digitalmars.D.announce - Dgame 0.3.2
- Namespace (12/12) Feb 18 2014 A new version of Dgame is ready:
- simendsjo (5/17) Feb 18 2014 I get errors whet accessing the tutorial page:
- Namespace (2/22) Feb 18 2014 Fixed. Thank you.
- Gary Willoughby (2/14) Feb 18 2014 Have you considered putting this on the Dub registry?
- Namespace (5/22) Feb 18 2014 Yes I will make this soon. Currently I have not that much time
- Mengu (2/14) Feb 20 2014 is this just for windows?
- Namespace (5/22) Feb 20 2014 The Spaceshooter game is only downloadable/direct executable for
- Mengu (2/25) Feb 20 2014 indeed, i meant Dgame.
- Namespace (5/31) Feb 20 2014 As you can read in the install turorial, on other plattforms you
- ed (14/47) Feb 20 2014 I tried it last night for the first time on linux x86_64 and it
- Namespace (3/16) Feb 20 2014 Thanks for that, it's already fixed. :)
- ed (3/23) Feb 20 2014 wow, quick!
- ed (8/11) Feb 20 2014 Sorry, missed this. I'd rather not hand it over in its current
- ed (8/19) Feb 21 2014 On second thoughts, it isn't worth cleaning up. It is what it is
- Namespace (6/28) Feb 21 2014 Why not, I like it. It gives a nice retro feeling. :) Simple but
- ed (9/43) Feb 21 2014 Yes, it had very little testing but hopefully you find a use for
- ed (2/46) Feb 21 2014 I just saw it up on the website, very cool, thanks :)
A new version of Dgame is ready: https://github.com/Dgame/Dgame/releases/tag/0.3.2 Don't forget to visit the website and the tutorials: http://dgame-dev.de/ http://dgame-dev.de/?page=tutorial Also there is now a Work in Progress section where games are listed which are written with Dgame: http://dgame-dev.de/?page=show There is as yet only one (finished) game of me and a fellow student, but I'm sure others will follow. It is intended to show what is possible and how. Currently it consists of only one level, but we're working on it.
Feb 18 2014
On Tuesday, 18 February 2014 at 11:56:12 UTC, Namespace wrote:A new version of Dgame is ready: https://github.com/Dgame/Dgame/releases/tag/0.3.2 Don't forget to visit the website and the tutorials: http://dgame-dev.de/ http://dgame-dev.de/?page=tutorial Also there is now a Work in Progress section where games are listed which are written with Dgame: http://dgame-dev.de/?page=show There is as yet only one (finished) game of me and a fellow student, but I'm sure others will follow. It is intended to show what is possible and how. Currently it consists of only one level, but we're working on it.I get errors whet accessing the tutorial page: Warning: include_once(doku/Create_a_Window.html): failed to open stream: No such file or directory in /www/htdocs/w008cef8/dgame4/tutorial/create_win.php on line 8
Feb 18 2014
On Tuesday, 18 February 2014 at 12:31:04 UTC, simendsjo wrote:On Tuesday, 18 February 2014 at 11:56:12 UTC, Namespace wrote:Fixed. Thank you.A new version of Dgame is ready: https://github.com/Dgame/Dgame/releases/tag/0.3.2 Don't forget to visit the website and the tutorials: http://dgame-dev.de/ http://dgame-dev.de/?page=tutorial Also there is now a Work in Progress section where games are listed which are written with Dgame: http://dgame-dev.de/?page=show There is as yet only one (finished) game of me and a fellow student, but I'm sure others will follow. It is intended to show what is possible and how. Currently it consists of only one level, but we're working on it.I get errors whet accessing the tutorial page: Warning: include_once(doku/Create_a_Window.html): failed to open stream: No such file or directory in /www/htdocs/w008cef8/dgame4/tutorial/create_win.php on line 8
Feb 18 2014
On Tuesday, 18 February 2014 at 11:56:12 UTC, Namespace wrote:A new version of Dgame is ready: https://github.com/Dgame/Dgame/releases/tag/0.3.2 Don't forget to visit the website and the tutorials: http://dgame-dev.de/ http://dgame-dev.de/?page=tutorial Also there is now a Work in Progress section where games are listed which are written with Dgame: http://dgame-dev.de/?page=show There is as yet only one (finished) game of me and a fellow student, but I'm sure others will follow. It is intended to show what is possible and how. Currently it consists of only one level, but we're working on it.Have you considered putting this on the Dub registry?
