digitalmars.D.announce - Macro text preprocessor
- Walter (177/177) Aug 23 2005 With all this talk about generating HTML files with boilerplate, I use a
- Walter (27/27) Aug 23 2005 Here's an example of how I use it, this is std_random.txt, the eventual ...
- ElfQT (45/45) Aug 23 2005 In "no frames" conversation I already written about XML commenting.
- Walter (5/9) Aug 23 2005 While it's a good idea, I find it just aesthetically ugly in the program
- Hasan Aljudy (3/14) Aug 23 2005 I agree, it's truly ugly.
- Walter (5/7) Aug 23 2005 Better, but still ugly.
- AJG (16/28) Aug 23 2005 I agree. It's ugly, _and_ verbose. XML + triple slashes + indenting is
- Derek Parnell (16/33) Aug 23 2005 I place documentation inside the source for my projects purely from a
- Don Clugston (25/43) Aug 23 2005 I think that ideally, it would be Python-esque.
- ElfQT (75/77) Aug 25 2005 Well, then put it in a "comment behind" file. (Or change it to your liki...
- Walter (54/54) Aug 25 2005 I agree completely with you on the usefulness of automatic documentation
- Chris Sauls (17/24) Aug 25 2005 Just thought I'd mention this is pretty close to my current coding style...
- AJG (3/56) Aug 25 2005 You have my vote for your suggested syntax. It looks good! Nice and simp...
- Derek Parnell (37/71) Aug 25 2005 I agree in principle with you Walter. There is slight complication when ...
- ElfQT (88/98) Aug 25 2005 I'm glad you agree with the use of it.
- Walter (1/1) Aug 26 2005 What I'll do is write up a quick strawman document.
-
Stewart Gordon
(18/23)
Aug 24 2005
Oh. I'd begun to assume the misplaced
tags dotted about the pages
- Uwe Salomon (4/6) Aug 24 2005 No, it isn't. It was optional. Nowadays everybody should write correct
- Stewart Gordon (18/24) Aug 24 2005 In order to start writing correct XHTML, one must start writing XHTML.
-
Stewart Gordon
(14/18)
Aug 24 2005
- Walter (32/41) Aug 24 2005 html
With all this talk about generating HTML files with boilerplate, I use a simple macro text preprocessor to do it. Here it is, and btw it shows what can be done with just a few lines of D! --------------------------------- // Copyright (C) 2005 by Digital Mars www.digitalmars.com // All Rights Reserved // Written by Walter Bright import std.file; import std.stdio; import std.c.stdlib; import std.string; import std.ctype; import std.date; void usage() { printf( "Macro process file.\n" "Use:\n" " macro infile outfile args...\n" " args are of the form name=value\n" " $(name) in text is replaced with value\n" ); } int main(char[][] cmdargs) { int i; char[] arg; char[][] args; char[] fin = null; char[] fout = null; int errors; writefln("macro 1.01"); if (cmdargs.length < 3) { usage(); return EXIT_FAILURE; } errors = 0; args.length = cmdargs.length - 3; args.length = 0; for (i = 1; i < cmdargs.length; i++) { arg = cmdargs[i]; if (i <= 2) { if (arg[0] == '-') { writefln("unrecognized switch '%s'", arg); errors++; } else if (i == 1) fin = arg; else fout = arg; } else args ~= arg; } if (errors) return EXIT_FAILURE; predefinedMacros(); foreach (char[] arg; args) macroInsert(arg); char[] input = cast(char[])std.file.read(fin); char[] output; output = process(input); std.file.write(fout, output); return EXIT_SUCCESS; } char[] [char[]] mactab; void macroInsert(char[] arg) { int i = find(arg, '='); if (i == -1) throw new Error("expected name=value, not " ~ arg); char[] name = strip(arg[0 .. i]); char[] value = stripl(arg[i + 1 .. length]); mactab[name] = value; } void predefinedMacros() { d_time t = getUTCtime(); char[] value = toDateString(t); mactab["__DATE__"] = value; value = format(cast(long)YearFromTime(t)); mactab["__YEAR__"] = value; } char[] process(char[] input) { char[][] lines; char[] output; lines = splitlines(input); // Do backsplash line splicing for (int i = 0; i + 1 < lines.length; ) { char[] line = lines[i]; if (line.length && line[length - 1] == '\\') { line.length = line.length - 1; // chop off backslash line ~= '\n'; line ~= lines[i + 1]; lines[i] = line; for (int j = i + 1; j + 1 < lines.length; j++) lines[j] = lines[j + 1]; lines.length = lines.length - 1; //writefln("line = '%s'", line); } else i++; } // Macro process lines char[] result; foreach (char[] line; lines) { result.length = 0; for (int i = 0; i < line.length; ) { int j; j = find(line[i .. length], '$'); if (j == -1) { result ~= line[i .. length]; break; } j += i; result ~= line[i .. j]; if (j + 1 == line.length) { result ~= '$'; break; } if (line[j + 1] == '$') { result ~= '$'; i = j + 2; continue; } if (isalpha(line[j + 1])) { result ~= mactab[ line[j + 1 .. j + 2] ]; i = j + 2; continue; } if (line[j + 1] == '(' && j + 2 != line.length) { int k = find(line[j + 2 .. length], ')'); if (k != -1) { k += j + 2; result ~= mactab[ line[j + 2 .. k] ]; i = k + 1; continue; } } result ~= '$'; i = j + 1; } if (result.length && result[0] == '.') { if (result.length >= 4 && result[1 .. 