digitalmars.D.announce - D 2.0 Stacktrace
- Benjamin Thaut (13/13) Oct 06 2010 I wrote a small piece of sourcecode that generates stacktraces in D 2.0 ...
- Stephan (2/15) Oct 06 2010
- Stephan (5/18) Oct 06 2010 I found a thread about the missing access violations:
- Benjamin Thaut (4/4) Oct 06 2010 That thread is from me. I did not issue a bug report yet, but I posted a...
- Yao G. (21/30) Oct 06 2010 Hi Benjamin.
- Benjamin Thaut (5/5) Oct 06 2010 You have to compile with the -g option so that dmd produces debugging sy...
- Yao G. (5/12) Oct 06 2010 Yes. I'm compiling with the -g switch.
- Yao G. (3/4) Oct 06 2010 --
- Benjamin Thaut (14/14) Oct 06 2010 Exactly the same code and the same compiler options give the following r...
- Yao G. (11/14) Oct 06 2010 The version in the WINDOWS\System32\folder is 5.1.2600.5512.
- Yao G. (18/18) Oct 06 2010 My previous assumption was wrong. The problem was the ancient dbghelp.dl...
- Austin Hastings (41/43) Oct 07 2010 I have a similar problem as Yao.
- Benjamin Thaut (11/56) Oct 07 2010 Hm I don't have a XP machine to test on. But as Symbol 04 is resolved,
- Austin Hastings (14/21) Oct 08 2010 I ran cv2pdb.exe on the binary, and that works a treat:
- Denis Koroskin (6/28) Oct 08 2010 D main is not the true program entry point, there is a lot of preparatio...
- Austin Hastings (15/33) Oct 09 2010 Denis,
- Denis Koroskin (47/82) Oct 09 2010 There is no your main in that stack trace, it looks like it got ignored ...
- Rainer Schuetze (18/60) Oct 10 2010 Denis already explained the stack, here's some more info:
- Denis Koroskin (11/31) Oct 08 2010 I modified druntime to support stack-tracing for all kind of exceptions....
- Sean Kelly (2/16) Oct 08 2010 Pretty slick. I've been thinking about generating traces when the throw...
- Kagamin (2/3) Oct 11 2010 Then may be we should have Throwable.OnThrow function? One can make a go...
- Denis Koroskin (11/31) Oct 10 2010 I noticed your stacktraces should symbols but no file name/line numbers.
- Benjamin Thaut (9/43) Oct 11 2010 My stackwalker does show filenames and line numbers but you need to
I wrote a small piece of sourcecode that generates stacktraces in D 2.0 under windows. It works both with the pdb and cv debug symbol format. For Exceptions that are derived from the Error class the trace information is automatically appended, this causes all builtin D errors to get a stacktrace information. The only point where this does not work is the Access Vioaltion error, as it does not call the stacktrace callback function for some reason. It is very easy to use, just copy the two files from the zip archive to your root source directory and import the stacktrace module inside your main file. For more informaiton and the download go to: http://3d.benjamin-thaut.de Let me know what you think. Kind Regards Benjamin Thaut
Oct 06 2010
Thanks that is pretty cool ! On 06.10.2010 13:50, Benjamin Thaut wrote:I wrote a small piece of sourcecode that generates stacktraces in D 2.0 under windows. It works both with the pdb and cv debug symbol format. For Exceptions that are derived from the Error class the trace information is automatically appended, this causes all builtin D errors to get a stacktrace information. The only point where this does not work is the Access Vioaltion error, as it does not call the stacktrace callback function for some reason. It is very easy to use, just copy the two files from the zip archive to your root source directory and import the stacktrace module inside your main file. For more informaiton and the download go to: http://3d.benjamin-thaut.de Let me know what you think. Kind Regards Benjamin Thaut
Oct 06 2010