Feb 18 2014
On Tuesday, 18 February 2014 at 16:24:56 UTC, Gary Willoughby wrote:On Tuesday, 18 February 2014 at 11:56:12 UTC, Namespace wrote:Yes I will make this soon. Currently I have not that much time besides the bachelor thesis (also a D Project). But it is on my list! ;)A new version of Dgame is ready: https://github.com/Dgame/Dgame/releases/tag/0.3.2 Don't forget to visit the website and the tutorials: http://dgame-dev.de/ http://dgame-dev.de/?page=tutorial Also there is now a Work in Progress section where games are listed which are written with Dgame: http://dgame-dev.de/?page=show There is as yet only one (finished) game of me and a fellow student, but I'm sure others will follow. It is intended to show what is possible and how. Currently it consists of only one level, but we're working on it.Have you considered putting this on the Dub registry?
Feb 18 2014
On Tuesday, 18 February 2014 at 11:56:12 UTC, Namespace wrote:A new version of Dgame is ready: https://github.com/Dgame/Dgame/releases/tag/0.3.2 Don't forget to visit the website and the tutorials: http://dgame-dev.de/ http://dgame-dev.de/?page=tutorial Also there is now a Work in Progress section where games are listed which are written with Dgame: http://dgame-dev.de/?page=show There is as yet only one (finished) game of me and a fellow student, but I'm sure others will follow. It is intended to show what is possible and how. Currently it consists of only one level, but we're working on it.is this just for windows?
Feb 20 2014
On Thursday, 20 February 2014 at 11:50:33 UTC, Mengu wrote:On Tuesday, 18 February 2014 at 11:56:12 UTC, Namespace wrote:The Spaceshooter game is only downloadable/direct executable for windows because I'm only on Windows. But you can download the game from Github and compile it by yourself. Or did you mean Dgame?A new version of Dgame is ready: https://github.com/Dgame/Dgame/releases/tag/0.3.2 Don't forget to visit the website and the tutorials: http://dgame-dev.de/ http://dgame-dev.de/?page=tutorial Also there is now a Work in Progress section where games are listed which are written with Dgame: http://dgame-dev.de/?page=show There is as yet only one (finished) game of me and a fellow student, but I'm sure others will follow. It is intended to show what is possible and how. Currently it consists of only one level, but we're working on it.is this just for windows?
Feb 20 2014
On Thursday, 20 February 2014 at 12:05:49 UTC, Namespace wrote:On Thursday, 20 February 2014 at 11:50:33 UTC, Mengu wrote:indeed, i meant Dgame.On Tuesday, 18 February 2014 at 11:56:12 UTC, Namespace wrote:The Spaceshooter game is only downloadable/direct executable for windows because I'm only on Windows. But you can download the game from Github and compile it by yourself. Or did you mean Dgame?A new version of Dgame is ready: https://github.com/Dgame/Dgame/releases/tag/0.3.2 Don't forget to visit the website and the tutorials: http://dgame-dev.de/ http://dgame-dev.de/?page=tutorial Also there is now a Work in Progress section where games are listed which are written with Dgame: http://dgame-dev.de/?page=show There is as yet only one (finished) game of me and a fellow student, but I'm sure others will follow. It is intended to show what is possible and how. Currently it consists of only one level, but we're working on it.is this just for windows?
Feb 20 2014
On Thursday, 20 February 2014 at 13:53:54 UTC, Mengu wrote:On Thursday, 20 February 2014 at 12:05:49 UTC, Namespace wrote:As you can read in the install turorial, on other plattforms you have to build the needed *.dll files by yourself but that's the only thing you have to do. Dgame was tested on Linux and OSX also. :)On Thursday, 20 February 2014 at 11:50:33 UTC, Mengu wrote:indeed, i meant Dgame.On Tuesday, 18 February 2014 at 11:56:12 UTC, Namespace wrote:The Spaceshooter game is only downloadable/direct executable for windows because I'm only on Windows. But you can download the game from Github and compile it by yourself. Or did you mean Dgame?A new version of Dgame is ready: https://github.com/Dgame/Dgame/releases/tag/0.3.2 Don't forget to visit the website and the tutorials: http://dgame-dev.de/ http://dgame-dev.de/?page=tutorial Also there is now a Work in Progress section where games are listed which are written with Dgame: http://dgame-dev.de/?page=show There is as yet only one (finished) game of me and a fellow student, but I'm sure others will follow. It is intended to show what is possible and how. Currently it consists of only one level, but we're working on it.is this just for windows?