4] == "set") { macroInsert(result[4 .. length]); continue; } else if (result.length >= 8 && result[1 .. 8] == "include") { char[] filename = strip(result[8 .. length]); char[] input = cast(char[])std.file.read(filename); output ~= process(input); continue; } else throw new Error("unknown dot command: " ~ result); } else { output ~= result; output ~= '\n'; } } return output; }
Aug 23 2005
Here's an example of how I use it, this is std_random.txt, the eventual html is at www.digitalmars.com/d/phobos/std_random.html The header, footer, and sidebar are all boilerplate from macros.inc. --------------------------------------------------------------------------- .set TITLE=Digital Mars - The D Programming Language - std.random .set WIKI=Phobos/StdRandom .include macros.inc $(HEADER) $(PHOBOS_S) <h1 align=center>std.random</h1> <dl><dl> <dt>void <b>rand_seed</b>(uint seed, uint index) <dd>The random number generator is seeded at program startup with a random value. This ensures that each program generates a different sequence of random numbers. To generate a repeatable sequence, use <b>rand_seed</b>() to start the sequence. <i>seed</i> and <i>index</i> start it, and each successive value increments <i>index</i>. This means that the <i>n</i>th random number of the sequence can be directly generated by passing <i>index + n</i> to <b>rand_seed</b>(). <p> <dt>uint <b>rand</b>() <dd>Get next random number in sequence. <p> </dl></dl> $(PHOBOS_E) $(FOOTER)
Aug 23 2005
In "no frames" conversation I already written about XML commenting. Let me do it again. Why not store the same information in the same place: the code file? http://msdn.microsoft.com/library/default.asp?url=/library/en-us/csref/html/vcoriXMLDocumentation.asp Your example would look like: /// <summary> /// The random number generator is seeded at program startup with a random value. /// This ensures that each program generates a different sequence of random numbers. /// To generate a repeatable sequence, use <see cref="rand_seed()"/> to start the sequence. /// The parameters start it, and each successive value increments index. This means that the nth random number of the sequence can be directly generated by passing index + n to <see cref="rand_seed()"/>. /// </summary> /// <param name="seed">the random number seed</param> /// <param name="index">each successive value increments index</param> /// <returns>void<returns> void rand_seed(uint seed, uint index) { seed = s; index = i; } /// <summary> /// Get next random number in sequence. /// </summary> /// <returns>next random number<returns> uint rand() { ...code... } And simle tools should work with this information after, fully cross/hyperlinked. Also, you don't need to write return and parameter types, it's already in the code. Also, compiler should check if the doc (xml comment) is outdated. If you have a problem with this, as it's sooo Microsoft-ish, well... Do something similar/equivalent... (But why reinvent the wheel?) If you are disturbed with comment in code... well first, unittest also appears to be there, and second, code editor should collapse the comment blocks. (Also, I'd like to ask if unittests _have_ to be in the same file than the tested code?) Regards, ElfQT
Aug 23 2005
"ElfQT" <dethjunk yahoo.com> wrote in message news:deg1tc$26sq$1 digitaldaemon.com...If you have a problem with this, as it's sooo Microsoft-ish, well... Do something similar/equivalent... (But why reinvent the wheel?)While it's a good idea, I find it just aesthetically ugly in the program source code.(Also, I'd like to ask if unittests _have_ to be in the same file than the tested code?)Nope.