I found a thread about the missing access violations: http://www.digitalmars.com/d/archives/digitalmars/D/TraceHandler_not_being_called_on_Access_violation_112557.html#N112580 did you issue a bug report or was there any progress on this, i mean the thread is kinda old. On 06.10.2010 13:50, Benjamin Thaut wrote:I wrote a small piece of sourcecode that generates stacktraces in D 2.0 under windows. It works both with the pdb and cv debug symbol format. For Exceptions that are derived from the Error class the trace information is automatically appended, this causes all builtin D errors to get a stacktrace information. The only point where this does not work is the Access Vioaltion error, as it does not call the stacktrace callback function for some reason. It is very easy to use, just copy the two files from the zip archive to your root source directory and import the stacktrace module inside your main file. For more informaiton and the download go to: http://3d.benjamin-thaut.de Let me know what you think. Kind Regards Benjamin Thaut
Oct 06 2010
That thread is from me. I did not issue a bug report yet, but I posted a question if there was any progress on this issue. Kind Regards Benjamin Thaut
Oct 06 2010
Hi Benjamin. I've tried your stacktrace code, with DMD v2.049, on Windows XP. But I hit two issues: 1. When compiling with -w (warnings) I get this error on your code:C:\dmd\src\stacktrace.d(218): Warning: overrides base class function object.Object.toString, but is not marked with 'override'Compiles either adding the override keyword, or without using the -w switch. 2. With this simple program: --- import stacktrace; void main( string[] args ) { throw new Exception("Test"); } --- I get the following in the command line:object.Exception: Test ---------------- 00 4683480 01 4683543 02 4683233 03 4887305 04 RegisterWaitForInputIdleI just get a bunch of (I presume) addresses, but no names for the methods in the stack trace chain. I don't know if there something wrong with my setup, or maybe something is interfering with the stack trace printing. Any thoughts? -- Yao G.
Oct 06 2010
You have to compile with the -g option so that dmd produces debugging symbols. Without symbols you will get just the addresses in your callstack. Didn't check for warnings, will fix that. Kind Regards Benjamin Thaut
Oct 06 2010
On Wed, 06 Oct 2010 14:31:26 -0500, Benjamin Thaut <code benjamin-thaut.de> wrote:You have to compile with the -g option so that dmd produces debugging symbols. Without symbols you will get just the addresses in your callstack. Didn't check for warnings, will fix that. Kind Regards Benjamin ThautYes. I'm compiling with the -g switch. -- Yao G.
Oct 06 2010
I forgot to mention. I'm compiling the file using:dmd test.d C:\dmd\src\stacktrace.d C:\dmd\src\dbghelp.d -g -w-- Yao G.
Oct 06 2010
Exactly the same code and the same compiler options give the following results for me: object.Exception: Test ---------------- 00 extern (C) int rt.dmain2.main(int, char**) . void runMain() . 01 extern (C) int rt.dmain2.main(int, char**) . void runAll() . 02 main 03 mainCRTStartup 04 BaseThreadInitThunk 05 RtlInitializeExceptionChain 06 RtlInitializeExceptionChain Can you please check which version of dbghelp.dll is installed on your system? Which exact version of XP do you use? (service pack, x86/x64)? Kind Regards Benjamin Thaut
Oct 06 2010
On Wed, 06 Oct 2010 15:22:18 -0500, Benjamin Thaut <code benjamin-thaut.de> wrote:Can you please check which version of dbghelp.dll is installed on your system?The version in the WINDOWS\System32\folder is 5.1.2600.5512.Which exact version of XP do you use? (service pack, x86/x64)?Windows XP Pro Service Pack 3. x86 I think that some process is hooked and interfering with the debugging facilities. Since I installed the Visual Studio 2008 Shell, whenever a program crashes, the VS Debugger automatically fires up and ask me to allow it to debug or disassemble the core dump. Maybe is something related to that. -- Yao G.
Oct 06 2010
My previous assumption was wrong. The problem was the ancient dbghelp.dl= l = that comes with Windows XP. I copied, for testing purposes, one newer = version of said file (6.7.5.0) into the folder where the .exe is created= = and voil=C3=A0, stacktracing now works: object.Exception: Test ---------------- 00 extern (C) int rt.dmain2.main(int, char**) . void runMain() . 01 extern (C) int rt.dmain2.main(int, char**) . void runAll() . 02 main 03 mainCRTStartup 04 RegisterWaitForInputIdle I'm sorry for the noise. And thanks again for this! It will come very ve= ry = handy when debugging my own code. -- = Yao G.
