digitalmars.D - Web-based game written in D
- Flying-Toast (10/10) May 30 2019 I've been working on writing a game for a while, and it is
- angel (2/12) May 30 2019 Cool !
- JN (5/15) May 30 2019 Feels fairly snappy. I looked briefly over the source code. I am
- Flying-Toast (3/20) May 30 2019 Yes, currently only movement is predicted. I will probably
- JN (4/6) May 31 2019 Where is the server located? I'm Polish and played it for few
- Flying-Toast (2/8) Jun 01 2019 It is hosted on a raspberry pi at my house.
- Nick Sabalausky (Abscissa) (2/11) Jun 01 2019 Seriously? Ok, now that's just plain cool.
- Alex (4/14) Jul 23 2019 Hi,
I've been working on writing a game for a while, and it is finally nearly complete. It is browser-based multiplayer (similar to agar.io, slither.io, etc), using Vibe.d for the web stuff. I have been working on it off and on for ~1 year, including a full rewrite from node.js to D. Anyway, you can check it out here: http://sorcerio-pre-alpha.tk/ And of course the source: https://github.com/Flying-Toast/sorcerio
May 30 2019
On Thursday, 30 May 2019 at 14:26:50 UTC, Flying-Toast wrote:I've been working on writing a game for a while, and it is finally nearly complete. It is browser-based multiplayer (similar to agar.io, slither.io, etc), using Vibe.d for the web stuff. I have been working on it off and on for ~1 year, including a full rewrite from node.js to D. Anyway, you can check it out here: http://sorcerio-pre-alpha.tk/ And of course the source: https://github.com/Flying-Toast/sorcerioCool !
May 30 2019
On Thursday, 30 May 2019 at 14:26:50 UTC, Flying-Toast wrote:I've been working on writing a game for a while, and it is finally nearly complete. It is browser-based multiplayer (similar to agar.io, slither.io, etc), using Vibe.d for the web stuff. I have been working on it off and on for ~1 year, including a full rewrite from node.js to D. Anyway, you can check it out here: http://sorcerio-pre-alpha.tk/ And of course the source: https://github.com/Flying-Toast/sorcerioFeels fairly snappy. I looked briefly over the source code. I am surprised how simple the client is. Looks to me you only do client-side prediction for the movement, but don't do anything for shooting, is that correct?
May 30 2019
On Thursday, 30 May 2019 at 21:13:08 UTC, JN wrote:On Thursday, 30 May 2019 at 14:26:50 UTC, Flying-Toast wrote:Yes, currently only movement is predicted. I will probably implement prediction for other things too, though.I've been working on writing a game for a while, and it is finally nearly complete. It is browser-based multiplayer (similar to agar.io, slither.io, etc), using Vibe.d for the web stuff. I have been working on it off and on for ~1 year, including a full rewrite from node.js to D. Anyway, you can check it out here: http://sorcerio-pre-alpha.tk/ And of course the source: https://github.com/Flying-Toast/sorcerioFeels fairly snappy. I looked briefly over the source code. I am surprised how simple the client is. Looks to me you only do client-side prediction for the movement, but don't do anything for shooting, is that correct?
May 30 2019
On Thursday, 30 May 2019 at 22:08:32 UTC, Flying-Toast wrote:Yes, currently only movement is predicted. I will probably implement prediction for other things too, though.Where is the server located? I'm Polish and played it for few minutes with my Russian friend and we felt like the latency is good enough.
May 31 2019
On Friday, 31 May 2019 at 09:54:33 UTC, JN wrote:On Thursday, 30 May 2019 at 22:08:32 UTC, Flying-Toast wrote:It is hosted on a raspberry pi at my house.Yes, currently only movement is predicted. I will probably implement prediction for other things too, though.Where is the server located? I'm Polish and played it for few minutes with my Russian friend and we felt like the latency is good enough.
Jun 01 2019
On 6/1/19 10:02 AM, Flying-Toast wrote:On Friday, 31 May 2019 at 09:54:33 UTC, JN wrote:Seriously? Ok, now that's just plain cool.On Thursday, 30 May 2019 at 22:08:32 UTC, Flying-Toast wrote:It is hosted on a raspberry pi at my house.Yes, currently only movement is predicted. I will probably implement prediction for other things too, though.Where is the server located? I'm Polish and played it for few minutes with my Russian friend and we felt like the latency is good enough.
Jun 01 2019
On Thursday, 30 May 2019 at 14:26:50 UTC, Flying-Toast wrote:I've been working on writing a game for a while, and it is finally nearly complete. It is browser-based multiplayer (similar to agar.io, slither.io, etc), using Vibe.d for the web stuff. I have been working on it off and on for ~1 year, including a full rewrite from node.js to D. Anyway, you can check it out here: http://sorcerio-pre-alpha.tk/ And of course the source: https://github.com/Flying-Toast/sorcerioHi, I took a quick look. You might like to create some 'bots' to make the game busier? Also good for testing :)
Jul 23 2019