Feb 20 2014
On Thursday, 20 February 2014 at 15:12:50 UTC, Namespace wrote:On Thursday, 20 February 2014 at 13:53:54 UTC, Mengu wrote:I tried it last night for the first time on linux x86_64 and it works. Very nice library and easy to use, good work!. I managed to hack out a small space invaders level in only an hour or so. As for shared libs, I just installed those from the system package manager (SDL, OpenAL etc.) it worked flawlessly :) I did have one build issues though: Window/MessageBox.d(148): Error: cannot implicitly convert expression (this.box_buttons.length) of type ulong to int. Simple cast to int fixed the problem and I've added an issue to github. I'd offer a pull request but it's such a simple change and my github access is very limited at the moment. Cheers, edOn Thursday, 20 February 2014 at 12:05:49 UTC, Namespace wrote:As you can read in the install turorial, on other plattforms you have to build the needed *.dll files by yourself but that's the only thing you have to do. Dgame was tested on Linux and OSX also. :)On Thursday, 20 February 2014 at 11:50:33 UTC, Mengu wrote:indeed, i meant Dgame.On Tuesday, 18 February 2014 at 11:56:12 UTC, Namespace wrote:The Spaceshooter game is only downloadable/direct executable for windows because I'm only on Windows. But you can download the game from Github and compile it by yourself. Or did you mean Dgame?A new version of Dgame is ready: https://github.com/Dgame/Dgame/releases/tag/0.3.2 Don't forget to visit the website and the tutorials: http://dgame-dev.de/ http://dgame-dev.de/?page=tutorial Also there is now a Work in Progress section where games are listed which are written with Dgame: http://dgame-dev.de/?page=show There is as yet only one (finished) game of me and a fellow student, but I'm sure others will follow. It is intended to show what is possible and how. Currently it consists of only one level, but we're working on it.is this just for windows?
Feb 20 2014
I tried it last night for the first time on linux x86_64 and it works. Very nice library and easy to use, good work!. I managed to hack out a small space invaders level in only an hour or so. As for shared libs, I just installed those from the system package manager (SDL, OpenAL etc.) it worked flawlessly :)That's nice to hear! I would be glad if you could share your level so I can post it on the website. :)I did have one build issues though: Window/MessageBox.d(148): Error: cannot implicitly convert expression (this.box_buttons.length) of type ulong to int. Simple cast to int fixed the problem and I've added an issue to github. I'd offer a pull request but it's such a simple change and my github access is very limited at the moment. Cheers, edThanks for that, it's already fixed. :)
Feb 20 2014
On Thursday, 20 February 2014 at 23:42:29 UTC, Namespace wrote:wow, quick! Keep up the good work :)I tried it last night for the first time on linux x86_64 and it works. Very nice library and easy to use, good work!. I managed to hack out a small space invaders level in only an hour or so. As for shared libs, I just installed those from the system package manager (SDL, OpenAL etc.) it worked flawlessly :)That's nice to hear! I would be glad if you could share your level so I can post it on the website. :)I did have one build issues though: Window/MessageBox.d(148): Error: cannot implicitly convert expression (this.box_buttons.length) of type ulong to int. Simple cast to int fixed the problem and I've added an issue to github. I'd offer a pull request but it's such a simple change and my github access is very limited at the moment. Cheers, edThanks for that, it's already fixed. :)
Feb 20 2014
On Thursday, 20 February 2014 at 23:42:29 UTC, Namespace wrote: [snip]That's nice to hear! I would be glad if you could share your level so I can post it on the website. :)Sorry, missed this. I'd rather not hand it over in its current form, it is pure hack and not exemplary D/Dgame code :D If I get the chance over the next week I'll clean it up and post it. Cheers, ed
Feb 20 2014
On Friday, 21 February 2014 at 07:36:46 UTC, ed wrote:On Thursday, 20 February 2014 at 23:42:29 UTC, Namespace wrote: [snip]On second thoughts, it isn't worth cleaning up. It is what it is and I leave it up to you to decide if it's too messy to put up on the website :D I've dumped it on github here: https://github.com/lyrebirdsw/dinvaders Cheers, edThat's nice to hear! I would be glad if you could share your level so I can post it on the website. :)Sorry, missed this. I'd rather not hand it over in its current form, it is pure hack and not exemplary D/Dgame code :D If I get the chance over the next week I'll clean it up and post it. Cheers, ed
