digitalmars.D.announce - DMD 0.169 release
- Walter Bright (2/2) Oct 08 2006 Bug fixes. \dmd\samples\d\pi.d sped up by 40%.
- Tom S (6/9) Oct 08 2006 Walter, I'm really beginning to suspect that you're clairvoyant ! How
- Walter Bright (3/13) Oct 08 2006 No prob.
- nobody_ (2/6) Oct 08 2006
- Lars Ivar Igesund (10/13) Oct 08 2006 I think you're almost squashing more bugs than are reported atm ;)
- Walter Bright (5/16) Oct 08 2006 There has been a big upsurge in the rate of new bugs being posted in the...
- Tydr Schnubbis (3/6) Oct 08 2006 http://d.puremagic.com/issues/show_bug.cgi?id=386
- clayasaurus (2/10) Oct 08 2006 horray!
- Kirk McDonald (7/10) Oct 08 2006 I'm not sure what it was, but 0.168 broke Pyd (it would compile but the
- Georg Wrede (16/18) Oct 12 2006 Hmm. Fixing Phobos whenever something is brought up, is probably a good
- Walter Bright (4/4) Oct 12 2006 std.regexp has been around for 6+ years. It comes from one I did in C++
- Don Clugston (7/11) Oct 12 2006 Can you clear up a mystery about it? From looking at the code, it looks
-
Walter Bright
(2/14)
Oct 13 2006
(a) lazy documentation
. - Don Clugston (4/19) Oct 13 2006 Awesome! I hoped that was it. We could have an Easter Egg competition --...
- Markus Dangl (2/5) Oct 13 2006 I want credit for finding it if there will ever be such a competition *g...
Bug fixes. \dmd\samples\d\pi.d sped up by 40%. http://www.digitalmars.com/d/changelog.html
Oct 08 2006
Walter Bright wrote:Bug fixes. \dmd\samples\d\pi.d sped up by 40%. http://www.digitalmars.com/d/changelog.htmlWalter, I'm really beginning to suspect that you're clairvoyant ! How did you find out about this gamedev thread ? ( http://www.gamedev.net/community/forums/topic.asp?whichpage=1&pagesiz =25&topic_id=418236 ) Thanks for the fixes ! :-D
Oct 08 2006
Tom S wrote:Walter Bright wrote:People tell me about them!Bug fixes. \dmd\samples\d\pi.d sped up by 40%. http://www.digitalmars.com/d/changelog.htmlWalter, I'm really beginning to suspect that you're clairvoyant ! How did you find out about this gamedev thread ? ( http://www.gamedev.net/community/forums/topic.asp?whichpage=1&pagesiz =25&topic_id=418236 )Thanks for the fixes ! :-DNo prob.
Oct 08 2006
~ Wondering as to how this would effect the shootout ~ ?????Walter, I'm really beginning to suspect that you're clairvoyant ! How did you find out about this gamedev thread ? ( http://www.gamedev.net/community/forums/topic.asp?whichpage=1&pagesiz =25&topic_id=418236 ) Thanks for the fixes ! :-D
Oct 08 2006
nobody_ wrote:~ Wondering as to how this would effect the shootout ~ ?????It won't, but getting the tail-recursion optimization back will ;)Walter, I'm really beginning to suspect that you're clairvoyant ! How did you find out about this gamedev thread ? ( http://www.gamedev.net/community/forums/topic.asp?whichpage=1&pagesiz =25&topic_id=418236 ) Thanks for the fixes ! :-D
Oct 08 2006
"Dave" <Dave_member pathlink.com> wrote in message news:egbuqt$1qq6$1 digitaldaemon.com...nobody_ wrote:Mkay, I thought it might effect pidigits. :( (btw. those questionmarks were supposed to be a smiley (weaboo style). :)~ Wondering as to how this would effect the shootout ~ ?????It won't, but getting the tail-recursion optimization back will ;)Walter, I'm really beginning to suspect that you're clairvoyant ! How did you find out about this gamedev thread ? ( http://www.gamedev.net/community/forums/topic.asp?whichpage=1&pagesiz =25&topic_id=418236 ) Thanks for the fixes ! :-D
Oct 08 2006
Walter Bright wrote:Bug fixes. \dmd\samples\d\pi.d sped up by 40%. http://www.digitalmars.com/d/changelog.htmlI think you're almost squashing more bugs than are reported atm ;) Anyway, the latest releases have had a download speed that is between 1/20th and 1/10th of the speed of the past (at least I know a couple that have experienced this). Not a big problem for me, but might signify some troubles serverside? -- Lars Ivar Igesund blog at http://larsivi.net DSource & #D: larsivi
Oct 08 2006
Lars Ivar Igesund wrote:Walter Bright wrote:There has been a big upsurge in the rate of new bugs being posted in the last month. Generally, that implies a big upsurge in the uses people are putting D to!Bug fixes. \dmd\samples\d\pi.d sped up by 40%. http://www.digitalmars.com/d/changelog.htmlI think you're almost squashing more bugs than are reported atm ;)Anyway, the latest releases have had a download speed that is between 1/20th and 1/10th of the speed of the past (at least I know a couple that have experienced this). Not a big problem for me, but might signify some troubles serverside?I have no idea.
