digitalmars.D.announce - Deadcode - Widgets and Styling post
- Jonas Drewsen (7/7) Feb 09 2015 I made a short post about extending Deadcode (D editor) with a
- Brad Anderson (17/24) Feb 09 2015 Very cool stuff. Is the majority of that time it takes to
- Jonas Drewsen (13/40) Feb 09 2015 Compilation time mostly, but it is compiling everything from
- David Ellsworth (5/9) Feb 09 2015 Well, even if I do start posting here more frequently, I think
- Phil (3/12) Feb 09 2015 This looks great. Do you have any idea roughly when an alpha
- Jonas Drewsen (2/17) Feb 10 2015
- Jonas Drewsen (4/13) Feb 10 2015 Cool. If you are ok with it then I'll stick with the name.
I made a short post about extending Deadcode (D editor) with a custom widget and how to style it using CSS. http://deadcodedev.steamwinter.com/ Enjoy /Jonas PS. I'm still wondering what to do about the name clash with one of the nick names on this forum ie. deadcode.
Feb 09 2015
On Monday, 9 February 2015 at 20:33:46 UTC, Jonas Drewsen wrote:I made a short post about extending Deadcode (D editor) with a custom widget and how to style it using CSS. http://deadcodedev.steamwinter.com/ Enjoy /Jonas PS. I'm still wondering what to do about the name clash with one of the nick names on this forum ie. deadcode.Very cool stuff. Is the majority of that time it takes to compile, the state serialization/deserialization or is dmd being that slow? It would be really neat to integrate with neovim so we vim users could get our beloved keybindings. Neovim has enabling integration with editors as one of its design goals though I'm not sure how far along they are on this front. Last I heard it was supposed to be over a messagepack API. It'd be cool if you went over how you've implemented all of this a bit. The architecture seems very interesting. A higher resolution recording would be nice. Some of the characters get lost at this resolution. I've never seen anyone post under the name "deadcode" on the forums so don't think there is much potential for confusion (especially since one is a project and another is a person). I think you should keep the name.
Feb 09 2015
On Monday, 9 February 2015 at 21:08:18 UTC, Brad Anderson wrote:On Monday, 9 February 2015 at 20:33:46 UTC, Jonas Drewsen wrote:Compilation time mostly, but it is compiling everything from scratch every time in this video. I have already factored it out into a backend lib and a frontend in order to speed up compilation, but I cannot remember if that actually speeds up anything. Will have to check. Serialization time is not noticable.I made a short post about extending Deadcode (D editor) with a custom widget and how to style it using CSS. http://deadcodedev.steamwinter.com/ Enjoy /Jonas PS. I'm still wondering what to do about the name clash with one of the nick names on this forum ie. deadcode.Very cool stuff. Is the majority of that time it takes to compile, the state serialization/deserialization or is dmd being that slow?It would be really neat to integrate with neovim so we vim users could get our beloved keybindings. Neovim has enabling integration with editors as one of its design goals though I'm not sure how far along they are on this front. Last I heard it was supposed to be over a messagepack API.Haven't heard of it before. Will definitely check it out. I'm used to emacs keybindings myself.It'd be cool if you went over how you've implemented all of this a bit. The architecture seems very interesting.Seems like a good topic yes. Will put it on the list.A higher resolution recording would be nice. Some of the characters get lost at this resolution.yes, I see that the youtube quality is quite bad. The uploaded version was perfectly fine so I wonder what went wrong.I've never seen anyone post under the name "deadcode" on the forums so don't think there is much potential for confusion (especially since one is a project and another is a person). I think you should keep the name.I have grown a bit attached to the name now working on it for quite a while I must admit.
Feb 09 2015
On Monday, 9 February 2015 at 21:08:18 UTC, Brad Anderson wrote:I've never seen anyone post under the name "deadcode" on the forums so don't think there is much potential for confusion (especially since one is a project and another is a person). I think you should keep the name.Well, even if I do start posting here more frequently, I think I'll still be okay with this. As you said one is a project and the other is a person! I don't think anybody here will be confused. :)
Feb 09 2015
This looks great. Do you have any idea roughly when an alpha release will be available? On Monday, 9 February 2015 at 22:36:45 UTC, David Ellsworth wrote:On Monday, 9 February 2015 at 21:08:18 UTC, Brad Anderson wrote:I've never seen anyone post under the name "deadcode" on the forums so don't think there is much potential for confusion (especially since one is a project and another is a person). I think you should keep the name.Well, even if I do start posting here more frequently, I think I'll still be okay with this. As you said one is a project and the other is a person! I don't think anybody here will be confused. :)
Feb 09 2015
On Tuesday, 10 February 2015 at 06:42:45 UTC, Phil wrote:This looks great. Do you have any idea roughly when an alpha release will be available?Some months I would guess.On Monday, 9 February 2015 at 22:36:45 UTC, David Ellsworth wrote:On Monday, 9 February 2015 at 21:08:18 UTC, Brad Anderson wrote:I've never seen anyone post under the name "deadcode" on the forums so don't think there is much potential for confusion (especially since one is a project and another is a person). I think you should keep the name.Well, even if I do start posting here more frequently, I think I'll still be okay with this. As you said one is a project and the other is a person! I don't think anybody here will be confused. :)
Feb 10 2015
On Monday, 9 February 2015 at 22:36:45 UTC, David Ellsworth wrote:On Monday, 9 February 2015 at 21:08:18 UTC, Brad Anderson wrote:Cool. If you are ok with it then I'll stick with the name. Thx. JonasI've never seen anyone post under the name "deadcode" on the forums so don't think there is much potential for confusion (especially since one is a project and another is a person). I think you should keep the name.Well, even if I do start posting here more frequently, I think I'll still be okay with this. As you said one is a project and the other is a person! I don't think anybody here will be confused. :)
Feb 10 2015