3. no intellisense This is not usable by any reasonable definition as an IDE.
Sep 26 2017
parent reply Vadim Lopatin <coolreader.org gmail.com> writes:
On Wednesday, 27 September 2017 at 02:37:41 UTC, Traktor Toni 
wrote:
 On Tuesday, 26 September 2017 at 15:20:54 UTC, Vadim Lopatin 
 wrote:
 New DlangIDE version is released.
 Now I'm considering DlangIDE as mostly usable.
well don't. I just tested the windows build. 1. F5 doesnt build+run the application 2. I have to install dmd/D compiler separately 3. no intellisense This is not usable by any reasonable definition as an IDE.
1. Ctrl+F5 does. You can change shortcuts in ~/.dlangide/shortcuts.json (on Windows - in currentUser/AppData/.dlangide/shortcuts.json 2. Why should IDE include compiler. It's easy to download it from official site. 3. Is Code completion/GoToDefinition/Call tips/Doc comments enough? If so, it's present. No refactoring support.
Sep 27 2017
parent reply Traktor Toni <ibtemp protonmail.com> writes:
On Wednesday, 27 September 2017 at 07:23:30 UTC, Vadim Lopatin 
wrote:
 1. Ctrl+F5 does. You can change shortcuts in 
 ~/.dlangide/shortcuts.json (on Windows - in 
 currentUser/AppData/.dlangide/shortcuts.json
 2. Why should IDE include compiler. It's easy to download it 
 from official site.
 3. Is Code completion/GoToDefinition/Call tips/Doc comments 
 enough? If so, it's present. No refactoring support.
The shortcuts should be identical to Visual Studio, anything else is a waste of time to learn and configure. The IDE should contain the compiler for convenience, this way dlang.org can point to your download and say "install and press run" Code completion isnt working for me on windows, no clue what's missing.
Sep 27 2017
next sibling parent reply Dmitry <dmitry indiedev.ru> writes:
On Wednesday, 27 September 2017 at 08:00:21 UTC, Traktor Toni 
wrote:
 The shortcuts should be identical to Visual Studio, anything 
 else is a waste of time to learn and configure.
Visual Studio? Why not Vim? Why not Xamarin Studio? Why not IDEA? Why not Sublime or tons of other popular configurations? If you want Visual Studio, then just use Visual Studio.
 The IDE should contain the compiler for convenience
No.
Sep 27 2017
parent reply Martin Tschierschke <mt smartdolphin.de> writes:
On Wednesday, 27 September 2017 at 12:34:33 UTC, Dmitry wrote:
 On Wednesday, 27 September 2017 at 08:00:21 UTC, Traktor Toni 
 wrote:
[...]
 The IDE should contain the compiler for convenience
No.
I think that including DMD & Co. into DlangIde is not the right approach, but offering one D-NOW download package including everything needed to get started DMD, DUB, IDE etc. seams interesting. Especially adding a collection of short D examples: Maybe those from the website homepage + examples D-Lang Tour + some of Adams arsd. So you start one installation and in the end you have a bunch of small valuable programs to play around. Regards mt.
Sep 29 2017
parent aberba <karabutaworld gmail.com> writes:
On Friday, 29 September 2017 at 07:18:42 UTC, Martin Tschierschke 
wrote:
 On Wednesday, 27 September 2017 at 12:34:33 UTC, Dmitry wrote:
 On Wednesday, 27 September 2017 at 08:00:21 UTC, Traktor Toni 
 wrote:
[...]
 The IDE should contain the compiler for convenience
No.
I think that including DMD & Co. into DlangIde is not the right approach, but offering one D-NOW download package including everything needed to get started DMD, DUB, IDE etc. seams interesting. Especially adding a collection of short D examples: Maybe those from the website homepage + examples D-Lang Tour + some of Adams arsd. So you start one installation and in the end you have a bunch of small valuable programs to play around. Regards mt.
I don't get it. Install dlangide, install DMD (which comes with dub). What's the difficulty in this? If you want to debug, asm, etc. then you should have enough knowledge such that getting a debugger etc. is not a big deal. Nodejs doesn't have any if that and its core packages are much worst than D's (except HTTP). But we use it cus its got packages for everything s beginners want to do. code.dlang.org We wanna get the job done.
Sep 29 2017
prev sibling parent Vadim Lopatin <coolreader.org gmail.com> writes:
On Wednesday, 27 September 2017 at 08:00:21 UTC, Traktor Toni 
wrote:
 Code completion isnt working for me on windows, no clue what's 
 missing.
Did you try Ctrl+Space?
Sep 27 2017
prev sibling next sibling parent puming <zhaopuming gmail.com> writes:
On Tuesday, 26 September 2017 at 15:20:54 UTC, Vadim Lopatin 
wrote:
 New DlangIDE version is released.

 Prebuilt win32 binaries are available on 
 https://github.com/buggins/dlangide/releases

 Milestone 0.8 is reached.
 List of 56 issues closed in this milestone: 
 https://github.com/buggins/dlangide/milestone/2?closed=1

 As well, many DlangUI changes were implemented for some of 
 DlangIDE features.

 Thank you for everyone who reported issues / sent PRs and 
 feature requests.

 Now I'm considering DlangIDE as mostly usable.
Thanks for the new release! Just checked the windows version and it works well. waiting for the vim mode support (https://github.com/buggins/dlangide/issues/86) to switch it as my main IDE.
Sep 26 2017
prev sibling parent reply bitwise <bitwise.pvt gmail.com> writes:
On Tuesday, 26 September 2017 at 15:20:54 UTC, Vadim Lopatin 
wrote:
 [...]
Is C++ integration on the roadmap? My main project has a platform abstraction layer for graphics, and libraries for which no bindings are available, so I use Visual D right now, which lets me simply drag all my C++ sources right into a D library project. The downside of course being that Visual D only works on windows.
Oct 02 2017
parent reply Vadim Lopatin <coolreader.org gmail.com> writes:
On Monday, 2 October 2017 at 16:50:38 UTC, bitwise wrote:
 On Tuesday, 26 September 2017 at 15:20:54 UTC, Vadim Lopatin 
 wrote:
 [...]
Is C++ integration on the roadmap? My main project has a platform abstraction layer for graphics, and libraries for which no bindings are available, so I use Visual D right now, which lets me simply drag all my C++ sources right into a D library project. The downside of course being that Visual D only works on windows.
So far C++ integration is not planned. I can include it to some milestone after 1.0
Oct 03 2017
parent bitwise <bitwise.pvt gmail.com> writes:
On Tuesday, 3 October 2017 at 11:35:55 UTC, Vadim Lopatin wrote:
 On Monday, 2 October 2017 at 16:50:38 UTC, bitwise wrote:
 On Tuesday, 26 September 2017 at 15:20:54 UTC, Vadim Lopatin 
 wrote:
 [...]
Is C++ integration on the roadmap? My main project has a platform abstraction layer for graphics, and libraries for which no bindings are available, so I use Visual D right now, which lets me simply drag all my C++ sources right into a D library project. The downside of course being that Visual D only works on windows.
So far C++ integration is not planned. I can include it to some milestone after 1.0
That would be great. Even something without coloring, formatting or completion would make me happy - just so I could drag my C++ sources into the project and have them built/linked without having maintain separate make-files, projects, etc.. Thanks
Oct 05 2017