Aug 23 2005
Walter wrote:"ElfQT" <dethjunk yahoo.com> wrote in message news:deg1tc$26sq$1 digitaldaemon.com...I agree, it's truly ugly. How about something cleaner, like Javadoc?If you have a problem with this, as it's sooo Microsoft-ish, well... Do something similar/equivalent... (But why reinvent the wheel?)While it's a good idea, I find it just aesthetically ugly in the program source code.
Aug 23 2005
"Hasan Aljudy" <hasan.aljudy gmail.com> wrote in message news:deg8gq$2n93$1 digitaldaemon.com...I agree, it's truly ugly. How about something cleaner, like Javadoc?Better, but still ugly. I should probably design a proper one <g>, but I just haven't given it much thought.
Aug 23 2005
Hi, Walter wrote:"ElfQT" <dethjunk yahoo.com> wrote in message news:deg1tc$26sq$1 digitaldaemon.com...I agree. It's ugly, _and_ verbose. XML + triple slashes + indenting is just not a good combination. I think general-user documentation should be kept separate from the actual code. Comments in the code should be there primarily to help the people that create/maintain the module, not general programmers.If you have a problem with this, as it's sooo Microsoft-ish, well... Do something similar/equivalent... (But why reinvent the wheel?)While it's a good idea, I find it just aesthetically ugly in the program source code.What about creating a default unittest file per module? A sort of code-behind variant so that all that test code can be by itself. For instance: Foo.d : Actual module code. Foo.ut.d : Unittest for Foo. I believe this would work because modules already can't contain periods. Also, if a .ut.d file doesn't exist, then it would be simply ignored. Cheers, --AJG.(Also, I'd like to ask if unittests _have_ to be in the same file than the tested code?)Nope.