Feb 21 2014
On Friday, 21 February 2014 at 14:03:35 UTC, ed wrote:On Friday, 21 February 2014 at 07:36:46 UTC, ed wrote:Why not, I like it. It gives a nice retro feeling. :) Simple but good images. I had to adjust a few things, to make it work on Windows (you used an ulong for array indexing - dmd 2.064.2 on windows seems not to like it.)On Thursday, 20 February 2014 at 23:42:29 UTC, Namespace wrote: [snip]On second thoughts, it isn't worth cleaning up. It is what it is and I leave it up to you to decide if it's too messy to put up on the website :D I've dumped it on github here: https://github.com/lyrebirdsw/dinvaders Cheers, edThat's nice to hear! I would be glad if you could share your level so I can post it on the website. :)Sorry, missed this. I'd rather not hand it over in its current form, it is pure hack and not exemplary D/Dgame code :D If I get the chance over the next week I'll clean it up and post it. Cheers, ed
Feb 21 2014
On Friday, 21 February 2014 at 14:32:00 UTC, Namespace wrote:On Friday, 21 February 2014 at 14:03:35 UTC, ed wrote:OK cool, use it however you like :)On Friday, 21 February 2014 at 07:36:46 UTC, ed wrote:Why not, I like it. It gives a nice retro feeling. :) Simple but good images.On Thursday, 20 February 2014 at 23:42:29 UTC, Namespace wrote: [snip]On second thoughts, it isn't worth cleaning up. It is what it is and I leave it up to you to decide if it's too messy to put up on the website :D I've dumped it on github here: https://github.com/lyrebirdsw/dinvaders Cheers, edThat's nice to hear! I would be glad if you could share your level so I can post it on the website. :)Sorry, missed this. I'd rather not hand it over in its current form, it is pure hack and not exemplary D/Dgame code :D If I get the chance over the next week I'll clean it up and post it. Cheers, edI had to adjust a few things, to make it work on Windows (you used an ulong for array indexing - dmd 2.064.2 on windows seems not to like it.)Yes, it had very little testing but hopefully you find a use for it. On a side note, the author in the code is Stewart but it is still me :). It is my middle name, which the auto-header vim script grabs from the login. Cheers, ed (stewart)
Feb 21 2014
On Friday, 21 February 2014 at 23:26:58 UTC, ed wrote:On Friday, 21 February 2014 at 14:32:00 UTC, Namespace wrote:I just saw it up on the website, very cool, thanks :)On Friday, 21 February 2014 at 14:03:35 UTC, ed wrote:OK cool, use it however you like :)On Friday, 21 February 2014 at 07:36:46 UTC, ed wrote:Why not, I like it. It gives a nice retro feeling. :) Simple but good images.On Thursday, 20 February 2014 at 23:42:29 UTC, Namespace wrote: [snip]On second thoughts, it isn't worth cleaning up. It is what it is and I leave it up to you to decide if it's too messy to put up on the website :D I've dumped it on github here: https://github.com/lyrebirdsw/dinvaders Cheers, edThat's nice to hear! I would be glad if you could share your level so I can post it on the website. :)Sorry, missed this. I'd rather not hand it over in its current form, it is pure hack and not exemplary D/Dgame code :D If I get the chance over the next week I'll clean it up and post it. Cheers, edI had to adjust a few things, to make it work on Windows (you used an ulong for array indexing - dmd 2.064.2 on windows seems not to like it.)Yes, it had very little testing but hopefully you find a use for it. On a side note, the author in the code is Stewart but it is still me :). It is my middle name, which the auto-header vim script grabs from the login. Cheers, ed (stewart)
Feb 21 2014
Yes that I have also seen. Otherwise, I would have used your github name. :)On a side note, the author in the code is Stewart but it is still me :). It is my middle name, which the auto-header vim script grabs from the login.I have to thank. Another game looks great on the page and it's nice to see that Dgame is used.Cheers, ed (stewart)I just saw it up on the website, very cool, thanks :)
Feb 22 2014
