digitalmars.D - Visual D Build + DMD Bugginess = Bad
- dsimcha (16/16) Oct 13 2010 I've noticed that, when passed multiple files at once, DMD is generally ...
- Nick Sabalausky (4/28) Oct 13 2010 Don't they support setting up custom tools? I always do that and just de...
- Rainer Schuetze (19/38) Oct 13 2010 I haven't run into something similar lately, but what you describe
- dsimcha (15/29) Oct 13 2010 Yep, these look like at least part of the problem. Glad someone else ha...
- Nick Sabalausky (7/27) Oct 13 2010 I find that rdmd works just as well as any IDE (if not better) for
- Rainer Schuetze (4/37) Oct 14 2010 I'll push the issue up the todo list. Maybe I'm not getting a lot of
- Rainer Schuetze (28/61) Oct 17 2010 Here's a preliminary new version that includes an option on the general
- Andrej Mitrovic (5/77) Oct 17 2010 Cool stuff, Rainer. Btw, I've noticed there's a new debugger installed
- Rainer Schuetze (4/9) Oct 17 2010 If you did not uncheck the mago debugger when installing, you can simply...
- Andrej Mitrovic (4/13) Oct 17 2010 I've just tried it. It doesn't seem to be able to find any locals,
- Rainer Schuetze (5/20) Oct 17 2010 That's an unfortunate regression in the linker that comes with dmd
- Andrej Mitrovic (2/22) Oct 17 2010
- dsimcha (11/72) Oct 17 2010 Awesome. I frankly don't care about compile speeds because the projects...
- Nick Sabalausky (3/9) Oct 18 2010 Whaa...? Standard compilation of ddmd takes me a full two minutes.
- Nick Sabalausky (4/16) Oct 18 2010 As a sidebar, it's the *only* D program I've compiled that's ever taken ...
- Denis Koroskin (4/18) Oct 18 2010 Do you compile the code on 486 or something? :) Running the build script...
- Nick Sabalausky (21/42) Oct 18 2010 Heh :) Compared to your and Rainer's systems it probably might as well ...
- Denis Koroskin (4/56) Oct 18 2010 dmd doesn't use multiple core for anything BUT asynchronous reading from...
- Nick Sabalausky (23/61) Oct 18 2010 Ahh, I see. So much for that theory then.
- Denis Koroskin (3/81) Oct 18 2010 It's 8.6 seconds for a single cores, 8.3s for all 4 cores (Core2 Quad
- Nick Sabalausky (8/50) Oct 19 2010 Hmm... that does make my situation seem odd then. Mine's a 1.7 GHz Celer...
- Nick Sabalausky (4/60) Oct 19 2010 s/(2.5/1.7)/(1.7/2.5)
- Walter Bright (4/15) Oct 13 2010 Phobos and Druntime are built by passing all the files to dmd at once, a...
- Lars T. Kyllingstad (5/23) Oct 13 2010 It's not quite true that it works without problems. I reported bug 3979...
- Benjamin Thaut (7/23) Oct 13 2010 I'm also having problems with VisualD + DMD, I made a posting in the
- Jonathan M Davis (8/13) Oct 13 2010 The bugs forum is not for posting to. The bugtracker sends information o...
- klickverbot (3/5) Oct 14 2010 Uh, afaik the digitalmars.D.bugs forum just mirrors the changes from the...
- Jonathan M Davis (4/5) Oct 14 2010 Ack. I meant the bug mailing list, not forum. Oh well, it should be fair...
- =?UTF-8?B?U8O2bmtlIEx1ZHdpZw==?= (17/33) Oct 14 2010 Right now, I'm in exactly the same situation. However, the problems
I've noticed that, when passed multiple files at once, DMD is generally buggy in ways that I can't reproduce in small test cases. This includes things like magically ignoring __gshared variables, and not being able to convert a type to an alias to the same type, for example, not being able to convert a size_t to a uint on 32-bit, or not being able to convert a float[] to an R where R is a template parameter instantiated as float[]. I have two questions: 1. Has anyone experienced similar things and if so are they further along than me at creating decent test cases? 2. I'm used to using Code::Blocks, but want to switch to Visual D because it seems to work a lot better for the most part. However, by default it seems to pass all project files to the compiler at once, where Code::Blocks compiles one file at a time. This means I have to deal with DMD's bugginess when passed mutliple files at once. Does anyone know how to make Visual D work Code::Blocks style, i.e. compile each file to an object file and link them afterwords?
Oct 13 2010
"dsimcha" <dsimcha yahoo.com> wrote in message news:i9529m$2d4b$1 digitalmars.com...I've noticed that, when passed multiple files at once, DMD is generally buggy in ways that I can't reproduce in small test cases. This includes things like magically ignoring __gshared variables, and not being able to convert a type to an alias to the same type, for example, not being able to convert a size_t to a uint on 32-bit, or not being able to convert a float[] to an R where R is a template parameter instantiated as float[]. I have two questions: 1. Has anyone experienced similar things and if so are they further along than me at creating decent test cases? 2. I'm used to using Code::Blocks, but want to switch to Visual D because it seems to work a lot better for the most part. However, by default it seems to pass all project files to the compiler at once, where Code::Blocks compiles one file at a time. This means I have to deal with DMD's bugginess when passed mutliple files at once. Does anyone know how to make Visual D work Code::Blocks style, i.e. compile each file to an object file and link them afterwords?Don't they support setting up custom tools? I always do that and just define my own command line calls.
