digitalmars.D - Why is 'scope' so weak?
- Lars T. Kyllingstad (26/26) Nov 23 2010 If I've understood things correctly, by marking a delegate parameter wit...
- Lars T. Kyllingstad (33/34) Nov 23 2010 Here's a fun example, which compiles and runs without error. It may see...
- dsimcha (11/14) Nov 23 2010 I haven't thought through all the implications yet, but at first glance ...
- Robert Jacques (8/14) Nov 23 2010 For scope to be a type constructor, D requires some form of
- Lars T. Kyllingstad (34/51) Nov 24 2010 Well, I think something needs to be done about it in D2 as well, because...
- Andrei Alexandrescu (4/25) Nov 24 2010 [snip]
- Lars T. Kyllingstad (4/31) Nov 24 2010 http://d.puremagic.com/issues/show_bug.cgi?id=5270
- Bruno Medeiros (4/35) Dec 07 2010 Indeed, is the bug that one cannot use scope delegates in @safe code?
If I've understood things correctly, by marking a delegate parameter with 'scope' you tell the compiler not to create a true closure for the delegate. Effectively you're saying "I promise not to escape this delegate, so you don't need to copy its context to the heap". In brief, my question is: Why doesn't the compiler enforce this promise? In particular, why is 'scope' not a type constructor? (Note that this is mostly a question out of curiosity, and not really a proposal for a new feature. I imagine it has been discussed in the past and rejected for some reason.) Considering that the compiler enforces proper use of pure, nothrow, const, and all those other things, it doesn't seem much harder to do the same with scope. As an example, I really can't see a reason why obviously wrong code like this should be allowed: void delegate() globalDg; void foo(scope void delegate() dg) { globalDg = dg; } Here's a slightly less obvious example, which also compiles successfully: void foo(void delegate() dg); // Who knows what this does? void bar(scope void delegate() dg) { foo(dg); } -Lars
Nov 23 2010
On Tue, 23 Nov 2010 12:59:27 +0000, Lars T. Kyllingstad wrote:[...]Here's a fun example, which compiles and runs without error. It may seem contrived, but it shows that all it takes is someone forgetting to remove 'scope' when they change the implementation of a function, and memory corruption ensues. void delegate() globalDg; void call(scope void delegate() dg) { dg(); // Don't tell anyone, but I'm saving this for later ;) globalDg = dg; } void foo() { int i; void izero() { i = 0; } call(&izero); assert (i == 0); // As expected } void bar() { int x = 123; // Simply calling some function cannot possibly // do anything to x... globalDg(); // ...or can it? assert (x == 0); } void main() { foo(); bar(); }
Nov 23 2010
== Quote from Lars T. Kyllingstad (public kyllingen.NOSPAMnet)'s articleConsidering that the compiler enforces proper use of pure, nothrow, const, and all those other things, it doesn't seem much harder to do the same with scope.I haven't thought through all the implications yet, but at first glance making scope a transitive type constructor that is only valid for local variables and function parameters, but not global or member variables, seems like an interesting idea. In the case of structs, I guess a member variable could be scope if and only if the struct is a local variable and the member variable inherits the scope attribute. In any case, member variables would never be directly taggable as scope, since structs could be heap-allocated. I guess the rule would be that non-scope can implicitly convert to scope (since something that lives on the heap can be safely used anywhere) but not the other way around?
Nov 23 2010
On Tue, 23 Nov 2010 07:59:27 -0500, Lars T. Kyllingstad <public kyllingen.nospamnet> wrote:If I've understood things correctly, by marking a delegate parameter with 'scope' you tell the compiler not to create a true closure for the delegate. Effectively you're saying "I promise not to escape this delegate, so you don't need to copy its context to the heap". In brief, my question is: Why doesn't the compiler enforce this promise? In particular, why is 'scope' not a type constructor?For scope to be a type constructor, D requires some form of ownership-types & local escape analysis. Just like mutable and immutable data needs const, I think stack/thread-local/shared data needs scope. (There is an old proposal on the wiki about the technical implementation, though it's badly worded) But my understanding is that all things ownership related are relegated to D3.