Oct 06 2010
On 10/6/2010 4:00 PM, Yao G. wrote:I forgot to mention. I'm compiling the file using:I have a similar problem as Yao. I've got XP SP3/x86 with dbghelp.dll version 5.1.2600.5512 in the windows\system32 directory. I copied dbghelp.dll version 6.12.2.633 from a recent install of Debugging Tools for Windows (x86) into the directory with the stacktrace sources. $ ls -alG total 1211 drwxr-xr-x 2 Austin 0 Oct 7 21:12 . drwxr-xr-x 3 Austin 0 Oct 7 20:11 .. -rw-r--r-- 1 Austin 9020 Oct 7 21:04 dbghelp.d -rwxr-xr-x 1 Austin 1213200 Oct 7 20:21 dbghelp.dll -rw-r--r-- 1 Austin 1331 Oct 7 20:11 licence.txt -rw-r--r-- 1 Austin 1277 Oct 7 20:11 readme.txt -rw-r--r-- 1 Austin 11335 Oct 7 20:11 stacktrace.d -rw-r--r-- 1 Austin 90 Oct 7 20:11 test.d I compile using: $ dmd -g -w test.d stacktrace.d dbghelp.d which succeeds no problem. I put code in to check the result of the loadLibrary call, and it reports: Got valid dll handle Path: d:\devel\d\libs\src\stacktrace\dbghelp.dll So the right version is being opened. But I still get: object.Exception: Test ---------------- 00 4223864 01 4223927 02 4223617 03 4439269 04 RegisterWaitForInputIdle I'm fairly certain I meet all the basic requirements: compile with -g for debug info, copy a late version of dbghelp.dll into application directory. But I'm getting the InputIdle failure, which acts like it doesn't matter. Is there an upper limit on the dbghelp.dll version? I notice that Yao reported using 6.7.5, while 6.12 is leading edge. What version are you using, Benjamin? Thanks in advance for any help, I'm really looking forward to using this module. =Austindmd test.d C:\dmd\src\stacktrace.d C:\dmd\src\dbghelp.d -g -w
Oct 07 2010
Am 08.10.2010 03:16, schrieb Austin Hastings:On 10/6/2010 4:00 PM, Yao G. wrote:Hm I don't have a XP machine to test on. But as Symbol 04 is resolved, it seems to work. It just can not resolve symbols inside your application. There is no upper limit to dbghelp.dll. I'm on Windows 7 with dbghelp version 6.1.7600.16385. Most likely the probelm are the CV debugging symbols, as it was kind of hacky to get it to read those. Try converting your application with cv2pdb to pdb debugging symbols and see if this fixes the problem. -- Kind Regards Benjamin ThautI forgot to mention. I'm compiling the file using:I have a similar problem as Yao. I've got XP SP3/x86 with dbghelp.dll version 5.1.2600.5512 in the windows\system32 directory. I copied dbghelp.dll version 6.12.2.633 from a recent install of Debugging Tools for Windows (x86) into the directory with the stacktrace sources. $ ls -alG total 1211 drwxr-xr-x 2 Austin 0 Oct 7 21:12 . drwxr-xr-x 3 Austin 0 Oct 7 20:11 .. -rw-r--r-- 1 Austin 9020 Oct 7 21:04 dbghelp.d -rwxr-xr-x 1 Austin 1213200 Oct 7 20:21 dbghelp.dll -rw-r--r-- 1 Austin 1331 Oct 7 20:11 licence.txt -rw-r--r-- 1 Austin 1277 Oct 7 20:11 readme.txt -rw-r--r-- 1 Austin 11335 Oct 7 20:11 stacktrace.d -rw-r--r-- 1 Austin 90 Oct 7 20:11 test.d I compile using: $ dmd -g -w test.d stacktrace.d dbghelp.d which succeeds no problem. I put code in to check the result of the loadLibrary call, and it reports: Got valid dll handle Path: d:\devel\d\libs\src\stacktrace\dbghelp.dll So the right version is being opened. But I still get: object.Exception: Test ---------------- 00 4223864 01 4223927 02 4223617 03 4439269 04 RegisterWaitForInputIdle I'm fairly certain I meet all the basic requirements: compile with -g for debug info, copy a late version of dbghelp.dll into application directory. But I'm getting the InputIdle failure, which acts like it doesn't matter. Is there an upper limit on the dbghelp.dll version? I notice that Yao reported using 6.7.5, while 6.12 is leading edge. What version are you using, Benjamin? Thanks in advance for any help, I'm really looking forward to using this module. =Austindmd test.d C:\dmd\src\stacktrace.d C:\dmd\src\dbghelp.d -g -w
Oct 07 2010
On 10/8/2010 2:46 AM, Benjamin Thaut wrote:Hm I don't have a XP machine to test on. But as Symbol 04 is resolved, it seems to work. It just can not resolve symbols inside your application. There is no upper limit to dbghelp.dll. I'm on Windows 7 with dbghelp version 6.1.7600.16385. Most likely the probelm are the CV debugging symbols, as it was kind of hacky to get it to read those. Try converting your application with cv2pdb to pdb debugging symbols and see if this fixes the problem.I ran cv2pdb.exe on the binary, and that works a treat: object.Exception: Test ---------------- 00 rtdmain2mainrunMain 01 rtdmain2mainrunAll 02 main 03 mainCRTStartup 04 RegisterWaitForInputIdle Thanks for your help, Benjamin! My next question would be, why does the stack trace look this way? I'm what are the other two entries, and why are they on the stack? =Austin
