digitalmars.D - Why does this opCmp function not work
- Ruby The Roobster (25/25) Sep 23 2020 So, here we have an opCmp function for a class named shape. It
- Stefan Koch (4/29) Sep 23 2020 Equality is defined by opEquals.
- Ruby The Roobster (23/25) Sep 23 2020 Using opEquals, it still returns false. Does this have something
- Simen =?UTF-8?B?S2rDpnLDpXM=?= (12/23) Sep 23 2020 This is a wrong implementation of opEquals for a class. The
- Steven Schveighoffer (5/29) Sep 23 2020 Or, more D way:
- Ruby The Roobster (3/10) Sep 23 2020 Thanks. This solved the problem.
So, here we have an opCmp function for a class named shape. It compares the .volume of each shape: int opCmp(shape rhs) { int exp; if(this.volume == rhs.volume) exp = 0; else if(this.volume > rhs.volume) exp = 1; else if(this.volume < rhs.volume) exp = -1; return exp; } here is how I would use it: shape test = new shape(pos);/*Ignore the constructor argument it's not relevant here*/ shape test1 = new shape(pos); //same variable writeln(test == test1); writeln(test.opCmp(test1) == 0); Both .volume are the same, but the output says this: false true note that the documentation for comparing classes with an opCmp function defined is said to be this: x.opCmp(y) op 0 can anybody explain this to me?
Sep 23 2020
On Wednesday, 23 September 2020 at 10:37:09 UTC, Ruby The Roobster wrote:So, here we have an opCmp function for a class named shape. It compares the .volume of each shape: int opCmp(shape rhs) { int exp; if(this.volume == rhs.volume) exp = 0; else if(this.volume > rhs.volume) exp = 1; else if(this.volume < rhs.volume) exp = -1; return exp; } here is how I would use it: shape test = new shape(pos);/*Ignore the constructor argument it's not relevant here*/ shape test1 = new shape(pos); //same variable writeln(test == test1); writeln(test.opCmp(test1) == 0); Both .volume are the same, but the output says this: false true note that the documentation for comparing classes with an opCmp function defined is said to be this: x.opCmp(y) op 0 can anybody explain this to me?Equality is defined by opEquals. Which for classes defaults to pointer identity comparison.
Sep 23 2020
On Wednesday, 23 September 2020 at 10:38:42 UTC, Stefan Koch wrote:Equality is defined by opEquals. Which for classes defaults to pointer identity comparison.Using opEquals, it still returns false. Does this have something to do with volume being a property?: int volume() property { //... } note that this returns true: test.opEquals(test1) but not this: test == test1 here is the function: bool opEquals(shape rhs) { return(rhs.volume == this.volume); } despite the fact that x == y should be the same as x.opEquals(y), calling opEquals directly returns true, but otherwise it returns false also, compiler complains if I don't have this alias: alias opEquals = Object.opEquals. that might have something to do with it.
Sep 23 2020
On Wednesday, 23 September 2020 at 11:19:15 UTC, Ruby The Roobster wrote:bool opEquals(shape rhs) { return(rhs.volume == this.volume); }This is a wrong implementation of opEquals for a class. The documentation mentions (https://dlang.org/spec/operatoroverloading.html#equals):4. If overridding Object.opEquals() for classes, the class member function signature should look like: class C { override bool opEquals(Object o) { ... } }A correct implementation would be: override bool opEquals(Object o) { if (!cast(Shape)o) return false; return (cast(Shape)o).volume == this.volume; } -- Simen
Sep 23 2020
On 9/23/20 7:28 AM, Simen Kjærås wrote:On Wednesday, 23 September 2020 at 11:19:15 UTC, Ruby The Roobster wrote:Or, more D way: if(auto other = cast(Shape)o) return other.volume == this.volume; return false; -Stevebool opEquals(shape rhs) { return(rhs.volume == this.volume); }This is a wrong implementation of opEquals for a class. The documentation mentions (https://dlang.org/spec/operatoroverloading.html#equals):4. If overridding Object.opEquals() for classes, the class member function signature should look like: class C { override bool opEquals(Object o) { ... } }A correct implementation would be: override bool opEquals(Object o) { if (!cast(Shape)o) return false; return (cast(Shape)o).volume == this.volume; }
Sep 23 2020
On Wednesday, 23 September 2020 at 11:28:11 UTC, Simen Kjærås wrote:A correct implementation would be: override bool opEquals(Object o) { if (!cast(Shape)o) return false; return (cast(Shape)o).volume == this.volume; } -- SimenThanks. This solved the problem.
Sep 23 2020