Aug 23 2005
On Tue, 23 Aug 2005 19:51:02 -0400, AJG wrote:Hi, Walter wrote:~~~~ Shudder ~~~~"ElfQT" <dethjunk yahoo.com> wrote in message news:deg1tc$26sq$1 digitaldaemon.com...I agree. It's ugly, _and_ verbose. XML + triple slashes + indenting is just not a good combination.If you have a problem with this, as it's sooo Microsoft-ish, well... Do something similar/equivalent... (But why reinvent the wheel?)While it's a good idea, I find it just aesthetically ugly in the program source code.I think general-user documentation should be kept separate from the actual code. Comments in the code should be there primarily to help the people that create/maintain the module, not general programmers.I place documentation inside the source for my projects purely from a practical aspect. As I'm the one person doing both the coding and the documentation, it is more efficient for me to keep them together. Basically if they were in different files they would soon get out of synchronization. However, if I had the luxury of a separate person doing the docs, they would be separated. That's why I've developed a documentation mark up language and a tool to extract it years ago and still use it. The Build utility's HTML docs are generated from the mark up stuff embedded in the source code. -- Derek (skype: derek.j.parnell) Melbourne, Australia 24/08/2005 10:03:37 AM
Aug 23 2005
AJG wrote:Hi, Walter wrote:I think that ideally, it would be Python-esque. IE, whitespace in docs would be syntactically significant. eg, a D-style comment might be /*D functionName Author: ABC Date:xyz Copyright:2005 param1 meaning of this parameter param2 it identifies a parameter by the whitespace at start of the line. If when finished parsing the comment, the list of parameters doesn't match the params in the comment, it's an error if #params in comment >0. (so explaining params is optional, but if you explain one, you must explain all, and mustn't explain any that aren't there). param3 this is another parameter One-line summary Long explanation, which travels over several lines. */ The idea being that if you begin a comment with the special D-comment identifier, you must format it in a particular good style. Some existing well-commented code should automatically be readable. I don't see why you need any kind of <param> tokens, human beings seem to be able to parse (well-formed) comments perfectly well without them."ElfQT" <dethjunk yahoo.com> wrote in message news:deg1tc$26sq$1 digitaldaemon.com...I agree. It's ugly, _and_ verbose. XML + triple slashes + indenting is just not a good combination.If you have a problem with this, as it's sooo Microsoft-ish, well... Do something similar/equivalent... (But why reinvent the wheel?)While it's a good idea, I find it just aesthetically ugly in the program source code.
Aug 23 2005
While it's a good idea, I find it just aesthetically ugly in the program source code.Well, then put it in a "comment behind" file. (Or change it to your liking. While it's hard form me to accept "aesthetically ugly" in contradiction with usabilty, I can also point that even phobos has different comments, with "//" on variables and some general comments with "/* */".) I can't emphasize enough how excellent a something-like-XML-comment would be. Why? usability of that in pictures (It is said that one picture is hundred times better than a word, in my case at least hundred and eighty ;) ). The simple sample base in the code editor (Visual Studio): http://elfqt.simeis.hu/szallit/DComm/Dcomm1.jpg The code used: http://elfqt.simeis.hu/szallit/DComm/CommentTemp.cs Finding it ugly? Hide it: http://elfqt.simeis.hu/szallit/DComm/Dcomm1b.jpg When you type (well, select with intellisense) a method (which, of course should be any class, funct, enum etc.), you get the "help" right there (Don't have to browse, search another doc somewhere else.) http://elfqt.simeis.hu/szallit/DComm/Dcomm2.jpg Using my own code, or Phobos library, or everybody else's lib/code, right there at the use I can get at least a min-help, not to mention that see the signatures of calls and returns and all. http://elfqt.simeis.hu/szallit/DComm/Dcomm3.jpg Every variable can have it's own comment, and it will also show at the place of use: http://elfqt.simeis.hu/szallit/DComm/Dcomm4.jpg If you have any number of overloads on a method, sometimes it's hard to find and match with the right one, well not with xml comment and a good editor. You can go up and down in the list of overloaded calls (and you can easily check on the parameters of each): http://elfqt.simeis.hu/szallit/DComm/Dcomm5.jpg You can use (semi)standard doc generating tools: Just from the little one code file