Oct 13 2010
dsimcha wrote:I've noticed that, when passed multiple files at once, DMD is generally buggy in ways that I can't reproduce in small test cases. This includes things like magically ignoring __gshared variables, and not being able to convert a type to an alias to the same type, for example, not being able to convert a size_t to a uint on 32-bit, or not being able to convert a float[] to an R where R is a template parameter instantiated as float[]. I have two questions: 1. Has anyone experienced similar things and if so are they further along than me at creating decent test cases?I haven't run into something similar lately, but what you describe sounds like issues with forward references, maybe in combination with circular imports. Building multiple files at once can change the point where you enter the vicious import circle. Could it be related to any of these? http://d.puremagic.com/issues/show_bug.cgi?id=190 http://d.puremagic.com/issues/show_bug.cgi?id=39792. I'm used to using Code::Blocks, but want to switch to Visual D because it seems to work a lot better for the most part. However, by default it seems to pass all project files to the compiler at once, where Code::Blocks compiles one file at a time. This means I have to deal with DMD's bugginess when passed mutliple files at once. Does anyone know how to make Visual D work Code::Blocks style, i.e. compile each file to an object file and link them afterwords?I have that option on my todo list, but didn't implement it so far because I was not aware of any problems with compiling multiple files. I don't know if this is really an option for a larger project, but what you can do is select "Custom Build Tool" for all files in the "Common Properties" setting of the project property dialog and enter your own command line and output file. But be warned: you will not get any automatic dependency detection. As editing the settings for a lot of files might be very annoying, you might want to set it for one file and then edit the project file with a text editor to copy the settings to other files. Rainer
Oct 13 2010
== Quote from Rainer Schuetze (r.sagitario gmx.de)'s articleCould it be related to any of these? http://d.puremagic.com/issues/show_bug.cgi?id=190 http://d.puremagic.com/issues/show_bug.cgi?id=3979Yep, these look like at least part of the problem. Glad someone else has already reduced them to sane test cases so I don't have to. Reducing compiler bugs that only seem to occur in non-trivial, multi-module projects to decent test cases is a huge PITA. Anyhow, the project in question is a very messy codebase because it grew very organically. It's basically a haphazard collection of research prototype algorithms for predicting gene expression from DNA sequence, and every time I think of a new idea, I tend to just put it wherever I can make it fit and almost never bother with non-trivial refactoring. Therefore, there are cyclic imports **everywhere**.I have that option on my todo list, but didn't implement it so far because I was not aware of any problems with compiling multiple files. I don't know if this is really an option for a larger project, but what you can do is select "Custom Build Tool" for all files in the "Common Properties" setting of the project property dialog and enter your own command line and output file. But be warned: you will not get any automatic dependency detection. As editing the settings for a lot of files might be very annoying, you might want to set it for one file and then edit the project file with a text editor to copy the settings to other files. RainerSince build process automation is by far the biggest reason why I use an IDE instead of a plain old editor, I'd rather just stick with Code::Blocks for now. Could you please bump this up the todo list, given that building multiple files simultaneously is buggy in ways that probably aren't going to get fixed too soon?
Oct 13 2010
"dsimcha" <dsimcha yahoo.com> wrote in message news:i957sg$2otm$1 digitalmars.com...== Quote from Rainer Schuetze (r.sagitario gmx.de)'s articleI find that rdmd works just as well as any IDE (if not better) for automating the build process of D programs. Particularly if you apply the "Combined" patch here: http://d.puremagic.com/issues/show_bug.cgi?id=4930 Although it doesn't do one-at-a-time building ATM, so I guess that wouldn't help in your case.I have that option on my todo list, but didn't implement it so far because I was not aware of any problems with compiling multiple files. I don't know if this is really an option for a larger project, but what you can do is select "Custom Build Tool" for all files in the "Common Properties" setting of the project property dialog and enter your own command line and output file. But be warned: you will not get any automatic dependency detection. As editing the settings for a lot of files might be very annoying, you might want to set it for one file and then edit the project file with a text editor to copy the settings to other files. RainerSince build process automation is by far the biggest reason why I use an IDE instead of a plain old editor, I'd rather just stick with Code::Blocks for now. Could you please bump this up the todo list, given that building multiple files simultaneously is buggy in ways that probably aren't going to get fixed too soon?
Oct 13 2010
I'll push the issue up the todo list. Maybe I'm not getting a lot of these errors because I have applied the dmd patches in the bug reports 190 and 4753... dsimcha wrote:== Quote from Rainer Schuetze (r.sagitario gmx.de)'s articleCould it be related to any of these? http://d.puremagic.com/issues/show_bug.cgi?id=190 http://d.puremagic.com/issues/show_bug.cgi?id=3979Yep, these look like at least part of the problem. Glad someone else has already reduced them to sane test cases so I don't have to. Reducing compiler bugs that only seem to occur in non-trivial, multi-module projects to decent test cases is a huge PITA. Anyhow, the project in question is a very messy codebase because it grew very organically. It's basically a haphazard collection of research prototype algorithms for predicting gene expression from DNA sequence, and every time I think of a new idea, I tend to just put it wherever I can make it fit and almost never bother with non-trivial refactoring. Therefore, there are cyclic imports **everywhere**.I have that option on my todo list, but didn't implement it so far because I was not aware of any problems with compiling multiple files. I don't know if this is really an option for a larger project, but what you can do is select "Custom Build Tool" for all files in the "Common Properties" setting of the project property dialog and enter your own command line and output file. But be warned: you will not get any automatic dependency detection. As editing the settings for a lot of files might be very annoying, you might want to set it for one file and then edit the project file with a text editor to copy the settings to other files. RainerSince build process automation is by far the biggest reason why I use an IDE instead of a plain old editor, I'd rather just stick with Code::Blocks for now. Could you please bump this up the todo list, given that building multiple files simultaneously is buggy in ways that probably aren't going to get fixed too soon?
