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digitalmars.D.announce - Call for D articles

reply "Drew Sikora" <dsikora gamedev.net> writes:
D Developers -

If anyone is interested in contributing new work covering topics 
and techniques for the D language, GameDev.net would be happy to 
host them for you. We have recently begun an open submission 
process with peer review that makes it easy for you to send us 
content to publish to our main page and reside in our archives 
that are heavily indexed by Google. Please find all the details 
here:
http://www.gamedev.net/page/resources/_/gdnethelp/how-to-publish-on-gamedevnet-r2927

Additionally, if any of you already have blogs or content out 
there that you would like to reach a wider audience we are happy 
to host re-prints of your content with links back to your 
blog/website.

Thank you for your attention.

Drew Sikora
Executive Producer
GameDev.net
Jun 07 2013
next sibling parent "Kiith-Sa" <kiithsacmp gmail.com> writes:
On Saturday, 8 June 2013 at 02:58:31 UTC, Drew Sikora wrote:
 D Developers -

 If anyone is interested in contributing new work covering 
 topics and techniques for the D language, GameDev.net would be 
 happy to host them for you. We have recently begun an open 
 submission process with peer review that makes it easy for you 
 to send us content to publish to our main page and reside in 
 our archives that are heavily indexed by Google. Please find 
 all the details here:
 http://www.gamedev.net/page/resources/_/gdnethelp/how-to-publish-on-gamedevnet-r2927

 Additionally, if any of you already have blogs or content out 
 there that you would like to reach a wider audience we are 
 happy to host re-prints of your content with links back to your 
 blog/website.

 Thank you for your attention.

 Drew Sikora
 Executive Producer
 GameDev.net
Thanks for the note, I'll probably post something in the summer (too busy atm).
Jun 08 2013
prev sibling parent reply "Paulo Pinto" <pjmlp progtools.org> writes:
On Saturday, 8 June 2013 at 02:58:31 UTC, Drew Sikora wrote:
 D Developers -

 If anyone is interested in contributing new work covering 
 topics and techniques for the D language, GameDev.net would be 
 happy to host them for you. We have recently begun an open 
 submission process with peer review that makes it easy for you 
 to send us content to publish to our main page and reside in 
 our archives that are heavily indexed by Google. Please find 
 all the details here:
 http://www.gamedev.net/page/resources/_/gdnethelp/how-to-publish-on-gamedevnet-r2927

 Additionally, if any of you already have blogs or content out 
 there that you would like to reach a wider audience we are 
 happy to host re-prints of your content with links back to your 
 blog/website.

 Thank you for your attention.

 Drew Sikora
 Executive Producer
 GameDev.net
I don't get to use D outside toy projects, given that my work is mostly centered on languages that live in the JVM and .NET ecosystems. However, I have written a very short article as a response to a job interview quiz with solutions in C++ and D. Not sure if it is publication worth. http://progtools.org/compilers/tutorials/queue/article.html -- Paulo
Jun 18 2013
parent reply "bearophile" <bearophileHUGS lycos.com> writes:
Paulo Pinto:

 http://progtools.org/compilers/tutorials/queue/article.html
At the end you say:
Additionally also shows D's compatibility with C++, given the 
small amount of changes between both implementations.<
Despite this, I think for an article the D version should be much more D-iomatic, both in formatting and in idioms/style. Like using contracts, not using core C functions, using pascalCase, etc. (Such changes are many, but they are quick and easy to do.) Bye, bearophile
Jun 18 2013
parent reply Paulo Pinto <pjmlp progtools.org> writes:
Am 18.06.2013 20:34, schrieb bearophile:
 Paulo Pinto:

 http://progtools.org/compilers/tutorials/queue/article.html
At the end you say:
 Additionally also shows D's compatibility with C++, given the small
 amount of changes between both implementations.<
Despite this, I think for an article the D version should be much more D-iomatic, both in formatting and in idioms/style. Like using contracts, not using core C functions, using pascalCase, etc. (Such changes are many, but they are quick and easy to do.) Bye, bearophile
Thanks for the input, I will take it for an updated version of the article, if it just stays on my web site. -- Paulo
Jun 18 2013
parent reply "bearophile" <bearophileHUGS lycos.com> writes:
Paulo Pinto:

 Thanks for the input, I will take it for an updated version of 
 the article, if it just stays on my web site.
I suggest to also offer a plain text (un-colorized) version of the code. I have spent minutes to convert it. Bye, bearophile
Jun 18 2013
parent Paulo Pinto <pjmlp progtools.org> writes:
Am 18.06.2013 22:12, schrieb bearophile:
 Paulo Pinto:

 Thanks for the input, I will take it for an updated version of the
 article, if it just stays on my web site.
I suggest to also offer a plain text (un-colorized) version of the code. I have spent minutes to convert it. Bye, bearophile
Actually that link is for reading online only, if you navigate to the article from the main page, there is a link to download a zip file with both C++ and D versions. -- Paulo
Jun 18 2013