NDoc generates this help: http://elfqt.simeis.hu/szallit/DComm/Dcomm6.jpg http://elfqt.simeis.hu/szallit/DComm/Dcomm6b.jpg (I've uploaded the generated chm too:http://elfqt.simeis.hu/szallit/DComm/Documentation.chm) And well, what is the output, when the compiler gathers the XMl comment? Another xml file: http://elfqt.simeis.hu/szallit/DComm/CommentTemp.xml Why is that interesting? Because if you use something in compiled form, but it has a corresponding definition, tools can use it really well: "Object browser" can show the same info like the above: http://elfqt.simeis.hu/szallit/DComm/Dcomm7.jpg Also, I am not an expert of that, just a "user" - there is more in the commenting system syntax and usage (all in all, you _can_ write comments then generate help with the content and detail like msdn library). OK, D is "just a compiler". But Phobos is a library. A compiler and a library is almost a platform. For a new language (platform, library), well let me say, in the spread of a new language, one important aspect is the learning curve, which mostly emerge with it's standard library. If you want programmers to learn to use libraries as fast as they can, give them a method like this: let them access the info on needed classes, methods, parameters rigth where they use it. If you not formalize comments, then you cannot ensure that the code and the yourse, everyone should use 'treat warning ass error') if comment is missing or differs.) The goal should be no less than to include the full doc generation in the build process (yes, that's how I do it now). In my personal opinion, when I have to browse the phobos code and the published phobos doc just to find function names and parameters (many times with find in files - until there is not a working editor capable of 'go to definition' function, which in terms of usability is also in connection with formalized commenting) is frustrating on contrast of the ways I tried to describe in this message. I hope you (Walter, and also all the contributors, whom I really respect for what's already accomplished), not find my opinion (and _not_ demand) pushy. There is so much things concerning D that I can't contribute in lack of understanding and experience in compiler technology and low level programming and library design, but if there is something in what I have solid view then the above was one of it. ElfQT (you can reach me at elfqt p1 simeis p2 hu - where p1 is at, p2 is dot)
Aug 25 2005
I agree completely with you on the usefulness of automatic documentation generation from the source (after all, it fits right in with the idea of overcomplicated and ugly in its source form. For example, instead of: /// <summary> starting seed </summary> private static uint seed; Wouldn't it be more natural as: private static uint seed; /// starting seed ? And: /// <summary> /// The random number generator is seeded at program startup with a random value. /// This ensures that each program generates a different sequence of random numbers. /// To generate a repeatable sequence, use <see cref="rand_seed(uint, uint)"/> to start the sequence. /// The parameters start it, and each successive value increments index. This means that the nth random number of the sequence can be directly generated by passing index + n to <see cref="rand_seed(uint, uint)"/>. /// </summary> /// <param name="s">the random number seed</param> /// <param name="i">each successive value increments index</param> /// <returns>void</returns> public static void rand_seed(uint s, uint i) { seed = s; index = i; } The compiler knows that the return value is void. Why should the programmer have to type it in twice? It's going to be something you have to force programmers to do, rather than it coming naturally. Why should the programmer have to identify the parameters twice? This could work: /// The random number generator is seeded at program startup with a random value. /// This ensures that each program generates a different sequence of random numbers. /// To generate a repeatable sequence, use <see cref="rand_seed(uint, uint)"/> to start the sequence. /// The parameters start it, and each successive value increments index. This means that the nth random /// number of the sequence can be directly generated by passing index + n to rand_seed(uint, uint) public static void rand_seed( uint s, /// the random number seed uint i) /// each successive value increments index { seed = s; index = i; } The idea is to make the compiler do the work rather than the programmer. So while I agree completely with you on the advantages of doing this, I only excessively klunky. It wouldn't be too hard to adjust dmd to extract and output this info.