Oct 14 2010
Here's a preliminary new version that includes an option on the general project configuration page to switch to single file compilation: http://www.dsource.org/projects/visuald/browser/downloads/VisualD-v0.3.18rc1.exe I've used ddmd as a medium sized project for testing. It has more than 400 files with most modules mutually importing each other. Some remarks: - compilation speed is a lot worse, even when compared to what you would expect from a similar C/C++ project. It takes almost 8 minutes to compile ddmd on my system with single file compilation, while the standard compilation takes about 10 seconds. - the dependency files written by dmd are so bloated that the check that selects the files to compile takes almost 20 seconds. This is because the size of each dependency file is about 700 kB, summing up to 220 MB to scan for imported files. (I had to do some optimizations and file operation caching to get the time down from several minutes). - I consider the single compilation mode only sensible for a large collection of modules that have only limited dependencies. - probably, compilation speed could be way better if semantic analysis would only be done on symbols that are actually directly or indirectly referred to by the modules passed on the command line. This would need a slight modification of the semantic analysis, but would also put the promise of independence of lexical order to the test - and would expose more of the problems you are currently getting. This new version also includes some experimental debug/version statement highlighting, which has not yet been extensively tested. If it causes too many troubles, it can be disabled on the global property page Tools->Options->TextEditor->D->Colorizer. Rainer dsimcha wrote:== Quote from Rainer Schuetze (r.sagitario gmx.de)'s articleCould it be related to any of these? http://d.puremagic.com/issues/show_bug.cgi?id=190 http://d.puremagic.com/issues/show_bug.cgi?id=3979Yep, these look like at least part of the problem. Glad someone else has already reduced them to sane test cases so I don't have to. Reducing compiler bugs that only seem to occur in non-trivial, multi-module projects to decent test cases is a huge PITA. Anyhow, the project in question is a very messy codebase because it grew very organically. It's basically a haphazard collection of research prototype algorithms for predicting gene expression from DNA sequence, and every time I think of a new idea, I tend to just put it wherever I can make it fit and almost never bother with non-trivial refactoring. Therefore, there are cyclic imports **everywhere**.I have that option on my todo list, but didn't implement it so far because I was not aware of any problems with compiling multiple files. I don't know if this is really an option for a larger project, but what you can do is select "Custom Build Tool" for all files in the "Common Properties" setting of the project property dialog and enter your own command line and output file. But be warned: you will not get any automatic dependency detection. As editing the settings for a lot of files might be very annoying, you might want to set it for one file and then edit the project file with a text editor to copy the settings to other files. RainerSince build process automation is by far the biggest reason why I use an IDE instead of a plain old editor, I'd rather just stick with Code::Blocks for now. Could you please bump this up the todo list, given that building multiple files simultaneously is buggy in ways that probably aren't going to get fixed too soon?
Oct 17 2010
Cool stuff, Rainer. Btw, I've noticed there's a new debugger installed with newer versions of VisualD (mago?). Do I need to set it up to be used in VS over the default one or is it selected by default after installation? On 10/17/10, Rainer Schuetze <r.sagitario gmx.de> wrote:Here's a preliminary new version that includes an option on the general project configuration page to switch to single file compilation: http://www.dsource.org/projects/visuald/browser/downloads/VisualD-v0.3.18rc1.exe I've used ddmd as a medium sized project for testing. It has more than 400 files with most modules mutually importing each other. Some remarks: - compilation speed is a lot worse, even when compared to what you would expect from a similar C/C++ project. It takes almost 8 minutes to compile ddmd on my system with single file compilation, while the standard compilation takes about 10 seconds. - the dependency files written by dmd are so bloated that the check that selects the files to compile takes almost 20 seconds. This is because the size of each dependency file is about 700 kB, summing up to 220 MB to scan for imported files. (I had to do some optimizations and file operation caching to get the time down from several minutes). - I consider the single compilation mode only sensible for a large collection of modules that have only limited dependencies. - probably, compilation speed could be way better if semantic analysis would only be done on symbols that are actually directly or indirectly referred to by the modules passed on the command line. This would need a slight modification of the semantic analysis, but would also put the promise of independence of lexical order to the test - and would expose more of the problems you are currently getting. This new version also includes some experimental debug/version statement highlighting, which has not yet been extensively tested. If it causes too many troubles, it can be disabled on the global property page Tools->Options->TextEditor->D->Colorizer. Rainer dsimcha wrote:== Quote from Rainer Schuetze (r.sagitario gmx.de)'s articleCould it be related to any of these? http://d.puremagic.com/issues/show_bug.cgi?id=190 http://d.puremagic.com/issues/show_bug.cgi?id=3979Yep, these look like at least part of the problem. Glad someone else has already reduced them to sane test cases so I don't have to. Reducing compiler bugs that only seem to occur in non-trivial, multi-module projects to decent test cases is a huge PITA. Anyhow, the project in question is a very messy codebase because it grew very organically. It's basically a haphazard collection of research prototype algorithms for predicting gene expression from DNA sequence, and every time I think of a new idea, I tend to just put it wherever I can make it fit and almost never bother with non-trivial refactoring. Therefore, there are cyclic imports **everywhere**.I have that option on my todo list, but didn't implement it so far because I was not aware of any problems with compiling multiple files. I don't know if this is really an option for a larger project, but what you can do is select "Custom Build Tool" for all files in the "Common Properties" setting of the project property dialog and enter your own command line and output file. But be warned: you will not get any automatic dependency detection. As editing the settings for a lot of files might be very annoying, you might want to set it for one file and then edit the project file with a text editor to copy the settings to other files. RainerSince build process automation is by far the biggest reason why I use an IDE instead of a plain old editor, I'd rather just stick with Code::Blocks for now. Could you please bump this up the todo list, given that building multiple files simultaneously is buggy in ways that probably aren't going to get fixed too soon?
