digitalmars.D - What's the deal with __buck?
- Andrei Alexandrescu (30/30) Jan 28 2009 I stumbled upon a very interesting problem. Consider an infinite range
- Bill Baxter (18/46) Jan 28 2009 You need to give your DollarType an int and some arithmetic operators
- Bill Baxter (9/61) Jan 28 2009 Nevermind, it just sunk in what you meant.
- BCS (2/8) Jan 28 2009
- Andrei Alexandrescu (14/20) Jan 29 2009 Ok, thanks to all. So __dollar is looked up at module scope for anything
- Jarrett Billingsley (5/24) Jan 29 2009 Sounds good. Question - since length will work for multiple indices,
- Don (2/29) Jan 29 2009 You can do that with opIndex already.
- Bill Baxter (4/40) Jan 29 2009 Can you? How? As far as I know any index expression with more than
- Don (3/36) Jan 29 2009 Aargh, you're right. I remembered that I'd got it to generate an AST for...
- Andrei Alexandrescu (5/32) Jan 29 2009 That's rather exotic. After that the road is opened for free-form
- Bill Baxter (5/13) Jan 29 2009 Multi-dim slicing is bread and butter for array math packages like
- Jarrett Billingsley (15/20) Jan 29 2009 Hm.. if you _wanted_ to interleave slices and single indices, how
- Don (11/34) Jan 30 2009 That's exactly what I did in Blade. opSlice() is a dead end.
I stumbled upon a very interesting problem. Consider an infinite range that generates the numbers 1, 2, 3, ... That range doesn't have a "length" member. However, it is a random access range, which makes things rather interesting. Now consider I want to advance 10 steps in that range. Being an obedient D programmer I'd write: auto r = iota(1); // skip 10 steps r = r[10 .. $]; Now this is very cool. If a range is infinite, I can use the $ symbol in the right position, but nothing else. So I tried to effect that and got the following to compile: struct DollarType {} enum DollarType __dollar = DollarType(); struct S { void opSlice(uint, DollarType) { } } void main() { S s; s[0 .. $]; } This is cool because it allows detection of passing $. Now the problem is, I can't seem to get rid of the __dollar definition! Has anyone found a general-enough trick? I'd want a[...$...] to morph the $ into a.length *iff* a defines length, and go with the __dollar otherwise. Thanks, Andrei
Jan 28 2009
On Thu, Jan 29, 2009 at 1:37 PM, Andrei Alexandrescu <SeeWebsiteForEmail erdani.org> wrote:I stumbled upon a very interesting problem. Consider an infinite range that generates the numbers 1, 2, 3, ... That range doesn't have a "length" member. However, it is a random access range, which makes things rather interesting. Now consider I want to advance 10 steps in that range. Being an obedient D programmer I'd write: auto r = iota(1); // skip 10 steps r = r[10 .. $]; Now this is very cool. If a range is infinite, I can use the $ symbol in the right position, but nothing else. So I tried to effect that and got the following to compile: struct DollarType {} enum DollarType __dollar = DollarType(); struct S { void opSlice(uint, DollarType) { } } void main() { S s; s[0 .. $]; } This is cool because it allows detection of passing $. Now the problem is, I can't seem to get rid of the __dollar definition! Has anyone found a general-enough trick? I'd want a[...$...] to morph the $ into a.length *iff* a defines length, and go with the __dollar otherwise.You need to give your DollarType an int and some arithmetic operators and have it represent an /offset/ from the end rather than signifying the end itself. Otherwise a[$-1] can't work. Once you do that, then you can do things like struct S { T opSlice(uint a, DollarType b) { return opSlice(a, length+b.offset); } T opSlice(uint a, uint b) { .... } ... } --bb
Jan 28 2009
On Thu, Jan 29, 2009 at 1:48 PM, Bill Baxter <wbaxter gmail.com> wrote:On Thu, Jan 29, 2009 at 1:37 PM, Andrei Alexandrescu <SeeWebsiteForEmail erdani.org> wrote:Nevermind, it just sunk in what you meant. I think it's only a problem when you want to have some things in a module with special __dollar and some with not? Or I suppose you're probably trying to make template things which may or may not be infinite? I guess what's required is the ability to define the __dollar in the scope of a class/struct/template. --bbI stumbled upon a very interesting problem. Consider an infinite range that generates the numbers 1, 2, 3, ... That range doesn't have a "length" member. However, it is a random access range, which makes things rather interesting. Now consider I want to advance 10 steps in that range. Being an obedient D programmer I'd write: auto r = iota(1); // skip 10 steps r = r[10 .. $]; Now this is very cool. If a range is infinite, I can use the $ symbol in the right position, but nothing else. So I tried to effect that and got the following to compile: struct DollarType {} enum DollarType __dollar = DollarType(); struct S { void opSlice(uint, DollarType) { } } void main() { S s; s[0 .. $]; } This is cool because it allows detection of passing $. Now the problem is, I can't seem to get rid of the __dollar definition! Has anyone found a general-enough trick? I'd want a[...$...] to morph the $ into a.length *iff* a defines length, and go with the __dollar otherwise.You need to give your DollarType an int and some arithmetic operators and have it represent an /offset/ from the end rather than signifying the end itself. Otherwise a[$-1] can't work. Once you do that, then you can do things like struct S { T opSlice(uint a, DollarType b) { return opSlice(a, length+b.offset); } T opSlice(uint a, uint b) { .... } ... }
Jan 28 2009
Hello Bill,I guess what's required is the ability to define the __dollar in the scope of a class/struct/template.I think that is the correct solution.--bb
Jan 28 2009
BCS wrote:Hello Bill,Ok, thanks to all. So __dollar is looked up at module scope for anything that's not a built-in array. I thought some more about it and I think there's no need for __dollar. It's enough that: a) In slice expressions and index expressions with one argument, $ expands to value.length, where value is the object being indexed/sliced (if an unnamed temporary, the value is of course only evaluated once) b) In index expressions with multiple arguments, $ expand to value.length(i), where i is the zero-based argument position. This is exactly enough what's needed to make it all work. Infinite ranges may define a symbolic infinite length and overload slicing on it. Andrei AndreiI guess what's required is the ability to define the __dollar in the scope of a class/struct/template.I think that is the correct solution.