Oct 08 2010
On Sat, 09 Oct 2010 02:36:30 +0400, Austin Hastings <ah08010-d yahoo.com> wrote:On 10/8/2010 2:46 AM, Benjamin Thaut wrote:D main is not the true program entry point, there is a lot of preparation done (gc_init(), module init, etc) before your main() takes control, and these entries can be safely stripped since they are usually not what you are looking for.Hm I don't have a XP machine to test on. But as Symbol 04 is resolved, it seems to work. It just can not resolve symbols inside your application. There is no upper limit to dbghelp.dll. I'm on Windows 7 with dbghelp version 6.1.7600.16385. Most likely the probelm are the CV debugging symbols, as it was kind of hacky to get it to read those. Try converting your application with cv2pdb to pdb debugging symbols and see if this fixes the problem.I ran cv2pdb.exe on the binary, and that works a treat: object.Exception: Test ---------------- 00 rtdmain2mainrunMain 01 rtdmain2mainrunAll 02 main 03 mainCRTStartup 04 RegisterWaitForInputIdle Thanks for your help, Benjamin! My next question would be, why does the stack trace look this way? I'm what are the other two entries, and why are they on the stack? =Austin
Oct 08 2010
On 10/8/2010 6:47 PM, Denis Koroskin wrote:On Sat, 09 Oct 2010 02:36:30 +0400, Austin Hastings <ah08010-d yahoo.com> wrote:object.Exception: Test ---------------- 00 rtdmain2mainrunMain 01 rtdmain2mainrunAll 02 main 03 mainCRTStartup 04 RegisterWaitForInputIdle Thanks for your help, Benjamin! My next question would be, why does the stack trace look this way? I'm what are the other two entries, and why are they on the stack?D main is not the true program entry point, there is a lot of preparation done (gc_init(), module init, etc) before your main() takes control, and these entries can be safely stripped since they are usually not what you are looking for.Denis, Sure, there's stuff in assembly that calls main. What I'm asking about is the stuff *inside* main that isn't in my code. As I see it, either: there are two subroutines that I didn't call on the stack. Then I'd like to know what they are, and whatever else anyone can tell me about them. 2. The function I named "main" is actually "rtdmain2mainrunMain", in which case (a) why was it renamed this horrible value; and (b) what other non-intuitive name manglings (!!) can I expect? (As if there was such a thing as an intuitive name mangling. :-) 3. The function I named "main" is actually "RegisterWaitForInputIdle", which will totally surprise me, in which case please explain why the stack trace is upside down, and why that name was chosen? =Austin
Oct 09 2010
On Sun, 10 Oct 2010 02:52:06 +0400, Austin Hastings <ah08010-d yahoo.com> wrote:On 10/8/2010 6:47 PM, Denis Koroskin wrote:There is no your main in that stack trace, it looks like it got ignored or something. Try more nested example. Stack trace is indeed upside-down. 04 I've no idea what RegisterWaitForInputIdle is, just ignore it. 03 mainCRTStartup is any C/C++/D (i.e. any C-based programming language) program entry point. C runtime library gets initialized. 02 main is an "extern (C) int main(int argc, char** argv)", defined in rt\dmain2.d (part of druntime source). This is where any C/C++/D executable starts. In D, this is where Garbage Collector gets initialized, module constructors, unittests ran etc 01 rtdmain2mainrunAll that's just a helper function that is called by main 00 rtdmain2mainrunMain - ditto, a try/catch wrapper around YOUR main -1 main - this one got lost for some reason In other words, here is how main looks like in D (slightly simplified): extern (C) int main(int argc, char** argv) // 02 { void runAll() // 01 { gc_init(); initStaticDataGC(); _minit(); _moduleCtor(); _moduleTlsCtor(); if (runModuleUnitTests()) runMain(); else result = EXIT_FAILURE; _moduleTlsDtor(); thread_joinAll(); _d_isHalting = true; _moduleDtor(); gc_term(); } void runMain() // 00 { result = main(args); // -1 } tryExec(&runAll); return result; } int main(string[] args); // -1, your main See http://dsource.org/projects/druntime/browser/trunk/src/rt/dmain2.d#L324 for full source code. Hope that helps.On Sat, 09 Oct 2010 02:36:30 +0400, Austin Hastings <ah08010-d yahoo.com> wrote:object.Exception: Test ---------------- 00 rtdmain2mainrunMain 01 rtdmain2mainrunAll 02 main 03 mainCRTStartup 04 RegisterWaitForInputIdle Thanks for your help, Benjamin! My next question would be, why does the stack trace look this way? I'm what are the other