Oct 17 2010
Andrej Mitrovic wrote:Cool stuff, Rainer. Btw, I've noticed there's a new debugger installed with newer versions of VisualD (mago?). Do I need to set it up to be used in VS over the default one or is it selected by default after installation?If you did not uncheck the mago debugger when installing, you can simply select the debug engine to be used on the project property page "Debugging" (visual studio internal debugger or mago).
Oct 17 2010
I've just tried it. It doesn't seem to be able to find any locals, even if I add a variable to a watchlist it can't find the symbol. I guess this is still experimental. Anyway, thanks for the info. On 10/17/10, Rainer Schuetze <r.sagitario gmx.de> wrote:Andrej Mitrovic wrote:Cool stuff, Rainer. Btw, I've noticed there's a new debugger installed with newer versions of VisualD (mago?). Do I need to set it up to be used in VS over the default one or is it selected by default after installation?If you did not uncheck the mago debugger when installing, you can simply select the debug engine to be used on the project property page "Debugging" (visual studio internal debugger or mago).
Oct 17 2010
That's an unfortunate regression in the linker that comes with dmd 2.049. There's already an updated linker available (http://ftp.digitalmars.com/link.8.00.8.zip). See also the project page http://dsource.org/projects/mago_debugger for more info. Andrej Mitrovic wrote:I've just tried it. It doesn't seem to be able to find any locals, even if I add a variable to a watchlist it can't find the symbol. I guess this is still experimental. Anyway, thanks for the info. On 10/17/10, Rainer Schuetze <r.sagitario gmx.de> wrote:Andrej Mitrovic wrote:Cool stuff, Rainer. Btw, I've noticed there's a new debugger installed with newer versions of VisualD (mago?). Do I need to set it up to be used in VS over the default one or is it selected by default after installation?If you did not uncheck the mago debugger when installing, you can simply select the debug engine to be used on the project property page "Debugging" (visual studio internal debugger or mago).
Oct 17 2010
Ah, ok. I'll have a look, thanks. On 10/17/10, Rainer Schuetze <r.sagitario gmx.de> wrote:That's an unfortunate regression in the linker that comes with dmd 2.049. There's already an updated linker available (http://ftp.digitalmars.com/link.8.00.8.zip). See also the project page http://dsource.org/projects/mago_debugger for more info. Andrej Mitrovic wrote:I've just tried it. It doesn't seem to be able to find any locals, even if I add a variable to a watchlist it can't find the symbol. I guess this is still experimental. Anyway, thanks for the info. On 10/17/10, Rainer Schuetze <r.sagitario gmx.de> wrote:Andrej Mitrovic wrote:Cool stuff, Rainer. Btw, I've noticed there's a new debugger installed with newer versions of VisualD (mago?). Do I need to set it up to be used in VS over the default one or is it selected by default after installation?If you did not uncheck the mago debugger when installing, you can simply select the debug engine to be used on the project property page "Debugging" (visual studio internal debugger or mago).
Oct 17 2010
Awesome. I frankly don't care about compile speeds because the projects in question are fairly small, so even with a horribly inefficient build process build times are negligible. FWIW I use the one at a time builds in CodeBlocks, too, though I parallelize them on my quad core. I only wanted the one at a time compilation feature as a temporary workaround for compiler bugs that will hopefully be fixed by the time people start using D2 for larger projects. I'll try Visual D again tomorrow and provide some feedback. From my limited playing around with it, I've already noticed that the debugger works a ton better than any other D debugger I've tried, i.e. possibly good enough that I'll stop using writeln as my main debugging method. == Quote from Rainer Schuetze (r.sagitario gmx.de)'s articleHere's a preliminary new version that includes an option on the general project configuration page to switch to single file compilation: http://www.dsource.org/projects/visuald/browser/downloads/VisualD-v0.3.18rc1.exe I've used ddmd as a medium sized project for testing. It has more than 400 files with most modules mutually importing each other. Some remarks: - compilation speed is a lot worse, even when compared to what you would expect from a similar C/C++ project. It takes almost 8 minutes to compile ddmd on my system with single file compilation, while the standard compilation takes about 10 seconds. - the dependency files written by dmd are so bloated that the check that selects the files to compile takes almost 20 seconds. This is because the size of each dependency file is about 700 kB, summing up to 220 MB to scan for imported files. (I had to do some optimizations and file operation caching to get the time down from several minutes). - I consider the single compilation mode only sensible for a large collection of modules that have only limited dependencies. - probably, compilation speed could be way better if semantic analysis would only be done on symbols that are actually directly or indirectly referred to by the modules passed on the command line. This would need a slight modification of the semantic analysis, but would also put the promise of independence of lexical order to the test - and would expose more of the problems you are currently getting. This new version also includes some experimental debug/version statement highlighting, which has not yet been extensively tested. If it causes too many troubles, it can be disabled on the global property page Tools->Options->TextEditor->D->Colorizer. Rainer dsimcha wrote:== Quote from Rainer Schuetze (r.sagitario gmx.de)'s articleCould it be related to any of these? http://d.puremagic.com/issues/show_bug.cgi?id=190 http://d.puremagic.com/issues/show_bug.cgi?id=3979Yep, these look like at least part of the problem. Glad someone else has already reduced them to sane test cases so I don't have to. Reducing compiler bugs that only seem to occur in non-trivial, multi-module projects to decent test cases is a huge PITA. Anyhow, the project in question is a very messy codebase because it grew very organically. It's basically a haphazard collection of research prototype algorithms for predicting gene expression from DNA sequence, and every time I think of a new idea, I tend to just put it wherever I can make it fit and almost never bother with non-trivial refactoring. Therefore, there are cyclic imports **everywhere**.I have that option on my todo list, but didn't implement it so far because I was not aware of any problems with compiling multiple files. I don't know if this is really an option for a larger project, but what you can do is select "Custom Build Tool" for all files in the "Common Properties" setting of the project property dialog and enter your own command line and output file. But be warned: you will not get any automatic dependency detection. As editing the settings for a lot of files might be very annoying, you might want to set it for one file and then edit the project file with a text editor to copy the settings to other files. RainerSince build process automation is by far the biggest reason why I use an IDE instead of a plain old editor, I'd rather just stick with Code::Blocks for now. Could you please bump this up the todo list, given that building multiple files simultaneously is buggy in ways that probably aren't going to get fixed too soon?