Nov 23 2010
On Tue, 23 Nov 2010 23:26:54 -0500, Robert Jacques wrote:On Tue, 23 Nov 2010 07:59:27 -0500, Lars T. Kyllingstad <public kyllingen.nospamnet> wrote:Well, I think something needs to be done about it in D2 as well, because right now 'scope' allows memory corruption to happen even in safe mode, as demonstrated by this slightly modified example: // The example I showed earlier, now with safe annotations. safe: void delegate() globalDg; void call(scope void delegate() safe dg) { dg(); // Don't tell anyone, but I'm saving this for later ;) globalDg = dg; } void foo() { int i; void izero() { i = 0; } call(&izero); assert (i == 0); } void bar() { int x = 123; // Simply calling some function cannot possibly // do anything to x... globalDg(); // ...or can it? assert (x == 0); } void main() { foo(); bar(); }If I've understood things correctly, by marking a delegate parameter with 'scope' you tell the compiler not to create a true closure for the delegate. Effectively you're saying "I promise not to escape this delegate, so you don't need to copy its context to the heap". In brief, my question is: Why doesn't the compiler enforce this promise? In particular, why is 'scope' not a type constructor?For scope to be a type constructor, D requires some form of ownership-types & local escape analysis. Just like mutable and immutable data needs const, I think stack/thread-local/shared data needs scope. (There is an old proposal on the wiki about the technical implementation, though it's badly worded) But my understanding is that all things ownership related are relegated to D3.
Nov 24 2010
On 11/24/10 5:06 AM, Lars T. Kyllingstad wrote:On Tue, 23 Nov 2010 23:26:54 -0500, Robert Jacques wrote:[snip] This is a bug. Could you please file it as major? AndreiOn Tue, 23 Nov 2010 07:59:27 -0500, Lars T. Kyllingstad <public kyllingen.nospamnet> wrote:Well, I think something needs to be done about it in D2 as well, because right now 'scope' allows memory corruption to happen even in safe mode, as demonstrated by this slightly modified example:If I've understood things correctly, by marking a delegate parameter with 'scope' you tell the compiler not to create a true closure for the delegate. Effectively you're saying "I promise not to escape this delegate, so you don't need to copy its context to the heap". In brief, my question is: Why doesn't the compiler enforce this promise? In particular, why is 'scope' not a type constructor?For scope to be a type constructor, D requires some form of ownership-types& local escape analysis. Just like mutable and immutable data needs const, I think stack/thread-local/shared data needs scope. (There is an old proposal on the wiki about the technical implementation, though it's badly worded) But my understanding is that all things ownership related are relegated to D3.
Nov 24 2010
On Wed, 24 Nov 2010 10:34:10 -0600, Andrei Alexandrescu wrote:On 11/24/10 5:06 AM, Lars T. Kyllingstad wrote:http://d.puremagic.com/issues/show_bug.cgi?id=5270 I'm curious to see what the solution to this will be. -LarsOn Tue, 23 Nov 2010 23:26:54 -0500, Robert Jacques wrote:[snip] This is a bug. Could you please file it as major?On Tue, 23 Nov 2010 07:59:27 -0500, Lars T. Kyllingstad <public kyllingen.nospamnet> wrote:Well, I think something needs to be done about it in D2 as well, because right now 'scope' allows memory corruption to happen even in safe mode, as demonstrated by this slightly modified example:If I've understood things correctly, by marking a delegate parameter with 'scope' you tell the compiler not to create a true closure for the delegate. Effectively you're saying "I promise not to escape this delegate, so you don't need to copy its context to the heap". In brief, my question is: Why doesn't the compiler enforce this promise? In particular, why is 'scope' not a type constructor?For scope to be a type constructor, D requires some form of ownership-types& local escape analysis. Just like mutable and immutable data needs const, I think stack/thread-local/shared data needs scope. (There is an old proposal on the wiki about the technical implementation, though it's badly worded) But my understanding is that all things ownership related are relegated to D3.
Nov 24 2010
On 24/11/2010 17:08, Lars T. Kyllingstad wrote:On Wed, 24 Nov 2010 10:34:10 -0600, Andrei Alexandrescu wrote:Indeed, is the bug that one cannot use scope delegates in safe code? -- Bruno Medeiros - Software EngineerOn 11/24/10 5:06 AM, Lars T. Kyllingstad wrote:http://d.puremagic.com/issues/show_bug.cgi?id=5270 I'm curious to see what the solution to this will be. -LarsOn Tue, 23 Nov 2010 23:26:54 -0500, Robert Jacques wrote:[snip] This is a bug. Could you please file it as major?On Tue, 23 Nov 2010 07:59:27 -0500, Lars T. Kyllingstad <public kyllingen.nospamnet> wrote:Well, I think something needs to be done about it in D2 as well, because right now 'scope' allows memory corruption to happen even in safe mode, as demonstrated by this slightly modified example:If I've understood things correctly, by marking a delegate parameter with 'scope' you tell the compiler not to create a true closure for the delegate. Effectively you're saying "I promise not to escape this delegate, so you don't need to copy its context to the heap". In brief, my question is: Why doesn't the compiler enforce this promise? In particular, why is 'scope' not a type constructor?For scope to be a type constructor, D requires some form of ownership-types& local escape analysis. Just like mutable and immutable data needs const, I think stack/thread-local/shared data needs scope. (There is an old proposal on the wiki about the technical implementation, though it's badly worded) But my understanding is that all things ownership related are relegated to D3.
Dec 07 2010