digitalmars.D.announce - DDT 1.0.0 released.
- Bruno Medeiros (14/14) May 17 2016 New DDT release out: dfmt support, performance improvements to semantic
- E.S. Quinn (3/15) May 18 2016 Is there any chance we'll be able to get an outline view in the
- Bruno Medeiros (11/29) May 18 2016 Actually yes. (I haven't forgotten about
- Adil Baig via Digitalmars-d-announce (6/20) May 18 2016 Congratulations on the milestone!
- Vadim Lopatin (19/31) May 23 2016 For Eclipse/DDT under Windows now you can use Mago-MI debugger
- Bruno Medeiros (6/17) Jun 01 2016 Follow up with a few minor fixes and changes:
New DDT release out: dfmt support, performance improvements to semantic operations, more build command customization, fixes. Please see changelog for full list: https://github.com/DDT-IDE/DDT/releases/tag/v1.0.0 Since DDT has generally been quite stable, and since the current release is very close to the end-game vision I had for a D IDE - at least as far as my free time would allow to create - I've decided to version this as 1.0. I've been working for nearly 8 years on this project after all (with some intermission periods), so I guess 1.0 was a bit due... O.o' I expect it will mainly be small updates from now on, not any major new features (other than perhaps DCD support). -- Bruno Medeiros https://twitter.com/brunodomedeiros
May 17 2016
On Tuesday, 17 May 2016 at 14:04:04 UTC, Bruno Medeiros wrote:New DDT release out: dfmt support, performance improvements to semantic operations, more build command customization, fixes. Please see changelog for full list: https://github.com/DDT-IDE/DDT/releases/tag/v1.0.0 Since DDT has generally been quite stable, and since the current release is very close to the end-game vision I had for a D IDE - at least as far as my free time would allow to create - I've decided to version this as 1.0. I've been working for nearly 8 years on this project after all (with some intermission periods), so I guess 1.0 was a bit due... O.o' I expect it will mainly be small updates from now on, not any major new features (other than perhaps DCD support).Is there any chance we'll be able to get an outline view in the project explorer a la CDT?
May 18 2016
On 18/05/2016 16:54, E.S. Quinn wrote:On Tuesday, 17 May 2016 at 14:04:04 UTC, Bruno Medeiros wrote:Actually yes. (I haven't forgotten about https://github.com/DDT-IDE/DDT/issues/106 ) To be more clear what I meant is that I don't expect any major new *D-specific* features (other than perhaps DCD support). But DDT uses the same framework as the RustDT (https://github.com/RustDT/RustDT) and GoClipse (https://github.com/GoClipse/goclipse) IDEs, so I'm still planning to work on new features that work across all IDEs. -- Bruno Medeiros https://twitter.com/brunodomedeirosNew DDT release out: dfmt support, performance improvements to semantic operations, more build command customization, fixes. Please see changelog for full list: https://github.com/DDT-IDE/DDT/releases/tag/v1.0.0 Since DDT has generally been quite stable, and since the current release is very close to the end-game vision I had for a D IDE - at least as far as my free time would allow to create - I've decided to version this as 1.0. I've been working for nearly 8 years on this project after all (with some intermission periods), so I guess 1.0 was a bit due... O.o' I expect it will mainly be small updates from now on, not any major new features (other than perhaps DCD support).Is there any chance we'll be able to get an outline view in the project explorer a la CDT?
May 18 2016
Congratulations on the milestone! I've been an admirer (and regular user!) of your work. +1 I hope we get to version 2. A On Tue, May 17, 2016 at 7:34 PM, Bruno Medeiros via Digitalmars-d-announce < digitalmars-d-announce puremagic.com> wrote:New DDT release out: dfmt support, performance improvements to semantic operations, more build command customization, fixes. Please see changelog for full list: https://github.com/DDT-IDE/DDT/releases/tag/v1.0.0 Since DDT has generally been quite stable, and since the current release is very close to the end-game vision I had for a D IDE - at least as far as my free time would allow to create - I've decided to version this as 1.0. I've been working for nearly 8 years on this project after all (with some intermission periods), so I guess 1.0 was a bit due... O.o' I expect it will mainly be small updates from now on, not any major new features (other than perhaps DCD support). -- Bruno Medeiros https://twitter.com/brunodomedeiros
May 18 2016
On Tuesday, 17 May 2016 at 14:04:04 UTC, Bruno Medeiros wrote:New DDT release out: dfmt support, performance improvements to semantic operations, more build command customization, fixes. Please see changelog for full list: https://github.com/DDT-IDE/DDT/releases/tag/v1.0.0 Since DDT has generally been quite stable, and since the current release is very close to the end-game vision I had for a D IDE - at least as far as my free time would allow to create - I've decided to version this as 1.0. I've been working for nearly 8 years on this project after all (with some intermission periods), so I guess 1.0 was a bit due... O.o' I expect it will mainly be small updates from now on, not any major new features (other than perhaps DCD support).For Eclipse/DDT under Windows now you can use Mago-MI debugger for debugging of DMD/x86 generated programs. Precompiled binaries are available in DlangIDE release bundle. https://github.com/buggins/dlangide/releases/tag/v0.6.5 Added support for a lot of GDB/MI commands. Compatibility with GDB fixed. Tested with Eclipse/DDT. You can build dmd/x86 project in Eclipse/DDT, start debugging, use breakpoints, step in/out/over, see threads, stack frames, variables. Just change Debug Configuration / Debugger setting - from GDB to mago-mi Mago-MI thread on Announce: http://forum.dlang.org/thread/wctrsimrsfpbdkgcejrs forum.dlang.org On Debuggers: http://forum.dlang.org/thread/pjqmjezcgplwvpfuerqz forum.dlang.org Best regards, Vadim
May 23 2016
On 17/05/2016 15:04, Bruno Medeiros wrote:New DDT release out: dfmt support, performance improvements to semantic operations, more build command customization, fixes. Please see changelog for full list: https://github.com/DDT-IDE/DDT/releases/tag/v1.0.0 Since DDT has generally been quite stable, and since the current release is very close to the end-game vision I had for a D IDE - at least as far as my free time would allow to create - I've decided to version this as 1.0. I've been working for nearly 8 years on this project after all (with some intermission periods), so I guess 1.0 was a bit due... O.o' I expect it will mainly be small updates from now on, not any major new features (other than perhaps DCD support).Follow up with a few minor fixes and changes: https://github.com/DDT-IDE/DDT/releases/tag/v1.0.1 -- Bruno Medeiros https://twitter.com/brunodomedeiros
Jun 01 2016