digitalmars.D.announce - Atrium - 3D game written in D
- Timur Gafarov (11/11) Nov 06 2015 Atrium (code name) is a work-in-progress science fiction game with
- stewart (4/15) Nov 06 2015 Great looking game, nice work. Are there any plans to distribute
- Timur Gafarov (6/25) Nov 06 2015 They already exist as separate libs:
- FreeSlave (5/16) Nov 06 2015 I visit your blog time to time and sometimes download demo.
- Abdulhaq (3/14) Nov 06 2015 It looks good and the physics simulation seems to work really
- Joakim (5/16) Nov 06 2015 Nice, graphics and physics look impressive in the demo video. If
- NVolcz (4/15) Nov 06 2015 Very cool!
- Timur Gafarov (4/23) Nov 06 2015 I tried to fully avoid GC, using my own malloc-based allocator. This
- tired_eyes (3/15) Nov 06 2015 On Friday, 6 November 2015 at 10:58:24 UTC, Timur Gafarov wrote:
- MrSmith (1/1) Nov 06 2015 Would be nice to have demos avaliable on github
- Andrea Fontana (2/13) Nov 06 2015 Any demo for linux too?
- Timur Gafarov (2/19) Nov 06 2015 Linux demo will be available very soon.
- Manuel =?UTF-8?B?S8O2bmln?= (15/29) Nov 07 2015 This looks very nice, congrats! I'm especially interested in the physics
- Timur Gafarov (4/33) Nov 08 2015 I took rather idiomatic approach: move, detect collisions, generate
Atrium (code name) is a work-in-progress science fiction game with physics based puzzles (gravity effects, force fields, etc) akin to Portal or Inverto. The game is fully written in D, it uses custom graphics engine based on OpenGL and SDL. Physics engine is also written from scratch. Source code: https://github.com/gecko0307/atrium IndieDB page: http://www.indiedb.com/games/atrium A precompiled demo for Windows: https://www.dropbox.com/s/qh8gai2n94qe8jj/atrium-testbuild-051115.zip?dl=0
Nov 06 2015
On Friday, 6 November 2015 at 09:04:05 UTC, Timur Gafarov wrote:Atrium (code name) is a work-in-progress science fiction game with physics based puzzles (gravity effects, force fields, etc) akin to Portal or Inverto. The game is fully written in D, it uses custom graphics engine based on OpenGL and SDL. Physics engine is also written from scratch. Source code: https://github.com/gecko0307/atrium IndieDB page: http://www.indiedb.com/games/atrium A precompiled demo for Windows: https://www.dropbox.com/s/qh8gai2n94qe8jj/atrium-testbuild-051115.zip?dl=0Great looking game, nice work. Are there any plans to distribute the GUI/Gfx and physics components as separate libraries? Stew
Nov 06 2015
06.11.2015 12:29, stewart пишет:On Friday, 6 November 2015 at 09:04:05 UTC, Timur Gafarov wrote:They already exist as separate libs: https://github.com/gecko0307/dmech https://github.com/gecko0307/dgl DGL (graphics engine) is currently falling behind from the game and may contain bugs, but I eventually update it.Atrium (code name) is a work-in-progress science fiction game with physics based puzzles (gravity effects, force fields, etc) akin to Portal or Inverto. The game is fully written in D, it uses custom graphics engine based on OpenGL and SDL. Physics engine is also written from scratch. Source code: https://github.com/gecko0307/atrium IndieDB page: http://www.indiedb.com/games/atrium A precompiled demo for Windows: https://www.dropbox.com/s/qh8gai2n94qe8jj/atrium-testbuild-051115.zip?dl=0Great looking game, nice work. Are there any plans to distribute the GUI/Gfx and physics components as separate libraries? Stew
Nov 06 2015
On Friday, 6 November 2015 at 09:04:05 UTC, Timur Gafarov wrote:Atrium (code name) is a work-in-progress science fiction game with physics based puzzles (gravity effects, force fields, etc) akin to Portal or Inverto. The game is fully written in D, it uses custom graphics engine based on OpenGL and SDL. Physics engine is also written from scratch. Source code: https://github.com/gecko0307/atrium IndieDB page: http://www.indiedb.com/games/atrium A precompiled demo for Windows: https://www.dropbox.com/s/qh8gai2n94qe8jj/atrium-testbuild-051115.zip?dl=0I visit your blog time to time and sometimes download demo. Really glad to see improvements. Definitely will wait for the release to play. Did not know about Inverto, should check it out too.