two entries, and why are they on the stack?D main is not the true program entry point, there is a lot of preparation done (gc_init(), module init, etc) before your main() takes control, and these entries can be safely stripped since they are usually not what you are looking for.Denis, Sure, there's stuff in assembly that calls main. What I'm asking about is the stuff *inside* main that isn't in my code. As I see it, either: there are two subroutines that I didn't call on the stack. Then I'd like to know what they are, and whatever else anyone can tell me about them. 2. The function I named "main" is actually "rtdmain2mainrunMain", in which case (a) why was it renamed this horrible value; and (b) what other non-intuitive name manglings (!!) can I expect? (As if there was such a thing as an intuitive name mangling. :-) 3. The function I named "main" is actually "RegisterWaitForInputIdle", which will totally surprise me, in which case please explain why the stack trace is upside down, and why that name was chosen? =Austin
Oct 09 2010
Denis already explained the stack, here's some more info: - cv2pdb demangles the function names, but uses ' ' instead of '.', because '.' in a symbol confuses the Visual Studio Debugger (I don't know why the ' ' is not displayed.) - the D main function has symbol _Dmain, "main" is the C version in the runtime library - RegisterWaitForInputIdle is probably just the exported symbol from ntdll.dll closest to the address found on the call stack. A lot of other code might be inbetween. - you probably don't see the correct location of the throwing statement because the actually called function to do the throw is part of the phobos library. It is built without standard stack frame, so it's hard for a debugger (and probably the dumping function used here) to figure out the correct calling sequence. - a bug report with patch is here: http://d.puremagic.com/issues/show_bug.cgi?id=4809 Rainer Austin Hastings wrote:On 10/8/2010 6:47 PM, Denis Koroskin wrote:On Sat, 09 Oct 2010 02:36:30 +0400, Austin Hastings <ah08010-d yahoo.com> wrote:object.Exception: Test ---------------- 00 rtdmain2mainrunMain 01 rtdmain2mainrunAll 02 main 03 mainCRTStartup 04 RegisterWaitForInputIdle Thanks for your help, Benjamin! My next question would be, why does the stack trace look this way? I'm what are the other two entries, and why are they on the stack?D main is not the true program entry point, there is a lot of preparation done (gc_init(), module init, etc) before your main() takes control, and these entries can be safely stripped since they are usually not what you are looking for.Denis, Sure, there's stuff in assembly that calls main. What I'm asking about is the stuff *inside* main that isn't in my code. As I see it, either: there are two subroutines that I didn't call on the stack. Then I'd like to know what they are, and whatever else anyone can tell me about them. 2. The function I named "main" is actually "rtdmain2mainrunMain", in which case (a) why was it renamed this horrible value; and (b) what other non-intuitive name manglings (!!) can I expect? (As if there was such a thing as an intuitive name mangling. :-) 3. The function I named "main" is actually "RegisterWaitForInputIdle", which will totally surprise me, in which case please explain why the stack trace is upside down, and why that name was chosen? =Austin
Oct 10 2010
On Wed, 06 Oct 2010 15:50:25 +0400, Benjamin Thaut <code benjamin-thaut.de> wrote:I wrote a small piece of sourcecode that generates stacktraces in D 2.0 under windows. It works both with the pdb and cv debug symbol format. For Exceptions that are derived from the Error class the trace information is automatically appended, this causes all builtin D errors to get a stacktrace information. The only point where this does not work is the Access Vioaltion error, as it does not call the stacktrace callback function for some reason. It is very easy to use, just copy the two files from the zip archive to your root source directory and import the stacktrace module inside your main file. For more informaiton and the download go to: http://3d.benjamin-thaut.de Let me know what you think. Kind Regards Benjamin ThautI modified druntime to support stack-tracing for all kind of exceptions. It's very simple: 1) In object_.d, change traceContext() function linkage to C: extern(C) Throwable.TraceInfo traceContext(void* ptr = null) { ... } 2) In rt\deh.c, declare Interface* traceContext(void* ptr); and add the following line to _d_create_exception_object (rt\deh.c) exc->info = traceContext(NULL); that's it. Works like a charm!