Oct 17 2010
"Rainer Schuetze" <r.sagitario gmx.de> wrote in message news:i9f2ce$30re$1 digitalmars.com...I've used ddmd as a medium sized project for testing. It has more than 400 files with most modules mutually importing each other. Some remarks: - compilation speed is a lot worse, even when compared to what you would expect from a similar C/C++ project. It takes almost 8 minutes to compile ddmd on my system with single file compilation, while the standard compilation takes about 10 seconds.Whaa...? Standard compilation of ddmd takes me a full two minutes.
Oct 18 2010
"Nick Sabalausky" <a a.a> wrote in message news:i9ibi0$ddn$1 digitalmars.com..."Rainer Schuetze" <r.sagitario gmx.de> wrote in message news:i9f2ce$30re$1 digitalmars.com...As a sidebar, it's the *only* D program I've compiled that's ever taken more than a few seconds for me.I've used ddmd as a medium sized project for testing. It has more than 400 files with most modules mutually importing each other. Some remarks: - compilation speed is a lot worse, even when compared to what you would expect from a similar C/C++ project. It takes almost 8 minutes to compile ddmd on my system with single file compilation, while the standard compilation takes about 10 seconds.Whaa...? Standard compilation of ddmd takes me a full two minutes.
Oct 18 2010
On Tue, 19 Oct 2010 00:41:54 +0400, Nick Sabalausky <a a.a> wrote:"Rainer Schuetze" <r.sagitario gmx.de> wrote in message news:i9f2ce$30re$1 digitalmars.com...Do you compile the code on 486 or something? :) Running the build script takes 7.967 seconds for me (timed with timeit, part of the Windows Server 2003 Resource Kit Tools).I've used ddmd as a medium sized project for testing. It has more than 400 files with most modules mutually importing each other. Some remarks: - compilation speed is a lot worse, even when compared to what you would expect from a similar C/C++ project. It takes almost 8 minutes to compile ddmd on my system with single file compilation, while the standard compilation takes about 10 seconds.Whaa...? Standard compilation of ddmd takes me a full two minutes.
Oct 18 2010
"Denis Koroskin" <2korden gmail.com> wrote in message news:op.vkshh4bdo7cclz korden-pc...On Tue, 19 Oct 2010 00:41:54 +0400, Nick Sabalausky <a a.a> wrote:Heh :) Compared to your and Rainer's systems it probably might as well be."Rainer Schuetze" <r.sagitario gmx.de> wrote in message news:i9f2ce$30re$1 digitalmars.com...Do you compile the code on 486 or something? :)I've used ddmd as a medium sized project for testing. It has more than 400 files with most modules mutually importing each other. Some remarks: - compilation speed is a lot worse, even when compared to what you would expect from a similar C/C++ project. It takes almost 8 minutes to compile ddmd on my system with single file compilation, while the standard compilation takes about 10 seconds.Whaa...? Standard compilation of ddmd takes me a full two minutes.Running the build script takes 7.967 seconds for me (timed with timeit, part of the Windows Server 2003 Resource Kit Tools).My guess is it may be the multi-threaded "process multiple modules in parallel" optimization. DDMD does have a *lot* of source files. And I'm on a single-core (yea, yea, I know, but it works for me and I have no money). I'm curious, is it possible for you or Rainer to time it running dmd in a "force single-core" mode? Ideally using the main system/OS core (if there even is one)? I would expect a normal out-of-the-box dmd would be noticably faster for you two just because of that multi-thread/core optimization and the cores themselves just simply being faster, but 120 sec vs 8 sec still seems an excessive difference. And then considering also, outside of dmd bugs, I've never once had any D program besides ddmd take more than a few seconds - despite the fact that much of what I do complie is fairly template/mixin/ctfe-heavy, and ddmd appears to use very little (if any) of that - it's certainly still a conceivable speed difference, but it does make me wonder if something else might be going on. BTW, anyone know of an easy way to check how much time in a process is spent waiting on disk IO? It's entirely possible that my disk is just fragmented all to hell.