Nov 06 2015
On Friday, 6 November 2015 at 09:04:05 UTC, Timur Gafarov wrote:Atrium (code name) is a work-in-progress science fiction game with physics based puzzles (gravity effects, force fields, etc) akin to Portal or Inverto. The game is fully written in D, it uses custom graphics engine based on OpenGL and SDL. Physics engine is also written from scratch. Source code: https://github.com/gecko0307/atrium IndieDB page: http://www.indiedb.com/games/atrium A precompiled demo for Windows: https://www.dropbox.com/s/qh8gai2n94qe8jj/atrium-testbuild-051115.zip?dl=0It looks good and the physics simulation seems to work really well, congratulations.
Nov 06 2015
On Friday, 6 November 2015 at 09:04:05 UTC, Timur Gafarov wrote:Atrium (code name) is a work-in-progress science fiction game with physics based puzzles (gravity effects, force fields, etc) akin to Portal or Inverto. The game is fully written in D, it uses custom graphics engine based on OpenGL and SDL. Physics engine is also written from scratch. Source code: https://github.com/gecko0307/atrium IndieDB page: http://www.indiedb.com/games/atrium A precompiled demo for Windows: https://www.dropbox.com/s/qh8gai2n94qe8jj/atrium-testbuild-051115.zip?dl=0Nice, graphics and physics look impressive in the demo video. If you ever want to try and get it on Android, let me know if I can help. I'll have a build of the ldc cross-compiler up for download in an hour, will be announcing it soon.
Nov 06 2015
On Friday, 6 November 2015 at 09:04:05 UTC, Timur Gafarov wrote:Atrium (code name) is a work-in-progress science fiction game with physics based puzzles (gravity effects, force fields, etc) akin to Portal or Inverto. The game is fully written in D, it uses custom graphics engine based on OpenGL and SDL. Physics engine is also written from scratch. Source code: https://github.com/gecko0307/atrium IndieDB page: http://www.indiedb.com/games/atrium A precompiled demo for Windows: https://www.dropbox.com/s/qh8gai2n94qe8jj/atrium-testbuild-051115.zip?dl=0Very cool! How have it been to work with the GC? Reddit it! Maybe with an writeup?
Nov 06 2015
06.11.2015 13:51, NVolcz пишет:On Friday, 6 November 2015 at 09:04:05 UTC, Timur Gafarov wrote:I tried to fully avoid GC, using my own malloc-based allocator. This lead to the fact that the code is not very D-ish, but it proves that there's perfectly possible to write real-world GC-free applications in D.Atrium (code name) is a work-in-progress science fiction game with physics based puzzles (gravity effects, force fields, etc) akin to Portal or Inverto. The game is fully written in D, it uses custom graphics engine based on OpenGL and SDL. Physics engine is also written from scratch. Source code: https://github.com/gecko0307/atrium IndieDB page: http://www.indiedb.com/games/atrium A precompiled demo for Windows: https://www.dropbox.com/s/qh8gai2n94qe8jj/atrium-testbuild-051115.zip?dl=0Very cool! How have it been to work with the GC? Reddit it! Maybe with an writeup?
Nov 06 2015
On Friday, 6 November 2015 at 10:58:24 UTC, Timur Gafarov wrote:06.11.2015 13:51, NVolcz пишет:On Friday, 6 November 2015 at 10:58:24 UTC, Timur Gafarov wrote: Kickstarter awaits! Glad to see you here.On Friday, 6 November 2015 at 09:04:05 UTC, Timur Gafarov wrote:I tried to fully avoid GC, using my own malloc-based allocator. This lead to the fact that the code is not very D-ish, but it proves that there's perfectly possible to write real-world GC-free applications in D.[...]Very cool! How have it been to work with the GC? Reddit it! Maybe with an writeup?