On Saturday, 22 February 2014 at 10:00:46 UTC, Namespace wrote:The Dgame website has been down for a while now ... is it coming back? /uriYes that I have also seen. Otherwise, I would have used your github name. :)On a side note, the author in the code is Stewart but it is still me :). It is my middle name, which the auto-header vim script grabs from the login.I have to thank. Another game looks great on the page and it's nice to see that Dgame is used.Cheers, ed (stewart)I just saw it up on the website, very cool, thanks :)
Nov 21 2014
On Saturday, 22 November 2014 at 06:49:04 UTC, uri wrote:On Saturday, 22 February 2014 at 10:00:46 UTC, Namespace wrote:Since I left D a while ago, I quit the domain. But the website itself is still on my webspace: http://rswhite.de/dgame4/The Dgame website has been down for a while now ... is it coming back? /uriYes that I have also seen. Otherwise, I would have used your github name. :)On a side note, the author in the code is Stewart but it is still me :). It is my middle name, which the auto-header vim script grabs from the login.I have to thank. Another game looks great on the page and it's nice to see that Dgame is used.Cheers, ed (stewart)I just saw it up on the website, very cool, thanks :)
Nov 22 2014
On Saturday, 22 November 2014 at 15:38:35 UTC, Namespace wrote:On Saturday, 22 November 2014 at 06:49:04 UTC, uri wrote:Cool, thanks :) Sorry to hear you've left D behind! Hopefully it's only temporarily because I'm finding Dgame is great fun to use. Cheers, uriOn Saturday, 22 February 2014 at 10:00:46 UTC, Namespace wrote:Since I left D a while ago, I quit the domain. But the website itself is still on my webspace: http://rswhite.de/dgame4/The Dgame website has been down for a while now ... is it coming back? /uriYes that I have also seen. Otherwise, I would have used your github name. :)On a side note, the author in the code is Stewart but it is still me :). It is my middle name, which the auto-header vim script grabs from the login.I have to thank. Another game looks great on the page and it's nice to see that Dgame is used.Cheers, ed (stewart)I just saw it up on the website, very cool, thanks :)
Nov 22 2014
On Sunday, 23 November 2014 at 01:06:27 UTC, uri wrote:On Saturday, 22 November 2014 at 15:38:35 UTC, Namespace wrote:I'm glad to hear that. :) Maybe I will come back but currently I'm absolute happy with C++ (11, 14)On Saturday, 22 November 2014 at 06:49:04 UTC, uri wrote:Cool, thanks :) Sorry to hear you've left D behind! Hopefully it's only temporarily because I'm finding Dgame is great fun to use. Cheers, uriOn Saturday, 22 February 2014 at 10:00:46 UTC, Namespace wrote:Since I left D a while ago, I quit the domain. But the website itself is still on my webspace: http://rswhite.de/dgame4/The Dgame website has been down for a while now ... is it coming back? /uriYes that I have also seen. Otherwise, I would have used your github name. :)On a side note, the author in the code is Stewart but it is still me :). It is my middle name, which the auto-header vim script grabs from the login.I have to thank. Another game looks great on the page and it's nice to see that Dgame is used.Cheers, ed (stewart)I just saw it up on the website, very cool, thanks :)
Nov 23 2014
[snip]I would second that, on having Dgame maintained.Sorry to hear you've left D behind! Hopefully it's only temporarily because I'm finding Dgame is great fun to use. Cheers, uriI'm glad to hear that. :) Maybe I will come back but currently I'm absolute happy with C++ (11, 14)
Dec 16 2014
On Tuesday, 16 December 2014 at 08:28:43 UTC, Joel wrote:[snip]That is nice to hear. :) I will try to maintain Dgame in my holidays next week, if you have any questions, you can post them on the github issue page, I will respond as soon as possible.I would second that, on having Dgame maintained.Sorry to hear you've left D behind! Hopefully it's only temporarily because I'm finding Dgame is great fun to use. Cheers, uriI'm glad to hear that. :) Maybe I will come back but currently I'm absolute happy with C++ (11, 14)
Dec 16 2014
[snip]Thanks Namespace.That is nice to hear. :) I will try to maintain Dgame in my holidays next week, if you have any questions, you can post them on the github issue page, I will respond as soon as possible.I'm glad to hear that. :) Maybe I will come back but currently I'm absolute happy with C++ (11, 14)I would second that, on having Dgame maintained.
Dec 16 2014