Oct 18 2010
On Tue, 19 Oct 2010 06:26:23 +0400, Nick Sabalausky <a a.a> wrote:"Denis Koroskin" <2korden gmail.com> wrote in message news:op.vkshh4bdo7cclz korden-pc...dmd doesn't use multiple core for anything BUT asynchronous reading from disk. Everything else is done is a single thread. I don't think it has THAT big of impact, but I'll try to recompile with all the cores disabled.On Tue, 19 Oct 2010 00:41:54 +0400, Nick Sabalausky <a a.a> wrote:Heh :) Compared to your and Rainer's systems it probably might as well be."Rainer Schuetze" <r.sagitario gmx.de> wrote in message news:i9f2ce$30re$1 digitalmars.com...Do you compile the code on 486 or something? :)I've used ddmd as a medium sized project for testing. It has more than 400 files with most modules mutually importing each other. Some remarks: - compilation speed is a lot worse, even when compared to what you would expect from a similar C/C++ project. It takes almost 8 minutes to compile ddmd on my system with single file compilation, while the standard compilation takes about 10 seconds.Whaa...? Standard compilation of ddmd takes me a full two minutes.Running the build script takes 7.967 seconds for me (timed with timeit, part of the Windows Server 2003 Resource Kit Tools).My guess is it may be the multi-threaded "process multiple modules in parallel" optimization. DDMD does have a *lot* of source files. And I'm on a single-core (yea, yea, I know, but it works for me and I have no money). I'm curious, is it possible for you or Rainer to time it running dmd in a "force single-core" mode? Ideally using the main system/OS core (if there even is one)? I would expect a normal out-of-the-box dmd would be noticably faster for you two just because of that multi-thread/core optimization and the cores themselves just simply being faster, but 120 sec vs 8 sec still seems an excessive difference. And then considering also, outside of dmd bugs, I've never once had any D program besides ddmd take more than a few seconds - despite the fact that much of what I do complie is fairly template/mixin/ctfe-heavy, and ddmd appears to use very little (if any) of that - it's certainly still a conceivable speed difference, but it does make me wonder if something else might be going on. BTW, anyone know of an easy way to check how much time in a process is spent waiting on disk IO? It's entirely possible that my disk is just fragmented all to hell.
Oct 18 2010
"Denis Koroskin" <2korden gmail.com> wrote in message news:op.vksxyn15o7cclz korden-pc...On Tue, 19 Oct 2010 06:26:23 +0400, Nick Sabalausky <a a.a> wrote:Ahh, I see. So much for that theory then."Denis Koroskin" <2korden gmail.com> wrote in messagedmd doesn't use multiple core for anything BUT asynchronous reading from disk. Everything else is done is a single thread.Running the build script takes 7.967 seconds for me (timed with timeit, part of the Windows Server 2003 Resource Kit Tools).My guess is it may be the multi-threaded "process multiple modules in parallel" optimization. DDMD does have a *lot* of source files. And I'm on a single-core (yea, yea, I know, but it works for me and I have no money). I'm curious, is it possible for you or Rainer to time it running dmd in a "force single-core" mode? Ideally using the main system/OS core (if there even is one)? I would expect a normal out-of-the-box dmd would be noticably faster for you two just because of that multi-thread/core optimization and the cores themselves just simply being faster, but 120 sec vs 8 sec still seems an excessive difference. And then considering also, outside of dmd bugs, I've never once had any D program besides ddmd take more than a few seconds - despite the fact that much of what I do complie is fairly template/mixin/ctfe-heavy, and ddmd appears to use very little (if any) of that - it's certainly still a conceivable speed difference, but it does make me wonder if something else might be going on. BTW, anyone know of an easy way to check how much time in a process is spent waiting on disk IO? It's entirely possible that my disk is just fragmented all to hell.I don't think it has THAT big of impact, but I'll try to recompile with all the cores disabled.Thanks, that'll be interesting. I did go ahead and re-time the compile. Apparently I must have been remembering it wrong, because this time it only took 1 min 20 sec (and this was with a ton of stuff running - bunch of misc apps, FF2 with 20 tabs, an HDD SMART monitor, a torrent manager and a bunch of other servers (but no clients connected)). But that's still quite a lot of time to compile a D app, even for my machine. I also tried grabbing the latest ddmd, rebooted, killed all non-essential processes, and tried that way. Got it down to just slightly under one minute. I thought about maybe it being a limited-memory issue (remembering that dmd never frees anything until it's done - or is that just CTFE?), but I don't think that's it - the highest memory usage it ever got was about 200MB, and I have 1GB, and it still took a whole minute with almost everything besides XP shut down, so I'm not sure that was it. (I could have sworn I had 2GB at one point, but I think I probably cannibalized one of the sticks when I built my linux box - not that that's really relevant ;) ) FWIW, this is all with compiling the just the debug version of ddmd only. Ie, not including building the release version or the one-time initial setup of building dmd.lib.