Aug 25 2005
Walter wrote:public static void rand_seed( uint s, /// the random number seed uint i) /// each successive value increments index { seed = s; index = i; }Just thought I'd mention this is pretty close to my current coding style anyhow, so I'm all set and in support of it. *g* Except mine tend to look more like: So if this standard convention were adopted... all I'd have to do is triplize a few slashes? That'd be nifty. -- Chris Sauls
Aug 25 2005
In article <dekveh$2a28$1 digitaldaemon.com>, Walter says...I agree completely with you on the usefulness of automatic documentation generation from the source (after all, it fits right in with the idea of overcomplicated and ugly in its source form. For example, instead of: /// <summary> starting seed </summary> private static uint seed; Wouldn't it be more natural as: private static uint seed; /// starting seed ? And: /// <summary> /// The random number generator is seeded at program startup with a random value. /// This ensures that each program generates a different sequence of random numbers. /// To generate a repeatable sequence, use <see cref="rand_seed(uint, uint)"/> to start the sequence. /// The parameters start it, and each successive value increments index. This means that the nth random number of the sequence can be directly generated by passing index + n to <see cref="rand_seed(uint, uint)"/>. /// </summary> /// <param name="s">the random number seed</param> /// <param name="i">each successive value increments index</param> /// <returns>void</returns> public static void rand_seed(uint s, uint i) { seed = s; index = i; } The compiler knows that the return value is void. Why should the programmer have to type it in twice? It's going to be something you have to force programmers to do, rather than it coming naturally. Why should the programmer have to identify the parameters twice? This could work: /// The random number generator is seeded at program startup with a random value. /// This ensures that each program generates a different sequence of random numbers. /// To generate a repeatable sequence, use <see cref="rand_seed(uint, uint)"/> to start the sequence. /// The parameters start it, and each successive value increments index. This means that the nth random /// number of the sequence can be directly generated by passing index + n to rand_seed(uint, uint) public static void rand_seed( uint s, /// the random number seed uint i) /// each successive value increments index { seed = s; index = i; } The idea is to make the compiler do the work rather than the programmer. So while I agree completely with you on the advantages of doing this, I only excessively klunky.You have my vote for your suggested syntax. It looks good! Nice and simple. --AJG.
Aug 25 2005
On Thu, 25 Aug 2005 10:32:41 -0700, Walter wrote:I agree completely with you on the usefulness of automatic documentation generation from the source (after all, it fits right in with the idea of overcomplicated and ugly in its source form. For example, instead of: /// <summary> starting seed </summary> private static uint seed; Wouldn't it be more natural as: private static uint seed; /// starting seedI agree in principle with you Walter. There is slight complication when you need multiple text lines to describe the item though. Maybe ... private static uint seed; /*/ Starting seed. This is automatically set to a different random value each time the application is run. /*/? And: /// The random number generator is seeded at program startup with a random value. /// This ensures that each program generates a different sequence of random numbers. /// To generate a repeatable sequence, use <see cref="rand_seed(uint, uint)"/> to start the sequence. /// The parameters start it, and each successive value increments index. This means that the nth random /// number of the sequence can be directly generated by passing index + n to rand_seed(uint, uint) public static void rand_seed( uint s, /// the random number seed uint i) /// each successive value increments index { seed = s; index = i; }Another complication is when you need to describe the result value. public static uint /// The current seed value. rand_seed( uint s, /// the random number seed uint i) /// each successive value increments index { uint o = seed; seed = s; index = i; return o; } This is starting to look hard to read. ;-) Yet another complication. I try hard to always include examples of usage in my documentation. As there is no built-in D syntax to describe examples (unittest is the closest) how could we put that into extractable form. Maybe we don't need to make that stand out from the rest of the docs, but often its useful to display example code in a different (monospace) font. ///Sample{ /// uint OldValue; /// OldValue = rand_seed( NewValue, theIndex); ///}The idea is to make the compiler do the work rather than the programmer. So while I agree completely with you on the advantages of doing this, I only excessively klunky.Very true.It wouldn't be too hard to adjust dmd to extract and output this info.Well, off you go then ... by the end of next week would be just fine ;-) -- Derek Parnell Melbourne, Australia 26/08/2005 6:30:44 AM
Aug 25 2005