Oct 08 2006
Walter Bright wrote:Bug fixes. \dmd\samples\d\pi.d sped up by 40%. http://www.digitalmars.com/d/changelog.htmlhttp://d.puremagic.com/issues/show_bug.cgi?id=386 Import conflicts are no more! :D
Oct 08 2006
Tydr Schnubbis wrote:Walter Bright wrote:horray!Bug fixes. \dmd\samples\d\pi.d sped up by 40%. http://www.digitalmars.com/d/changelog.htmlhttp://d.puremagic.com/issues/show_bug.cgi?id=386 Import conflicts are no more! :D
Oct 08 2006
Walter Bright wrote:Bug fixes. \dmd\samples\d\pi.d sped up by 40%. http://www.digitalmars.com/d/changelog.htmlI'm not sure what it was, but 0.168 broke Pyd (it would compile but the resulting DLL wouldn't load), and 0.169 fixed it again. So, uh, kudos! -- Kirk McDonald Pyd: Wrapping Python with D http://pyd.dsource.org
Oct 08 2006
Fixed Bugzilla 395, but there are probably more UTF bugs in std.regexp.Hmm. Fixing Phobos whenever something is brought up, is probably a good tack. OTOH, quite some work may be saved if we study enough to get a feeling for what _not_ to even try to implement. Time savings should be substantial. An example: UTF-bugs in STD-Regexp may be one particularly prominent case. One might want to develop a Robust library in D. One might instead be business oriented, which means, get something that works "somewhat" like you need, and then callously copy that. --- The opposite tack is to adopt the PCRE library as such. Then we'd of course submit to the whims of the PCRC guys, but in the decades past us, we've seen that this guy really is at it for its own sake. (As especially opposed by "for the money".) Another problem is, the UTF definition keeps changing every once in a while. Why not let Professionals take care of the whole shebang?
Oct 12 2006
std.regexp has been around for 6+ years. It comes from one I did in C++ that was very intensively tested. I think it has held up very well. The only thing it lacks is being thoroughly tested for UTF. I don't think that's justification for starting over with something else.
Oct 12 2006
Walter Bright wrote:std.regexp has been around for 6+ years. It comes from one I did in C++ that was very intensively tested. I think it has held up very well. The only thing it lacks is being thoroughly tested for UTF. I don't think that's justification for starting over with something else.Can you clear up a mystery about it? From looking at the code, it looks as though it can do lazy matching (references to REnmq, "minimal munch", and parsing of *?, +?, etc), and it's passed the simple tests I've tried on it. But it's not documented! So is the lazy matching: (a) working, but not documented, or (b) unfinished and buggy?
Oct 12 2006
Don Clugston wrote:Walter Bright wrote:(a) lazy documentation <g>.std.regexp has been around for 6+ years. It comes from one I did in C++ that was very intensively tested. I think it has held up very well. The only thing it lacks is being thoroughly tested for UTF. I don't think that's justification for starting over with something else.Can you clear up a mystery about it? From looking at the code, it looks as though it can do lazy matching (references to REnmq, "minimal munch", and parsing of *?, +?, etc), and it's passed the simple tests I've tried on it. But it's not documented! So is the lazy matching: (a) working, but not documented, or (b) unfinished and buggy?
Oct 13 2006
Walter Bright wrote:Don Clugston wrote:Awesome! I hoped that was it. We could have an Easter Egg competition -- find the coolest thing in D, that isn't documented. <g> A memorable previous entry was the simplified function template syntax.Walter Bright wrote:(a) lazy documentation <g>.std.regexp has been around for 6+ years. It comes from one I did in C++ that was very intensively tested. I think it has held up very well. The only thing it lacks is being thoroughly tested for UTF. I don't think that's justification for starting over with something else.Can you clear up a mystery about it? From looking at the code, it looks as though it can do lazy matching (references to REnmq, "minimal munch", and parsing of *?, +?, etc), and it's passed the simple tests I've tried on it. But it's not documented! So is the lazy matching: (a) working, but not documented, or (b) unfinished and buggy?
Oct 13 2006
Don Clugston schrieb:Awesome! I hoped that was it. We could have an Easter Egg competition -- find the coolest thing in D, that isn't documented. <g> A memorable previous entry was the simplified function template syntax.I want credit for finding it if there will ever be such a competition *g*
Oct 13 2006