Nov 06 2015
On Friday, 6 November 2015 at 09:04:05 UTC, Timur Gafarov wrote:Atrium (code name) is a work-in-progress science fiction game with physics based puzzles (gravity effects, force fields, etc) akin to Portal or Inverto. The game is fully written in D, it uses custom graphics engine based on OpenGL and SDL. Physics engine is also written from scratch. Source code: https://github.com/gecko0307/atrium IndieDB page: http://www.indiedb.com/games/atrium A precompiled demo for Windows: https://www.dropbox.com/s/qh8gai2n94qe8jj/atrium-testbuild-051115.zip?dl=0Any demo for linux too?
Nov 06 2015
06.11.2015 13:51, Andrea Fontana пишет:On Friday, 6 November 2015 at 09:04:05 UTC, Timur Gafarov wrote:Linux demo will be available very soon.Atrium (code name) is a work-in-progress science fiction game with physics based puzzles (gravity effects, force fields, etc) akin to Portal or Inverto. The game is fully written in D, it uses custom graphics engine based on OpenGL and SDL. Physics engine is also written from scratch. Source code: https://github.com/gecko0307/atrium IndieDB page: http://www.indiedb.com/games/atrium A precompiled demo for Windows: https://www.dropbox.com/s/qh8gai2n94qe8jj/atrium-testbuild-051115.zip?dl=0Any demo for linux too?
Nov 06 2015
Am Fri, 6 Nov 2015 12:04:03 +0300 schrieb Timur Gafarov <gecko0307 gmail.com>:Atrium (code name) is a work-in-progress science fiction game with physics based puzzles (gravity effects, force fields, etc) akin to Portal or Inverto. The game is fully written in D, it uses custom graphics engine based on OpenGL and SDL. Physics engine is also written from scratch. Source code: https://github.com/gecko0307/atrium IndieDB page: http://www.indiedb.com/games/atrium A precompiled demo for Windows: https://www.dropbox.com/s/qh8gai2n94qe8jj/atrium-testbuild-051115.zip?dl=0This looks very nice, congrats! I'm especially interested in the physics and character controller part, because I'm currently developing a character controller myself, but just a sphere character in a static triangle world for now. Finding a robust and fast sliding algorithm for sliding a sphere along triangles in a given direction seems to be the hardest part. I'm investigating two approaches, which can be simplified to: 1) move until we hit any geometry, compute new slide direction, repeat 2) move first, then project the character out of the world geometry Both approaches work reasonably well, but there are scenarios where they don't work so well (mostly pathetic scenarios). I'll definitely look how you solved the problem and maybe tinker with your physics code :)
Nov 07 2015
07.11.2015 21:17, Manuel König пишет:Am Fri, 6 Nov 2015 12:04:03 +0300 schrieb Timur Gafarov <gecko0307 gmail.com>:I took rather idiomatic approach: move, detect collisions, generate contact points, then solve them iteratively. Sliding is obtained somewhat automatically.Atrium (code name) is a work-in-progress science fiction game with physics based puzzles (gravity effects, force fields, etc) akin to Portal or Inverto. The game is fully written in D, it uses custom graphics engine based on OpenGL and SDL. Physics engine is also written from scratch. Source code: https://github.com/gecko0307/atrium IndieDB page: http://www.indiedb.com/games/atrium A precompiled demo for Windows: https://www.dropbox.com/s/qh8gai2n94qe8jj/atrium-testbuild-051115.zip?dl=0This looks very nice, congrats! I'm especially interested in the physics and character controller part, because I'm currently developing a character controller myself, but just a sphere character in a static triangle world for now. Finding a robust and fast sliding algorithm for sliding a sphere along triangles in a given direction seems to be the hardest part. I'm investigating two approaches, which can be simplified to: 1) move until we hit any geometry, compute new slide direction, repeat 2) move first, then project the character out of the world geometry Both approaches work reasonably well, but there are scenarios where they don't work so well (mostly pathetic scenarios). I'll definitely look how you solved the problem and maybe tinker with your physics code :)
Nov 08 2015