I'm glad you agree with the use of it. will suffice. not a bad one - they already walked the path that we are on now, I will describe it later in this post.)Well ;) I was lazy. <returns> should describe the meaning of the return value. its a description not a type indication. There's no meaning in documenting void (well, at least in most cases)./// <returns>void</returns>The compiler knows that the return value is void. Why should the programmer have to type it in twice?private static uint seed; /// starting seedWell that's good also. I guess they are using xml tags to indicate the start _and_ the end unmistakenly. (We need a standard on how to indicate multiple lines too.)/// ... long desc snipped by ElfQT... rand_seed(uint, uint) public static void rand_seed( uint s, /// the random number seed uint i) /// each successive value increments indexAll right that looks good, even better from your expressed point of view, but consider that - this way you always have to break parameters to separate lines - maybe not everyone wants to write all the comment, it has to work with or without - you can't "collapse" (hide all the comments at once) - well at least you can collapse the "long", summarizing description. Aside of that the format is good - as any standard and well thought format is good. So, at the given msdn lib. link (http://msdn.microsoft.com/library/default.asp?url=/library/en-us/csref/html/vcoriX LDocumentation.asp) I recommend "Recommeded tags" - not to use them as copy it mindlessly, but as what possibilities are in such commenting. My short version: All tags are xml, so there is a open and a close (<c> </c>), I will only write the open as a "comment type". <c> and <code> indicating code (inside the comment block, not the actual code) <code> indicates multiple lines of code. <example> before the code, you can write about the following code This two (example and code) in a generated output can indicate formatted section of "Example" - description, and then example code. <include file='filename' path='tagpath[ name="id"]' /> - lets you refer to comments in another file. With <list> and <listheader> - well, guess you can make a list. <para> - paragraph Ok, you got me with this two - maybe formatting the comment (more precisely probably was to be able to generate msdn lib content, or very similar. Maybe D donesn't need that. <remarks> - well summary is planned to be short - that will appear on the fly with code editors. <remarks> is the long description - also there is a "Remarks" section in msdn doc style... <see> - lets you create links to other members <seealso> - the listing of "See also" sections links Not that interesting or important: <exception cref="member"> <param> - now we all know it, and will probably reject that format. <paramref> - but with this, you can refer to a given param <permission> - thats .net specific Now I try to gather what is needed. Comment on structs, interfaces, classes, methods and functions, enums, typedefs, properties, templates. I recommend to use a summarizing form and an optional longer description for classes, methods and functions, maybe teampaltes also. I like the given simply form, but how to comment the return value? /// here comes a summary. it can /// multi line ///d long long long long ///d long long description ///r the meaning if the return value (if its not void) public static void rand_seed( uint s, /// the random number seed uint i) /// each successive value increments index Somehow we need to indicate (differentiate in the comment text): "description" (the long one, not the summary), comment on return value, link to another code element (class, enum, method etc.). Is there any more useful type of comment element? Does it need something to control documentation output like standard documentation sections (like <code>, <seealso>, <example>? Do we need triple slashes? Are these comments different from two slash standard comments? (I guess its easier to extract the triple ones, without exactly parsing and analyzing of the comment is at a place in the source, which place indicates if that comment is needed in the doc, or just a "simple" comment.) Also, any class level variable should use the commenting format - and clever tools should support that also (when moving the cursor to a use of that variable, or typing it, the info should appear.) Ok that was just my past midnight rambling started by the positive reaction - I will be glad even with a simple form without making short summary and longer description and without any of the rest (but still there is a need to comment on return value)). Also, now I found Derek's post pointing out multiline comment, and return value comment, and even example code. I dont like the linebreak with return value comment. Regards, ElfQT
Aug 25 2005
What I'll do is write up a quick strawman document.
Aug 26 2005
Walter wrote: <snip><dt>uint <b>rand</b>() <dd>Get next random number in sequence. <p> </dl></dl>Oh. I'd begun to assume the misplaced <p> tags dotted about the pages were a bug in your preprocessor. Looks like I was wrong. Welcome to HTML. The <p> tag marks the beginning of a paragraph, not the end of one. And it certainly doesn't belong /between/ elements of a list. There's also </p>, which marks the end of a paragraph, but that's optional.... Stewart. -- -----BEGIN GEEK CODE BLOCK----- Version: 3.1 GCS/M d- s:- a->--- UB P+ L E W++ N+++ o K- w++ O? M V? PS- PE- Y? PGP- t- 5? X? R b DI? D G e++>++++ h-- r-- !y ------END GEEK CODE BLOCK------ My e-mail is valid but not my primary mailbox. Please keep replies on the 'group where everyone may benefit.
