www.digitalmars.com         C & C++   DMDScript  

digitalmars.D.announce - 2DRPG - Small console game

reply Vladimirs Nordholm <v vladde.net> writes:
For the past couple of months me and my classmate have been 
working on a small console game, which we will compete with in a 
game creation competition arranged by my school. Deadline was 
today (12 May, 2016), and I am glad to announce the first 
playable, completable version of 2DRPG is now available!

Github repo at https://github.com/vladdeSV/2drpg

'Tile-based exploration game, in which you take place as someone. 
Craft items to help your way, or complete quests to satisfy the 
inhabitants of this world.' Programmed by me (vladde) and 
designed by classmate Fredrik, this game features up to half an 
hour gameplay, with humorous and strange vibes.

I have had lots of fun during the development of 2DRPG. There 
have been many difficulties, but I have learned much from making 
this game. Sadly this game is Windows only, meaning POSIX users 
cannot play it. This is due to technical limitations in my own 
console engine, scone (https://github.com/vladdeSV/scone), which 
cannot read input on POSIX terminals.

If anyone would like to test the game, it would be awesome. Any 
sort of feedback is always appreciated!

Greetings,
vladde
May 12 2016
next sibling parent Vladimir Panteleev <thecybershadow.lists gmail.com> writes:
On Thursday, 12 May 2016 at 18:30:04 UTC, Vladimirs Nordholm 
wrote:
 I have had lots of fun during the development of 2DRPG. There 
 have been many difficulties, but I have learned much from 
 making this game. Sadly this game is Windows only, meaning 
 POSIX users cannot play it. This is due to technical 
 limitations in my own console engine, scone 
 (https://github.com/vladdeSV/scone), which cannot read input on 
 POSIX terminals.

 If anyone would like to test the game, it would be awesome. Any 
 sort of feedback is always appreciated!
I managed to build and run it under wine/wineconsole and make it through one playthrough. The only issue is that all the non-printable characters showed up as euro signs, I guess I may need to play with the font selection some more for that. Games with time limits are not my cup of tea - other than that, it was nice, well done.
May 12 2016
prev sibling next sibling parent "H. S. Teoh via Digitalmars-d-announce" writes:
On Thu, May 12, 2016 at 06:30:04PM +0000, Vladimirs Nordholm via
Digitalmars-d-announce wrote:
[...]
 Sadly this game is Windows only, meaning POSIX users cannot play it.
 This is due to technical limitations in my own console engine, scone
 (https://github.com/vladdeSV/scone), which cannot read input on POSIX
 terminals.
[...] Have you looked at Adam Ruppe's terminal.d? https://github.com/adamdruppe/arsd/blob/master/terminal.d It provides uniform access to Posix and Windows consoles, and can handle rudimentary colors, tile-based screen access, as well as keystroke / mouse events. I've been using it in my own console projects, and it works quite well. T -- Do not reason with the unreasonable; you lose by definition.
May 12 2016
prev sibling parent extrawurst <stephan extrawurst.org> writes:
On Thursday, 12 May 2016 at 18:30:04 UTC, Vladimirs Nordholm 
wrote:
...
 I have had lots of fun during the development of 2DRPG. There 
 have been many difficulties, but I have learned much from 
 making this game. Sadly this game is Windows only, meaning 
 POSIX users cannot play it. This is due to technical 
 limitations in my own console engine, scone 
 (https://github.com/vladdeSV/scone), which cannot read input on 
 POSIX terminals.
Please make it work on posix ;)
May 17 2016