Jan 29 2009
On Thu, Jan 29, 2009 at 12:48 PM, Andrei Alexandrescu <SeeWebsiteForEmail erdani.org> wrote:BCS wrote:Sounds good. Question - since length will work for multiple indices, will it ever be possible to have .. multiple slices? a[x1 .. x2, y1 .. y2] = b;Hello Bill,Ok, thanks to all. So __dollar is looked up at module scope for anything that's not a built-in array. I thought some more about it and I think there's no need for __dollar. It's enough that: a) In slice expressions and index expressions with one argument, $ expands to value.length, where value is the object being indexed/sliced (if an unnamed temporary, the value is of course only evaluated once) b) In index expressions with multiple arguments, $ expand to value.length(i), where i is the zero-based argument position. This is exactly enough what's needed to make it all work. Infinite ranges may define a symbolic infinite length and overload slicing on it.I guess what's required is the ability to define the __dollar in the scope of a class/struct/template.I think that is the correct solution.
Jan 29 2009
Jarrett Billingsley wrote:On Thu, Jan 29, 2009 at 12:48 PM, Andrei Alexandrescu <SeeWebsiteForEmail erdani.org> wrote:You can do that with opIndex already.BCS wrote:Sounds good. Question - since length will work for multiple indices, will it ever be possible to have .. multiple slices? a[x1 .. x2, y1 .. y2] = b;Hello Bill,Ok, thanks to all. So __dollar is looked up at module scope for anything that's not a built-in array. I thought some more about it and I think there's no need for __dollar. It's enough that: a) In slice expressions and index expressions with one argument, $ expands to value.length, where value is the object being indexed/sliced (if an unnamed temporary, the value is of course only evaluated once) b) In index expressions with multiple arguments, $ expand to value.length(i), where i is the zero-based argument position. This is exactly enough what's needed to make it all work. Infinite ranges may define a symbolic infinite length and overload slicing on it.I guess what's required is the ability to define the __dollar in the scope of a class/struct/template.I think that is the correct solution.
Jan 29 2009
On Fri, Jan 30, 2009 at 5:58 AM, Don <nospam nospam.com> wrote:Jarrett Billingsley wrote:Can you? How? As far as I know any index expression with more than one .. in it automatically generates a compiler error. --bbOn Thu, Jan 29, 2009 at 12:48 PM, Andrei Alexandrescu <SeeWebsiteForEmail erdani.org> wrote:You can do that with opIndex already.BCS wrote:Sounds good. Question - since length will work for multiple indices, will it ever be possible to have .. multiple slices? a[x1 .. x2, y1 .. y2] = b;Hello Bill,Ok, thanks to all. So __dollar is looked up at module scope for anything that's not a built-in array. I thought some more about it and I think there's no need for __dollar. It's enough that: a) In slice expressions and index expressions with one argument, $ expands to value.length, where value is the object being indexed/sliced (if an unnamed temporary, the value is of course only evaluated once) b) In index expressions with multiple arguments, $ expand to value.length(i), where i is the zero-based argument position. This is exactly enough what's needed to make it all work. Infinite ranges may define a symbolic infinite length and overload slicing on it.I guess what's required is the ability to define the __dollar in the scope of a class/struct/template.I think that is the correct solution.