Oct 18 2010
On Tue, 19 Oct 2010 07:53:45 +0400, Nick Sabalausky <a a.a> wrote:"Denis Koroskin" <2korden gmail.com> wrote in message news:op.vksxyn15o7cclz korden-pc...It's 8.6 seconds for a single cores, 8.3s for all 4 cores (Core2 Quad Q8300 2.5Ghz, Windows).On Tue, 19 Oct 2010 06:26:23 +0400, Nick Sabalausky <a a.a> wrote:Ahh, I see. So much for that theory then."Denis Koroskin" <2korden gmail.com> wrote in messagedmd doesn't use multiple core for anything BUT asynchronous reading from disk. Everything else is done is a single thread.Running the build script takes 7.967 seconds for me (timed with timeit, part of the Windows Server 2003 Resource Kit Tools).My guess is it may be the multi-threaded "process multiple modules in parallel" optimization. DDMD does have a *lot* of source files. And I'm on a single-core (yea, yea, I know, but it works for me and I have no money). I'm curious, is it possible for you or Rainer to time it running dmd in a "force single-core" mode? Ideally using the main system/OS core (if there even is one)? I would expect a normal out-of-the-box dmd would be noticably faster for you two just because of that multi-thread/core optimization and the cores themselves just simply being faster, but 120 sec vs 8 sec still seems an excessive difference. And then considering also, outside of dmd bugs, I've never once had any D program besides ddmd take more than a few seconds - despite the fact that much of what I do complie is fairly template/mixin/ctfe-heavy, and ddmd appears to use very little (if any) of that - it's certainly still a conceivable speed difference, but it does make me wonder if something else might be going on. BTW, anyone know of an easy way to check how much time in a process is spent waiting on disk IO? It's entirely possible that my disk is just fragmented all to hell.I don't think it has THAT big of impact, but I'll try to recompile with all the cores disabled.Thanks, that'll be interesting. I did go ahead and re-time the compile. Apparently I must have been remembering it wrong, because this time it only took 1 min 20 sec (and this was with a ton of stuff running - bunch of misc apps, FF2 with 20 tabs, an HDD SMART monitor, a torrent manager and a bunch of other servers (but no clients connected)). But that's still quite a lot of time to compile a D app, even for my machine. I also tried grabbing the latest ddmd, rebooted, killed all non-essential processes, and tried that way. Got it down to just slightly under one minute. I thought about maybe it being a limited-memory issue (remembering that dmd never frees anything until it's done - or is that just CTFE?), but I don't think that's it - the highest memory usage it ever got was about 200MB, and I have 1GB, and it still took a whole minute with almost everything besides XP shut down, so I'm not sure that was it. (I could have sworn I had 2GB at one point, but I think I probably cannibalized one of the sticks when I built my linux box - not that that's really relevant ;) ) FWIW, this is all with compiling the just the debug version of ddmd only. Ie, not including building the release version or the one-time initial setup of building dmd.lib.
Oct 18 2010
"Denis Koroskin" <2korden gmail.com> wrote in message news:op.vks9nlljo7cclz korden-pc...On Tue, 19 Oct 2010 07:53:45 +0400, Nick Sabalausky <a a.a> wrote:Hmm... that does make my situation seem odd then. Mine's a 1.7 GHz Celeron, so a little more than half the clock speed of yours. Of course, I'm well aware that my older architecture and less cache make mine slower than (2.5/1.7) of your speed, but that still seems like a strangely large difference. I wonder if maybe RAM speed could account for it."Denis Koroskin" <2korden gmail.com> wrote in message news:op.vksxyn15o7cclz korden-pc...It's 8.6 seconds for a single cores, 8.3s for all 4 cores (Core2 Quad Q8300 2.5Ghz, Windows).I don't think it has THAT big of impact, but I'll try to recompile with all the cores disabled.Thanks, that'll be interesting. I did go ahead and re-time the compile. Apparently I must have been remembering it wrong, because this time it only took 1 min 20 sec (and this was with a ton of stuff running - bunch of misc apps, FF2 with 20 tabs, an HDD SMART monitor, a torrent manager and a bunch of other servers (but no clients connected)). But that's still quite a lot of time to compile a D app, even for my machine. I also tried grabbing the latest ddmd, rebooted, killed all non-essential processes, and tried that way. Got it down to just slightly under one minute. I thought about maybe it being a limited-memory issue (remembering that dmd never frees anything until it's done - or is that just CTFE?), but I don't think that's it - the highest memory usage it ever got was about 200MB, and I have 1GB, and it still took a whole minute with almost everything besides XP shut down, so I'm not sure that was it. (I could have sworn I had 2GB at one point, but I think I probably cannibalized one of the sticks when I built my linux box - not that that's really relevant ;) ) FWIW, this is all with compiling the just the debug version of ddmd only. Ie, not including building the release version or the one-time initial setup of building dmd.lib.
Oct 19 2010
"Nick Sabalausky" <a a.a> wrote in message news:i9jr29$6af$1 digitalmars.com..."Denis Koroskin" <2korden gmail.com> wrote in message news:op.vks9nlljo7cclz korden-pc...s/(2.5/1.7)/(1.7/2.5) Too late in the day for math...On Tue, 19 Oct 2010 07:53:45 +0400, Nick Sabalausky <a a.a> wrote:Hmm... that does make my situation seem odd then. Mine's a 1.7 GHz Celeron, so a little more than half the clock speed of yours. Of course, I'm well aware that my older architecture and less cache make mine slower than (2.5/1.7) of your speed, but that still seems like a strangely large difference. I wonder if maybe RAM speed could account for it."Denis Koroskin" <2korden gmail.com> wrote in message news:op.vksxyn15o7cclz korden-pc...It's 8.6 seconds for a single cores, 8.3s for all 4 cores (Core2 Quad Q8300 2.5Ghz, Windows).I don't think it has THAT big of impact, but I'll try to recompile with all the cores disabled.Thanks, that'll be interesting. I did go ahead and re-time the compile. Apparently I must have been remembering it wrong, because this time it only took 1 min 20 sec (and this was with a ton of stuff running - bunch of misc apps, FF2 with 20 tabs, an HDD SMART monitor, a torrent manager and a bunch of other servers (but no clients connected)). But that's still quite a lot of time to compile a D app, even for my machine. I also tried grabbing the latest ddmd, rebooted, killed all non-essential processes, and tried that way. Got it down to just slightly under one minute. I thought about maybe it being a limited-memory issue (remembering that dmd never frees anything until it's done - or is that just CTFE?), but I don't think that's it - the highest memory usage it ever got was about 200MB, and I have 1GB, and it still took a whole minute with almost everything besides XP shut down, so I'm not sure that was it. (I could have sworn I had 2GB at one point, but I think I probably cannibalized one of the sticks when I built my linux box - not that that's really relevant ;) ) FWIW, this is all with compiling the just the debug version of ddmd only. Ie, not including building the release version or the one-time initial setup of building dmd.lib.