Aug 24 2005
There's also </p>, which marks the end of a paragraph, but that's optional....No, it isn't. It was optional. Nowadays everybody should write correct XHTML. Ciao uwe
Aug 24 2005
Uwe Salomon wrote:In order to start writing correct XHTML, one must start writing XHTML. Which means, first things first, that the document must identify itself as XHTML. Even if you ignore DOCTYPE declarations, a page cannot be both HTML and XHTML at the same time if it uses <img> or other tags that don't have closing versions. But still, there are people who feel it's good practice to include all the closing tags regardless. I do it myself. Stewart. -- -----BEGIN GEEK CODE BLOCK----- Version: 3.1 GCS/M d- s:- a->--- UB P+ L E W++ N+++ o K- w++ O? M V? PS- PE- Y? PGP- t- 5? X? R b DI? D G e++>++++ h-- r-- !y ------END GEEK CODE BLOCK------ My e-mail is valid but not my primary mailbox. Please keep replies on the 'group where everyone may benefit.There's also </p>, which marks the end of a paragraph, but that's optional....No, it isn't. It was optional. Nowadays everybody should write correct XHTML.
Aug 24 2005
Walter wrote:Here's an example of how I use it, this is std_random.txt, the eventual html is at www.digitalmars.com/d/phobos/std_random.html The header, footer, and sidebar are all boilerplate from macros.inc.<snip> Looks like the preprocessor at the moment is little more than a workaround for HTML not having client-side includes. For that matter, how do blocks of BNF or D code look in your input files? Stewart. -- -----BEGIN GEEK CODE BLOCK----- Version: 3.1 GCS/M d- s:- a->--- UB P+ L E W++ N+++ o K- w++ O? M V? PS- PE- Y? PGP- t- 5? X? R b DI? D G e++>++++ h-- r-- !y ------END GEEK CODE BLOCK------ My e-mail is valid but not my primary mailbox. Please keep replies on the 'group where everyone may benefit.
Aug 24 2005
"Stewart Gordon" <smjg_1998 yahoo.com> wrote in message news:dehfu9$1ujl$1 digitaldaemon.com...Walter wrote:htmlHere's an example of how I use it, this is std_random.txt, the eventualThat's right. It's a trivial program, but very useful.is at www.digitalmars.com/d/phobos/std_random.html The header, footer, and sidebar are all boilerplate from macros.inc.<snip> Looks like the preprocessor at the moment is little more than a workaround for HTML not having client-side includes.For that matter, how do blocks of BNF or D code look in your input files?$(CODE_S) void main() { writefln("hello world\n"); } $(CODE_E) That way, I can experiment with various schemes of marking code without having to edit hundreds of files. The macros are currently defined as: .set CCODE_S=<p><table border=0 cellspacing=2 cellpadding=8 bgcolor="#cccccc"> <tr bgcolor="#EEDDEE"><td width=600> \ .set CCODE_E=</font></td></pre></tr></table><p> .set CODE_S=<p><table border=0 cellspacing=2 cellpadding=8 bgcolor="#cccccc"> \ <tr bgcolor="#e7e7e7"><td width=600> \ .set CODE_E=</font></td></pre></tr></table><p> .set CODE_S=<p><table border=0 cellspacing=2 cellpadding=8 bgcolor="#cccccc"> \ <tr bgcolor="#e7e7e7"><td width=600> \ .set CODE_E=</font></td></pre></tr></table><p> .set GRAMMAR_S=<p><table border=0 cellspacing=2 cellpadding=8 bgcolor="#cccccc"> \ <tr bgcolor="#FEFEFE"><td width=600> \ .set GRAMMAR_E=</font></td></pre></tr></table><p>
Aug 24 2005