Oct 08 2010
Denis Koroskin Wrote:I modified druntime to support stack-tracing for all kind of exceptions. It's very simple: 1) In object_.d, change traceContext() function linkage to C: extern(C) Throwable.TraceInfo traceContext(void* ptr = null) { ... } 2) In rt\deh.c, declare Interface* traceContext(void* ptr); and add the following line to _d_create_exception_object (rt\deh.c) exc->info = traceContext(NULL); that's it. Works like a charm!Pretty slick. I've been thinking about generating traces when the throw occurs instead of when the exception is constructed, and this change allows that as well. I'll add it to the queue.
Oct 08 2010
Sean Kelly Wrote:Pretty slick. I've been thinking about generating traces when the throw occurs instead of when the exception is constructed, and this change allows that as well. I'll add it to the queue.Then may be we should have Throwable.OnThrow function? One can make a good use of it. For example what if I want to do custom logging on throw?
Oct 11 2010
On Wed, 06 Oct 2010 15:50:25 +0400, Benjamin Thaut <code benjamin-thaut.de> wrote:I wrote a small piece of sourcecode that generates stacktraces in D 2.0 under windows. It works both with the pdb and cv debug symbol format. For Exceptions that are derived from the Error class the trace information is automatically appended, this causes all builtin D errors to get a stacktrace information. The only point where this does not work is the Access Vioaltion error, as it does not call the stacktrace callback function for some reason. It is very easy to use, just copy the two files from the zip archive to your root source directory and import the stacktrace module inside your main file. For more informaiton and the download go to: http://3d.benjamin-thaut.de Let me know what you think. Kind Regards Benjamin ThautI noticed your stacktraces should symbols but no file name/line numbers. I've sent another Stacktracer implementation to Phobos mailing list recently that primarily shows file name/line number while manually parsing .map file for symbolic info and shows none if .map file is absent. That was being criticized, and I agree with it. It also doesn't depend on dbghelp.dll and is able to show sane results even when the said .dll is missing. I think we could merge our projects, taking advantages from both. What do you think?
Oct 10 2010
Am 10.10.2010 21:31, schrieb Denis Koroskin:On Wed, 06 Oct 2010 15:50:25 +0400, Benjamin Thaut <code benjamin-thaut.de> wrote:My stackwalker does show filenames and line numbers but you need to compile with -g -debug so that there is line/file information in the symbols. If you look at the example stacktrace at http://3d.benjamin-thaut.de/?p=15 you can see filenames and line numbers -- Kind Regards Benjamin ThautI wrote a small piece of sourcecode that generates stacktraces in D 2.0 under windows. It works both with the pdb and cv debug symbol format. For Exceptions that are derived from the Error class the trace information is automatically appended, this causes all builtin D errors to get a stacktrace information. The only point where this does not work is the Access Vioaltion error, as it does not call the stacktrace callback function for some reason. It is very easy to use, just copy the two files from the zip archive to your root source directory and import the stacktrace module inside your main file. For more informaiton and the download go to: http://3d.benjamin-thaut.de Let me know what you think. Kind Regards Benjamin ThautI noticed your stacktraces should symbols but no file name/line numbers. I've sent another Stacktracer implementation to Phobos mailing list recently that primarily shows file name/line number while manually parsing .map file for symbolic info and shows none if .map file is absent. That was being criticized, and I agree with it. It also doesn't depend on dbghelp.dll and is able to show sane results even when the said .dll is missing. I think we could merge our projects, taking advantages from both. What do you think?
Oct 11 2010