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digitalmars.D.announce - DTanks Alpha

reply "Kingsley" <kingsley.hendrickse gmail.com> writes:
In preparation for the London D meetup I have got the DTanks 
robot battle framework into the first alpha release state - good 
enough to use at the meetup anyway.

https://github.com/masterthought/dtanks

--K
Mar 20 2015
next sibling parent reply Rikki Cattermole <alphaglosined gmail.com> writes:
On 21/03/2015 10:55 a.m., Kingsley wrote:
 In preparation for the London D meetup I have got the DTanks robot
 battle framework into the first alpha release state - good enough to use
 at the meetup anyway.

 https://github.com/masterthought/dtanks

 --K
Are you aware of what turtles are? Because this looks pretty close api wise, to be used for it.
Mar 20 2015
parent reply "sclytrack" <sclytrack fake.com> writes:
On Saturday, 21 March 2015 at 02:39:23 UTC, Rikki Cattermole 
wrote:
 On 21/03/2015 10:55 a.m., Kingsley wrote:
 In preparation for the London D meetup I have got the DTanks 
 robot
 battle framework into the first alpha release state - good 
 enough to use
 at the meetup anyway.

 https://github.com/masterthought/dtanks

 --K
Are you aware of what turtles are? Because this looks pretty close api wise, to be used for it.
Logo?
Mar 20 2015
parent Rikki Cattermole <alphaglosined gmail.com> writes:
On 21/03/2015 7:46 p.m., sclytrack wrote:
 On Saturday, 21 March 2015 at 02:39:23 UTC, Rikki Cattermole wrote:
 On 21/03/2015 10:55 a.m., Kingsley wrote:
 In preparation for the London D meetup I have got the DTanks robot
 battle framework into the first alpha release state - good enough to use
 at the meetup anyway.

 https://github.com/masterthought/dtanks

 --K
Are you aware of what turtles are? Because this looks pretty close api wise, to be used for it.
Logo?
Yes that's the originating language.
Mar 21 2015
prev sibling parent reply Dan Olson <zans.is.for.cans yahoo.com> writes:
"Kingsley" <kingsley.hendrickse gmail.com> writes:

 In preparation for the London D meetup I have got the DTanks robot
 battle framework into the first alpha release state - good enough to
 use at the meetup anyway.

 https://github.com/masterthought/dtanks

 --K
DTanks looks cool! I am going to have to try it. Brings back memories. I got hooked on the Apple ][ version (http://corewar.co.uk/robotwar/) back in the 80's and started a version for the Amiga called "Tonks" but it never got off the drawing board. I've always loved this game concept. Even did a version to run each tank on a node of an Intel Hypercube as a school project. -- Dan
Mar 21 2015
parent reply "Kingsley" <kingsley.hendrickse gmail.com> writes:
On Saturday, 21 March 2015 at 15:57:54 UTC, Dan Olson wrote:
 "Kingsley" <kingsley.hendrickse gmail.com> writes:

 In preparation for the London D meetup I have got the DTanks 
 robot
 battle framework into the first alpha release state - good 
 enough to
 use at the meetup anyway.