Oct 19 2010
dsimcha wrote:I've noticed that, when passed multiple files at once, DMD is generally buggy in ways that I can't reproduce in small test cases. This includes things like magically ignoring __gshared variables, and not being able to convert a type to an alias to the same type, for example, not being able to convert a size_t to a uint on 32-bit, or not being able to convert a float[] to an R where R is a template parameter instantiated as float[]. I have two questions: 1. Has anyone experienced similar things and if so are they further along than me at creating decent test cases?Phobos and Druntime are built by passing all the files to dmd at once, and it works without problems. No attempt was made to tweak the order the files were presented to dmd to make it work, I just aggregated them all.
Oct 13 2010
On Wed, 13 Oct 2010 14:15:00 -0700, Walter Bright wrote:dsimcha wrote:It's not quite true that it works without problems. I reported bug 3979 because I was unable to include the new std.process in Phobos without changing the order of the files passed to DMD. -LarsI've noticed that, when passed multiple files at once, DMD is generally buggy in ways that I can't reproduce in small test cases. This includes things like magically ignoring __gshared variables, and not being able to convert a type to an alias to the same type, for example, not being able to convert a size_t to a uint on 32-bit, or not being able to convert a float[] to an R where R is a template parameter instantiated as float[]. I have two questions: 1. Has anyone experienced similar things and if so are they further along than me at creating decent test cases?Phobos and Druntime are built by passing all the files to dmd at once, and it works without problems. No attempt was made to tweak the order the files were presented to dmd to make it work, I just aggregated them all.
Oct 13 2010
I'm also having problems with VisualD + DMD, I made a posting in the bugs forums about it, but unfortunately no one did answer yet: http://www.digitalmars.com/pnews/read.php?server=news.digitalmars.com&group=digitalmars.D.bugs&artnum=25536 Am 13.10.2010 21:45, schrieb dsimcha:I've noticed that, when passed multiple files at once, DMD is generally buggy in ways that I can't reproduce in small test cases. This includes things like magically ignoring __gshared variables, and not being able to convert a type to an alias to the same type, for example, not being able to convert a size_t to a uint on 32-bit, or not being able to convert a float[] to an R where R is a template parameter instantiated as float[]. I have two questions: 1. Has anyone experienced similar things and if so are they further along than me at creating decent test cases? 2. I'm used to using Code::Blocks, but want to switch to Visual D because it seems to work a lot better for the most part. However, by default it seems to pass all project files to the compiler at once, where Code::Blocks compiles one file at a time. This means I have to deal with DMD's bugginess when passed mutliple files at once. Does anyone know how to make Visual D work Code::Blocks style, i.e. compile each file to an object file and link them afterwords?-- Kind Regards Benjamin Thaut
Oct 13 2010
On Wednesday 13 October 2010 23:28:40 Benjamin Thaut wrote:I'm also having problems with VisualD + DMD, I made a posting in the bugs forums about it, but unfortunately no one did answer yet: http://www.digitalmars.com/pnews/read.php?server=news.digitalmars.com&group =digitalmars.D.bugs&artnum=25536The bugs forum is not for posting to. The bugtracker sends information on the creation of and changes to bug reports. You sign up for the list if you want to see those messages. Pretty much no one is going to pay attention to anything that you post to the bug list directly. Typically, you'd post to the D list or the D-Learn list (D being for general stuff and Learn for questions about how the language works and anything related to learning D). - Jonathan M Davis
Oct 13 2010
On 10/14/10 8:28 AM, Benjamin Thaut wrote:I'm also having problems with VisualD + DMD, I made a posting in the bugs forums about it, but unfortunately no one did answer yet:Uh, afaik the digitalmars.D.bugs forum just mirrors the changes from the puremagic D bugzilla, and thus is not quite the best place for discussions.
Oct 14 2010
On Wednesday 13 October 2010 23:58:16 Jonathan M Davis wrote:The bugs forum is not for posting to.Ack. I meant the bug mailing list, not forum. Oh well, it should be fairly obvious what I meant. - Jonathan M Davis
Oct 14 2010
Am 13.10.2010 21:45, schrieb dsimcha:I've noticed that, when passed multiple files at once, DMD is generally buggy in ways that I can't reproduce in small test cases. This includes things like magically ignoring __gshared variables, and not being able to convert a type to an alias to the same type, for example, not being able to convert a size_t to a uint on 32-bit, or not being able to convert a float[] to an R where R is a template parameter instantiated as float[]. I have two questions: 1. Has anyone experienced similar things and if so are they further along than me at creating decent test cases? 2. I'm used to using Code::Blocks, but want to switch to Visual D because it seems to work a lot better for the most part. However, by default it seems to pass all project files to the compiler at once, where Code::Blocks compiles one file at a time. This means I have to deal with DMD's bugginess when passed mutliple files at once. Does anyone know how to make Visual D work Code::Blocks style, i.e. compile each file to an object file and link them afterwords?Right now, I'm in exactly the same situation. However, the problems might be a bit more obvious: Sometimes symbols are missing at link time that should not and sometimes some symbols (most of the time phobos symbols) are defined twice but with exactly the same module path. (Error: multiple definition of conv_208_199f: _D53C:\D\dmd2\windows\bin\..\..\src\phobos\std\conv.d.52012__ModuleInfoZ and conv: _D53C:\D\dmd2\windows\bin\..\..\src\phobos\std\conv.d.52012__ModuleInfoZ) On Mac OS, using all-at-once compilation I get defective .lib files (the ar tool complains that the .o file is smaller than it reports or something similar) so I have to compile the code of all static libs together with the application code. The problem is that it is really difficult (almost impossible) to isolate the problem in any way because sometimes appears erratically and the code base is quite large. And also I cannot share the source code for debugging.
Oct 14 2010