Jan 29 2009
Bill Baxter wrote:On Fri, Jan 30, 2009 at 5:58 AM, Don <nospam nospam.com> wrote:Aargh, you're right. I remembered that I'd got it to generate an AST for me, but I forgot that I had put in a hack for ..Jarrett Billingsley wrote:Can you? How? As far as I know any index expression with more than one .. in it automatically generates a compiler error.On Thu, Jan 29, 2009 at 12:48 PM, Andrei Alexandrescu <SeeWebsiteForEmail erdani.org> wrote:You can do that with opIndex already.BCS wrote:Sounds good. Question - since length will work for multiple indices, will it ever be possible to have .. multiple slices? a[x1 .. x2, y1 .. y2] = b;Hello Bill,Ok, thanks to all. So __dollar is looked up at module scope for anything that's not a built-in array. I thought some more about it and I think there's no need for __dollar. It's enough that: a) In slice expressions and index expressions with one argument, $ expands to value.length, where value is the object being indexed/sliced (if an unnamed temporary, the value is of course only evaluated once) b) In index expressions with multiple arguments, $ expand to value.length(i), where i is the zero-based argument position. This is exactly enough what's needed to make it all work. Infinite ranges may define a symbolic infinite length and overload slicing on it.I guess what's required is the ability to define the __dollar in the scope of a class/struct/template.I think that is the correct solution.
Jan 29 2009
Jarrett Billingsley wrote:On Thu, Jan 29, 2009 at 12:48 PM, Andrei Alexandrescu <SeeWebsiteForEmail erdani.org> wrote:That's rather exotic. After that the road is opened for free-form combinations of a .. b and a. But I can definitely see some good uses for it. AndreiBCS wrote:Sounds good. Question - since length will work for multiple indices, will it ever be possible to have .. multiple slices? a[x1 .. x2, y1 .. y2] = b;Hello Bill,Ok, thanks to all. So __dollar is looked up at module scope for anything that's not a built-in array. I thought some more about it and I think there's no need for __dollar. It's enough that: a) In slice expressions and index expressions with one argument, $ expands to value.length, where value is the object being indexed/sliced (if an unnamed temporary, the value is of course only evaluated once) b) In index expressions with multiple arguments, $ expand to value.length(i), where i is the zero-based argument position. This is exactly enough what's needed to make it all work. Infinite ranges may define a symbolic infinite length and overload slicing on it.I guess what's required is the ability to define the __dollar in the scope of a class/struct/template.I think that is the correct solution.
Jan 29 2009
On Fri, Jan 30, 2009 at 8:00 AM, Andrei Alexandrescu <SeeWebsiteForEmail erdani.org> wrote:Jarrett Billingsley wrote:Multi-dim slicing is bread and butter for array math packages like Matlab or NumPy. --bbSounds good. Question - since length will work for multiple indices, will it ever be possible to have .. multiple slices? a[x1 .. x2, y1 .. y2] = b;That's rather exotic. After that the road is opened for free-form combinations of a .. b and a. But I can definitely see some good uses for it.
Jan 29 2009
On Thu, Jan 29, 2009 at 6:00 PM, Andrei Alexandrescu <SeeWebsiteForEmail erdani.org> wrote:Hm.. if you _wanted_ to interleave slices and single indices, how would you do it? How about we take a page from Python's book: it doesn't (used to but no longer) distinguish between slicing and indexing. It uses the same "operator overload" for both, but slicing passes a 2-tuple as the "index", kind of like: blah opIndex(int x) // used for a[0] blarg opIndex(Slice!(int, int) x) // used for a[0 .. 1] Assuming we have a "struct Slice(Lo, Hi) { Lo lo; Hi hi; }" type. Then, you could just have opIndex[Assign] take multiple parameters - like it does now. And of course, it could just take a tuple and figure out what to do based on whether each thing is an int or if it's a slice. Complex, but completely doable, and it still leaves simple cases simple.a[x1 .. x2, y1 .. y2] = b;That's rather exotic. After that the road is opened for free-form combinations of a .. b and a. But I can definitely see some good uses for it.
Jan 29 2009
Jarrett Billingsley wrote:On Thu, Jan 29, 2009 at 6:00 PM, Andrei Alexandrescu <SeeWebsiteForEmail erdani.org> wrote:That's exactly what I did in Blade. opSlice() is a dead end. The algebra for combining consecutive slices is quite interesting, but it's not really that complicated. You can always transform any expression like: x[3..5, 6, 2..$][4, $][5..$][3..7][6]; into a single mixed opIndex() call. You can do mixed index and slices either by making every slice a tuple, or by having a bool array stating whether each entry is an index, or just the second part of a slice. (This way every parameter in opIndex is the same type: there's less template bloat).Hm.. if you _wanted_ to interleave slices and single indices, how would you do it? How about we take a page from Python's book: it doesn't (used to but no longer) distinguish between slicing and indexing. It uses the same "operator overload" for both, but slicing passes a 2-tuple as the "index", kind of like: blah opIndex(int x) // used for a[0] blarg opIndex(Slice!(int, int) x) // used for a[0 .. 1] Assuming we have a "struct Slice(Lo, Hi) { Lo lo; Hi hi; }" type. Then, you could just have opIndex[Assign] take multiple parameters - like it does now. And of course, it could just take a tuple and figure out what to do based on whether each thing is an int or if it's a slice. Complex, but completely doable, and it still leaves simple cases simple.a[x1 .. x2, y1 .. y2] = b;That's rather exotic. After that the road is opened for free-form combinations of a .. b and a. But I can definitely see some good uses for it.
Jan 30 2009