 https://github.com/masterthought/dtanks

 --K
DTanks looks cool! I am going to have to try it. Brings back memories. I got hooked on the Apple ][ version (http://corewar.co.uk/robotwar/) back in the 80's and started a version for the Amiga called "Tonks" but it never got off the drawing board. I've always loved this game concept. Even did a version to run each tank on a node of an Intel Hypercube as a school project.
Cool - feel free to give me any feedback. At the London D programmers meetup we had a tank tournament which was great fun. Some of the guys who came had not done D before - they were Scala / Java guys - but really enjoyed playing with D by way of the tanks game. There should be a video of the tournament emerging at some point from SkillsMatter who sponsor the meetup as they filmed it.
Mar 24 2015
parent reply Russel Winder via Digitalmars-d-announce writes:
On Tue, 2015-03-24 at 23:37 +0000, Kingsley via Digitalmars-d-announce wrot=
e:
 On Saturday, 21 March 2015 at 15:57:54 UTC, Dan Olson wrote:
 "Kingsley" <kingsley.hendrickse gmail.com> writes:
=20
 In preparation for the London D meetup I have got the DTanks=20
 robot
 battle framework into the first alpha release state - good=20
 enough to
 use at the meetup anyway.
=20
 https://github.com/masterthought/dtanks
And an excellent framework it is too. I hope to be able to put some=20 programming effort towards this to help make it even better. Actually I am wondering if we can put the framework skeleton to a constructive=20 rather than destructive purpose.
 --K
=20 DTanks looks cool! I am going to have to try it. Brings back memories. =20 I got hooked on the Apple ][ version=20 (http://corewar.co.uk/robotwar/) back in the 80's and started a version for the Amiga called=20 "Tonks" but it never got off the drawing board. I've always loved this game concept. Even did a version to run each tank on a node of an=20 Intel Hypercube as a school project.
=20 Cool - feel free to give me any feedback. At the London D=20 programmers meetup we had a tank tournament which was great fun.=20 Some of the guys who came had not done D before - they were Scala=20 / Java guys - but really enjoyed playing with D by way of the=20 tanks game.
Great fun was had by all there. Thanks to Kingsley for organizing=20 this, and perhaps more importantly, getting the framework together. An interesting point was made by some there: this looks very like Java=20 coding. Laeeth and I both agreed, saying that we felt Kingsley=20 background in Java was being reflected a little in the look and feel=20 of the D code, that if a C++ programmer had written it most likely the=20 code would have had a C++ feel to it. Much of this is about spacing,=20 identifier structure and things like that =E2=80=93 relatively trivial stuf= f=20 in the main. The question us then is this fine ( that D code can have a Java or C++ feel) or should there always be a D feel to all D code? =20
 There should be a video of the tournament emerging at some point=20
 from SkillsMatter who sponsor the meetup as they filmed it.
The video may not reflect quite as much of the fun that was had! --=20 Russel. =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D Dr Russel Winder t: +44 20 7585 2200 voip: sip:russel.winder ekiga.n= et 41 Buckmaster Road m: +44 7770 465 077 xmpp: russel winder.org.uk London SW11 1EN, UK w: www.russel.org.uk skype: russel_winder
Mar 25 2015
parent "Kingsley" <kingsley.hendrickse gmail.com> writes:
On Wednesday, 25 March 2015 at 15:16:06 UTC, Russel Winder wrote:
 On Tue, 2015-03-24 at 23:37 +0000, Kingsley via 
 Digitalmars-d-announce wrote:
 On Saturday, 21 March 2015 at 15:57:54 UTC, Dan Olson wrote:
 "Kingsley" <kingsley.hendrickse gmail.com> writes:
 
 In preparation for the London D meetup I have got the 
 DTanks robot
 battle framework into the first alpha release state - good 
 enough to
 use at the meetup anyway.
 
 https://github.com/masterthought/dtanks
And an excellent framework it is too. I hope to be able to put some programming effort towards this to help make it even better. Actually I am wondering if we can put the framework skeleton to a constructive rather than destructive purpose.
 --K
DTanks looks cool! I am going to have to try it. Brings back memories. I got hooked on the Apple ][ version (http://corewar.co.uk/robotwar/) back in the 80's and started a version for the Amiga called "Tonks" but it never got off the drawing board. I've always loved this game concept. Even did a version to run each tank on a node of an Intel Hypercube as a school project.
Cool - feel free to give me any feedback. At the London D programmers meetup we had a tank tournament which was great fun. Some of the guys who came had not done D before - they were Scala / Java guys - but really enjoyed playing with D by way of the tanks game.
Great fun was had by all there. Thanks to Kingsley for organizing this, and perhaps more importantly, getting the framework together. An interesting point was made by some there: this looks very like Java coding. Laeeth and I both agreed, saying that we felt Kingsley background in Java was being reflected a little in the look and feel of the D code, that if a C++ programmer had written it most likely the code would have had a C++ feel to it. Much of this is about spacing, identifier structure and things like that – relatively trivial stuff in the main. The question us then is this fine ( that D code can have a Java or C++ feel) or should there always be a D feel to all D code?
 There should be a video of the tournament emerging at some 
 point from SkillsMatter who sponsor the meetup as they filmed 
 it.
The video may not reflect quite as much of the fun that was had!
Here is the video: https://skillsmatter.com/skillscasts/6287-d-robot-tank-battle-tournament the fun starts at 16:48
Mar 27 2015